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	<title>Comments on: Checking For A Pulse: Doom 3 Mods</title>
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	<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/</link>
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		<title>By: Blackscape</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-213827</link>
		<dc:creator>Blackscape</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-213827</guid>
		<description>I got the ID pack off Steam recently and just finished Doom 3. Maybe it&#039;s because I missed all the pre-release hype or didn&#039;t expect it to play like Doom 1/2 but I thought it was a really solid, fun game. I thought it was more fun and especially more focused than Half-Life 2, which at times seemed it couldn&#039;t decide what kind of game it wanted to be. I did use a mod which added a small light to the shotgun/machine gun (Duct Tape mod), just because I hate having to switch constantly between essential item (flashlight/gravity gun) and weapon.

My only complaint is I didn&#039;t feel the monsters hit hard enough (I was almost always at full health/armour on veteran), but the aforementioned &quot;Perfected&quot; mod looks like it fixes that.</description>
		<content:encoded><![CDATA[<p>I got the ID pack off Steam recently and just finished Doom 3. Maybe it&#8217;s because I missed all the pre-release hype or didn&#8217;t expect it to play like Doom 1/2 but I thought it was a really solid, fun game. I thought it was more fun and especially more focused than Half-Life 2, which at times seemed it couldn&#8217;t decide what kind of game it wanted to be. I did use a mod which added a small light to the shotgun/machine gun (Duct Tape mod), just because I hate having to switch constantly between essential item (flashlight/gravity gun) and weapon.</p>
<p>My only complaint is I didn&#8217;t feel the monsters hit hard enough (I was almost always at full health/armour on veteran), but the aforementioned &#8220;Perfected&#8221; mod looks like it fixes that.
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		<title>By: Phil</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-196564</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 29 May 2009 16:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-196564</guid>
		<description>Doom3 is still a firm favourite of mine. And still a great-looking game as far as I&#039;m concerned. It was scary and very atmospheric but I grew weary of &#039;monster closets&#039; as they just seemed both unfair and fairly lazy on the part of the game designers: I mean, really - these demons just hang about in tiny, concealed compartments waiting for someone to walk past before springing out for a quick surprise..?

Dead Space owes a lot to Doom3 (although you wouldn&#039;t know it from the steadfast way most reviewers seemed to wilfully refuse to mention Doom3 in the same breath as Dead Space, despite the two games sharing so many obvious similarities). If you look carefully in Dead Space there&#039;s a very inconspicuous sideways nod to Doom3 and it&#039;s lead developer. It&#039;s in one of the data files you have to read, and refers to a guy known as &#039;Dr Carmack...&#039;. I thought that was a nice touch from the guys at EA Redwood Shores.</description>
		<content:encoded><![CDATA[<p>Doom3 is still a firm favourite of mine. And still a great-looking game as far as I&#8217;m concerned. It was scary and very atmospheric but I grew weary of &#8216;monster closets&#8217; as they just seemed both unfair and fairly lazy on the part of the game designers: I mean, really &#8211; these demons just hang about in tiny, concealed compartments waiting for someone to walk past before springing out for a quick surprise..?</p>
<p>Dead Space owes a lot to Doom3 (although you wouldn&#8217;t know it from the steadfast way most reviewers seemed to wilfully refuse to mention Doom3 in the same breath as Dead Space, despite the two games sharing so many obvious similarities). If you look carefully in Dead Space there&#8217;s a very inconspicuous sideways nod to Doom3 and it&#8217;s lead developer. It&#8217;s in one of the data files you have to read, and refers to a guy known as &#8216;Dr Carmack&#8230;&#8217;. I thought that was a nice touch from the guys at EA Redwood Shores.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-192041</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Wed, 20 May 2009 12:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-192041</guid>
		<description>There was a mention of In Hell: Directors cut?

http://doom3.filefront.com/file/Fixed_In_Hell_Directors_Cut;83607

It&#039;s basically V1.1 of the In Hell mod. A full 21-level campaign, with the interesting gimmick that once you beat it, the levels reconfigure rather drastically - new areas open, new objectives given, etc.

