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	<title>Comments on: Quake Live Six Maps In Six Weeks</title>
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	<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/</link>
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		<title>By: whatwhat</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-275271</link>
		<dc:creator>whatwhat</dc:creator>
		<pubDate>Wed, 09 Sep 2009 16:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-275271</guid>
		<description>http://www.esreality.com/?a=post&amp;id=1748497#pid1748497</description>
		<content:encoded><![CDATA[<p><a href="http://www.esreality.com/?a=post&#038;id=1748497#pid1748497" rel="nofollow">http://www.esreality.com/?a=post&#038;id=1748497#pid1748497</a>
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		<title>By: lol</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-201360</link>
		<dc:creator>lol</dc:creator>
		<pubDate>Fri, 05 Jun 2009 16:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-201360</guid>
		<description>pretty sure the next 2-3 maps are custom. SyncError pretty much said so on esreality

http://www.esreality.com/?a=post&amp;id=1696536#pid1696536</description>
		<content:encoded><![CDATA[<p>pretty sure the next 2-3 maps are custom. SyncError pretty much said so on esreality</p>
<p><a href="http://www.esreality.com/?a=post&#038;id=1696536#pid1696536" rel="nofollow">http://www.esreality.com/?a=post&#038;id=1696536#pid1696536</a>
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		<title>By: warthog2k</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-192069</link>
		<dc:creator>warthog2k</dc:creator>
		<pubDate>Wed, 20 May 2009 13:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-192069</guid>
		<description>Definitely AEROWALK.  Loved that one.
Also really enjoyed MUNY15 &amp; MUNY18 for Quake1 - fugly but well laid out.  (www.munyul.com)</description>
		<content:encoded><![CDATA[<p>Definitely AEROWALK.  Loved that one.<br />
Also really enjoyed MUNY15 &amp; MUNY18 for Quake1 &#8211; fugly but well laid out.  (www.munyul.com)
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		<title>By: Biz</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191818</link>
		<dc:creator>Biz</dc:creator>
		<pubDate>Tue, 19 May 2009 23:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191818</guid>
		<description>for all the edgers... there is a quake 3 version of the edge. it&#039;s called return to the edge i think

don&#039;t remember playing it much, but i&#039;m sure it would work for something like FFA with a little tweaking. maybe put quad where the railgun is ... etc.</description>
		<content:encoded><![CDATA[<p>for all the edgers&#8230; there is a quake 3 version of the edge. it&#8217;s called return to the edge i think</p>
<p>don&#8217;t remember playing it much, but i&#8217;m sure it would work for something like FFA with a little tweaking. maybe put quad where the railgun is &#8230; etc.
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		<title>By: Milan</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191710</link>
		<dc:creator>Milan</dc:creator>
		<pubDate>Tue, 19 May 2009 20:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191710</guid>
		<description>pro-q3dm6
Pro-q3tourney4
q3dm17</description>
		<content:encoded><![CDATA[<p>pro-q3dm6<br />
Pro-q3tourney4<br />
q3dm17
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		<title>By: teo</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191678</link>
		<dc:creator>teo</dc:creator>
		<pubDate>Tue, 19 May 2009 19:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191678</guid>
		<description>Well it&#039;s stupid that they haven&#039;t added CPM movement anyway. I don&#039;t care what their reasons are</description>
		<content:encoded><![CDATA[<p>Well it&#8217;s stupid that they haven&#8217;t added CPM movement anyway. I don&#8217;t care what their reasons are
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		<title>By: Azazel</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191534</link>
		<dc:creator>Azazel</dc:creator>
		<pubDate>Tue, 19 May 2009 15:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191534</guid>
		<description>@Anonymous: ah kk :) I missed Quake 3.</description>
		<content:encoded><![CDATA[<p>@Anonymous: ah kk :) I missed Quake 3.
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		<title>By: Lorc</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191532</link>
		<dc:creator>Lorc</dc:creator>
		<pubDate>Tue, 19 May 2009 15:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191532</guid>
		<description>I did love Q2DM1, but I wonder whether it would be suitable for Q3.  It has a fair old bit of the old quake 1/2 deathmatch philosophy that weapons must be tucked away in awkward-to-reach, easy-to-camp places, while Q3 design requires that they be placed at hubs and on thoroughfares.  

