Rock, Paper, Shotgun

Possible Beyond Good & Evil 2 Concept Footage?

By John Walker on May 9th, 2009 at 1:54 am.

Could it be?

Kotaku highlight an interesting video, discovered from French site Eversonic. It’s what appears to be concept footage from Beyond Good & Evil 2. It’s obviously hard to be sure, but it certainly looks like Jade, and matches the style of the screenshots and video we’ve seen before. Even the music is right. If this concept is anything like how the game is going to look and play, then crikey, there’s even more reasons to look forward to it. A lot appears to be inspired by Mirror’s Edge movement, and you could argue quite extensively that it runs like an ME mod. Well, see what you make of it – it’s below.

Thanks to The Poisoned Sponge for the tip.

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99 Comments »

  1. Cedge says:

    It’s a proof-of-concept, clearly. Wouldn’t count on the actual game being too terrible close…

  2. Larington says:

    That looks rather incredible, even if it isn’t actual gameplay. And if it is actual gameplay…
    …Bloody hell.

  3. GrimYetCheerful says:

    The camerawork would suggest that this is a proof of concept, or well crafted trailer. The graphics seem believable and in game, but if the camera shook that much during gameplay I’d probably hurl

  4. John Walker says:

    I’m not sure anyone is suggesting or believing this is in-game footage.

  5. ulix says:

    Freakin’ awesome.
    It is clearly BGE2. And gameplay-wise doesn’t look too different from Mirror’s Edge, so I guess it could actually look like that in-game, which would be… Man! Incredible!

  6. Wirbelwind says:

    Which reminds me I still have yet to give B&GE 1 a go, it’s gloomily staring at me from my Steam games list.

  7. Larington says:

    It does look pretty scripted, still, if thats what they’re aiming for and they achieve it, the game will be talked about years from now.

  8. SirNuke says:

    Not playable footage, but it looks pretty damn awesome.

    I know this being Ubisoft, BG&E2 will get ported to everything upto and including your toaster, but there will be hell to pay if this doesn’t get released on PC.

  9. Bhazor says:

    Actually, if this is prerendered its very badly done.
    Theres a alot of repeated animation (running into the wall on the stairs, clambering onto the ledges) theres some flat texture on the ground, blobby shadows and there’s some definite “pop” on the final shot as the tower to the right switches from low to hi-res. Bearing in mind this might be a tightly scripted sequence like the chases in the original.

    My guess is either bad pre-render or excellent in game perhaps with some post production. It certainly isn’t as ultra sharp as the teaser.

  10. Oak says:

    Oh dear, this has made me very excited. And I was just thinking about how there hasn’t been a peep about it since the teaser came out a year(?) ago.

  11. MetalCircus says:

    That looks all kind of “fake” and “rendered” to me but still, would be pretty damn sweet if the game really was like that. I’m hopeful.

    :edit: It could also be a QTE sequence which would render the whole thing thoroughly pants. I doubt it is though (i mean, I HOPE it isn’t.)

  12. Dr Ham says:

    Reminds me of Mirrors Edge….

  13. C. Hobo says:

    So, I had just beat BGE1 for the first time and I opened Firefox right after only to find this in my RSS feeds…

    Anyway, as far as this being a trailer I’m holding my breath. This doesn’t have any whackadoo anthropomorphous dudes, the setting looks a little more modern (as opposed to just futuristic and surreal like the first), and there’s gunfire when the first used lasers. Looks overall a lot less kid-friendly.

    But hey what do I know? I’ve been surprised before.

  14. jalf says:

    @Bhazor: That depends on what they’re trying to do.
    If this is built from scratch to show off, I agree with you. But what if it’s meant to reuse assets from the game? (only prerendered for better detail)
    Repeated animation makes perfect sense then. That’s what they’re going to do in the final game anyway, so why should they do additional work just to throw it away?

    Looks pretty amazing imo. Whether it’s ingame, in-engine, cutscene or anything else, it looks very promising. Looks like they have some pretty serious (and ambitious) talent on the team.

    Stealing some inspiration from Mirror’s Edge seems an obvious thing to do too. Jade isn’t supposed to be a hardcore fighter, after all. Some parkour moves and a healthy dose of acrobatics seems a perfect fit for BG&E.