There are some rather neat Doom 3 mods. They just tend to get buried under the crap.</description>
		<content:encoded><![CDATA[<p>There was a mention of In Hell: Directors cut?</p>
<p><a href="http://doom3.filefront.com/file/Fixed_In_Hell_Directors_Cut;83607" rel="nofollow">http://doom3.filefront.com/file/Fixed_In_Hell_Directors_Cut;83607</a></p>
<p>It&#8217;s basically V1.1 of the In Hell mod. A full 21-level campaign, with the interesting gimmick that once you beat it, the levels reconfigure rather drastically &#8211; new areas open, new objectives given, etc.</p>
<p>There are some rather neat Doom 3 mods. They just tend to get buried under the crap.
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		<title>By: Document</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191851</link>
		<dc:creator>Document</dc:creator>
		<pubDate>Wed, 20 May 2009 00:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-191851</guid>
		<description>I&#039;ve read about a Pathways Into Darkness-based short called Pathways Redux and a Descent conversion called Into Cerberon. Are they any good?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read about a Pathways Into Darkness-based short called Pathways Redux and a Descent conversion called Into Cerberon. Are they any good?
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		<title>By: Sabre</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191775</link>
		<dc:creator>Sabre</dc:creator>
		<pubDate>Tue, 19 May 2009 22:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-191775</guid>
		<description>&quot;“What happened at the end of Doom 3?”
“Now what happened at the end of Quake 4?”
“What happened at the end of CoD4?”&quot;

1) Rather boring boss fight
2) Rather boring boss fight
3) Rather boring unwinnable boss fight with sudden anti-climatic finish for no reason, as though they ran out of ideas and just decided to throw in the towel.

The endings to games aren&#039;t generally indicative of the rest of the game&#039;s quality. Look no further than Half-Life and Elite Force, for example. Absolutely crap endings with crap uninventive bosses, but up to that point spectacular games.</description>
		<content:encoded><![CDATA[<p>&#8220;“What happened at the end of Doom 3?”<br />
“Now what happened at the end of Quake 4?”<br />
“What happened at the end of CoD4?”&#8221;</p>
<p>1) Rather boring boss fight<br />
2) Rather boring boss fight<br />
3) Rather boring unwinnable boss fight with sudden anti-climatic finish for no reason, as though they ran out of ideas and just decided to throw in the towel.</p>
<p>The endings to games aren&#8217;t generally indicative of the rest of the game&#8217;s quality. Look no further than Half-Life and Elite Force, for example. Absolutely crap endings with crap uninventive bosses, but up to that point spectacular games.
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		<title>By: BHenderson</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191559</link>
		<dc:creator>BHenderson</dc:creator>
		<pubDate>Tue, 19 May 2009 16:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-191559</guid>
		<description>@Russ:

Dead Space was a TPS (third person shooter) just like on the console.  It was pretty good on PC as long as you disabled VSync (pretty glitchy and laggy with Vsync enabled).  It has mouse and keyboard controls, but the problem with the mouse controls is that your turn rate is limited.  I didn&#039;t have a real problem with this, but it meant I had to pick up and put down the mouse often due to dragging the mouse over to the side often to turn.

I would also like to note that the 360 pad works flawlessly with the game.  Plug it in, and you have the exact XBox 360 controls straight away.

@Alec:

I sent you an email about my mod Zombie Slayer.  I urge you to check it out if you enjoyed Classic Doom for Doom 3.  Even though it&#039;s a different mod, several team members from that project worked on it.</description>
		<content:encoded><![CDATA[<p>@Russ:</p>
<p>Dead Space was a TPS (third person shooter) just like on the console.  It was pretty good on PC as long as you disabled VSync (pretty glitchy and laggy with Vsync enabled).  It has mouse and keyboard controls, but the problem with the mouse controls is that your turn rate is limited.  I didn&#8217;t have a real problem with this, but it meant I had to pick up and put down the mouse often due to dragging the mouse over to the side often to turn.</p>
<p>I would also like to note that the 360 pad works flawlessly with the game.  Plug it in, and you have the exact XBox 360 controls straight away.</p>
<p>@Alec:</p>
<p>I sent you an email about my mod Zombie Slayer.  I urge you to check it out if you enjoyed Classic Doom for Doom 3.  Even though it&#8217;s a different mod, several team members from that project worked on it.
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		<title>By: Russ</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191548</link>
		<dc:creator>Russ</dc:creator>
		<pubDate>Tue, 19 May 2009 16:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-191548</guid>
		<description>@Phemox:

Dead Space was an FPS? Was this on the PC? I got it for the console because there was less support for it on the PC and it came out on consoles first.

