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	<title>Comments on: Stalker: The Mods, Return To Clear Sky</title>
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	<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 04:52:05 +0000</lastBuildDate>
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		<title>By: Dewion</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-3/#comment-361198</link>
		<dc:creator>Dewion</dc:creator>
		<pubDate>Fri, 20 Nov 2009 21:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-361198</guid>
		<description>iDeal:
i&#039;m trying to install ogsm on top of enhanced 1.2 with the latest smart mod manager and the game crashes on startup, i tried both ways. is it even possible anymore?

both mods has good fixes i would really like to merge them. :P</description>
		<content:encoded><![CDATA[<p>iDeal:<br />
i&#8217;m trying to install ogsm on top of enhanced 1.2 with the latest smart mod manager and the game crashes on startup, i tried both ways. is it even possible anymore?</p>
<p>both mods has good fixes i would really like to merge them. :P</p>
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		<title>By: Elias</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-275025</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Wed, 09 Sep 2009 12:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-275025</guid>
		<description>I&#039;ve tried to download the cs:enhanced mod but it wouldent work... well i enter the game it look different and there are a new song on an stuff, then i try to make a new game and in the loading it chrashes, and a error pops up and says there no disk in or some thing like that... so I need help!!! .... and sry for my bad english.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried to download the cs:enhanced mod but it wouldent work&#8230; well i enter the game it look different and there are a new song on an stuff, then i try to make a new game and in the loading it chrashes, and a error pops up and says there no disk in or some thing like that&#8230; so I need help!!! &#8230;. and sry for my bad english.</p>
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		<title>By: michau</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-253942</link>
		<dc:creator>michau</dc:creator>
		<pubDate>Sun, 23 Aug 2009 18:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-253942</guid>
		<description>There was an interesting solution to the language thing in polish version. They hired a proffesional narrator who did voice-over for the main characters, leaving russian in background. This actually added some extra charm into the game (since the man - don&#039;t remember his name - usually is doing voice-over for movies).</description>
		<content:encoded><![CDATA[<p>There was an interesting solution to the language thing in polish version. They hired a proffesional narrator who did voice-over for the main characters, leaving russian in background. This actually added some extra charm into the game (since the man &#8211; don&#8217;t remember his name &#8211; usually is doing voice-over for movies).</p>
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		<title>By: thetruth</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-188872</link>
		<dc:creator>thetruth</dc:creator>
		<pubDate>Fri, 15 May 2009 06:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-188872</guid>
		<description>The Redux mod for SoC was absolutely brilliant.  Still waiting on a final Redux release for CS (it&#039;s in some beta version now).

Redux for SoC really made the game complete.</description>
		<content:encoded><![CDATA[<p>The Redux mod for SoC was absolutely brilliant.  Still waiting on a final Redux release for CS (it&#8217;s in some beta version now).</p>
<p>Redux for SoC really made the game complete.</p>
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-183972</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Wed, 06 May 2009 19:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-183972</guid>
		<description>Thanks for this post, I am throughly enjoying Stalker: CS with the mods mentioned above. I bought the game through the Valve sale right around Christmas, and never even installed it, :P

As much as I love Far Cry 2&#039;s simplicity, I&#039;m really enjoying the gameplay of Clear Sky... it almost feels like an RPG to me, with all the &quot;quests&quot; / tasks, and locating all the stashes. I&#039;m finding myself obsessively tracking down all the stashes in an area before moving on, and it&#039;s great fun for me, kind of like an easter egg hunt or something. I haven&#039;t had this much fun in a game since L4D first came out, and the original Crysis before that.

Thanks again Jim!</description>
		<content:encoded><![CDATA[<p>Thanks for this post, I am throughly enjoying Stalker: CS with the mods mentioned above. I bought the game through the Valve sale right around Christmas, and never even installed it, :P</p>
<p>As much as I love Far Cry 2&#8217;s simplicity, I&#8217;m really enjoying the gameplay of Clear Sky&#8230; it almost feels like an RPG to me, with all the &#8220;quests&#8221; / tasks, and locating all the stashes. I&#8217;m finding myself obsessively tracking down all the stashes in an area before moving on, and it&#8217;s great fun for me, kind of like an easter egg hunt or something. I haven&#8217;t had this much fun in a game since L4D first came out, and the original Crysis before that.</p>
<p>Thanks again Jim!</p>
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		<title>By: Guhndahb</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-183072</link>
		<dc:creator>Guhndahb</dc:creator>
		<pubDate>Tue, 05 May 2009 03:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-183072</guid>
		<description>&lt;b&gt;Anaphiel&lt;/b&gt;, thank you very much for the info.</description>
		<content:encoded><![CDATA[<p><b>Anaphiel</b>, thank you very much for the info.</p>
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		<title>By: Anaphiel</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-183001</link>
		<dc:creator>Anaphiel</dc:creator>
		<pubDate>Mon, 04 May 2009 20:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-183001</guid>
		<description>&lt;b&gt;noom&lt;/b&gt;, I&#039;m not aware of any CS-specific fix for the lack of subtitles in some circumstances, so the Russian audio mod can be a pain on a first playthrough. You may be able to check your message log and PDA entries in your PDA to get the gist of what was a particular message said. For STALKER SoC there&#039;s an InGameCC mod that adds closed captioning for everything, including some sound effects if you want that old-school Batman comic vibe.

