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	<title>Comments on: Team Fortress 2: Haberdashery Secrets</title>
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	<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/</link>
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		<title>By: Joshua</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182901</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Mon, 04 May 2009 14:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182901</guid>
		<description>Chalk me up with the folks that think Valve has done this game wrong. I was waiting for it for a long time (since the late 1990s) and enjoyed the &quot;pure&quot;, tightly balanced game that was in the pre-release beta even though I wish it had more CTF maps and it was weird how they just took out friendly fire because some people were playing the game some way. And the semi-random crits were just baffling.

Still was alright. That said now I don&#039;t even know what the game is, some half-balanced dumbed down monstrosity with periodic &quot;class updates&quot; dependent on some awful achievement grinding. Valve can ultimately make the game how they want but they lost a fan here.</description>
		<content:encoded><![CDATA[<p>Chalk me up with the folks that think Valve has done this game wrong. I was waiting for it for a long time (since the late 1990s) and enjoyed the &#8220;pure&#8221;, tightly balanced game that was in the pre-release beta even though I wish it had more CTF maps and it was weird how they just took out friendly fire because some people were playing the game some way. And the semi-random crits were just baffling.</p>
<p>Still was alright. That said now I don&#8217;t even know what the game is, some half-balanced dumbed down monstrosity with periodic &#8220;class updates&#8221; dependent on some awful achievement grinding. Valve can ultimately make the game how they want but they lost a fan here.
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		<title>By: Chandrose</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182721</link>
		<dc:creator>Chandrose</dc:creator>
		<pubDate>Sun, 03 May 2009 22:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182721</guid>
		<description>Honestly, all of these unlocks have turned me off of ever coming back to a game that I really enjoyed when it first came out.  Don&#039;t get me wrong, I don&#039;t mind new content.  But I&#039;m not down with new content that puts returning players behind the curve.
However, hats are cool.</description>
		<content:encoded><![CDATA[<p>Honestly, all of these unlocks have turned me off of ever coming back to a game that I really enjoyed when it first came out.  Don&#8217;t get me wrong, I don&#8217;t mind new content.  But I&#8217;m not down with new content that puts returning players behind the curve.<br />
However, hats are cool.
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182487</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Sun, 03 May 2009 11:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182487</guid>
		<description>Apricot: that&#039;s a fair point. I really felt it when I got the Sandman though! After having &quot;taught&quot; me to use the double jump all the time having it removed was a bit of a blow... This is why most players don&#039;t use it, I feel.</description>
		<content:encoded><![CDATA[<p>Apricot: that&#8217;s a fair point. I really felt it when I got the Sandman though! After having &#8220;taught&#8221; me to use the double jump all the time having it removed was a bit of a blow&#8230; This is why most players don&#8217;t use it, I feel.
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		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182449</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Sun, 03 May 2009 09:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182449</guid>
		<description>Hunters and Smokers take away the control of the player in L4D, and they&#039;re fundamental to the game. Ergo. Vale do not operate according to a &quot;don&#039;t take away control&quot; rule. Still, I&#039;ve not really played TF2 since the unlockables started coming out.</description>
		<content:encoded><![CDATA[<p>Hunters and Smokers take away the control of the player in L4D, and they&#8217;re fundamental to the game. Ergo. Vale do not operate according to a &#8220;don&#8217;t take away control&#8221; rule. Still, I&#8217;ve not really played TF2 since the unlockables started coming out.
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		<title>By: Rabbitsoup</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182445</link>
		<dc:creator>Rabbitsoup</dc:creator>
		<pubDate>Sun, 03 May 2009 09:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182445</guid>
		<description>@cabs

your trying to tell me that the people making hats have finished what they are going to do for the old class updates? or have no possible input on the updates?

the UI test is all well and good, as is testing weapons drops but valve do not have a blank check to work on TF2 it would be nice if they did but they don&#039;t. and right now they need to spend money on allowing people to play there game on the minimum and recommended requirements rather than anything else. I am currently fine but i know a lot of people that stopped playing last November and at the scout update and valve just sends them straight to the technical support page because they have fixed the problem already apparently. So you see as far as I&#039;m concerned valve needs to spend its resources on stuff like this first and i see no evidence of this just hats.</description>
		<content:encoded><![CDATA[<p>@cabs</p>
<p>your trying to tell me that the people making hats have finished what they are going to do for the old class updates? or have no possible input on the updates?</p>
<p>the UI test is all well and good, as is testing weapons drops but valve do not have a blank check to work on TF2 it would be nice if they did but they don&#8217;t. and right now they need to spend money on allowing people to play there game on the minimum and recommended requirements rather than anything else. I am currently fine but i know a lot of people that stopped playing last November and at the scout update and valve just sends them straight to the technical support page because they have fixed the problem already apparently. So you see as far as I&#8217;m concerned valve needs to spend its resources on stuff like this first and i see no evidence of this just hats.
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		<title>By: Russ</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182434</link>
		<dc:creator>Russ</dc:creator>
		<pubDate>Sun, 03 May 2009 07:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182434</guid>
		<description>@Nicko

We&#039;re talking about Valve here. They don&#039;t have cubicles. They have pods. That is where they connect with &quot;The Overseer&quot;, Gabe Newell, to come up with new ideas and to work on current ideas.</description>
		<content:encoded><![CDATA[<p>@Nicko</p>
<p>We&#8217;re talking about Valve here. They don&#8217;t have cubicles. They have pods. That is where they connect with &#8220;The Overseer&#8221;, Gabe Newell, to come up with new ideas and to work on current ideas.
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		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182417</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Sun, 03 May 2009 06:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182417</guid>
		<description>Good to see people only read the bullet points and not the interview itself...

