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	<title>Comments on: AaaaaAAaaaAAAaaAAAAaAAAAAlpha!!!</title>
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	<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/</link>
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		<title>By: Abercrombie and Fitch</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-383866</link>
		<dc:creator>Abercrombie and Fitch</dc:creator>
		<pubDate>Mon, 04 Jan 2010 04:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-383866</guid>
		<description>Good information!</description>
		<content:encoded><![CDATA[<p>Good information!
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-186273</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Sun, 10 May 2009 13:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-186273</guid>
		<description>liked the game, but especially loved the drivel at the end.</description>
		<content:encoded><![CDATA[<p>liked the game, but especially loved the drivel at the end.
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-185218</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Fri, 08 May 2009 16:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-185218</guid>
		<description>Ichiro, your mother is a very sensible person.</description>
		<content:encoded><![CDATA[<p>Ichiro, your mother is a very sensible person.
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-185209</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Fri, 08 May 2009 16:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-185209</guid>
		<description>Just gave it a spin, found it really fun to play, longer levels could definitely help this game, also a simple level editor would be awesome, I think this game really has potential. A bigger sense of speed could help this game, with the ability to pull some heavy brakes, since depending on your position in a skydive you can reach speeds up to 400 KM/H and 250KM/H. Or you could allow the player to have some sort of a birdsuit. Which also allows you to travel greater distances(horizontally) whilst skydiving. 

The landing system is OK, but doesnt present  a really great challenge. It would be nicer if the player would needed to flare(braking the vertical speed and changing it to horizontal speed) with the S key, decent a notch faster with the W key, and steering left and right would also accelerate the shute(both horizontally and vertically) since you brake one side, and accelerate the other side IRL. Maybe also add a scoring system for great landings(brake horizontally at about 75M, heavy 180 degree turn, making the parachute temporarily gain a hugh vertical speed which is then slowed down to a horizontal speed, swooping.

Hope it helps, the game already is fun as is, but has a bigger potential IMHO. And a quik retry button would be nice if you failed the mission, save the quotes for a succesfull mission. my 0.002 cents.

EDIT: Didnt have much problems with the interface, except that i kep going for the P key at the beginning of a map.</description>
		<content:encoded><![CDATA[<p>Just gave it a spin, found it really fun to play, longer levels could definitely help this game, also a simple level editor would be awesome, I think this game really has potential. A bigger sense of speed could help this game, with the ability to pull some heavy brakes, since depending on your position in a skydive you can reach speeds up to 400 KM/H and 250KM/H. Or you could allow the player to have some sort of a birdsuit. Which also allows you to travel greater distances(horizontally) whilst skydiving. </p>
<p>The landing system is OK, but doesnt present  a really great challenge. It would be nicer if the player would needed to flare(braking the vertical speed and changing it to horizontal speed) with the S key, decent a notch faster with the W key, and steering left and right would also accelerate the shute(both horizontally and vertically) since you brake one side, and accelerate the other side IRL. Maybe also add a scoring system for great landings(brake horizontally at about 75M, heavy 180 degree turn, making the parachute temporarily gain a hugh vertical speed which is then slowed down to a horizontal speed, swooping.</p>
<p>Hope it helps, the game already is fun as is, but has a bigger potential IMHO. And a quik retry button would be nice if you failed the mission, save the quotes for a succesfull mission. my 0.002 cents.</p>
<p>EDIT: Didnt have much problems with the interface, except that i kep going for the P key at the beginning of a map.
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		<title>By: Ichiro (Dejobaan Games)</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-185142</link>
		<dc:creator>Ichiro (Dejobaan Games)</dc:creator>
		<pubDate>Fri, 08 May 2009 14:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-185142</guid>
		<description>&gt; This is all your comments and love and some of your vitriol.

Thank you for trying the game and for taking the time to comment on it. We&#039;ve been really happy with the results, both in your support and suggestions and support.

&gt; Please tell me, that you implemented all the menu controls and general interface stuff in the last two minutes befor thinking about them, because it all sucks. 

Yeah, we did, actually. I actually left &#039;em like that to enforce the alpha-ness of the demo. But in retrospect, I will NEVER DO THAT AGAIN.

