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	<title>Comments on: Official: Call Of Pripyat</title>
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		<title>By: glenn</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-227163</link>
		<dc:creator>glenn</dc:creator>
		<pubDate>Sat, 25 Jul 2009 19:11:00 +0000</pubDate>
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		<description>I have a vista and when i bought clear sky i got many chrashes and bugs. I overlooked it for a while but then i got  pissed and had to quit the game for a long time. I hope they fix this so i can play it without the game chrashing every 10 minutes. (But i will buy it of course it is an awesome game.)</description>
		<content:encoded><![CDATA[<p>I have a vista and when i bought clear sky i got many chrashes and bugs. I overlooked it for a while but then i got  pissed and had to quit the game for a long time. I hope they fix this so i can play it without the game chrashing every 10 minutes. (But i will buy it of course it is an awesome game.)
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		<title>By: Rotorhead</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-194380</link>
		<dc:creator>Rotorhead</dc:creator>
		<pubDate>Mon, 25 May 2009 05:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10984#comment-194380</guid>
		<description>I have only played SOC through once with only accuracy and repair mods and I loved it (apart from that highly annoying Pripyat map crashing bug).  I&#039;m now playing it through again with OL version 2.2. The game is now as I think it should have been from initial release, save from that Pripyat map bug still.

I would really like to see the developers fix the original game properly and simply release expansion packs for it, much like Opposing Force was/is to Half Life. 

I really don&#039;t see the need to keep releasing entirely new games with ultra realistic graphics and features if it is at the cost of great gameplay and reliability. SOC (with the OL mod or equivalent) is so close to being one of the best games of all time, if only the developers would persist with it.</description>
		<content:encoded><![CDATA[<p>I have only played SOC through once with only accuracy and repair mods and I loved it (apart from that highly annoying Pripyat map crashing bug).  I&#8217;m now playing it through again with OL version 2.2. The game is now as I think it should have been from initial release, save from that Pripyat map bug still.</p>
<p>I would really like to see the developers fix the original game properly and simply release expansion packs for it, much like Opposing Force was/is to Half Life. </p>
<p>I really don&#8217;t see the need to keep releasing entirely new games with ultra realistic graphics and features if it is at the cost of great gameplay and reliability. SOC (with the OL mod or equivalent) is so close to being one of the best games of all time, if only the developers would persist with it.
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		<title>By: Sgt Doom</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-183212</link>
		<dc:creator>Sgt Doom</dc:creator>
		<pubDate>Tue, 05 May 2009 12:55:26 +0000</pubDate>
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		<description>Considering they fired the guy who let the previous 2 games be released in such a bug-riddled state, i&#039;m optimistic that this one will be much better.
And the fact they&#039;re listening to the community and adding all the stuff we&#039;ve been screaming at them to add is nothing short of wonderful.</description>
		<content:encoded><![CDATA[<p>Considering they fired the guy who let the previous 2 games be released in such a bug-riddled state, i&#8217;m optimistic that this one will be much better.<br />
And the fact they&#8217;re listening to the community and adding all the stuff we&#8217;ve been screaming at them to add is nothing short of wonderful.
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		<title>By: Momo the Cow</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-182612</link>
		<dc:creator>Momo the Cow</dc:creator>
		<pubDate>Sun, 03 May 2009 17:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10984#comment-182612</guid>
		<description>&quot;... created using the players’ best-liked elements of the first two games in series.&quot;

That&#039;s also really nice to hear.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230; created using the players’ best-liked elements of the first two games in series.&#8221;</p>
<p>That&#8217;s also really nice to hear.
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		<title>By: Momo the Cow</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-182611</link>
		<dc:creator>Momo the Cow</dc:creator>
		<pubDate>Sun, 03 May 2009 17:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10984#comment-182611</guid>
		<description>Hot shit! Now, if they can somehow learn the best and hardest lessons of Clear Sky and combine it with what made Shadow of Chernobyl the best game I&#039;ve played since Fallout... well... for every tragedy like Troika&#039;s demise I just might get to see outfits like GSC keep doing their thing.</description>
		<content:encoded><![CDATA[<p>Hot shit! Now, if they can somehow learn the best and hardest lessons of Clear Sky and combine it with what made Shadow of Chernobyl the best game I&#8217;ve played since Fallout&#8230; well&#8230; for every tragedy like Troika&#8217;s demise I just might get to see outfits like GSC keep doing their thing.
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		<title>By: Moonracer</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-182242</link>
		<dc:creator>Moonracer</dc:creator>
		<pubDate>Sat, 02 May 2009 15:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10984#comment-182242</guid>
		<description>This is promising news. There are a few things I&#039;d like to have confirmed before being totally sold but still.

I&#039;m hoping for larger maps and more portals connecting them to each other. 