&lt;b&gt;iDeal&lt;/b&gt;, glad to hear that you resolved your problem. I haven&#039;t tried using SMM to auto-merge complex mods before, but I might try it out. I had a look at OGSM and Enhanced with an eye towards a manual merge and while there are a ton of files to compare, they&#039;re actually pretty similar (not surprising given RemCo both translated OGSM and built CS Enhanced). I&#039;m guessing RemCo used a lot of OGSM in making Enhanced.</description>
		<content:encoded><![CDATA[<p><b>noom</b>, I&#8217;m not aware of any CS-specific fix for the lack of subtitles in some circumstances, so the Russian audio mod can be a pain on a first playthrough. You may be able to check your message log and PDA entries in your PDA to get the gist of what was a particular message said. For STALKER SoC there&#8217;s an InGameCC mod that adds closed captioning for everything, including some sound effects if you want that old-school Batman comic vibe.</p>
<p><b>iDeal</b>, glad to hear that you resolved your problem. I haven&#8217;t tried using SMM to auto-merge complex mods before, but I might try it out. I had a look at OGSM and Enhanced with an eye towards a manual merge and while there are a ton of files to compare, they&#8217;re actually pretty similar (not surprising given RemCo both translated OGSM and built CS Enhanced). I&#8217;m guessing RemCo used a lot of OGSM in making Enhanced.</p>
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		<title>By: noom</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-182999</link>
		<dc:creator>noom</dc:creator>
		<pubDate>Mon, 04 May 2009 20:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-182999</guid>
		<description>Started a playthrough with a couple basic mods to get the game playing how I want... only problem I have is that with the full russian audio mod, there are no subtitles on the dialogue after picking up certain PDAs (may be other instances too but this is all I&#039;ve noticed). Kind of annoying missing out on plot points this way, and I can&#039;t seem to find a full subtitles mod nor see any ingame options to enable them. Anybody know a fix..?</description>
		<content:encoded><![CDATA[<p>Started a playthrough with a couple basic mods to get the game playing how I want&#8230; only problem I have is that with the full russian audio mod, there are no subtitles on the dialogue after picking up certain PDAs (may be other instances too but this is all I&#8217;ve noticed). Kind of annoying missing out on plot points this way, and I can&#8217;t seem to find a full subtitles mod nor see any ingame options to enable them. Anybody know a fix..?</p>
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		<title>By: iDeal</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-182984</link>
		<dc:creator>iDeal</dc:creator>
		<pubDate>Mon, 04 May 2009 19:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-182984</guid>
		<description>Appreciate the input Anaphiel, fixed! :D

In regards to OGSM, I simply used the Smart Mod Manager and added all 3 OGSM/Patch/Translation into it and it hasn&#039;t caused any issues as far as I know. If I come across any I will be sure to let you guys know.

Mods I am using:
CS Enhanced/OGSM
Clear Sky High Resolution Graphics Pack
Metal/concrete High Resolution Pack
CS S.H.A.R.P.E.R
NeilMC Terrain Pack