Gonna go play some TF2 now.</description>
		<content:encoded><![CDATA[<p>Good to see people only read the bullet points and not the interview itself&#8230;</p>
<p>Gonna go play some TF2 now.
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		<title>By: Apricot</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182376</link>
		<dc:creator>Apricot</dc:creator>
		<pubDate>Sun, 03 May 2009 01:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182376</guid>
		<description>Down Rodeo I really like your idea of the effect which, to me, sounds like boomer bile mixed with using source mod to drug someone. Control is not taken away but it makes it damn difficult to do anything useful.

Also I like achievements that encourage different styles of play but 1,000 times is a bit excessive. They encouraged killing people while double jumping in a separate achievement anyway, and that was one I liked because it was a matter of finding the correct opportunity and using it rather than bouncing about like a rabit with ADHD.</description>
		<content:encoded><![CDATA[<p>Down Rodeo I really like your idea of the effect which, to me, sounds like boomer bile mixed with using source mod to drug someone. Control is not taken away but it makes it damn difficult to do anything useful.</p>
<p>Also I like achievements that encourage different styles of play but 1,000 times is a bit excessive. They encouraged killing people while double jumping in a separate achievement anyway, and that was one I liked because it was a matter of finding the correct opportunity and using it rather than bouncing about like a rabit with ADHD.
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		<title>By: Monchberter</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182364</link>
		<dc:creator>Monchberter</dc:creator>
		<pubDate>Sat, 02 May 2009 23:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182364</guid>
		<description>I just wish the Heavy would get his mullet back.  Alas i will be disappointed!</description>
		<content:encoded><![CDATA[<p>I just wish the Heavy would get his mullet back.  Alas i will be disappointed!
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182361</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Sat, 02 May 2009 23:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182361</guid>
		<description>It is a well known fact that in every phase of production, all of the employees do only one thing at any time. If revisions are required, everyone must finish up, then the entire team goes back and does bug-fixes. If they have to skip ahead, everyone must finish their current task, to keep everyone together, and then skip ahead in their dev-hymnal.

This is the method of games manufacture that has been passed down the Armstrong line for &lt;b&gt;generations&lt;/b&gt;.</description>
		<content:encoded><![CDATA[<p>It is a well known fact that in every phase of production, all of the employees do only one thing at any time. If revisions are required, everyone must finish up, then the entire team goes back and does bug-fixes. If they have to skip ahead, everyone must finish their current task, to keep everyone together, and then skip ahead in their dev-hymnal.</p>
<p>This is the method of games manufacture that has been passed down the Armstrong line for <b>generations</b>.
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		<title>By: Cabbs</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182353</link>
		<dc:creator>Cabbs</dc:creator>
		<pubDate>Sat, 02 May 2009 22:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182353</guid>
		<description>@Rabbitsoup

These hats are merely part of a branch of content.

Why do people always seem to think that employees working on &#039;fun content&#039; like this would have been working on &#039;actual content&#039; like improvements and bugfixes?  There are alot of people at valve, you know, and they move around.

For all we know, this is all just the ui guys bulding in compatability, and the hats are being made by some 3d content authors with nothing else to do.
WE DONT KNOOOOOOWWWW.</description>
		<content:encoded><![CDATA[<p>@Rabbitsoup</p>
<p>These hats are merely part of a branch of content.</p>
<p>Why do people always seem to think that employees working on &#8216;fun content&#8217; like this would have been working on &#8216;actual content&#8217; like improvements and bugfixes?  There are alot of people at valve, you know, and they move around.</p>
<p>For all we know, this is all just the ui guys bulding in compatability, and the hats are being made by some 3d content authors with nothing else to do.<br />
WE DONT KNOOOOOOWWWW.
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		<title>By: Rabbitsoup</title>
		<link>http://www.rockpapershotgun.com/2009/05/02/team-fortress-2-haberdashery-secrets/#comment-182286</link>
		<dc:creator>Rabbitsoup</dc:creator>
		<pubDate>Sat, 02 May 2009 17:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11048#comment-182286</guid>
		<description>Silly hats are fine, but valve are ignoring a lot of folks with huge performance issues that they caused with the updates. have a look at the minimum and recommended requirements for some Lols.

also why the hell are they moving onto this stuff befoer the finish the class updates? they havn&#039;t even got past half way with them! surely they need to finish them and see if they work before jumping to the next step</description>
		<content:encoded><![CDATA[<p>Silly hats are fine, but valve are ignoring a lot of folks with huge performance issues that they caused with the updates. have a look at the minimum and recommended requirements for some Lols.</p>
<p>also why the hell are they moving onto this stuff befoer the finish the class updates? they havn&#8217;t even got past half way with them! surely they need to finish them and see if they work before jumping to the next step
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