    And just for comparison, here’s the chase scene from the first game:
    http://www.youtube.com/watch?v=Jy7DrxuW7rA
    I don’t think the setting is all that different after all. Less cartoony, obviously, and with 6+ years of graphical progress bolted on, but not fundamentally different. I think. Would be nice to get a bit more of a look around in the BG&E2 world. :D

  15. C. Hobo says:

    Oh, and uh, another thought. I’ve never played Mirror’s Edge, but that looks pretty similar to the protagonist. Are we all sure we’re not missing something obvious here?

  16. John Walker says:

    Tap.. tap.. tap. Does anyone read anything in the posts above the videos? I’m so unappreciated : (

  17. major says:

    Uhh, what happened to the BG&E universe? Guns? All Humans? Photorealism? Bad.Bad.Bad.

    Don’t change it Ubisoft :[

  18. Bhazor says:

    Reply to Jalf
    Yeah maybe I misunderstood what was meant by prerendered. The only parts that look non gameplay to me is the alley fight. The rest looks like assets albeit gussied up. Certainly I can’t see anything I haven’t seen in say Assassins Creed
    Well Mirror’s Edge is just first person Prince of Persia (with a infuriating lack of seperate wall run button and too much shooty shoot by half) which was made by Ubisoft as was Assassins Creed.

    Also, it is clearly Jade. Recognise those buns anywhere.

  19. LukeE says:

    Whatever it is… it looks bloody good.

  20. Noc says:

    @Walker: No, of course not. Why would we do that?

    Odd. It’s definitely Jade, ’cause she’s got the stick, and the aesthetics match the bit we got before. But I’m getting a really Mirror’s Edge vibe, from the motions.

    Honestly, there’s a strong case for the whole thing being a Mirror’s Edge mod. Likely not, though, considering how wonky Faith’s animations actually are.

  21. Eli Just says:

    That looks so good.

  22. Stromko says:

    It lacks the color palette of Mirror’s Edge, and so doesn’t have the obvious ‘go to the red thing’ mechanic.

    That’s the first thing that occurred to me in imaging how this thing would play– the streets and buildings she’s going through are bustling with life and detail, arranged perfectly so she can take advantage of them and end up in the perfect spot to make the helicopter jump, but what if she took the wrong turn? How do you know which door is interact-able, where you can jump to or through?

    I can’t recall a game that lets you have that many moves and techniques and actually lets you use them in any place that’s logical. So to have that much action going on, I suspect it’d have to be entirely linear.

    If anyone was actually controlling this, I suspect they’re pretty much just telling the character to go forward and everything else happens on its own, or it’s a QTE. It all blends together too seamlessly… But, this is probably a ‘target’ demo, they’re showing off what they’re going for, not actual gameplay.

  23. Dyscharge says:

    That is definitely impressive. I’m almost certain that it’s in-game, and that it’s indeed BGnE2, but not actual gameplay.

    I bought Mirror’s Edge off of the Steam sale earlier today, and I am thoroughly enjoying it. I had my doubts–serious doubts–about Mirror’s Edge being a fun game, the free-running aspect of the game looking like a gimmick in my eyes, but it’s a wonderful game, and seeing this video got me even more interested in BGnE.

    I just hope that they don’t get too carried away with the open-world aspect–which should be present considering Ubisoft’s latest titles–and deliver a great story coupled with some interesting gameplay, like they did with their first one.

  24. tmp says:

    The action takes place in a very small area so would say that’s more than doable real time with this kind of quality. The camera seems very smart, knowing when to lead the actual move and when to just follow… makes me think it could be a choreographed scene similar to the rooftop chase from the first game someone already linked in this thread.

    And it looks great. Definitely has the BG&E vibe all over it.

  25. Ozzie says:

    Wow! I really want to play this game now! Ubisoft, don’t let us wait for so long!! :-(
    Well, first I need a new PC anyway….

  26. James T says:

    Aww, would’ve loved to see a walrus-person or two!…

  27. Marcin says:

    Wow. That looks really nice. I also thought of ME right away from the movement, but what a difference from Faith’s sterile city :)

    Also yeah, she does a little hand-bracing animation whenever running into a wall, which points to some use of perhaps in-engine game assets. Maybe.

  28. Ashurbanipal says:

    Actually, it reminded me more of Assassin’s Creed. But Mirror’s Edge and Assassin’s Creed influences, definitely, if only because those raised the bar for motion and environmental “awareness” in games. It seems like a new but natural progression for games; that levels be elevated from corridors that are like flat and rigid race-courses, in that anything off-track is purely decorative, and instead become dizzying open vistas of possibility.

