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	<title>Comments on: Duke Nukem 3D, 3D</title>
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	<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/</link>
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		<title>By: Seikken</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-194697</link>
		<dc:creator>Seikken</dc:creator>
		<pubDate>Mon, 25 May 2009 21:55:22 +0000</pubDate>
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		<description>That model makes Duke Nukem a piece of shit. The model is nice, but it destroys the entirely experience.</description>
		<content:encoded><![CDATA[<p>That model makes Duke Nukem a piece of shit. The model is nice, but it destroys the entirely experience.
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		<title>By: James Brophy</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-179732</link>
		<dc:creator>James Brophy</dc:creator>
		<pubDate>Tue, 28 Apr 2009 01:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-179732</guid>
		<description>Got it and am loving it.  Strange thing to realize that my original duke nukem cd is still on my desk after all these years and after moving house twice. I do wish they could have gotten an actual artist to help update the posters, all the women are clearly dropped out of the free version of poser and lack the absurd charm of the original art.  Quite impressed with the update of the cocooned woman who mutters &quot;Kill me.&quot;  Strippers who flash you in game while ignoring the gunfight happening all around them are exactly as odd now as they were then.</description>
		<content:encoded><![CDATA[<p>Got it and am loving it.  Strange thing to realize that my original duke nukem cd is still on my desk after all these years and after moving house twice. I do wish they could have gotten an actual artist to help update the posters, all the women are clearly dropped out of the free version of poser and lack the absurd charm of the original art.  Quite impressed with the update of the cocooned woman who mutters &#8220;Kill me.&#8221;  Strippers who flash you in game while ignoring the gunfight happening all around them are exactly as odd now as they were then.
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-179296</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Mon, 27 Apr 2009 10:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-179296</guid>
		<description>I used to play DN3D on LAN with a couple of my dads friends. Oh my god was it fun.

We moved to HL OppForce but I missed the DN3D jetpacks :(</description>
		<content:encoded><![CDATA[<p>I used to play DN3D on LAN with a couple of my dads friends. Oh my god was it fun.</p>
<p>We moved to HL OppForce but I missed the DN3D jetpacks :(
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		<title>By: Nutkins Victory Otter</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-179000</link>
		<dc:creator>Nutkins Victory Otter</dc:creator>
		<pubDate>Sun, 26 Apr 2009 17:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-179000</guid>
		<description>@Serondal
I&#039;m a big DF fan (and roguelikes in general) already, but thanks for the suggestion.

As for high res remakes, I seem to remember Another World being tickled up somewhat.</description>
		<content:encoded><![CDATA[<p>@Serondal<br />
I&#8217;m a big DF fan (and roguelikes in general) already, but thanks for the suggestion.</p>
<p>As for high res remakes, I seem to remember Another World being tickled up somewhat.
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		<title>By: naysayer</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178936</link>
		<dc:creator>naysayer</dc:creator>
		<pubDate>Sun, 26 Apr 2009 14:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-178936</guid>
		<description>looks like shit and totally unnecessary.

Thumb down

ps j.edgar hover: I sure agree that the 2001 video looked interesting. But I don&#039;t think they actually completed that version of the game, I&#039;m sure they just did a bunch of scenes for the trailer and that was it.</description>
		<content:encoded><![CDATA[<p>looks like shit and totally unnecessary.</p>
<p>Thumb down</p>
<p>ps j.edgar hover: I sure agree that the 2001 video looked interesting. But I don&#8217;t think they actually completed that version of the game, I&#8217;m sure they just did a bunch of scenes for the trailer and that was it.
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		<title>By: J. Edgar Hoover</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178802</link>
		<dc:creator>J. Edgar Hoover</dc:creator>
		<pubDate>Sun, 26 Apr 2009 03:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-178802</guid>
		<description>I know the &quot;new&quot; version of Duke Nukem Forever (or &quot;Whenever&quot; in some circles) runs off of some fancy new gaming engine, but I would love to play the original version that debuted on the original unreal engine.  Even if you watch the video now, almost 9 years later, it still looks pretty amazing for turn of the century tech.  3dRealms should release that as an extra incentive for buying the new version of the game.  :)</description>
		<content:encoded><![CDATA[<p>I know the &#8220;new&#8221; version of Duke Nukem Forever (or &#8220;Whenever&#8221; in some circles) runs off of some fancy new gaming engine, but I would love to play the original version that debuted on the original unreal engine.  Even if you watch the video now, almost 9 years later, it still looks pretty amazing for turn of the century tech.  3dRealms should release that as an extra incentive for buying the new version of the game.  :)
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		<title>By: bildo</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178790</link>
		<dc:creator>bildo</dc:creator>
		<pubDate>Sun, 26 Apr 2009 01:41:58 +0000</pubDate>
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		<description>old news ; ) but yes....its nice to play it with 3d models and better res textures.  I like the older graphics myself even though I did enjoy the updated version on my last play through.</description>
		<content:encoded><![CDATA[<p>old news ; ) but yes&#8230;.its nice to play it with 3d models and better res textures.  I like the older graphics myself even though I did enjoy the updated version on my last play through.
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178704</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Sat, 25 Apr 2009 18:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-178704</guid>
		<description>I tried this 2 years ago or somesuch. It was very nice of course, fantastic makeover. Unluckily i got to a point where the engine failed and brought my pc to it&#039;s knees, arriving at an unplayable framerate of &lt;1.
What A Shame. 
I guess  I will just have to try again next time I can be bothered.</description>
		<content:encoded><![CDATA[<p>I tried this 2 years ago or somesuch. It was very nice of course, fantastic makeover. Unluckily i got to a point where the engine failed and brought my pc to it&#8217;s knees, arriving at an unplayable framerate of &lt;1.<br />
What A Shame.<br />
I guess  I will just have to try again next time I can be bothered.
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		<title>By: ChampionHyena</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178650</link>
		<dc:creator>ChampionHyena</dc:creator>
		<pubDate>Sat, 25 Apr 2009 14:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-178650</guid>
		<description>Re: Blood
Still great. WHY DO I SUCK AT IT SO BAD NNNGNGNNGN

