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	<title>Comments on: BioShock 2 Multiplayer: Extreme</title>
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		<title>By: Benny</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185870</link>
		<dc:creator>Benny</dc:creator>
		<pubDate>Sat, 09 May 2009 20:36:14 +0000</pubDate>
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		<description>&quot;But this is probably a test for Bioshock MMORPG - City of Rapture.&quot;

Dont make jokes like that toro, they might actually come true...</description>
		<content:encoded><![CDATA[<p>&#8220;But this is probably a test for Bioshock MMORPG &#8211; City of Rapture.&#8221;</p>
<p>Dont make jokes like that toro, they might actually come true&#8230;
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		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185803</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Sat, 09 May 2009 18:56:06 +0000</pubDate>
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		<description>Digital Extremes are based in my city (London, Ontario), so I feel slightly guilty that I&#039;ve never played any of their games.  Said games are really not my thing, though, so I suppose vague hometown loyalty only goes so far.</description>
		<content:encoded><![CDATA[<p>Digital Extremes are based in my city (London, Ontario), so I feel slightly guilty that I&#8217;ve never played any of their games.  Said games are really not my thing, though, so I suppose vague hometown loyalty only goes so far.
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		<title>By: BooleanBob</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185783</link>
		<dc:creator>BooleanBob</dc:creator>
		<pubDate>Sat, 09 May 2009 17:36:15 +0000</pubDate>
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		<description>LionsPhil: Everything you say, of course, is true. And Mssr Meer&#039;s specific criticism was equally valid, but I thought the comparison he was offering implied a value judgement that was essentially unfair. So I gave it a bit of love; someone surely had to. It really was very good indeed.

ps: I love your avatar! Although I constantly see it, wonder what Bowser has to do with science, then look closer and remember that it&#039;s not actually Bowser, then remember that I&#039;m constantly doing this. Man!</description>
		<content:encoded><![CDATA[<p>LionsPhil: Everything you say, of course, is true. And Mssr Meer&#8217;s specific criticism was equally valid, but I thought the comparison he was offering implied a value judgement that was essentially unfair. So I gave it a bit of love; someone surely had to. It really was very good indeed.</p>
<p>ps: I love your avatar! Although I constantly see it, wonder what Bowser has to do with science, then look closer and remember that it&#8217;s not actually Bowser, then remember that I&#8217;m constantly doing this. Man!
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		<title>By: Static</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185770</link>
		<dc:creator>Static</dc:creator>
		<pubDate>Sat, 09 May 2009 16:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11312#comment-185770</guid>
		<description>&lt;i&gt;&quot;Gentlemen, we have entered the twilight zone. What does it mean when playing the game for its own sake is not enough?&lt;/i&gt;

Exactly. I was talking with someone just last night about all the achievement nonsense. I don&#039;t ever try for the achievements. They ruined TF2 when they started putting in all this fancy new stuff...I used to play it online all the time until they brought it in. If this is what&#039;s going to happen to a multiplayer bioshock I don&#039;t want it.</description>
		<content:encoded><![CDATA[<p><i>&#8220;Gentlemen, we have entered the twilight zone. What does it mean when playing the game for its own sake is not enough?</i></p>
<p>Exactly. I was talking with someone just last night about all the achievement nonsense. I don&#8217;t ever try for the achievements. They ruined TF2 when they started putting in all this fancy new stuff&#8230;I used to play it online all the time until they brought it in. If this is what&#8217;s going to happen to a multiplayer bioshock I don&#8217;t want it.
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185760</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Sat, 09 May 2009 16:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11312#comment-185760</guid>
		<description>&lt;blockquote&gt;You take that back! Deus Ex had easily the most interesting, thought-provoking and true-to-concept multiplayer of any PC shooter, evar.&lt;/blockquote&gt;
True as that may be, it was also a feature that few DX fans wanted---what with the game shining through its globe-trotting, a-god-am-I singleplayer---and also released &quot;late&quot; in a patch, so missed all the reviews. Its spectacular flop was hardly a surprise. Ironically, it&#039;d probably have been more popular if it was released as a whole new title, and got itself a new set of reviews and new set of MP-hungry eyes interested, not a free addon.