And by got I mean I borrowed it.</description>
		<content:encoded><![CDATA[<p>@Phemox:</p>
<p>Dead Space was an FPS? Was this on the PC? I got it for the console because there was less support for it on the PC and it came out on consoles first.</p>
<p>And by got I mean I borrowed it.
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		<title>By: BHenderson</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191502</link>
		<dc:creator>BHenderson</dc:creator>
		<pubDate>Tue, 19 May 2009 14:29:51 +0000</pubDate>
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		<description>I tried the Dark Mod, but I didn&#039;t really dig it.  They have a long way to go gameplay wise.  Some of the assets are extremely polished -- the level design, the 2d artwork, and, um, the main menu.  The gameplay just doesn&#039;t work right now.  Shooting/knocking out enemies is a pain and the AI suddenly can detect you without reason.  Yes, I have played every demo that has come out for the Dark mod.  They&#039;ve got a long way to go, and I doubt we will see a release candidate this year.</description>
		<content:encoded><![CDATA[<p>I tried the Dark Mod, but I didn&#8217;t really dig it.  They have a long way to go gameplay wise.  Some of the assets are extremely polished &#8212; the level design, the 2d artwork, and, um, the main menu.  The gameplay just doesn&#8217;t work right now.  Shooting/knocking out enemies is a pain and the AI suddenly can detect you without reason.  Yes, I have played every demo that has come out for the Dark mod.  They&#8217;ve got a long way to go, and I doubt we will see a release candidate this year.
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		<title>By: Vivian</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191398</link>
		<dc:creator>Vivian</dc:creator>
		<pubDate>Tue, 19 May 2009 10:23:04 +0000</pubDate>
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		<description>Dark mod! Dark mod! Everything else is literally just the return of the zombies from mars from hell</description>
		<content:encoded><![CDATA[<p>Dark mod! Dark mod! Everything else is literally just the return of the zombies from mars from hell
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191383</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Tue, 19 May 2009 09:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11754#comment-191383</guid>
		<description>I really like&#039;d Doom 3 and the expansion pack and it certainly scared the shit out of me. Other folks I know found it a dull blaster, but then thats how I felt about Fear and visa versa.

On the subject of Doom mods, Dungeon Doom always seems to get a lot of mentions, although I haven&#039;t tried it myself. http://dungeondoom.planetdoom.gamespy.com/index.htm</description>
		<content:encoded><![CDATA[<p>I really like&#8217;d Doom 3 and the expansion pack and it certainly scared the shit out of me. Other folks I know found it a dull blaster, but then thats how I felt about Fear and visa versa.</p>
<p>On the subject of Doom mods, Dungeon Doom always seems to get a lot of mentions, although I haven&#8217;t tried it myself. <a href="http://dungeondoom.planetdoom.gamespy.com/index.htm" rel="nofollow">http://dungeondoom.planetdoom.gamespy.com/index.htm</a>
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		<title>By: stormbringer951</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191347</link>
		<dc:creator>stormbringer951</dc:creator>
		<pubDate>Tue, 19 May 2009 07:59:47 +0000</pubDate>
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		<description>http://modetwo.net/darkmod/wiki/index.php?title=Saint_Lucia

It&#039;s right at the bottom of the front page, it&#039;s pretty old news. You could have looked at the forums as well, there&#039;s a big ol&#039; link in the news section :)

Regards,
Storm</description>
		<content:encoded><![CDATA[<p><a href="http://modetwo.net/darkmod/wiki/index.php?title=Saint_Lucia" rel="nofollow">http://modetwo.net/darkmod/wiki/index.php?title=Saint_Lucia</a></p>
<p>It&#8217;s right at the bottom of the front page, it&#8217;s pretty old news. You could have looked at the forums as well, there&#8217;s a big ol&#8217; link in the news section :)</p>
<p>Regards,<br />
Storm
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		<title>By: bhlaab</title>
		<link>http://www.rockpapershotgun.com/2009/05/18/checking-for-a-pulse-doom-3-mods/#comment-191302</link>
		<dc:creator>bhlaab</dc:creator>
		<pubDate>Tue, 19 May 2009 05:44:05 +0000</pubDate>
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		<description>&quot;Unfortunately, it required a patch made by someone else entirely to save the screen from being largely black on my system&quot;

Any chance of posting a link to that patch?</description>
		<content:encoded><![CDATA[<p>&#8220;Unfortunately, it required a patch made by someone else entirely to save the screen from being largely black on my system&#8221;</p>
<p>Any chance of posting a link to that patch?
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