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	<title>Comments on: Duck Super: Qwak</title>
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	<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/</link>
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-184410</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Thu, 07 May 2009 10:00:42 +0000</pubDate>
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		<description>I liked Quak on the BBC. I didn&#039;t realise it had gone further a-field, so was a bit confused when I tried the PC demo a while back, as I found it far harder than I remembered. I think he must have added a bunch of new hazards when it was ported to other systems.</description>
		<content:encoded><![CDATA[<p>I liked Quak on the BBC. I didn&#8217;t realise it had gone further a-field, so was a bit confused when I tried the PC demo a while back, as I found it far harder than I remembered. I think he must have added a bunch of new hazards when it was ported to other systems.
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-184178</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Thu, 07 May 2009 00:07:56 +0000</pubDate>
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		<description>nobody remembers Full Contact? The title intro alone was teh awesome.
http://www.youtube.com/watch?v=qhHczY8tf90</description>
		<content:encoded><![CDATA[<p>nobody remembers Full Contact? The title intro alone was teh awesome.<br />
<a href="http://www.youtube.com/watch?v=qhHczY8tf90" rel="nofollow">http://www.youtube.com/watch?v=qhHczY8tf90</a>
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		<title>By: Ben</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183986</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 06 May 2009 19:36:14 +0000</pubDate>
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		<description>Someone needs to remake Zool (sponsored by Chubba Chups!) and second samurai (time travelling slash em up)!</description>
		<content:encoded><![CDATA[<p>Someone needs to remake Zool (sponsored by Chubba Chups!) and second samurai (time travelling slash em up)!
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		<title>By: Paradukes</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183825</link>
		<dc:creator>Paradukes</dc:creator>
		<pubDate>Wed, 06 May 2009 16:22:58 +0000</pubDate>
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		<description>I wish someone would make Blobbo for the PC...

Man, that was an awesome Mac game.</description>
		<content:encoded><![CDATA[<p>I wish someone would make Blobbo for the PC&#8230;</p>
<p>Man, that was an awesome Mac game.
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183821</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Wed, 06 May 2009 16:13:16 +0000</pubDate>
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		<description>He needs to remake Nitro!
I bloody loved that game.

ALSO! The finest fighting game [apart from ik+] on the amiga was Panza Kickboxing.
Oh my god was that game good.</description>
		<content:encoded><![CDATA[<p>He needs to remake Nitro!<br />
I bloody loved that game.</p>
<p>ALSO! The finest fighting game [apart from ik+] on the amiga was Panza Kickboxing.<br />
Oh my god was that game good.
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183803</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Wed, 06 May 2009 15:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11173#comment-183803</guid>
		<description>Pfft.  Amiga?  In my day, we played in 4 colors and WE LIKED IT!  We had tinny crap coming out of our one speaker and WE LIKED IT!  Seriously though.  I envied the hell out of Amiga owners, but I couldn&#039;t get my dad to spring for one since the PC fit his needs and I sure didn&#039;t have the money that thing cost as a kid.  After we moved up from that 8088 to a 386 though, I never looked back for my gaming fix, though there were a couple IIGS and Mac titles that tried to sway me.

This is kind of fun though.  I fiddled with it a bit earlier this year, but maybe I need to give it a full session.  I enjoy puzzling more than platforming, but it&#039;s nice to see a developer still refining a game after so long, apparently. 