    I’m really going to dig it if the gameplay is anything close to this. It’s gotten me quite hot with excitement.

  29. Alex says:

    Great BG&E timing- I was just pointed to this today:

    http://www.myspace.com/hyllianmusic

    Ubisoft apparently released the soundtrack years ago, but that was before I even knew of the game.

  30. Spd from Russia says:

    Ass-creed 100%. Certainly not a bad thing, but Im hoping for a less realistic style and more varied gameplay

  31. SteveHatesYou says:

    BG&E mixed with refined Mirror’s Edge gameplay is something I would find very agreeable.

  32. Psychopomp says:

    Oh god, it looks far to realistic.
    Please tell me they aren’t changing the art style, I’ve no problem with exploring Hyllis more, but do we really need another brown game? Part of what made BG&E great was the aesthetics of it all…

  33. Scalene says:

    I completely missed the BGE2 announcement, so this is the first I’ve ever heard about it.

    *creams pants*

  34. Wulf says:

    Either this is official or someone’s really done their homework.

    For example, take a look at this screenshot: http://www.rockpapershotgun.com/images/may08/bge2.jpg

    - Hair cut at the same point.
    - Same strap on the back.
    - Strap on the right arm.
    - Same kind of belt.
    - Vest cut around the arms at the same points.

    This makes me sad because I want this to be a fake, so very much so. I want it to be a mod, or some fan creation, but it looks to be official and I’m depressed by that.

    Someone has already pointed this out, but… Hyllis had multiple races around, all over the place. When did the BG&E Universe get xenophobic? With amazingly human environments illed with… well, humans, this might as well be Half-Life. I’m very, very disappointed.

    I’m not getting a BG&E vibe from this at all, not at the least. And I’m one of those people who played BG&E when it first came out, and became an immediate fan, I did because I fell in love with the World and the style. So we go from exotic locations to Earth 2?

    I’m not hopeful, not in the least, this looks very much like a missed opportunity to me, if it is official. I’m getting ready to mourn, and holding onto a faint glimmer of hope that this has nothing to do BG&E2, as unlikely as that is.

  35. john1990 says:

    It’s in engine,and how do i know it?
    just look at the shadows form 0:30 to 0:40 it’s pixelated

  36. Nick says:

    @GrimYetCheerful
    I’ve watched this a couple of times now, and the camera doesn’t start to turn until the character is already moving in a different direction, normally lagging about 1/2 a second behind.
    Very Assasin’s Creed, but would be awesome if it made it into the game…

  37. azwipe says:

    Ass Creed and BGnE, two Ubi franchises with parkour and main characters named Jade. Crazy.

    I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!

  38. TeeJay says:

    I liked the ‘Mumbai-meets-Rio-meets-cyberpunk’ flavour to it.

  39. Lavitz says:

    The video reminded me a lot of Zeno clash’s art style(character,lighting, skin tone) and then gameplay of Edge. Anyone see what I see :I?

  40. Plopsworth says:

    Nice.
    Liked the small touches like her glancing over her shoulder every now and then to give that proper chased feeling.

  41. Simon says:

    Definatly more Assasin’s Creed then Mirror’s Edge. Especially with the climbing (and one of the two being something Ubisoft already has of course).

    BGE1 was very much like the north side of the Med. Specifically the Adriatic (where Porco Rosso also took place).
    This look for BGE2 is more like the south part of the Med. Very Marroco.

  42. sigma83 says:

    I would like to point out that the orange white green pattern on the helicopter’s tilt rotors are the colors of the flag of India.

  43. Nato says:

    Quote azwipe: “I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!”

    I thought the same thing!

    But obviously this is the sequel to BG&E but I don’t think it will be called BG&E2 because the first never sold well so there would be little brand recognition. That could be why they are rebooting it artistically as well not to mention its not just the technology that’s 6+ years older but the fans of the original too. As people mature their taste in style becomes less cartoony.

    The game doesn’t look to be set on Hillys but another planet humans have colonised but which is less socially and technologically advanced. I guess they must have got the interstellar drive working.

