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	<title>Comments on: Till Death Do Us Rend Apart: On L4D Survival Mode</title>
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	<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 04:52:05 +0000</lastBuildDate>
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		<title>By: Aneurism</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-182963</link>
		<dc:creator>Aneurism</dc:creator>
		<pubDate>Mon, 04 May 2009 18:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-182963</guid>
		<description>I really like survival mode.  I am married, commute (3 hours a day) for a living, and I am a parent.  I do not have the free time I used to have, so the 5-10 minute rounds of survival are perfect.  I love campaign mode, and I love VS. mode, but it is difficult to a) find the time, and b) coordinate a good team that also has the same limited free time window you have.  I played two rounds of survival this morning before going to work it was great.  Also when you only have a 2 hour max session, it is more satisfying to play many rounds of survival than only have time for 1 campaign or 1 vs.  This is why Counter-Strike is the most popular game on the internet.  Survival haters I think you will find yourselves in the minority in short order. :)</description>
		<content:encoded><![CDATA[<p>I really like survival mode.  I am married, commute (3 hours a day) for a living, and I am a parent.  I do not have the free time I used to have, so the 5-10 minute rounds of survival are perfect.  I love campaign mode, and I love VS. mode, but it is difficult to a) find the time, and b) coordinate a good team that also has the same limited free time window you have.  I played two rounds of survival this morning before going to work it was great.  Also when you only have a 2 hour max session, it is more satisfying to play many rounds of survival than only have time for 1 campaign or 1 vs.  This is why Counter-Strike is the most popular game on the internet.  Survival haters I think you will find yourselves in the minority in short order. :)</p>
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		<title>By: Rinox</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-179242</link>
		<dc:creator>Rinox</dc:creator>
		<pubDate>Mon, 27 Apr 2009 06:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-179242</guid>
		<description>@ Crispy: totally agree. I&#039;m back to playing campaigns (and versus) after some initial survival rumbles. It&#039;s not that I don&#039;t enjoy it but it&#039;s just rather one-dimensional compared to the campaigns. 

As for the new(ish) versus maps, I think they&#039;re ok. At least it&#039;s no No Mercy 4, where you can&#039;t do jack shit as a hunter or smoker for 90% of the map. :-( Playing the finale of dead air as the tank is actually pretty sweet with all those luggage carts lying around. Tank smash!</description>
		<content:encoded><![CDATA[<p>@ Crispy: totally agree. I&#8217;m back to playing campaigns (and versus) after some initial survival rumbles. It&#8217;s not that I don&#8217;t enjoy it but it&#8217;s just rather one-dimensional compared to the campaigns. </p>
<p>As for the new(ish) versus maps, I think they&#8217;re ok. At least it&#8217;s no No Mercy 4, where you can&#8217;t do jack shit as a hunter or smoker for 90% of the map. :-( Playing the finale of dead air as the tank is actually pretty sweet with all those luggage carts lying around. Tank smash!</p>
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		<title>By: crabs</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-179230</link>
		<dc:creator>crabs</dc:creator>
		<pubDate>Mon, 27 Apr 2009 05:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-179230</guid>
		<description>I got 70 minutes on Last Stand. But… that was before they fixed the “after ~15mins, no more tanks come” thing.

http://i228.photobucket.com/albums/ee135/emdeehay/l4d_sv_lighthouse0026.jpg

But we had a really good spot and plenty of ammo at the ~15 minute mark, so I think we still could have lasted ~30mins total even with tanks. Will have to try it again sometime.

Also, yeah, totally &lt;i&gt;altered&lt;/i&gt; tactics, like using corners and shooting the zombies! The YouTube videos will no doubt be &lt;i&gt;amazing&lt;/i&gt;. But seriously, the strategies we used to get 70 mins were none other than expected. From the other levels I&#039;ve got &gt;10 mins on so far it&#039;s been pretty similar, too.