My mother just disowned me for it.</description>
		<content:encoded><![CDATA[<p>&gt; This is all your comments and love and some of your vitriol.</p>
<p>Thank you for trying the game and for taking the time to comment on it. We&#8217;ve been really happy with the results, both in your support and suggestions and support.</p>
<p>&gt; Please tell me, that you implemented all the menu controls and general interface stuff in the last two minutes befor thinking about them, because it all sucks. </p>
<p>Yeah, we did, actually. I actually left &#8216;em like that to enforce the alpha-ness of the demo. But in retrospect, I will NEVER DO THAT AGAIN.</p>
<p>My mother just disowned me for it.
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		<title>By: Kanakotka</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-185002</link>
		<dc:creator>Kanakotka</dc:creator>
		<pubDate>Fri, 08 May 2009 09:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-185002</guid>
		<description>Okami, if you can&#039;t remember where P is on your computer keyboard at this day and age, i consider thee a silly person. Do you want to be a silly person? It&#039;s right below 0!</description>
		<content:encoded><![CDATA[<p>Okami, if you can&#8217;t remember where P is on your computer keyboard at this day and age, i consider thee a silly person. Do you want to be a silly person? It&#8217;s right below 0!
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-184993</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Fri, 08 May 2009 08:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-184993</guid>
		<description>I rather enjoyed the alpha. Not quite the same as the real thing thoug: http://vimeo.com/1778399

EDIT: Oh, hello Mr. Developer. First, have some sensual love from me. There, all done.

Second: Please tell me, that you implemented all the menu controls and general interface stuff in the last two minutes befor thinking about them, because it all sucks. 

If I fail a jump, I want to be able to immediately retake it (look at Trials 2 to see how it&#039;s done. And I don&#039;t care if you can&#039;t do it, because the way your engine is built, you first have to unload and reload each level in order to set back the colors on the buildings. I&#039;m a paying (well at some point at least) customer and want to be pandered to). What I don&#039;t want to do is, having to hit &quot;P&quot; three or four times in a row, just to play the game. 

Which brings me to my next point: &quot;P&quot;??? Seriously?? I have to hit &quot;P&quot; in order to chose a menu option? I&#039;m all for innovation in games, but please not when it comes to things like menu controls. Enter or Space will do just nicely. Or Ctrl. Best make it so that Enter, Space and Ctrl will work, just for these days that I can&#039;t be bothered to memorize the keyboard layout of your game. 

Last point: WASD for in game controls and Arrow Keys for menu controls. This is confusing. Especially since gameplay in your game comes in very short bursts which are interrupted by time spent in the menus. So I always have to switch back and forth between two controls schemes. 

Apart from that, I thought that the game was quite lovely, though of course it will live or die with the amount of crazy level ideas you&#039;ll be able to come up with. The core &quot;risk vs reward&quot; gameplay is solid in any case.</description>
		<content:encoded><![CDATA[<p>I rather enjoyed the alpha. Not quite the same as the real thing thoug: <a href="http://vimeo.com/1778399" rel="nofollow">http://vimeo.com/1778399</a></p>
<p>EDIT: Oh, hello Mr. Developer. First, have some sensual love from me. There, all done.</p>
<p>Second: Please tell me, that you implemented all the menu controls and general interface stuff in the last two minutes befor thinking about them, because it all sucks. </p>
<p>If I fail a jump, I want to be able to immediately retake it (look at Trials 2 to see how it&#8217;s done. And I don&#8217;t care if you can&#8217;t do it, because the way your engine is built, you first have to unload and reload each level in order to set back the colors on the buildings. I&#8217;m a paying (well at some point at least) customer and want to be pandered to). What I don&#8217;t want to do is, having to hit &#8220;P&#8221; three or four times in a row, just to play the game. </p>
<p>Which brings me to my next point: &#8220;P&#8221;??? Seriously?? I have to hit &#8220;P&#8221; in order to chose a menu option? I&#8217;m all for innovation in games, but please not when it comes to things like menu controls. Enter or Space will do just nicely. Or Ctrl. Best make it so that Enter, Space and Ctrl will work, just for these days that I can&#8217;t be bothered to memorize the keyboard layout of your game. </p>
<p>Last point: WASD for in game controls and Arrow Keys for menu controls. This is confusing. Especially since gameplay in your game comes in very short bursts which are interrupted by time spent in the menus. So I always have to switch back and forth between two controls schemes. </p>
<p>Apart from that, I thought that the game was quite lovely, though of course it will live or die with the amount of crazy level ideas you&#8217;ll be able to come up with. The core &#8220;risk vs reward&#8221; gameplay is solid in any case.
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		<title>By: RC-1290'Dreadnought'</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-184986</link>
		<dc:creator>RC-1290'Dreadnought'</dc:creator>
		<pubDate>Fri, 08 May 2009 07:38:46 +0000</pubDate>
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		<description>Damn, i lost my previous comment due some kind of random PHP error(method not allowed). But I basicly suggested the developers should do some skydiving and basejumping while taking notes of everything that makes them feel like they&#039;re going fast. This is the excuse they&#039;ve been waiting for.</description>
		<content:encoded><![CDATA[<p>Damn, i lost my previous comment due some kind of random PHP error(method not allowed). But I basicly suggested the developers should do some skydiving and basejumping while taking notes of everything that makes them feel like they&#8217;re going fast. This is the excuse they&#8217;ve been waiting for.
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-184976</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Fri, 08 May 2009 07:25:40 +0000</pubDate>
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		<description>Sounds like a fun game, will have to check it out later on.