  44. PC Monster says:

    Not having played Mirror’s Edge, that vid reminded me more of the rooftop chase scene in the original BG&E. The same desperation to escape your pursuers. The same acrobatics required to navigate the rooftops…which pleases me greatly: I really enjoyed that bit. It’s a fascinating watch. If they can get that same fluidity to the animation and gameplay…this is going to blow minds!

    And I would say to anyone upset by the change in style from Cartoony to HD Realism that this was implied a year ago by the teaser trailer, the one people were universally cheering. Suck it up, ladies and germs, and be thankful we’re getting any new BG&E at all.

  45. Black Mamba says:

    Set in India that would be pretty interesting or some area inspired by the local, there is lots of neat little touches through the video such as the cars and the cow and glimpses of the architecture.

  46. sigma83 says:

    I think it would be really interesting if they just went with whatever setting they needed to go to. A return to Hillys would of course be most welcome.

  47. elmuerte says:

    This looks terrible. It looks nothing like BG&E1. I really hope this is a different game.

  48. Rosti says:

    Absolutely adore the sense of weight present in that little video. If that makes it through into a finished product then I’m an interested bunny.

  49. Optimaximal says:

    I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!

    Science works differently on alien planets… Basically, they can do whatever they want providing it looks good and different, because it just makes everything look more alien.

    Crimson Skies had planes with props on the back too and nobody complained about that!

  50. sfury says:

    Still haven’t played BG&E1 but this looks mighty fine. Concept or not – I’d love to play something like that.

  51. DarthInsinuate says:

    Random thought, likely of no interest to anyone:

    I wonder if they’ll be using the lovely Assassin’s Creed engine.

  52. Gap Gen says:

    elmuerte: Well, it’s a sequel – they’re no Schafer when it comes to commitment to originality. I do hope that it’s a bit more different that that short clip showed, as hiding from bullets in foreignland is something that we see in a lot of games. Plus, goatpeople and walruspeople are sadly lacking from modern India.

  53. Hajimete no Paso Kon says:

    Doesn’t look very BG&E-ish to me.

  54. espy says:

    Looks wonderful. And for the sceptics: if this is BG&E2, it’t won’t all be as hectic as this. There will be sneaking, adventuring, hovercraft races and photography. It wouldn’t be Beyond Good and Evil without those.

  55. Pike says:

    Crimson Skies had planes with props on the back too and nobody complained about that!

    Well, why should we.:)

    As for this footage. It looks lovely. As others have mentioned, a slightly more cartoony look would be welcome, but in the end it still looks to be enough in the vein of the first game, as far as I’m concerned.

  56. David says:

    So, Beyond Assassins & Princes? :P It seems like Ubisoft are forcing another game into its parkour wannabe gamestyle. This may work, but I’m not holding my breath (mainly due to my distaste for AssCreed and PoP). Also, if this is ingame… horrible camera!

  57. Alex says:

    azwipe said:

    I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!

    Um, look again? The props were facing up as it was hovering and turned to face forward as it started to zoom away. There was nothing inconsistent going on.

  58. Kanakotka says:

    There have been several real life planes with props on the back, as well as props in the front and back.

  59. Maj says:

    There’s some similar concept work for the last Prince of Persia game here (skip to 2:20 and then compare to actual gameplay). I guess the Ubisoft art department just has a thing for impressive but unplayable concepts.

  60. DK says:

    “Uhh, what happened to the BG&E universe? Guns? All Humans? Photorealism? Bad.Bad.Bad.

    Don’t change it Ubisoft :[”
    Exactly. Yeah that video looks nice and all – but that’s no BGE. If that’s really what they’re aiming for, they completely missed the point. It’s not supposed to be a 3rd person action game. It’s an adventure.

  61. Stromko says:

    Yes there’s pusher planes, it’s just that in the video the rotors would’ve had to reverse their spin to start forward flight. It was pushing air down to hover, but when the engines flipped it would’ve been pushing air forward and thus pushing the craft backwards. They rotors don’t appear to stop or sputter or anything to suggest they changed rotation during the transition.

    But yeah they’re just trying to be alien and different for the sake of it. Why someone would even need a craft that switches from VTOL to forward flight in a city is suspect, the only advantage is increased range and possibly speed, and the design drawbacks are many. But maybe it’s carrier-based or.. yeah I’m overthinking this, massively.

  62. Ian says:

    It’s okay John, I read what you’re saying.

    Aso: Flippin’ crikey.