The reason I am using these is that the JACO Graphics Pack utilises all the above texture packs, but unfortunately does not let me run the game in DX10.1 so this is my workaround. So far so good. Had just the one crash since boot, and that was just now as I entered the &quot;Dark Valley&quot; (I think it&#039;s called) after &quot;The Garbage&quot;.</description>
		<content:encoded><![CDATA[<p>Appreciate the input Anaphiel, fixed! :D</p>
<p>In regards to OGSM, I simply used the Smart Mod Manager and added all 3 OGSM/Patch/Translation into it and it hasn&#8217;t caused any issues as far as I know. If I come across any I will be sure to let you guys know.</p>
<p>Mods I am using:<br />
CS Enhanced/OGSM<br />
Clear Sky High Resolution Graphics Pack<br />
Metal/concrete High Resolution Pack<br />
CS S.H.A.R.P.E.R<br />
NeilMC Terrain Pack</p>
<p>The reason I am using these is that the JACO Graphics Pack utilises all the above texture packs, but unfortunately does not let me run the game in DX10.1 so this is my workaround. So far so good. Had just the one crash since boot, and that was just now as I entered the &#8220;Dark Valley&#8221; (I think it&#8217;s called) after &#8220;The Garbage&#8221;.</p>
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		<title>By: Anaphiel</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-182919</link>
		<dc:creator>Anaphiel</dc:creator>
		<pubDate>Mon, 04 May 2009 15:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-182919</guid>
		<description>&lt;b&gt;iDeal&lt;/b&gt;, to edit the healing rate introduced by CS Enhanced, go to: &lt;code&gt;gamedata/config/creatures&lt;/code&gt;, open the &lt;code&gt;actor.ltx&lt;/code&gt; file, and look for the following lines:

&lt;code&gt;health_restore_v    =.00001
bleeding_v    =0.0
wound_incarnation_v    =0.001
&lt;/code&gt;
comment out the &lt;code&gt;health_restore_v&lt;/code&gt; line to remove the ability to heal without medkits or artifacts entirely. &lt;code&gt;wound_incarnation_v&lt;/code&gt; controls either the rate of bleeding reduction (found in a tutorial) or the &quot;speed of healing of a wound&quot; (if you translate the dev comment next to that line of code).  

The odd thing to me is that in my &lt;code&gt;actor.ltx&lt;/code&gt; file the &lt;code&gt;health_restore_v&lt;/code&gt; line is only in the &quot;when actor in sleep&quot; section, which I figured would control healing when you sleep, but it&#039;s the only place where it&#039;s different from vanilla. However, in &lt;code&gt;config/creatures/m_stalker.ltx &lt;/code&gt;(which controls the NPC stalkers), the &lt;code&gt;health_restore_v&lt;/code&gt; line has been added to the regular condition area, which would seem to mean that the NPCs also heal over time. If editing actor.ltx doesn&#039;t help, you might try commenting that line out in &lt;code&gt;m_stalker.ltx&lt;/code&gt; as well and see what happens.

On an unrelated note, how hard was it to merge OGSM with Enhanced? I&#039;ve been meaning to try, but it seemed like it would be a lot of work.</description>
		<content:encoded><![CDATA[<p><b>iDeal</b>, to edit the healing rate introduced by CS Enhanced, go to: <code>gamedata/config/creatures</code>, open the <code>actor.ltx</code> file, and look for the following lines:</p>
<p><code>health_restore_v    =.00001<br />
bleeding_v    =0.0<br />
wound_incarnation_v    =0.001<br />
</code><br />
comment out the <code>health_restore_v</code> line to remove the ability to heal without medkits or artifacts entirely. <code>wound_incarnation_v</code> controls either the rate of bleeding reduction (found in a tutorial) or the &#8220;speed of healing of a wound&#8221; (if you translate the dev comment next to that line of code).  </p>
<p>The odd thing to me is that in my <code>actor.ltx</code> file the <code>health_restore_v</code> line is only in the &#8220;when actor in sleep&#8221; section, which I figured would control healing when you sleep, but it&#8217;s the only place where it&#8217;s different from vanilla. However, in <code>config/creatures/m_stalker.ltx </code>(which controls the NPC stalkers), the <code>health_restore_v</code> line has been added to the regular condition area, which would seem to mean that the NPCs also heal over time. If editing actor.ltx doesn&#8217;t help, you might try commenting that line out in <code>m_stalker.ltx</code> as well and see what happens.</p>
<p>On an unrelated note, how hard was it to merge OGSM with Enhanced? I&#8217;ve been meaning to try, but it seemed like it would be a lot of work.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-182880</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 04 May 2009 13:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-182880</guid>
		<description>&lt;i&gt;&quot;Will you do an overview of Fallout 3 mods in the future?&quot;&lt;/i&gt; 

Possibly.</description>
		<content:encoded><![CDATA[<p><i>&#8220;Will you do an overview of Fallout 3 mods in the future?&#8221;</i> </p>
<p>Possibly.</p>
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		<title>By: peter</title>
		<link>http://www.rockpapershotgun.com/2009/04/27/stalker-the-mods-return-to-clear-sky/comment-page-2/#comment-182878</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Mon, 04 May 2009 12:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10769#comment-182878</guid>
		<description>Will you do an overview of Fallout 3 mods in the future?</description>
		<content:encoded><![CDATA[<p>Will you do an overview of Fallout 3 mods in the future?</p>
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