Oh and guys, a realistic game wouldnt be fun, skydiving is only fun when actually doing it. The whole rush of adrenaline you get from jumping out of a plane cant be mimicked with a computer game. Especially when you realize that all that keeping you from smashing into bits on the ground are the leg straps. And motion blur? Nop, you dont experience any of that, although the opening of a shute is usually pretty bumpy.</description>
		<content:encoded><![CDATA[<p>Sounds like a fun game, will have to check it out later on.</p>
<p>Oh and guys, a realistic game wouldnt be fun, skydiving is only fun when actually doing it. The whole rush of adrenaline you get from jumping out of a plane cant be mimicked with a computer game. Especially when you realize that all that keeping you from smashing into bits on the ground are the leg straps. And motion blur? Nop, you dont experience any of that, although the opening of a shute is usually pretty bumpy.
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		<title>By: Rudolfo</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-184957</link>
		<dc:creator>Rudolfo</dc:creator>
		<pubDate>Fri, 08 May 2009 05:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11271#comment-184957</guid>
		<description>actually, motion blur gives me a headache, and a sense of speed can be achieved without it, see trackmania nations forever. although they have an option to de-/activate it.

plus, I actually use the arrow keys for menus and wasd for gameplay, using the mouse only in games where I have to (a lot)</description>
		<content:encoded><![CDATA[<p>actually, motion blur gives me a headache, and a sense of speed can be achieved without it, see trackmania nations forever. although they have an option to de-/activate it.</p>
<p>plus, I actually use the arrow keys for menus and wasd for gameplay, using the mouse only in games where I have to (a lot)
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		<title>By: army of none</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-184952</link>
		<dc:creator>army of none</dc:creator>
		<pubDate>Fri, 08 May 2009 05:14:06 +0000</pubDate>
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		<description>Awesome.

Edit: Just saw the developer post. DOUBLE AWESOME.  I already posted my feedback on your page, mister developer sir.</description>
		<content:encoded><![CDATA[<p>Awesome.</p>
<p>Edit: Just saw the developer post. DOUBLE AWESOME.  I already posted my feedback on your page, mister developer sir.
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		<title>By: waffles</title>
		<link>http://www.rockpapershotgun.com/2009/05/07/aaaaaaaaaaaaaaaaaaaaaaaaalpha/#comment-184921</link>
		<dc:creator>waffles</dc:creator>
		<pubDate>Fri, 08 May 2009 03:34:35 +0000</pubDate>
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		<description>Neat, a developer post.
Personally i liked it, though the landing on the second mountain map was annoying.
Looks wise, some sort of lighting to the beat system would add a bit of flavor to the buildings (maybe only for kissed ones) and that plus a infinite fall run would be amazing.</description>
		<content:encoded><![CDATA[<p>Neat, a developer post.<br />
Personally i liked it, though the landing on the second mountain map was annoying.<br />
Looks wise, some sort of lighting to the beat system would add a bit of flavor to the buildings (maybe only for kissed ones) and that plus a infinite fall run would be amazing.
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