  63. ...hmm... says:

    just got the hype itch for the first time in a long time

  64. The Hammer says:

    Wowww, I loved the style there. Hopefully it’ll be sort of like Final Fantasy XII’s integration of lots of different species within a city. I loved all the shouting voices in the trailer, and motions made it feel very, very kinetic. The bit where she barged into the house was lovely too, although I doubt they can make the AI that great in the real game.

    Still, colour me interested.

  65. CrashT says:

    Maybe the reason the video shows nothing but humans is a plot point… Racism and segregation making it into BG&E2? Given the themes of the original that’s not too far a leap.

    @Stromko Or maybe it needs to land on and island… possibly one with a lighthouse on it?

  66. Ashurbanipal says:

    People, the thing is 1 minute long and runs at a crazed pace. You can’t decide based on that glimpse alone that the entire city, of which we know nothing, is not multi-racial enough for BG&E.

  67. jalf says:

    Exactly. Yeah that video looks nice and all – but that’s no BGE. If that’s really what they’re aiming for, they completely missed the point. It’s not supposed to be a 3rd person action game. It’s an adventure.

    I think you missed the point. ;)
    The first game had plenty of action sequences too. But because we’ve now seen one such sequence from the sequel, you assume that the entire game is one long actioney chase scene?

    And it’s funny, I think it looked very much like BG&E. Less exaggerated of course, closer to realism, but still stylized, and still far from “real”. It looks pretty much like I’d want or expect BG&E2 to look given the more powerful computers available today. I think for once, they actually got it right. The graphics capture the essence of BG&E, without trying to stick by the first game’s graphics. Perhaps the overly cartoony look of the first game was just a way to work around the graphical limitations of the time. And of course, remember that this is just one action sequence in one location. It may not exactly be representative of the art style in the game as a whole.

    As for the all humans bit, how sure are we even of this? The faces weren’t exactly clear. Perhaps these are just human-shaped? The original game had plenty of animals with basically human bodies, after all. Alternatively, it could be a plot point, as suggested above.

  68. MetalCircus says:

    I’m with jalf on the art direction front. Deffo looks how they would have intended it to if they had the same technology all those years ago.

  69. LionsPhil says:

    Erm. If those were pusher props, then sure it could have moved forward.

    Now ask yourself how it could have hovered if that were the case.

  70. Smee says:

    Someone’s been watching Banlieue 13!

    http://www.youtube.com/watch?v=bTyWfbvX0xQ

  71. Sonic Goo says:

    Rather than all the comparisons above, this world reminded me more of the down to earth scifi of Cowboy Bebop or Firefly.

    Which I think is a good thing.

  72. DragonSix says:

    This is simply amazing, the action, the setting, the style, everthing is awesome.
    Go Michel Ancel!!!

  73. Saul says:

    Could it not be Mirror’s Edge 2?

  74. jalf says:

    It looks (and sounds) like Jade, she’s even dressed seemingly just like in the teaser trailer, and the music seems very BG&E’ey.

    And I doubt they’d change the visual style that much from ME to ME2. It looks pretty bg&e’ey to me, and *nothing* like Mirror’s Edge’s visuals.

    But yeah, it *could* be.

  75. toro says:

    It’s awesome. It is a departure from the original game, but imagine a full town like this. This could be epic :P

  76. Adventurous Putty says:

    I think it’s excellent, and agree with Ashurbanipal’s point about it being either a plot point or merely anthropomorphism in body shape that makes the NPCs you’re flying past all look human. Alternatively, it could just be that it’s a PROOF OF CONCEPT video and, thus, they didn’t want to waste resources modeling a bunch of intricate animal models that wouldn’t have looked good on the first go-round anyway.

    Still excited.

  77. Man Raised By Puffins says:

    Still not too keen on the more realistic bent the game has taken, but I’m still hopeful for a fun game and more Rastafarian rip-off merchant Rhinomen.

    @ Stromko: It seems rather silly to nit-pick over the wee tilt-rotor craft when its design as a whole doesn’t strike me as being remotely feasible.

    With regards to the rotor tilting into a pusher configuration, it’s possible you could cope with that by reversing the prop pitch rather than the prop-shaft rotation. But then selecting an aerofoil for such a task would be a right bastard and you’ve also got the problem of the rotor producing negative lift during the final stages of transistion (which in reality requires the tilt-rotor to have some forward speed, unless you want to transition while diving).