People would boycott the map over the rocket launcher alone.  And let&#039;s not even mention the railgun pool.</description>
		<content:encoded><![CDATA[<p>I did love Q2DM1, but I wonder whether it would be suitable for Q3.  It has a fair old bit of the old quake 1/2 deathmatch philosophy that weapons must be tucked away in awkward-to-reach, easy-to-camp places, while Q3 design requires that they be placed at hubs and on thoroughfares.  </p>
<p>People would boycott the map over the rocket launcher alone.  And let&#8217;s not even mention the railgun pool.
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191522</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Tue, 19 May 2009 15:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191522</guid>
		<description>regarding the map remakes suggestions in thread: cpm1a works well enough in vq3, 3a not so much fun though. 15 is useless because its movement is so specifically geared towards cpm it would be heresy to play it in the quakelive.

And The Edge would need a massive redesign of mh room, obviously.

Personally I hold cp22 and cp14 in much higher regard than cp9, so yeah, rather one out of those two than the midwhores paradise that is spider crossings(SORRY JIM ROSSIGNOL).

Of course I would not mind a Blood Run Tourney or Aerowalk remake. Well, port, more like. Maybe replace q3-Aerowalks Rail with Nailgun? Would be interesting.
But if I could make a request it would be for some decent 2v2 and 4v4 dm maps, with optimally the latter featuring dual powerups like bs/quad or even quad/invis(me loves 18i/r &lt;3).</description>
		<content:encoded><![CDATA[<p>regarding the map remakes suggestions in thread: cpm1a works well enough in vq3, 3a not so much fun though. 15 is useless because its movement is so specifically geared towards cpm it would be heresy to play it in the quakelive.</p>
<p>And The Edge would need a massive redesign of mh room, obviously.</p>
<p>Personally I hold cp22 and cp14 in much higher regard than cp9, so yeah, rather one out of those two than the midwhores paradise that is spider crossings(SORRY JIM ROSSIGNOL).</p>
<p>Of course I would not mind a Blood Run Tourney or Aerowalk remake. Well, port, more like. Maybe replace q3-Aerowalks Rail with Nailgun? Would be interesting.<br />
But if I could make a request it would be for some decent 2v2 and 4v4 dm maps, with optimally the latter featuring dual powerups like bs/quad or even quad/invis(me loves 18i/r &lt;3).
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		<title>By: tekDragon</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191487</link>
		<dc:creator>tekDragon</dc:creator>
		<pubDate>Tue, 19 May 2009 13:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191487</guid>
		<description>Add me for Q2DM1.</description>
		<content:encoded><![CDATA[<p>Add me for Q2DM1.
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		<title>By: Tworak</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191478</link>
		<dc:creator>Tworak</dc:creator>
		<pubDate>Tue, 19 May 2009 13:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191478</guid>
		<description>all of the q2ctf maps PLX.</description>
		<content:encoded><![CDATA[<p>all of the q2ctf maps PLX.
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		<title>By: abhishek</title>
		<link>http://www.rockpapershotgun.com/2009/05/19/quake-live-six-maps-in-six-weeks/#comment-191471</link>
		<dc:creator>abhishek</dc:creator>
		<pubDate>Tue, 19 May 2009 13:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11791#comment-191471</guid>
		<description>i&#039;d go with hubaeroq3, ztn3tourney 1, cpm1a, cpm3a, cpm15 and any one more.</description>
		<content:encoded><![CDATA[<p>i&#8217;d go with hubaeroq3, ztn3tourney 1, cpm1a, cpm3a, cpm15 and any one more.
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