At least BS2 should avoid the latter mistake.</description>
		<content:encoded><![CDATA[<blockquote><p>You take that back! Deus Ex had easily the most interesting, thought-provoking and true-to-concept multiplayer of any PC shooter, evar.</p></blockquote>
<p>True as that may be, it was also a feature that few DX fans wanted&#8212;what with the game shining through its globe-trotting, a-god-am-I singleplayer&#8212;and also released &#8220;late&#8221; in a patch, so missed all the reviews. Its spectacular flop was hardly a surprise. Ironically, it&#8217;d probably have been more popular if it was released as a whole new title, and got itself a new set of reviews and new set of MP-hungry eyes interested, not a free addon.</p>
<p>At least BS2 should avoid the latter mistake.
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		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185757</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Sat, 09 May 2009 16:12:54 +0000</pubDate>
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		<description>&lt;i&gt;Steam-Punk(ish) UT?&lt;/i&gt;

Decopunk, actually.

And, while new information about the game in the Eurogamer interview has given me hope that the plot may not be lacking in sophistication, I still kind of wish that the developers would focus less on the shiny multiplayer that some people who completely missed the point about Shock 1 demanded, and more on the whole Deconstructionist Objectivist dystopia world-building (or, since that&#039;s already been done, the Deconstructionist something-or-other dystopia).</description>
		<content:encoded><![CDATA[<p><i>Steam-Punk(ish) UT?</i></p>
<p>Decopunk, actually.</p>
<p>And, while new information about the game in the Eurogamer interview has given me hope that the plot may not be lacking in sophistication, I still kind of wish that the developers would focus less on the shiny multiplayer that some people who completely missed the point about Shock 1 demanded, and more on the whole Deconstructionist Objectivist dystopia world-building (or, since that&#8217;s already been done, the Deconstructionist something-or-other dystopia).
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		<title>By: toro</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185740</link>
		<dc:creator>toro</dc:creator>
		<pubDate>Sat, 09 May 2009 15:06:07 +0000</pubDate>
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		<description>This sucks. Bioshock concept is a little too &quot;intimate&quot; for multi player games. But this is probably a test for Bioshock MMORPG - City of Rapture.</description>
		<content:encoded><![CDATA[<p>This sucks. Bioshock concept is a little too &#8220;intimate&#8221; for multi player games. But this is probably a test for Bioshock MMORPG &#8211; City of Rapture.
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185647</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Sat, 09 May 2009 11:31:23 +0000</pubDate>
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		<description>At least they&#039;re not splitting the development team in half to do multiplayer. This way, we should still get a great singleplayer experience, and maybe a decent multiplayer game too. Deathmatch/Team Deathmatch seem too dull for Rapture, but a Big Daddies vs Splicers escort mode or similar could work.

If it&#039;s pre Big Daddies, maybe some resource gathering mode could work. Groups of Splicers protect Little Sisters while they harvest Adam, then bring them back to their base for &quot;extraction&quot;. 2 teams doing this against each other could be fun.</description>
		<content:encoded><![CDATA[<p>At least they&#8217;re not splitting the development team in half to do multiplayer. This way, we should still get a great singleplayer experience, and maybe a decent multiplayer game too. Deathmatch/Team Deathmatch seem too dull for Rapture, but a Big Daddies vs Splicers escort mode or similar could work.</p>
<p>If it&#8217;s pre Big Daddies, maybe some resource gathering mode could work. Groups of Splicers protect Little Sisters while they harvest Adam, then bring them back to their base for &#8220;extraction&#8221;. 2 teams doing this against each other could be fun.
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		<title>By: PC Monster</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185563</link>
		<dc:creator>PC Monster</dc:creator>
		<pubDate>Sat, 09 May 2009 07:18:49 +0000</pubDate>
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		<description>Multiplayer Bioshock....?