Really what needs to happen is Stalker gameplay and world in more of a seamless Fallout 3 type engine. Make us walk long paths or cross mutant infested forests to get from place to place.</description>
		<content:encoded><![CDATA[<p>This is promising news. There are a few things I&#8217;d like to have confirmed before being totally sold but still.</p>
<p>I&#8217;m hoping for larger maps and more portals connecting them to each other. </p>
<p>Really what needs to happen is Stalker gameplay and world in more of a seamless Fallout 3 type engine. Make us walk long paths or cross mutant infested forests to get from place to place.
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		<title>By: Lh'owon</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-182199</link>
		<dc:creator>Lh'owon</dc:creator>
		<pubDate>Sat, 02 May 2009 13:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10984#comment-182199</guid>
		<description>Yay! I just completed CS so I&#039;m excited for this (although a bit worried too - despite being a very enjoyable game on the whole, some of the terrible design decisions made for CS blew my mind... grenades with a 100% chance of landing directly at your feet anyone?).

This in particular caught my eye:
&lt;blockquote&gt;Possibility to continue the game after completion in a freeplay mode.&lt;/blockquote&gt;
Excellent! One of the things which annoyed me in CS was how, just when I was feeling pleased with my hard-earned inventory of weapons and supplies, I was funnelled into the linear ending sequences, making it all seem a bit futile. Having an open world to continue playing in should alleviate that somewhat.</description>
		<content:encoded><![CDATA[<p>Yay! I just completed CS so I&#8217;m excited for this (although a bit worried too &#8211; despite being a very enjoyable game on the whole, some of the terrible design decisions made for CS blew my mind&#8230; grenades with a 100% chance of landing directly at your feet anyone?).</p>
<p>This in particular caught my eye:</p>
<blockquote><p>Possibility to continue the game after completion in a freeplay mode.</p></blockquote>
<p>Excellent! One of the things which annoyed me in CS was how, just when I was feeling pleased with my hard-earned inventory of weapons and supplies, I was funnelled into the linear ending sequences, making it all seem a bit futile. Having an open world to continue playing in should alleviate that somewhat.
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		<title>By: Justin</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-181992</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sat, 02 May 2009 03:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10984#comment-181992</guid>
		<description>If Shadow of Chernobyl never existed, would we all be so negative about Clear Sky?  I don&#039;t think so.  It&#039;s a decent game, and it was fun to play.  It wasn&#039;t Shadow of Chernobyl, but then again, nothing else is like it either.

Seriously, what everyone wants here is a roguelike.  New areas to explore, food and rest management, monster encounters that you can&#039;t plan and can&#039;t always survive.  I always used to think that Diablo was the modern interpretation of Moria or Angband, but it&#039;s really Stalker.  Unique weapons == roguelike artifacts, Stalker artifacts == roguelike rings, amulets, etc.  Armor == armor, obv.  Traders == stores, and so on.

If you could turn the Zone in Stalker into an endless series of randomly-generated-but-still-interesting maps with the 3D equivalents of treasure rooms or monster pits, I&#039;d play the crap out of it.  I don&#039;t know how you&#039;d accomplish that and still keep the maps as fun as Agoroprom or Pripyat, but hey!  I can always wish.</description>
		<content:encoded><![CDATA[<p>If Shadow of Chernobyl never existed, would we all be so negative about Clear Sky?  I don&#8217;t think so.  It&#8217;s a decent game, and it was fun to play.  It wasn&#8217;t Shadow of Chernobyl, but then again, nothing else is like it either.</p>
<p>Seriously, what everyone wants here is a roguelike.  New areas to explore, food and rest management, monster encounters that you can&#8217;t plan and can&#8217;t always survive.  I always used to think that Diablo was the modern interpretation of Moria or Angband, but it&#8217;s really Stalker.  Unique weapons == roguelike artifacts, Stalker artifacts == roguelike rings, amulets, etc.  Armor == armor, obv.  Traders == stores, and so on.</p>
<p>If you could turn the Zone in Stalker into an endless series of randomly-generated-but-still-interesting maps with the 3D equivalents of treasure rooms or monster pits, I&#8217;d play the crap out of it.  I don&#8217;t know how you&#8217;d accomplish that and still keep the maps as fun as Agoroprom or Pripyat, but hey!  I can always wish.
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		<title>By: Unlucky Irish</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-181953</link>
		<dc:creator>Unlucky Irish</dc:creator>
		<pubDate>Sat, 02 May 2009 01:29:33 +0000</pubDate>
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		<description>Being a massive fan of the previous STALKER I must admit to holding off buying Clear Sky until very recently, when I heard that recent patches had had really cleaned up the game, and i must admit that it&#039;s actually very solid, tho not a patch on the original. I mean, I&#039;m only at the Cordon/Garbage areas and it&#039;s neither as atmospheric or as &quot;What the hell is that!!?!?&quot; scary as the original but it does have a certain charm. The back and forth turf wars really worked for me; it gives a purpose to the random gun fight you inevitably get into in the series and gives the impression that you are just one more Stalker in the grand scheme of things, which fits the games vaguely nihilist outlook.
However, the new method of finding artifacts can fuck right off (rooting around for an invisible object, in what is basically a supernatural mine-field is not in anyway fun or interesting) and the enemies seem much too alert, ruining any attempt at covert sniping/sneaking tactics, as they are universally able to pin-point your position even if it is quite far away. At night. While using a silenced gun.

