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	<title>Comments on: We Built This City On (er) Maths: PixelCity</title>
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	<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/</link>
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		<title>By: Alex Jacobson</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-189630</link>
		<dc:creator>Alex Jacobson</dc:creator>
		<pubDate>Sat, 16 May 2009 03:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11559#comment-189630</guid>
		<description>@Munin

I was just about to post this link: http://www.introversion.co.uk/subversion/</description>
		<content:encoded><![CDATA[<p>@Munin</p>
<p>I was just about to post this link: <a href="http://www.introversion.co.uk/subversion/" rel="nofollow">http://www.introversion.co.uk/subversion/</a>
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		<title>By: Munin</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-189327</link>
		<dc:creator>Munin</dc:creator>
		<pubDate>Fri, 15 May 2009 19:56:53 +0000</pubDate>
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		<description>If someone combined this guy&#039;s form with Subversion&#039;s function we&#039;d be in indie gaming heaven. Or something.</description>
		<content:encoded><![CDATA[<p>If someone combined this guy&#8217;s form with Subversion&#8217;s function we&#8217;d be in indie gaming heaven. Or something.
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		<title>By: Carra</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-189179</link>
		<dc:creator>Carra</dc:creator>
		<pubDate>Fri, 15 May 2009 16:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11559#comment-189179</guid>
		<description>Been following Shamus blog since the days of his Lotr comic which is well worth reading. I also put is as my screensaver when it came out. I love the idea behind procedural generation. And this is excellent work, especially considering it&#039;s made in a single week. As a programmer it&#039;s also nice to read the development that went into it.</description>
		<content:encoded><![CDATA[<p>Been following Shamus blog since the days of his Lotr comic which is well worth reading. I also put is as my screensaver when it came out. I love the idea behind procedural generation. And this is excellent work, especially considering it&#8217;s made in a single week. As a programmer it&#8217;s also nice to read the development that went into it.
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		<title>By: Schmung</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188950</link>
		<dc:creator>Schmung</dc:creator>
		<pubDate>Fri, 15 May 2009 09:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11559#comment-188950</guid>
		<description>Nifty stuff. Very interesting read as well. Wonder what people are going to do with the source code.</description>
		<content:encoded><![CDATA[<p>Nifty stuff. Very interesting read as well. Wonder what people are going to do with the source code.
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		<title>By: PC Monster</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188919</link>
		<dc:creator>PC Monster</dc:creator>
		<pubDate>Fri, 15 May 2009 08:33:22 +0000</pubDate>
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		<description>Man, I love Procedural stuff. It&#039;s the way of the future, I tells ya.

Gotta love the music too - Jamendo is a great place to browse when you want to hear something new and a bit different.</description>
		<content:encoded><![CDATA[<p>Man, I love Procedural stuff. It&#8217;s the way of the future, I tells ya.</p>
<p>Gotta love the music too &#8211; Jamendo is a great place to browse when you want to hear something new and a bit different.
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		<title>By: Owen</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188863</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Fri, 15 May 2009 06:15:38 +0000</pubDate>
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		<description>I&#039;ve also been a fan of Shamus for a number of years now.  Can definitely recommend people spend a while looking at some of his prior projects.  For any D&amp;D fans, a huge write-up from his gaming group makes for a fascinating read.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also been a fan of Shamus for a number of years now.  Can definitely recommend people spend a while looking at some of his prior projects.  For any D&amp;D fans, a huge write-up from his gaming group makes for a fascinating read.
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188781</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Fri, 15 May 2009 01:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11559#comment-188781</guid>
		<description>Keep in mind that Shamus put this together over course of about a week.  He basically sat own and said &quot;I want to spend a week on this, and see what I come up with.&quot;  That&#039;s what he got.  It&#039;s not like he released this as the be all end all word in procedurally generated content.  ;)</description>
		<content:encoded><![CDATA[<p>Keep in mind that Shamus put this together over course of about a week.  He basically sat own and said &#8220;I want to spend a week on this, and see what I come up with.&#8221;  That&#8217;s what he got.  It&#8217;s not like he released this as the be all end all word in procedurally generated content.  ;)
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		<title>By: Debby Bruck</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188780</link>
		<dc:creator>Debby Bruck</dc:creator>
		<pubDate>Fri, 15 May 2009 01:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11559#comment-188780</guid>
		<description>&lt;b&gt;Awesome video of structure of city.&lt;/b&gt; Makes it looks so easy. I think of the manpower and years of actual construction. How can we keep our cities clean, green, energy efficient and healthy? Can we begin with our intentions and our minds? 

Debby &lt;a href=&quot;homeopathyworldcommunity.com&quot; rel=&quot;nofollow&quot;&gt;Homeopathy World Community&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><b>Awesome video of structure of city.</b> Makes it looks so easy. I think of the manpower and years of actual construction. How can we keep our cities clean, green, energy efficient and healthy? Can we begin with our intentions and our minds? </p>
<p>Debby <a href="homeopathyworldcommunity.com" rel="nofollow">Homeopathy World Community</a>
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		<title>By: Taill4f4r</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188742</link>
		<dc:creator>Taill4f4r</dc:creator>
		<pubDate>Fri, 15 May 2009 00:46:29 +0000</pubDate>
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		<description>Step 8: Congestion charge.

I have a model of the city of Bath, somewhere. Which I can walk around at street level. Although, that wasn&#039;t modelled procedurally... It shows how dull a grid system is by comparison, though.

The Subversion demo was several times more impressive.</description>
		<content:encoded><![CDATA[<p>Step 8: Congestion charge.</p>
<p>I have a model of the city of Bath, somewhere. Which I can walk around at street level. Although, that wasn&#8217;t modelled procedurally&#8230; It shows how dull a grid system is by comparison, though.</p>
<p>The Subversion demo was several times more impressive.
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		<title>By: Impossible</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188697</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Thu, 14 May 2009 22:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11559#comment-188697</guid>
		<description>Its a good example of how very simple techniques can be extremely effective.  Everything about it is very... 2001.  He&#039;s not using shaders, he&#039;s using outdated OpenGL functions, etc.  His building texture and road\lot generation are far simpler than the academic papers on the subject (or Introversion&#039;s demo which is basically an implementation of an academic paper.)  Yet you are all still wowed :).</description>
		<content:encoded><![CDATA[<p>Its a good example of how very simple techniques can be extremely effective.  Everything about it is very&#8230; 2001.  He&#8217;s not using shaders, he&#8217;s using outdated OpenGL functions, etc.  His building texture and road\lot generation are far simpler than the academic papers on the subject (or Introversion&#8217;s demo which is basically an implementation of an academic paper.)  Yet you are all still wowed :).
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		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188680</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Thu, 14 May 2009 21:34:23 +0000</pubDate>
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		<description>That sort-of-Rama recreation is astounding. Although a bit odd that it has actual US cities in it and Earth countryside. Still incredible, though. Going to have to go re-read the book now.</description>
		<content:encoded><![CDATA[<p>That sort-of-Rama recreation is astounding. Although a bit odd that it has actual US cities in it and Earth countryside. Still incredible, though. Going to have to go re-read the book now.
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2009/05/14/we-built-this-city-on-er-maths-pixelcity/#comment-188678</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Thu, 14 May 2009 21:28:45 +0000</pubDate>
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		<description>He should place the player in control of a godzilla so we can smash it all to bits! grahahaha!</description>
		<content:encoded><![CDATA[<p>He should place the player in control of a godzilla so we can smash it all to bits! grahahaha!
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