Not a fan of the concept, I have to say. Considering Bioshock 1 was all about the beauty of the singleplayer story, adding a multiplayer deathmatch component to the sequel feels exactly like the kind of heresy Valve introduced us to with those pointless Achievements in the Half-Life 2 games. Why not add a &#039;Find &#039;em all&#039; &quot;Where&#039;s Wally&quot; mini-game into 2001: A Space Odyssey or Citizen Kane while we&#039;re at it, to increase their longevity and fun factor by encouraging repeat viewings? Find all the hidden Monoliths/Rosebuds and get a secret code that unlocks a special area of the film studio&#039;s website, bursting with EXCLUSIVE CONTENT!!

My Optimus thumb is pointing firmly down on this one.</description>
		<content:encoded><![CDATA[<p>Multiplayer Bioshock&#8230;.?</p>
<p>Not a fan of the concept, I have to say. Considering Bioshock 1 was all about the beauty of the singleplayer story, adding a multiplayer deathmatch component to the sequel feels exactly like the kind of heresy Valve introduced us to with those pointless Achievements in the Half-Life 2 games. Why not add a &#8216;Find &#8216;em all&#8217; &#8220;Where&#8217;s Wally&#8221; mini-game into 2001: A Space Odyssey or Citizen Kane while we&#8217;re at it, to increase their longevity and fun factor by encouraging repeat viewings? Find all the hidden Monoliths/Rosebuds and get a secret code that unlocks a special area of the film studio&#8217;s website, bursting with EXCLUSIVE CONTENT!!</p>
<p>My Optimus thumb is pointing firmly down on this one.
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		<title>By: BooleanBob</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185463</link>
		<dc:creator>BooleanBob</dc:creator>
		<pubDate>Sat, 09 May 2009 02:11:07 +0000</pubDate>
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		<description>You take that back! Deus Ex had easily the most interesting, thought-provoking and true-to-concept multiplayer of any PC shooter, evar. If half of the ideas that mode had were implemented in a new AAA release it would be hailed as the most exciting and innovative online game since Quakeworld. I&#039;m serious.

Oddly enough, this seems like the very new AAA release that may just do it.</description>
		<content:encoded><![CDATA[<p>You take that back! Deus Ex had easily the most interesting, thought-provoking and true-to-concept multiplayer of any PC shooter, evar. If half of the ideas that mode had were implemented in a new AAA release it would be hailed as the most exciting and innovative online game since Quakeworld. I&#8217;m serious.</p>
<p>Oddly enough, this seems like the very new AAA release that may just do it.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185362</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Fri, 08 May 2009 22:01:28 +0000</pubDate>
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		<description>&lt;blockquote&gt;2) this mode’s being handled by Digital Extremes, co-developer of UT and UT2003/4. Oh, you’re listening now, aren’t you?&lt;/blockquote&gt;Given the dire-i-tude of Pariah &amp; Dark Sector...  No, i&#039;m not :)</description>
		<content:encoded><![CDATA[<blockquote><p>2) this mode’s being handled by Digital Extremes, co-developer of UT and UT2003/4. Oh, you’re listening now, aren’t you?</p></blockquote>
<p>Given the dire-i-tude of Pariah &amp; Dark Sector&#8230;  No, i&#8217;m not :)
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		<title>By: Idle Threats &#38; Bad Poetry</title>
		<link>http://www.rockpapershotgun.com/2009/05/08/bioshock-2-multiplayer-extreme/#comment-185355</link>
		<dc:creator>Idle Threats &#38; Bad Poetry</dc:creator>
		<pubDate>Fri, 08 May 2009 21:51:59 +0000</pubDate>
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		<description>There are some interesting possibilities.  Anyone want to play CTLS, Capture the Little Sister?  Having the object of your chase being a living being and especially a mutant little girl could add some interest.  There could be questions of harvesting or saving involved.  In the first level of the first Bioshock, the splicers did try to get their hands on her.

I can picture now the screams over the mic about people who want to TAKE THE FRIGGIN&#039; EARS OFF!!</description>
		<content:encoded><![CDATA[<p>There are some interesting possibilities.  Anyone want to play CTLS, Capture the Little Sister?  Having the object of your chase being a living being and especially a mutant little girl could add some interest.  There could be questions of harvesting or saving involved.  In the first level of the first Bioshock, the splicers did try to get their hands on her.</p>
<p>I can picture now the screams over the mic about people who want to TAKE THE FRIGGIN&#8217; EARS OFF!!
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