The major differences I&#039;ve noticed are that tanks have less HP and hunters have a longer knock-back of 2 seconds on survivors surrounding their pounced target.

So you don&#039;t have to move when tanks come (they&#039;re dead before they reach you) and you have to either spread out a bit so that you&#039;re not all in range of hunter knock-back, or make sure all hunters are also dead before they reach you, which can get tough after 7 mins depending on the map and where you&#039;re holding up in it.</description>
		<content:encoded><![CDATA[<p>I got 70 minutes on Last Stand. But… that was before they fixed the “after ~15mins, no more tanks come” thing.</p>
<p><a href="http://i228.photobucket.com/albums/ee135/emdeehay/l4d_sv_lighthouse0026.jpg" rel="nofollow">http://i228.photobucket.com/albums/ee135/emdeehay/l4d_sv_lighthouse0026.jpg</a></p>
<p>But we had a really good spot and plenty of ammo at the ~15 minute mark, so I think we still could have lasted ~30mins total even with tanks. Will have to try it again sometime.</p>
<p>Also, yeah, totally <i>altered</i> tactics, like using corners and shooting the zombies! The YouTube videos will no doubt be <i>amazing</i>. But seriously, the strategies we used to get 70 mins were none other than expected. From the other levels I&#8217;ve got &gt;10 mins on so far it&#8217;s been pretty similar, too.</p>
<p>The major differences I&#8217;ve noticed are that tanks have less HP and hunters have a longer knock-back of 2 seconds on survivors surrounding their pounced target.</p>
<p>So you don&#8217;t have to move when tanks come (they&#8217;re dead before they reach you) and you have to either spread out a bit so that you&#8217;re not all in range of hunter knock-back, or make sure all hunters are also dead before they reach you, which can get tough after 7 mins depending on the map and where you&#8217;re holding up in it.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-179154</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Mon, 27 Apr 2009 00:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-179154</guid>
		<description>&quot;Thematically, it works well too&quot; - This is about the only remark I agree with in Alec&#039;s commentary.

I have yet to try it out on the PC, but on the 360 Survival mode is just a waste of time. Bronze is doable, Silver maybe, but Gold seems out of the question. The bigger problem is that the difficulty curve is too steep and the sense of achievement miniscule at best when compared to beating an entire campaign gloriously culminating in a finale.

Survival has none of the pacing of Campaign mode and it also removes a lot of the surprise element. The fact is you know you&#039;re going to be swarmed with zombies and special infected constantly, with as many as 3 Smokers snatching away team members at the same time. There&#039;s no surprise for when you get a Tank or get snatched by a Smoker, it&#039;s to be expected, you can almost set your watch by it. Survival removes the AI Director, the best feature of the entire game, and the biggest reason why the Campaign and Versus can enjoy such longevity.

Another issue is that the game world is reduced to something small and static. Inevitably &#039;sweet spots&#039; in those arenas will be found, and from there on it&#039;s simply a case of committing to a regimented plan by sticking in the same spot and repeating the same actions with the aim of increasing your successfulness. That is stale, repetitive and predictable gameplay, and that&#039;s why I don&#039;t rate Survival mode at all.

I can see why Survival was conceived. You can&#039;t always commit to an hour or more playing through a campaign, so it&#039;s supposed to fill a hole in the L4D experience by providing a quick, dip-in, dip-out game mode. While on paper it does this, I don&#039;t think it works to the game&#039;s strengths, and is almost wayward in comparison to the monumental design of the rest of the game.

I also don&#039;t think Dead Air or Death Toll are geared up for the Special Infected in Versus, but it&#039;s nice to have something different to play even if they haven&#039;t been re-optimised with this in mind.