Fighting games on the PC were abysmal.  I seem to remember a DOS Street Fighter port in the late 80s that sucked horribly (to be kind), and that&#039;s even worse than SF1 was in the first place.  At least my arcade I could bike to had the huge ass buttons you had to hit with SF1 that were pressure sensitive.  That was something fun, at least.  Until they broke, that is.</description>
		<content:encoded><![CDATA[<p>Pfft.  Amiga?  In my day, we played in 4 colors and WE LIKED IT!  We had tinny crap coming out of our one speaker and WE LIKED IT!  Seriously though.  I envied the hell out of Amiga owners, but I couldn&#8217;t get my dad to spring for one since the PC fit his needs and I sure didn&#8217;t have the money that thing cost as a kid.  After we moved up from that 8088 to a 386 though, I never looked back for my gaming fix, though there were a couple IIGS and Mac titles that tried to sway me.</p>
<p>This is kind of fun though.  I fiddled with it a bit earlier this year, but maybe I need to give it a full session.  I enjoy puzzling more than platforming, but it&#8217;s nice to see a developer still refining a game after so long, apparently. </p>
<p>Fighting games on the PC were abysmal.  I seem to remember a DOS Street Fighter port in the late 80s that sucked horribly (to be kind), and that&#8217;s even worse than SF1 was in the first place.  At least my arcade I could bike to had the huge ass buttons you had to hit with SF1 that were pressure sensitive.  That was something fun, at least.  Until they broke, that is.
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		<title>By: El Stevo</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183789</link>
		<dc:creator>El Stevo</dc:creator>
		<pubDate>Wed, 06 May 2009 15:17:54 +0000</pubDate>
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		<description>[Edit: Blather Blob already posted it]</description>
		<content:encoded><![CDATA[<p>[Edit: Blather Blob already posted it]
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		<title>By: Blather Blob</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183785</link>
		<dc:creator>Blather Blob</dc:creator>
		<pubDate>Wed, 06 May 2009 15:09:49 +0000</pubDate>
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		<description>GameDev.net recently had &lt;a href=&quot;http://www.gamedev.net/reference/business/features/qwakpc/&quot; rel=&quot;nofollow&quot;&gt;an interview with Jamie Woodhouse about Qwak&lt;/a&gt;. It&#039;s interesting and slightly depressing, as so many interviews with &#039;80s or &#039;90s gamedevs who are now trying to make it as indies tend to be.</description>
		<content:encoded><![CDATA[<p>GameDev.net recently had <a href="http://www.gamedev.net/reference/business/features/qwakpc/" rel="nofollow">an interview with Jamie Woodhouse about Qwak</a>. It&#8217;s interesting and slightly depressing, as so many interviews with &#8217;80s or &#8217;90s gamedevs who are now trying to make it as indies tend to be.
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		<title>By: Schadenfreude</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183781</link>
		<dc:creator>Schadenfreude</dc:creator>
		<pubDate>Wed, 06 May 2009 14:47:39 +0000</pubDate>
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		<description>Don&#039;t forget the surplus of Penguin bars in Robocod.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget the surplus of Penguin bars in Robocod.
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		<title>By: Hermit</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183776</link>
		<dc:creator>Hermit</dc:creator>
		<pubDate>Wed, 06 May 2009 14:35:24 +0000</pubDate>
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		<description>@ jsutcliffe

Good old Superfrog with his magic Lucozade. There was an odd period of game to confectionary tie-ins around that time. Zool and Cool Spot also spring to mind.</description>
		<content:encoded><![CDATA[<p>@ jsutcliffe</p>
<p>Good old Superfrog with his magic Lucozade. There was an odd period of game to confectionary tie-ins around that time. Zool and Cool Spot also spring to mind.
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		<title>By: Helm</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183769</link>
		<dc:creator>Helm</dc:creator>
		<pubDate>Wed, 06 May 2009 14:23:31 +0000</pubDate>
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		<description>Body Blows played really terribly. One Mast Fall 2099 was the only fighter for the PC. Was... is?

What was really hilariously wrongly made though was Elfmania, Pretty extensive art assets (though with strange animation choices) used in one of the worst games ever.</description>
		<content:encoded><![CDATA[<p>Body Blows played really terribly. One Mast Fall 2099 was the only fighter for the PC. Was&#8230; is?</p>
<p>What was really hilariously wrongly made though was Elfmania, Pretty extensive art assets (though with strange animation choices) used in one of the worst games ever.
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		<title>By: Theoban</title>
		<link>http://www.rockpapershotgun.com/2009/05/06/duck-super-qwak/#comment-183762</link>
		<dc:creator>Theoban</dc:creator>
		<pubDate>Wed, 06 May 2009 13:53:14 +0000</pubDate>
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		<description>I prefer &lt;a href=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/4/4e/Kwak.jpg/494px-Kwak.jpg&quot; rel=&quot;nofollow&quot;&gt;Kwak&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I prefer <a href="http://upload.wikimedia.org/wikipedia/commons/thumb/4/4e/Kwak.jpg/494px-Kwak.jpg" rel="nofollow">Kwak</a>
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