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	<title>Comments on: More Experimental Gameplay: Shadow Physics</title>
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	<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/</link>
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		<title>By: Moreno33Jamie</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-417585</link>
		<dc:creator>Moreno33Jamie</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-417585</guid>
		<description>Some time ago, I needed to buy a good house for my organization but I did not earn enough cash and couldn&#039;t order anything. Thank goodness my friend adviced to take the &lt;a href=&quot;http://lowest-rate-loans.com&quot; rel=&quot;nofollow&quot;&gt;loans&lt;/a&gt; from banks. Thus, I acted that and was happy with my small business loan.</description>
		<content:encoded><![CDATA[<p>Some time ago, I needed to buy a good house for my organization but I did not earn enough cash and couldn&#8217;t order anything. Thank goodness my friend adviced to take the <a href="http://lowest-rate-loans.com" rel="nofollow">loans</a> from banks. Thus, I acted that and was happy with my small business loan.</p>
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	<item>
		<title>By: buy viagra online uk</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-392335</link>
		<dc:creator>buy viagra online uk</dc:creator>
		<pubDate>Tue, 26 Jan 2010 11:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-392335</guid>
		<description>This game look amazing I think in the future it will be hot.</description>
		<content:encoded><![CDATA[<p>This game look amazing I think in the future it will be hot.</p>
]]></content:encoded>
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	<item>
		<title>By: healthcare</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-318862</link>
		<dc:creator>healthcare</dc:creator>
		<pubDate>Mon, 12 Oct 2009 03:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-318862</guid>
		<description>This looks pretty good</description>
		<content:encoded><![CDATA[<p>This looks pretty good</p>
]]></content:encoded>
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	<item>
		<title>By: Christine Bethea</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-194572</link>
		<dc:creator>Christine Bethea</dc:creator>
		<pubDate>Mon, 25 May 2009 15:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-194572</guid>
		<description>WOW!!! Keep going!!!</description>
		<content:encoded><![CDATA[<p>WOW!!! Keep going!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179872</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Tue, 28 Apr 2009 09:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179872</guid>
		<description>@Scott: Thanks for clarifying that.

This looks like it has some serious potential, and I can&#039;t wait to see the finished product. Roll on next year!</description>
		<content:encoded><![CDATA[<p>@Scott: Thanks for clarifying that.</p>
<p>This looks like it has some serious potential, and I can&#8217;t wait to see the finished product. Roll on next year!</p>
]]></content:encoded>
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	<item>
		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179845</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Tue, 28 Apr 2009 08:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179845</guid>
		<description>&quot;That&#039;s pretty much the game&quot;
&quot;Cool&quot;

How can anyone not be utterly amazed by this? The interviewer is dead inside:)</description>
		<content:encoded><![CDATA[<p>&#8220;That&#8217;s pretty much the game&#8221;<br />
&#8220;Cool&#8221;</p>
<p>How can anyone not be utterly amazed by this? The interviewer is dead inside:)</p>
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		<title>By: Poita</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179771</link>
		<dc:creator>Poita</dc:creator>
		<pubDate>Tue, 28 Apr 2009 04:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179771</guid>
		<description>Tight.</description>
		<content:encoded><![CDATA[<p>Tight.</p>
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	<item>
		<title>By: Stuart Bloor</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179716</link>
		<dc:creator>Stuart Bloor</dc:creator>
		<pubDate>Tue, 28 Apr 2009 01:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179716</guid>
		<description>The game looks amazingly clever and awesome.

The interviewer was very terrible. Where did he learn the interviewing technique of saying &quot;Okay.&quot; and &quot;Sure.&quot; after every one of the cool talented programmer guy&#039;s sentences. Sprinkle in a few &quot;That&#039;s tight, dude&quot;s. What in God&#039;s name was he thinking..</description>
		<content:encoded><![CDATA[<p>The game looks amazingly clever and awesome.</p>
<p>The interviewer was very terrible. Where did he learn the interviewing technique of saying &#8220;Okay.&#8221; and &#8220;Sure.&#8221; after every one of the cool talented programmer guy&#8217;s sentences. Sprinkle in a few &#8220;That&#8217;s tight, dude&#8221;s. What in God&#8217;s name was he thinking..</p>
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	<item>
		<title>By: Scott Anderson</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179697</link>
		<dc:creator>Scott Anderson</dc:creator>
		<pubDate>Tue, 28 Apr 2009 00:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179697</guid>
		<description>Rei: The character still projects on objects, but this has no effect on the actual physics, its purely visual. We might change that before the game ships but right now its a minor concern. 

Dan K: You can move on the ceiling and the floor.  The game also supports angled walls and in theory other shapes.  The EGS presentation is more comprehensive and shows some interactions and systems that I didn&#039;t demonstrate in this interview. 

Like Steve said, we should have an official site and videos up soon.</description>
		<content:encoded><![CDATA[<p>Rei: The character still projects on objects, but this has no effect on the actual physics, its purely visual. We might change that before the game ships but right now its a minor concern. </p>
<p>Dan K: You can move on the ceiling and the floor.  The game also supports angled walls and in theory other shapes.  The EGS presentation is more comprehensive and shows some interactions and systems that I didn&#8217;t demonstrate in this interview. </p>
<p>Like Steve said, we should have an official site and videos up soon.</p>
]]></content:encoded>
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	<item>
		<title>By: Atalanta</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179689</link>
		<dc:creator>Atalanta</dc:creator>
		<pubDate>Tue, 28 Apr 2009 00:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179689</guid>
		<description>@Rei Onryou -- it looks to me like there&#039;s a thin shadow cast by the red box onto the ceiling -- you can see it clearest right after the little guy jumps down.

This looks pretty fantastic.  I really like the idea of being able to white out shadows, too.</description>
		<content:encoded><![CDATA[<p>@Rei Onryou &#8212; it looks to me like there&#8217;s a thin shadow cast by the red box onto the ceiling &#8212; you can see it clearest right after the little guy jumps down.</p>
<p>This looks pretty fantastic.  I really like the idea of being able to white out shadows, too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan K</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179667</link>
		<dc:creator>Dan K</dc:creator>
		<pubDate>Mon, 27 Apr 2009 23:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179667</guid>
		<description>That looks awesome!  It looks as though you may be able to move on the ceiling.  Don&#039;t know though, that could be difficult.</description>
		<content:encoded><![CDATA[<p>That looks awesome!  It looks as though you may be able to move on the ceiling.  Don&#8217;t know though, that could be difficult.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/more-experimental-gameplay-shadow-physics/comment-page-1/#comment-179618</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10757#comment-179618</guid>
		<description>Monkey Dung = best level name ever. Seriously, that&#039;s some tight shit right there, home boy.

*cough*

Awesome video. Such a simple idea, but leads to so many cool ways to change platforming. The only thing I found odd was that the character appeared to be able to interact with the actual objects as well as the shadows (see 1:12). Is that intended, or was there a shadow I didn&#039;t notice?</description>
		<content:encoded><![CDATA[<p>Monkey Dung = best level name ever. Seriously, that&#8217;s some tight shit right there, home boy.</p>
<p>*cough*</p>
<p>Awesome video. Such a simple idea, but leads to so many cool ways to change platforming. The only thing I found odd was that the character appeared to be able to interact with the actual objects as well as the shadows (see 1:12). Is that intended, or was there a shadow I didn&#8217;t notice?</p>
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