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	<title>Comments on: Rails: Minsk Must Have Its Mustard</title>
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	<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/</link>
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		<title>By: James Hsieh</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-223607</link>
		<dc:creator>James Hsieh</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-223607</guid>
		<description>I&#039;ll second that request. Rails looks good. Maglev? Contracts? Sneaky track placement? WAKE UP WAKE UP WAKE -----</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second that request. Rails looks good. Maglev? Contracts? Sneaky track placement? WAKE UP WAKE UP WAKE &#8212;&#8211;
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		<title>By: Alan Monroe</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-221812</link>
		<dc:creator>Alan Monroe</dc:creator>
		<pubDate>Tue, 14 Jul 2009 23:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-221812</guid>
		<description>Can anyone reach the Rails homepage as of mid-July 2009? I just get a &quot;site temporarily unavailable&quot; image. I really want to try the game!</description>
		<content:encoded><![CDATA[<p>Can anyone reach the Rails homepage as of mid-July 2009? I just get a &#8220;site temporarily unavailable&#8221; image. I really want to try the game!
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183834</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Wed, 06 May 2009 16:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-183834</guid>
		<description>i agree with what is said above, take 4 carts on a 40 mil delivery, 4x 40 = 160 mil. Fast track to winning! Although you need to click really fast, otherwise it wont count them. I&#039;ve easily made 400 mil on a 250 game with bots, the game doesnt end until you extend the tracks.</description>
		<content:encoded><![CDATA[<p>i agree with what is said above, take 4 carts on a 40 mil delivery, 4x 40 = 160 mil. Fast track to winning! Although you need to click really fast, otherwise it wont count them. I&#8217;ve easily made 400 mil on a 250 game with bots, the game doesnt end until you extend the tracks.
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		<title>By: Out Reach</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183729</link>
		<dc:creator>Out Reach</dc:creator>
		<pubDate>Wed, 06 May 2009 12:48:12 +0000</pubDate>
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		<description>What&#039;s the fun in building a wall, if people won&#039;t pay to go over it.</description>
		<content:encoded><![CDATA[<p>What&#8217;s the fun in building a wall, if people won&#8217;t pay to go over it.
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		<title>By: AMP'd</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183583</link>
		<dc:creator>AMP'd</dc:creator>
		<pubDate>Wed, 06 May 2009 06:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-183583</guid>
		<description>Out Reach - you can still take the least expensive position in a bottleneck, or close off a city by radiating track around it, because the AI will never use it</description>
		<content:encoded><![CDATA[<p>Out Reach &#8211; you can still take the least expensive position in a bottleneck, or close off a city by radiating track around it, because the AI will never use it
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		<title>By: Out Reach</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183437</link>
		<dc:creator>Out Reach</dc:creator>
		<pubDate>Tue, 05 May 2009 21:50:22 +0000</pubDate>
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		<description>only problem is AI never uses your tracks, So there is no point filling up a bottleneck on the map with track as the AI will just avoid it.</description>
		<content:encoded><![CDATA[<p>only problem is AI never uses your tracks, So there is no point filling up a bottleneck on the map with track as the AI will just avoid it.
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		<title>By: DanJames</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183412</link>
		<dc:creator>DanJames</dc:creator>
		<pubDate>Tue, 05 May 2009 20:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-183412</guid>
		<description>I disagree with the two cart thing.  When moving back and forth across the entire map, it&#039;s always worth trying to grab a few commodities that aren&#039;t available where you are headed.  Sometimes you will get a 40 mil delivery only a stop away.

