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	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/</link>
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		<item>
		<title>By: Oak</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179744</link>
		<dc:creator>Oak</dc:creator>
		<pubDate>Tue, 28 Apr 2009 02:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179744</guid>
		<description>I&#039;m sure she&#039;s a nice person, but the writing in Mirror&#039;s Edge was heartbreakingly bland.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure she&#8217;s a nice person, but the writing in Mirror&#8217;s Edge was heartbreakingly bland.</p>
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	<item>
		<title>By: IanAetch</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179741</link>
		<dc:creator>IanAetch</dc:creator>
		<pubDate>Tue, 28 Apr 2009 02:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179741</guid>
		<description>I like Rhianna Pratchett.</description>
		<content:encoded><![CDATA[<p>I like Rhianna Pratchett.</p>
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	<item>
		<title>By: suibhne</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179504</link>
		<dc:creator>suibhne</dc:creator>
		<pubDate>Mon, 27 Apr 2009 17:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179504</guid>
		<description>@Sam C: I was actually referring to Oblivion with that comment, which simplified a bunch of stuff from Morrowind, which simplified a bunch of stuff from Daggerfall. It&#039;s harder to argue that FO3 simplified SPECIAL from FO2. I mean, yes, it kinda did...but it&#039;s such a totally different game that it&#039;s a less substantive charge to really level against Bethesda, even tho their changes to the SPECIAL system tend to reduce character variety and collapse distinctions in character skill level.</description>
		<content:encoded><![CDATA[<p>@Sam C: I was actually referring to Oblivion with that comment, which simplified a bunch of stuff from Morrowind, which simplified a bunch of stuff from Daggerfall. It&#8217;s harder to argue that FO3 simplified SPECIAL from FO2. I mean, yes, it kinda did&#8230;but it&#8217;s such a totally different game that it&#8217;s a less substantive charge to really level against Bethesda, even tho their changes to the SPECIAL system tend to reduce character variety and collapse distinctions in character skill level.</p>
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	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179347</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179347</guid>
		<description>We also live in a world where Mac hardware is too expensive for most consumers. Although so is Office (in the UK, at least).</description>
		<content:encoded><![CDATA[<p>We also live in a world where Mac hardware is too expensive for most consumers. Although so is Office (in the UK, at least).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179339</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179339</guid>
		<description>Microsoft Windows,  Microsoft Office Clipart and Microsoft Comic Sans  are things that lack taste, and put broken funcionality over everything.  Is like how Windows render fonts, if theres pixel over, or under the draw box, are removed. On a Mac, these pixels are painted on the screen. The result is that good fonts looks nice on Mac, but looks broken (are broken) on Windows. 
But we don&#039;t live on a world where everybody has a Mac. We live in a world where the brokeness/uglyness of windows/comic sans  rule the world.  
This is a strange world, more strange than any artist can dream off. I know, because I have see it.</description>
		<content:encoded><![CDATA[<p>Microsoft Windows,  Microsoft Office Clipart and Microsoft Comic Sans  are things that lack taste, and put broken funcionality over everything.  Is like how Windows render fonts, if theres pixel over, or under the draw box, are removed. On a Mac, these pixels are painted on the screen. The result is that good fonts looks nice on Mac, but looks broken (are broken) on Windows.<br />
But we don&#8217;t live on a world where everybody has a Mac. We live in a world where the brokeness/uglyness of windows/comic sans  rule the world.<br />
This is a strange world, more strange than any artist can dream off. I know, because I have see it.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179321</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 27 Apr 2009 11:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179321</guid>
		<description>As, I think, Orwell put it: &quot;Exclamation marks are like laughing at your own joke&quot;.

As my first production editor put it: &quot;Exclamation marks are for wankers&quot;.