  78. timep says:

    that is definitely looking like assassin’s creed, especially when she was crawling up the building, had the exact same type of overhangs

  79. Gap Gen says:

    In any case, even if the rotors did work, there’s no way that a rhino or pig, animals without opposable thumbs or a basic understanding of heavy machinery, could ever fix one of them. The whole game is just a sham.

  80. Nimdok says:

    When one could argue that the whole of Assassin’s Creed AND Mirror’s Edge evolved from the two or three “flee” moments from the first Beyond Good & Evil, this is just the natural progression. And I LIKE it. Cinematic but with a feel of control.

  81. tim says:

    It really looks like a reskinned Assassins Creed. With helicopters.

  82. Villane says:

    As for the all humans bit, how sure are we even of this? The faces weren’t exactly clear. Perhaps these are just human-shaped? The original game had plenty of animals with basically human bodies, after all. Alternatively, it could be a plot point, as suggested above.

    Yeah, I’m not sure they are all human characters. The guy on the toilet for example, or a cop right after that (the helmet is a bit too oval for human, might be a pig head in there)

  83. manintheshack says:

    Looks fantastic. Now, if they can apply that same technical genius to apply an inverted y axis then I’ll laughing, although obviously I still won’t be able to play the original… Pah.

  84. Brulleks says:

    Wow. That looks like Mirror’s Edge. I wonder if it’s real gameplay or just a trailer.

    : D

    Sorry, John – couldn’t resist it…

  85. Man Raised By Puffins says:

    @ Mr Gap Generator: I draw your attention to Exhibit A: This example of Rhinoceros Sapiens is quite clearly holding a hose, ergo it must be utilising an opposable thumb.

    Witness also Exhibit B: This inscrutable specimen of Sus Sapiens is quite clearly grasping his Space Taco (colloquially known as a ‘Starkos’) with a third opposable digit.

    Or yeah, what I should have typed was that it’s pointless nit-picking the tilt-rotor because the universe is clearly a tad fantastical (see also Space Whales).

  86. Finch says:

    Were the words to Akuda House Propoganda (The song in the bar) ever determined to be a real language, a made-up language, or simple gibberish?

  87. Bhazor says:

    Reply to Finch
    Well Slaughter House Blues was a wee bit like a Mexican on amphetamines stuck in a bin.
    http://www.youtube.com/watch?v=ufLA8ZqjeeQ

  88. Gap Gen says:

    What now for Man Raised By Puffins, who misses my irony?

  89. David Christie says:

    Well, it looks great and exciting and everything, but what I really liked about BG&E was the art style and the world. I’m not against it being less cartoony, but I really hope they aren’t ditching all the wackiness and certainly not the whalrus-sapiens!

  90. Serenegoose says:

    that looked more like assassins creed than mirrors edge to me.

  91. Aubrey says:

    “Actually, if this is prerendered its very badly done.
    Theres a alot of repeated animation (running into the wall on the stairs, clambering onto the ledges) ”

    Really? The problem I see with most target gameplay videos is how over-reaching they are. When animations repeat (as they might as part of an animation state machine), that’s a good thing. It’s the special cases and one-offs which terrify me in terms of implementation, because they always feel so tacked on and inconsistent as far as mechanics go.

  92. Man Raised By Puffins says:

    @ Gap Gen: Hush you! ¬_¬

  93. Gap Gen says:

    Actually, I re-read that and I think there might be some kind of fractal irony in there. I won’t anger Professor Bee any further.

  94. JadeAlpha says:

    Looked like an Assassin’s Creed/Mirror’s Edge mashup. If you can’t come up with something fresh, mix a whole bunch of other shit together.

    Also, yeah definitely did look like a pre-visualization rather than gameplay. Similar to:

    http://www.youtube.com/watch?v=yfur9D7loeQ

    *Sigh* If only Dawn of War 2 did look like how it was envisioned.

  95. phil says:

    The way she jumps seems closer to the Hulk than Mirror’s Edge. The movement looks to have a lovely sense of weight and momentum to it. You can bust into toilet cubicals. There’s nothing in this footage I don’t love.

  96. kadayi says:

    Seeing this inspired me to start replaying the original this weekend. A weekend well wasted ;)

  97. jalf says:

    Unspired? ;)

  98. Ziv says:

    I want to play the first game but I can’t on my vista machine……….. so annoying…… is it a long game? is it worth dual booting XP?

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