Also, bhlaab is right. If you think that the HRP kills the flavor (I don&#039;t, clearly some do), but still wanna pick up Duke from GOG.com or dust off your old yellow-and-black CD, PLEASE do yourself a favor and download the EDuke32 source port (eduke32.com). Old school art assets can have a lot of character, agreed... but wonky old school control schemes are just a pain in the ass. Plus there are no compatibility issues (not even with Linux, you kooky open-source creatures, you) so you don&#039;t have to run it through DOSBox. Plus a command console and bug fixes and vsync and glowmaps and a bunch of other blah-dee-blah you probably don&#039;t care about. Just get it regardless.

One last note on nostalgia: sometimes aesthetic direction is why I remember a game so fondly (Morrowind, Oddworld, Earthworm Jim). That&#039;s not the case in Duke Nukem 3D. What was your favorite monster? The angry lizard man or the crawling green blobs? And yes, we all remember the stripper levels for their SCENERY, eh wot? The reason I love Duke so much is the attitude (still present), the violence (still present), and the innovation (shockingly, still present). Shrink ray! Freeze ray! Remote-detonated pipebombs! Wire traps! Underwater swimming! Jetpacks! Decoys! The Mighty Foot! Breakable glass! Pig cop vehicles! All of the neat stuff that blew our minds when the game first came out (and some of which is sadly neglected in modern games) is still there, no matter how much the graphics change.

Speaking of graphics, Plagman&#039;s working on a new OpenGL renderer for EDuke32, for anyone who&#039;s ever wanted Duke Nukem 3D to look like Doom 3.
http://www.duke4.net/images/newspost_images/plagman/1.jpg

Now I will escape before the crowd cries foul. Away!</description>
		<content:encoded><![CDATA[<p>Re: Blood<br />
Still great. WHY DO I SUCK AT IT SO BAD NNNGNGNNGN</p>
<p>Also, bhlaab is right. If you think that the HRP kills the flavor (I don&#8217;t, clearly some do), but still wanna pick up Duke from GOG.com or dust off your old yellow-and-black CD, PLEASE do yourself a favor and download the EDuke32 source port (eduke32.com). Old school art assets can have a lot of character, agreed&#8230; but wonky old school control schemes are just a pain in the ass. Plus there are no compatibility issues (not even with Linux, you kooky open-source creatures, you) so you don&#8217;t have to run it through DOSBox. Plus a command console and bug fixes and vsync and glowmaps and a bunch of other blah-dee-blah you probably don&#8217;t care about. Just get it regardless.</p>
<p>One last note on nostalgia: sometimes aesthetic direction is why I remember a game so fondly (Morrowind, Oddworld, Earthworm Jim). That&#8217;s not the case in Duke Nukem 3D. What was your favorite monster? The angry lizard man or the crawling green blobs? And yes, we all remember the stripper levels for their SCENERY, eh wot? The reason I love Duke so much is the attitude (still present), the violence (still present), and the innovation (shockingly, still present). Shrink ray! Freeze ray! Remote-detonated pipebombs! Wire traps! Underwater swimming! Jetpacks! Decoys! The Mighty Foot! Breakable glass! Pig cop vehicles! All of the neat stuff that blew our minds when the game first came out (and some of which is sadly neglected in modern games) is still there, no matter how much the graphics change.</p>
<p>Speaking of graphics, Plagman&#8217;s working on a new OpenGL renderer for EDuke32, for anyone who&#8217;s ever wanted Duke Nukem 3D to look like Doom 3.<br />
<a href="http://www.duke4.net/images/newspost_images/plagman/1.jpg" rel="nofollow">http://www.duke4.net/images/newspost_images/plagman/1.jpg</a></p>
<p>Now I will escape before the crowd cries foul. Away!
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		<title>By: RogB</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178637</link>
		<dc:creator>RogB</dc:creator>
		<pubDate>Sat, 25 Apr 2009 12:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-178637</guid>
		<description>That CRT simulator link is very interesting.  I&#039;d really like a version of this adapted to MAME, with some random elements.   Most of the arcades in my local (whitley bay) were of varying quality and some would be extra blurry, some would have wonky colours.
The idea of randomly selecting a &#039;filter&#039; when you start a game is appealing to me, even if it means you have to play Splatterhouse with one corner of the screen being predominantly green chroma since the monitor is on its way out.