Edit - And Tim said what I wanted to say, but with an eloquence that was a few factors of ten higher than mine.</description>
		<content:encoded><![CDATA[<p>I disagree with the two cart thing.  When moving back and forth across the entire map, it&#8217;s always worth trying to grab a few commodities that aren&#8217;t available where you are headed.  Sometimes you will get a 40 mil delivery only a stop away.</p>
<p>Edit &#8211; And Tim said what I wanted to say, but with an eloquence that was a few factors of ten higher than mine.
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		<title>By: Tim Stone</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183381</link>
		<dc:creator>Tim Stone</dc:creator>
		<pubDate>Tue, 05 May 2009 19:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-183381</guid>
		<description>I&#039;m with you on the trans-map line Pani, but not so sure about the &#039;don&#039;t bother with more than 2 carts&#039; advice. Although, yes, you&#039;re rarely in a position to make three deliveries on a single run, having three or more wagons can be very useful. It gives you that extra bit of security in case of derailments, and allows the loading of extra &#039;speculative&#039; cargoes. Lets say I&#039;m down in Lisbon picking-up cork for Moscow or St. Petersburg. On my way back, if it&#039;s convenient, I might try and grab some Spanish oranges,  just in case the cork deliveries unlock an orange contract. It is a gamble, but the pay-off can be huge.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you on the trans-map line Pani, but not so sure about the &#8216;don&#8217;t bother with more than 2 carts&#8217; advice. Although, yes, you&#8217;re rarely in a position to make three deliveries on a single run, having three or more wagons can be very useful. It gives you that extra bit of security in case of derailments, and allows the loading of extra &#8216;speculative&#8217; cargoes. Lets say I&#8217;m down in Lisbon picking-up cork for Moscow or St. Petersburg. On my way back, if it&#8217;s convenient, I might try and grab some Spanish oranges,  just in case the cork deliveries unlock an orange contract. It is a gamble, but the pay-off can be huge.
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		<title>By: Pani</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183236</link>
		<dc:creator>Pani</dc:creator>
		<pubDate>Tue, 05 May 2009 14:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-183236</guid>
		<description>I&#039;m really enjoying this game but it&#039;s a toughy, if anyone needs any advice, let me give you this: 

It&#039;s all about the first handful of moves, where you set up and how your first track is placed. Try to make your main line all the way across the map to give you access to the big 50 mil contracts when they appear. It&#039;ll take a few turns to get this perfect. 

Don&#039;t ever go in debt (unless you&#039;ve thought about it very carefully) - you get masses of interest. 

Don&#039;t bother with more than 2 carts (unless you need it for a particular series of jobs). It&#039;s generally not worth it - I very rarely do 3 jobs in one go.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really enjoying this game but it&#8217;s a toughy, if anyone needs any advice, let me give you this: </p>
<p>It&#8217;s all about the first handful of moves, where you set up and how your first track is placed. Try to make your main line all the way across the map to give you access to the big 50 mil contracts when they appear. It&#8217;ll take a few turns to get this perfect. </p>
<p>Don&#8217;t ever go in debt (unless you&#8217;ve thought about it very carefully) &#8211; you get masses of interest. </p>
<p>Don&#8217;t bother with more than 2 carts (unless you need it for a particular series of jobs). It&#8217;s generally not worth it &#8211; I very rarely do 3 jobs in one go.
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183112</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Tue, 05 May 2009 07:34:17 +0000</pubDate>
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		<description>Andy, yeah but you dont need to micromanage now, and you dont have to spend 20 hrs laying down a basic line, whilst micromanaging your trucks and making sure you dont have any traffic congestion.</description>
		<content:encoded><![CDATA[<p>Andy, yeah but you dont need to micromanage now, and you dont have to spend 20 hrs laying down a basic line, whilst micromanaging your trucks and making sure you dont have any traffic congestion.
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		<title>By: Andy</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-183017</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 04 May 2009 22:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11088#comment-183017</guid>
		<description>I&#039;m sure this is great but...the whole time I&#039;d wish I was playing openTTD</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure this is great but&#8230;the whole time I&#8217;d wish I was playing openTTD
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/05/03/rails-train-braining/#comment-182946</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Mon, 04 May 2009 17:03:37 +0000</pubDate>
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		<description>Just won my first game, although it was against only one opponent and i had the maglev a dozen turns earlier.</description>
		<content:encoded><![CDATA[<p>Just won my first game, although it was against only one opponent and i had the maglev a dozen turns earlier.
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