Note:
My experiences are solely from the 360 version at this point, and from the other comments in this thread and from having mostly played the PC version prior to this patch, I know that mouse aiming would make Survival a lot more survivable. But I don&#039;t think this undermines my main point that the game lacks gameplay in the longterm. The further you want to push your score, the more monotonous you have to be. Monotony is the diametric opposite of what the AI Director so joyfully and uniquely provides, and the AI Director is what makes L4D so damn good in the first place.</description>
		<content:encoded><![CDATA[<p>&#8220;Thematically, it works well too&#8221; &#8211; This is about the only remark I agree with in Alec&#8217;s commentary.</p>
<p>I have yet to try it out on the PC, but on the 360 Survival mode is just a waste of time. Bronze is doable, Silver maybe, but Gold seems out of the question. The bigger problem is that the difficulty curve is too steep and the sense of achievement miniscule at best when compared to beating an entire campaign gloriously culminating in a finale.</p>
<p>Survival has none of the pacing of Campaign mode and it also removes a lot of the surprise element. The fact is you know you&#8217;re going to be swarmed with zombies and special infected constantly, with as many as 3 Smokers snatching away team members at the same time. There&#8217;s no surprise for when you get a Tank or get snatched by a Smoker, it&#8217;s to be expected, you can almost set your watch by it. Survival removes the AI Director, the best feature of the entire game, and the biggest reason why the Campaign and Versus can enjoy such longevity.</p>
<p>Another issue is that the game world is reduced to something small and static. Inevitably &#8217;sweet spots&#8217; in those arenas will be found, and from there on it&#8217;s simply a case of committing to a regimented plan by sticking in the same spot and repeating the same actions with the aim of increasing your successfulness. That is stale, repetitive and predictable gameplay, and that&#8217;s why I don&#8217;t rate Survival mode at all.</p>
<p>I can see why Survival was conceived. You can&#8217;t always commit to an hour or more playing through a campaign, so it&#8217;s supposed to fill a hole in the L4D experience by providing a quick, dip-in, dip-out game mode. While on paper it does this, I don&#8217;t think it works to the game&#8217;s strengths, and is almost wayward in comparison to the monumental design of the rest of the game.</p>
<p>I also don&#8217;t think Dead Air or Death Toll are geared up for the Special Infected in Versus, but it&#8217;s nice to have something different to play even if they haven&#8217;t been re-optimised with this in mind.</p>
<p>Note:<br />
My experiences are solely from the 360 version at this point, and from the other comments in this thread and from having mostly played the PC version prior to this patch, I know that mouse aiming would make Survival a lot more survivable. But I don&#8217;t think this undermines my main point that the game lacks gameplay in the longterm. The further you want to push your score, the more monotonous you have to be. Monotony is the diametric opposite of what the AI Director so joyfully and uniquely provides, and the AI Director is what makes L4D so damn good in the first place.</p>
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		<title>By: Moonracer</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-179153</link>
		<dc:creator>Moonracer</dc:creator>
		<pubDate>Mon, 27 Apr 2009 00:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-179153</guid>
		<description>Finally gave Survival mode a shot and am quite into it. A great experiment in making players enjoy failure IMO. Sadly no SDK yet though? That was the number one thing I was hoping to see with this update.

