<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New Game Journalism: GDC The Text Adventure</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 06:52:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: vagabond</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183519</link>
		<dc:creator>vagabond</dc:creator>
		<pubDate>Wed, 06 May 2009 02:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183519</guid>
		<description>I got stuck on the last day. I had an almost complete team, but it kept automatically dragging into the dev team conference to give me pointers. All I seemed to be able to do was move south, where people would arrive and talk and I would automatically go back into the dev team thing. It was interesting for a bit watching the advice change as the dev team I had got mad at each other and then made up and then got mad, but I didn&#039;t seem to be able to do anything and the day didn&#039;t seem to be ending, so I quit.</description>
		<content:encoded><![CDATA[<p>I got stuck on the last day. I had an almost complete team, but it kept automatically dragging into the dev team conference to give me pointers. All I seemed to be able to do was move south, where people would arrive and talk and I would automatically go back into the dev team thing. It was interesting for a bit watching the advice change as the dev team I had got mad at each other and then made up and then got mad, but I didn&#8217;t seem to be able to do anything and the day didn&#8217;t seem to be ending, so I quit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quirk</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183444</link>
		<dc:creator>Quirk</dc:creator>
		<pubDate>Tue, 05 May 2009 22:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183444</guid>
		<description>Hah, it&#039;s possible to get more than 100%! I managed to rack up 107%...</description>
		<content:encoded><![CDATA[<p>Hah, it&#8217;s possible to get more than 100%! I managed to rack up 107%&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VPeric</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183341</link>
		<dc:creator>VPeric</dc:creator>
		<pubDate>Tue, 05 May 2009 18:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183341</guid>
		<description>I didn&#039;t get an artist, sadly enough (did manage to find another coder, two promoters and two designers... doesn&#039;t really look like a longlasting team). Anyway, 2D physics, bot movement, pixel art, chiptune music and micropayments coupled with viral marketing - what&#039;s not to like!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t get an artist, sadly enough (did manage to find another coder, two promoters and two designers&#8230; doesn&#8217;t really look like a longlasting team). Anyway, 2D physics, bot movement, pixel art, chiptune music and micropayments coupled with viral marketing &#8211; what&#8217;s not to like!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183321</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Tue, 05 May 2009 17:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183321</guid>
		<description>Heh - ended up with chiptune music and 2d physics, myself. (On my second go - didn&#039;t get anywhere on my first one.) 98% chance of success!</description>
		<content:encoded><![CDATA[<p>Heh &#8211; ended up with chiptune music and 2d physics, myself. (On my second go &#8211; didn&#8217;t get anywhere on my first one.) 98% chance of success!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BooleanBob</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183229</link>
		<dc:creator>BooleanBob</dc:creator>
		<pubDate>Tue, 05 May 2009 14:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183229</guid>
		<description>I would play that game.

I would play anything with a good chiptune soundtrack, though. Even Reset Generation, which was interesting and brave, but ultimately not for me. Strategy + insane amounts of randomisation =/= strategy.</description>
		<content:encoded><![CDATA[<p>I would play that game.</p>
<p>I would play anything with a good chiptune soundtrack, though. Even Reset Generation, which was interesting and brave, but ultimately not for me. Strategy + insane amounts of randomisation =/= strategy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazmeister</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183222</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Tue, 05 May 2009 13:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183222</guid>
		<description>The dev team is the social web. They are the same thing. So, not different, separate things.</description>
		<content:encoded><![CDATA[<p>The dev team is the social web. They are the same thing. So, not different, separate things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183151</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Tue, 05 May 2009 10:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183151</guid>
		<description>&lt;blockquote&gt;There’s two parts - the infection of ideas to one another, the creation of a social web and desperately trying to get a development team together.&lt;/blockquote&gt;

Isn&#039;t that three parts?

It&#039;s a fun game, though.</description>
		<content:encoded><![CDATA[<blockquote><p>There’s two parts &#8211; the infection of ideas to one another, the creation of a social web and desperately trying to get a development team together.</p></blockquote>
<p>Isn&#8217;t that three parts?</p>
<p>It&#8217;s a fun game, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: a rob amongst many</title>
		<link>http://www.rockpapershotgun.com/2009/05/05/new-game-journalism-gdc-the-text-adventure/comment-page-1/#comment-183148</link>
		<dc:creator>a rob amongst many</dc:creator>
		<pubDate>Tue, 05 May 2009 10:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11105#comment-183148</guid>
		<description>I made an ARG using creative commons licenced art and bot movement!  Someone should put these concepts into practice.</description>
		<content:encoded><![CDATA[<p>I made an ARG using creative commons licenced art and bot movement!  Someone should put these concepts into practice.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.122 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 06:57:56 -->