Edit: Also, has anyone else noticed that no matter what armour you&#039;re wearing the character model in Clear Sky never changes from the horrid beige hooded thing.</description>
		<content:encoded><![CDATA[<p>Being a massive fan of the previous STALKER I must admit to holding off buying Clear Sky until very recently, when I heard that recent patches had had really cleaned up the game, and i must admit that it&#8217;s actually very solid, tho not a patch on the original. I mean, I&#8217;m only at the Cordon/Garbage areas and it&#8217;s neither as atmospheric or as &#8220;What the hell is that!!?!?&#8221; scary as the original but it does have a certain charm. The back and forth turf wars really worked for me; it gives a purpose to the random gun fight you inevitably get into in the series and gives the impression that you are just one more Stalker in the grand scheme of things, which fits the games vaguely nihilist outlook.<br />
However, the new method of finding artifacts can fuck right off (rooting around for an invisible object, in what is basically a supernatural mine-field is not in anyway fun or interesting) and the enemies seem much too alert, ruining any attempt at covert sniping/sneaking tactics, as they are universally able to pin-point your position even if it is quite far away. At night. While using a silenced gun.</p>
<p>Edit: Also, has anyone else noticed that no matter what armour you&#8217;re wearing the character model in Clear Sky never changes from the horrid beige hooded thing.
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		<title>By: redrain85</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-181950</link>
		<dc:creator>redrain85</dc:creator>
		<pubDate>Sat, 02 May 2009 01:20:45 +0000</pubDate>
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		<description>&lt;em&gt;Pleasepleaseplease&lt;/em&gt;, let them combine the updated engine of Clear Sky with the gameplay of Shadow of Chernobyl.  I have such high hopes with this announcement.</description>
		<content:encoded><![CDATA[<p><em>Pleasepleaseplease</em>, let them combine the updated engine of Clear Sky with the gameplay of Shadow of Chernobyl.  I have such high hopes with this announcement.
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-181919</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sat, 02 May 2009 00:06:05 +0000</pubDate>
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		<description>What I was saying is that QA has absolutely and utterly no effect on how a game turns out, in terms of their individual skill. QA is required, as a fundamental, but people seem to think that there&#039;s &#039;good QA&#039; and &#039;bad QA.&#039;

What my point is, and I&#039;m sure my rant failed to show it, was that the problem is that &lt;i&gt;production doesn&#039;t care what QA finds&lt;/i&gt;. Unless it&#039;s a massive TRC or a 100% crash, they don&#039;t care. &lt;i&gt;That&#039;s&lt;/i&gt; the problem. So these poor bastards (of which I&#039;ve been one) are working insane hours on things that likely won&#039;t even be fixed.

(Also, I was railing against the implication a new publisher would affect the QA thing negatively. They may even have had the exact same QA via GSC. That said, First Party QA is usually less effective than other QA teams, as they are tied down with massive amounts of red tape, and ludicrously backwards processes for getting anything done.)</description>
		<content:encoded><![CDATA[<p>What I was saying is that QA has absolutely and utterly no effect on how a game turns out, in terms of their individual skill. QA is required, as a fundamental, but people seem to think that there&#8217;s &#8216;good QA&#8217; and &#8216;bad QA.&#8217;</p>
<p>What my point is, and I&#8217;m sure my rant failed to show it, was that the problem is that <i>production doesn&#8217;t care what QA finds</i>. Unless it&#8217;s a massive TRC or a 100% crash, they don&#8217;t care. <i>That&#8217;s</i> the problem. So these poor bastards (of which I&#8217;ve been one) are working insane hours on things that likely won&#8217;t even be fixed.</p>
<p>(Also, I was railing against the implication a new publisher would affect the QA thing negatively. They may even have had the exact same QA via GSC. That said, First Party QA is usually less effective than other QA teams, as they are tied down with massive amounts of red tape, and ludicrously backwards processes for getting anything done.)
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		<title>By: charlie</title>
		<link>http://www.rockpapershotgun.com/2009/05/01/official-call-of-pripyat/#comment-181873</link>
		<dc:creator>charlie</dc:creator>
		<pubDate>Fri, 01 May 2009 22:23:09 +0000</pubDate>
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		<description>Personally, I love CS and SoC. I love creeping around at night in CS I think it&#039;s really atmospheric. If you get attacked by a packed of dogs in pitch black it scares the crap out of me.</description>
		<content:encoded><![CDATA[<p>Personally, I love CS and SoC. I love creeping around at night in CS I think it&#8217;s really atmospheric. If you get attacked by a packed of dogs in pitch black it scares the crap out of me.
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