Also, as for game settings I think there should be an option to turn off the &#039;see your team mates through walls feature&quot;. That alone would drastically change campaign play and add to the scary factor when folks get separated.</description>
		<content:encoded><![CDATA[<p>Finally gave Survival mode a shot and am quite into it. A great experiment in making players enjoy failure IMO. Sadly no SDK yet though? That was the number one thing I was hoping to see with this update.</p>
<p>Also, as for game settings I think there should be an option to turn off the &#8217;see your team mates through walls feature&#8221;. That alone would drastically change campaign play and add to the scary factor when folks get separated.</p>
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		<title>By: Juror #9</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-179022</link>
		<dc:creator>Juror #9</dc:creator>
		<pubDate>Sun, 26 Apr 2009 18:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-179022</guid>
		<description>@Don and @Neut:  I think that would be a great Achievment for the Tank &quot;Monster Ball Breaker&quot; or &quot;Nut Buster&quot; one of those would be fun to have.  and  to Neut, im not a coder but the ablilty to chage the code of the witches behavior upon her spawning is quite possible.  It would take some code work to change her beavior a bit, from sitting and weaping to standing and running at you quicker than what happens already.  I bet you&#039;ll see some modification of character behavior when that SDK comes out.  Many possibilities with HAMMER.</description>
		<content:encoded><![CDATA[<p>@Don and @Neut:  I think that would be a great Achievment for the Tank &#8220;Monster Ball Breaker&#8221; or &#8220;Nut Buster&#8221; one of those would be fun to have.  and  to Neut, im not a coder but the ablilty to chage the code of the witches behavior upon her spawning is quite possible.  It would take some code work to change her beavior a bit, from sitting and weaping to standing and running at you quicker than what happens already.  I bet you&#8217;ll see some modification of character behavior when that SDK comes out.  Many possibilities with HAMMER.</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-178909</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Sun, 26 Apr 2009 12:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-178909</guid>
		<description>Obscure geek/film reference:

Survival, the only way to win, is not to play.</description>
		<content:encoded><![CDATA[<p>Obscure geek/film reference:</p>
<p>Survival, the only way to win, is not to play.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-178760</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sat, 25 Apr 2009 23:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-178760</guid>
		<description>&quot;Oh, and on a whinging personal note - I’d really like the Tank’s ability to knock you clean out of the map, and thus inflict tragic, unavoidable insta-death, to be patched out, or at least be a toggleable option. To fight so hard then be unceremoniously booted out of the match from just one lucky punch seems miserably cruel. I’m sure the entire L4D community disagrees with me, of course&quot;

My initial foray into Survival is best described with a story of my first game.

My friends had just been offed by a smoker, and two hunters when a tank climbed up next to me and swung at me (3:40). 

My first reaction, oddly, was to jump, on the theory it would simply send me away from the tank. And away from tank, obviously, means good. So I sail up onto a tiny roof, surrounded by zombies (3:45). My gun was out of ammo, so I pistoled the grounp around me, then melee&#039;d the wave jumping up (3:50). I reload the pistols, as I had forgotten to change to my primary, and took down another wave (3:55, 10 health.) Then it was just a huge mass of them swarming me, and me alternately firing/meleeing them off. 3:56, 8 health. 3:57, 4 health. 3:59, 2 health... 4:00:02, I died. 

This MASSIVE cheer breaks out over my headset and my friends are just screaming in joy.

So yes, I enjoy survival.</description>
		<content:encoded><![CDATA[<p>&#8220;Oh, and on a whinging personal note &#8211; I’d really like the Tank’s ability to knock you clean out of the map, and thus inflict tragic, unavoidable insta-death, to be patched out, or at least be a toggleable option. To fight so hard then be unceremoniously booted out of the match from just one lucky punch seems miserably cruel. I’m sure the entire L4D community disagrees with me, of course&#8221;</p>
<p>My initial foray into Survival is best described with a story of my first game.</p>
<p>My friends had just been offed by a smoker, and two hunters when a tank climbed up next to me and swung at me (3:40). </p>
<p>My first reaction, oddly, was to jump, on the theory it would simply send me away from the tank. And away from tank, obviously, means good. So I sail up onto a tiny roof, surrounded by zombies (3:45). My gun was out of ammo, so I pistoled the grounp around me, then melee&#8217;d the wave jumping up (3:50). I reload the pistols, as I had forgotten to change to my primary, and took down another wave (3:55, 10 health.) Then it was just a huge mass of them swarming me, and me alternately firing/meleeing them off. 3:56, 8 health. 3:57, 4 health. 3:59, 2 health&#8230; 4:00:02, I died. </p>
<p>This MASSIVE cheer breaks out over my headset and my friends are just screaming in joy.</p>
<p>So yes, I enjoy survival.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-178756</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Sat, 25 Apr 2009 23:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-178756</guid>
		<description>&lt;blockquote&gt;Survival mode is fun but I wish there were defined breaks once in a while. Maybe like Stonewall in Tales of Valor.&lt;/blockquote&gt;