regarding the Duke pack, personally i&#039;d switch the 3d models off.  Are there HD versions of the NPC sprites aswell as the background textures?  if not, that&#039;d be quite a cool (if labour intensive) project.</description>
		<content:encoded><![CDATA[<p>That CRT simulator link is very interesting.  I&#8217;d really like a version of this adapted to MAME, with some random elements.   Most of the arcades in my local (whitley bay) were of varying quality and some would be extra blurry, some would have wonky colours.<br />
The idea of randomly selecting a &#8216;filter&#8217; when you start a game is appealing to me, even if it means you have to play Splatterhouse with one corner of the screen being predominantly green chroma since the monitor is on its way out.</p>
<p>regarding the Duke pack, personally i&#8217;d switch the 3d models off.  Are there HD versions of the NPC sprites aswell as the background textures?  if not, that&#8217;d be quite a cool (if labour intensive) project.
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		<title>By: Blood Rocks</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178615</link>
		<dc:creator>Blood Rocks</dc:creator>
		<pubDate>Sat, 25 Apr 2009 10:59:23 +0000</pubDate>
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		<description>Loved Caleb&#039;s totally random blurbs when playing, in that creepy voice of his...humming &#039;strangers in the night&#039;, &#039;how much for that doggy in the window&#039;, &#039;somewhere, over the rainbow&#039;, etc etc.

Good times.</description>
		<content:encoded><![CDATA[<p>Loved Caleb&#8217;s totally random blurbs when playing, in that creepy voice of his&#8230;humming &#8216;strangers in the night&#8217;, &#8216;how much for that doggy in the window&#8217;, &#8216;somewhere, over the rainbow&#8217;, etc etc.</p>
<p>Good times.
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		<title>By: BoltingTurtle</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/duke-nukem-3d-3d/#comment-178552</link>
		<dc:creator>BoltingTurtle</dc:creator>
		<pubDate>Sat, 25 Apr 2009 06:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10690#comment-178552</guid>
		<description>This might have worked, but they didn&#039;t stick with the same color scheme. Darken it up a bit. That Alien looks too cuddly now, and less like it has fleks of dried blood in its fur.

But in general, this is the same kind of question as whether or not your girlfriend should get cosmetic surgery. Unless there was an accident or something that has altered her appearance, or there was some deformity that can be overcome by the wonders of modern medicine, most guys would say no.

In a video game, unless there is a major change in the technology that prevents the graphics from showing in their original medium (solved by an emulator), or the graphics were in some way unnaturally detrimental to the game&#039;s ability to communicate its content, then the graphics are better left alone. For the most part, artwork is about creating an atmosphere that best presents the content. Duke Nukem would be worse off for having modern Graphics, for the simple reason that its gameplay is not exactly modern. In order for the gameplay to keep pace with better graphics, certain things would have to be tweaked, mechanics altered or added, and when you do that, you haven&#039;t given an old game a new suit, you&#039;ve just made a new game.</description>
		<content:encoded><![CDATA[<p>This might have worked, but they didn&#8217;t stick with the same color scheme. Darken it up a bit. That Alien looks too cuddly now, and less like it has fleks of dried blood in its fur.</p>
<p>But in general, this is the same kind of question as whether or not your girlfriend should get cosmetic surgery. Unless there was an accident or something that has altered her appearance, or there was some deformity that can be overcome by the wonders of modern medicine, most guys would say no.</p>
<p>In a video game, unless there is a major change in the technology that prevents the graphics from showing in their original medium (solved by an emulator), or the graphics were in some way unnaturally detrimental to the game&#8217;s ability to communicate its content, then the graphics are better left alone. For the most part, artwork is about creating an atmosphere that best presents the content. Duke Nukem would be worse off for having modern Graphics, for the simple reason that its gameplay is not exactly modern. In order for the gameplay to keep pace with better graphics, certain things would have to be tweaked, mechanics altered or added, and when you do that, you haven&#8217;t given an old game a new suit, you&#8217;ve just made a new game.
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