KG</description>
		<content:encoded><![CDATA[<p>As, I think, Orwell put it: &#8220;Exclamation marks are like laughing at your own joke&#8221;.</p>
<p>As my first production editor put it: &#8220;Exclamation marks are for wankers&#8221;.</p>
<p>KG</p>
]]></content:encoded>
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	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179273</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Mon, 27 Apr 2009 09:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179273</guid>
		<description>Part of it is that it&#039;s a rather blunt tool, a bit like using exclamation marks to signify humour, or using canned laughter in an unfunny TV show.</description>
		<content:encoded><![CDATA[<p>Part of it is that it&#8217;s a rather blunt tool, a bit like using exclamation marks to signify humour, or using canned laughter in an unfunny TV show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rich_P</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179233</link>
		<dc:creator>Rich_P</dc:creator>
		<pubDate>Mon, 27 Apr 2009 05:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179233</guid>
		<description>Powerpoint + comic sans + generic clipart = my face + conference table</description>
		<content:encoded><![CDATA[<p>Powerpoint + comic sans + generic clipart = my face + conference table</p>
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	</item>
	<item>
		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179208</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Mon, 27 Apr 2009 04:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179208</guid>
		<description>My main problem with Comic Sans is that people sometimes get the bright idea to use it in place of actual lettering in comic strips.  Even something totally out of place like Times New Roman looks good compared to Comic Sans in that context.  It&#039;s like the uncanny valley of typefaces when that happens.</description>
		<content:encoded><![CDATA[<p>My main problem with Comic Sans is that people sometimes get the bright idea to use it in place of actual lettering in comic strips.  Even something totally out of place like Times New Roman looks good compared to Comic Sans in that context.  It&#8217;s like the uncanny valley of typefaces when that happens.</p>
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	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179099</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Sun, 26 Apr 2009 20:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179099</guid>
		<description>If Comic Sans hadn&#039;t been invented, people would probably just use more clip art.</description>
		<content:encoded><![CDATA[<p>If Comic Sans hadn&#8217;t been invented, people would probably just use more clip art.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dreamhacker</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179071</link>
		<dc:creator>Dreamhacker</dc:creator>
		<pubDate>Sun, 26 Apr 2009 19:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179071</guid>
		<description>I must say it, sooner rather than later:

Thanks RPS, you guys made me cancel my PCG subscription!</description>
		<content:encoded><![CDATA[<p>I must say it, sooner rather than later:</p>
<p>Thanks RPS, you guys made me cancel my PCG subscription!</p>
]]></content:encoded>
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	<item>
		<title>By: Sam C</title>
		<link>http://www.rockpapershotgun.com/2009/04/26/the-sunday-papers-66/comment-page-1/#comment-179050</link>
		<dc:creator>Sam C</dc:creator>
		<pubDate>Sun, 26 Apr 2009 18:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10707#comment-179050</guid>
		<description>@suibhne:
Which &quot;gameplay mechanics&quot; were simplified? I agree with your points on how things like voice acting, animations - hell, pretty much anything involving NPCs, could use a lot more polish. I&#039;ve been replaying it (since I ended up stumbling on the ending the first time through, and missed out on about half the game), and almost every time I have to interact close up with an NPC, holes start showing up. For example, on Rivet City, all the NPCs had for some reason drawn their weapons, and shopkeepers were going about their business with pistols in hand, knocking items off the shelves when they tried to inventory their goods. Then there&#039;s the people clustering in the halls to &quot;chat&quot;, other NPCs running against them, then offering to sell to me even when they were on their way to work. But besides the lack of polish and the combat being imprecise at best and an unfair mess at worst, what mechanics were simplified?</description>
		<content:encoded><![CDATA[<p>@suibhne:<br />
Which &#8220;gameplay mechanics&#8221; were simplified? I agree with your points on how things like voice acting, animations &#8211; hell, pretty much anything involving NPCs, could use a lot more polish. I&#8217;ve been replaying it (since I ended up stumbling on the ending the first time through, and missed out on about half the game), and almost every time I have to interact close up with an NPC, holes start showing up. For example, on Rivet City, all the NPCs had for some reason drawn their weapons, and shopkeepers were going about their business with pistols in hand, knocking items off the shelves when they tried to inventory their goods. Then there&#8217;s the people clustering in the halls to &#8220;chat&#8221;, other NPCs running against them, then offering to sell to me even when they were on their way to work. But besides the lack of polish and the combat being imprecise at best and an unfair mess at worst, what mechanics were simplified?</p>
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