Stonewall with zombies. That would have made ToV worth the money.</description>
		<content:encoded><![CDATA[<blockquote><p>Survival mode is fun but I wish there were defined breaks once in a while. Maybe like Stonewall in Tales of Valor.</p></blockquote>
<p>Stonewall with zombies. That would have made ToV worth the money.</p>
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		<title>By: paddytehpyro</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-178741</link>
		<dc:creator>paddytehpyro</dc:creator>
		<pubDate>Sat, 25 Apr 2009 22:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-178741</guid>
		<description>I currently love the new game mode. As a whole L4D held about 4 hours of my time (One run through each campaign) and then some vs games. The rage in vs just put me off a bit.

Survival is just superb though. Run through a dozen times in the time it takes for a campaign so cocking up doesnt matter too much and just adds to the fun. The lighthouse map isnt that great imo though. Mainly because you&#039;re bound to get hit off the map by one of the tanks which ruins it for me personally.</description>
		<content:encoded><![CDATA[<p>I currently love the new game mode. As a whole L4D held about 4 hours of my time (One run through each campaign) and then some vs games. The rage in vs just put me off a bit.</p>
<p>Survival is just superb though. Run through a dozen times in the time it takes for a campaign so cocking up doesnt matter too much and just adds to the fun. The lighthouse map isnt that great imo though. Mainly because you&#8217;re bound to get hit off the map by one of the tanks which ruins it for me personally.</p>
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-178716</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Sat, 25 Apr 2009 19:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-178716</guid>
		<description>I tried it one evening  and it didn&#039;t manage to appeal to me. I guess I&#039;m more of a campaign-guy, which is too bad - once you played through one it&#039;s never quite the same.</description>
		<content:encoded><![CDATA[<p>I tried it one evening  and it didn&#8217;t manage to appeal to me. I guess I&#8217;m more of a campaign-guy, which is too bad &#8211; once you played through one it&#8217;s never quite the same.</p>
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		<title>By: Blubston Epicream</title>
		<link>http://www.rockpapershotgun.com/2009/04/24/till-death-do-us-rend-apart-on-l4d-survival-mode/comment-page-2/#comment-178678</link>
		<dc:creator>Blubston Epicream</dc:creator>
		<pubDate>Sat, 25 Apr 2009 16:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10675#comment-178678</guid>
		<description>Yes, let&#039;s complain about everything that can get us killed in SURVIVAL MODE.  It&#039;s totally the game&#039;s fault and not a flaw in our strategy/playing style.

Don&#039;t melee constantly.  If you&#039;re doing that, you deserve to die.  You can mow down a mob by rapid-firing your pistols into their heads, melee of the remaining few zombies and reload and the same time, and rinse and repeat.  It&#039;s really that simple.

Oh, and if you don&#039;t like getting blasted into space by tanks:  Don&#039;t let them do it.  Don&#039;t let them chase you that way.  If all 4 survivors blast him, he dies pretty quickly.</description>
		<content:encoded><![CDATA[<p>Yes, let&#8217;s complain about everything that can get us killed in SURVIVAL MODE.  It&#8217;s totally the game&#8217;s fault and not a flaw in our strategy/playing style.</p>
<p>Don&#8217;t melee constantly.  If you&#8217;re doing that, you deserve to die.  You can mow down a mob by rapid-firing your pistols into their heads, melee of the remaining few zombies and reload and the same time, and rinse and repeat.  It&#8217;s really that simple.</p>
<p>Oh, and if you don&#8217;t like getting blasted into space by tanks:  Don&#8217;t let them do it.  Don&#8217;t let them chase you that way.  If all 4 survivors blast him, he dies pretty quickly.</p>
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