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	<title>Comments on: Aliens vs Predator Resurrection</title>
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-194445</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Mon, 25 May 2009 09:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11910#comment-194445</guid>
		<description>The original AvP was.. well, a great game. Atmospheric, tense, frantic at times. Very enjoyable on the whole. Sadly, I never got to play the second, given that it was never ported over to the mac.</description>
		<content:encoded><![CDATA[<p>The original AvP was.. well, a great game. Atmospheric, tense, frantic at times. Very enjoyable on the whole. Sadly, I never got to play the second, given that it was never ported over to the mac.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192828</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 21 May 2009 17:22:05 +0000</pubDate>
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		<description>Playing Last Man Standing in AvP with friends at a LAN generated some of my fondest gaming experiences. Truly an example of great asymmetrical gameplay.</description>
		<content:encoded><![CDATA[<p>Playing Last Man Standing in AvP with friends at a LAN generated some of my fondest gaming experiences. Truly an example of great asymmetrical gameplay.
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		<title>By: DMJ</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192749</link>
		<dc:creator>DMJ</dc:creator>
		<pubDate>Thu, 21 May 2009 14:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11910#comment-192749</guid>
		<description>AvP: The game that my friends and I turn to in conversation when discussing the sorry state of modern gaming.

We played one awesome night of Marine vs Marine, when we discovered that flares create blips on the motion tracker... and flares blind night vision. It became a game of shooting out strategic lights and placing flares with exquisite care, switching between vision modes, evaluating potentially suspicious blips on the tracker and making occasional blind dashes through darkened areas because you don&#039;t want to risk getting whited out if someone throws a flare in your face... Truly ground-breaking gameplay there.

And the Alien... The speed, the wall-crawling, the leaping, the slashing... A character that plays best when you change the way you &lt;i&gt;think&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>AvP: The game that my friends and I turn to in conversation when discussing the sorry state of modern gaming.</p>
<p>We played one awesome night of Marine vs Marine, when we discovered that flares create blips on the motion tracker&#8230; and flares blind night vision. It became a game of shooting out strategic lights and placing flares with exquisite care, switching between vision modes, evaluating potentially suspicious blips on the tracker and making occasional blind dashes through darkened areas because you don&#8217;t want to risk getting whited out if someone throws a flare in your face&#8230; Truly ground-breaking gameplay there.</p>
<p>And the Alien&#8230; The speed, the wall-crawling, the leaping, the slashing&#8230; A character that plays best when you change the way you <i>think</i>.
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192629</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Thu, 21 May 2009 12:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11910#comment-192629</guid>
		<description>@mashakos
An engine that specialises in expansive outdoor vistas really isn&#039;t necessary for a game that is generally in claustrophobic corridors and other tight icky places.

Cryengine is very flexible, but it&#039;s an unnecessary expense.</description>
		<content:encoded><![CDATA[<p>@mashakos<br />
An engine that specialises in expansive outdoor vistas really isn&#8217;t necessary for a game that is generally in claustrophobic corridors and other tight icky places.</p>
<p>Cryengine is very flexible, but it&#8217;s an unnecessary expense.
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		<title>By: Mr.President</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192577</link>
		<dc:creator>Mr.President</dc:creator>
		<pubDate>Thu, 21 May 2009 11:08:18 +0000</pubDate>
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		<description>Weren&#039;t Rebellion the developers of AvP: Requiem for the PSP, which was unanimously considered utter shit by game reviewin sites? Sure, you are not supposed to expect the same level of quality from a hand-held movie tie-in, but that game was, like, the opposite of what a good AvP game is supposed to be. And it was made two years ago. AvP1 was made ten years ago. I&#039;m not holding my breath.</description>
		<content:encoded><![CDATA[<p>Weren&#8217;t Rebellion the developers of AvP: Requiem for the PSP, which was unanimously considered utter shit by game reviewin sites? Sure, you are not supposed to expect the same level of quality from a hand-held movie tie-in, but that game was, like, the opposite of what a good AvP game is supposed to be. And it was made two years ago. AvP1 was made ten years ago. I&#8217;m not holding my breath.
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192537</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Thu, 21 May 2009 09:36:01 +0000</pubDate>
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		<description>why didn&#039;t they use Cryengine 2 dammit!</description>
		<content:encoded><![CDATA[<p>why didn&#8217;t they use Cryengine 2 dammit!
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		<title>By: Richard Beer</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192536</link>
		<dc:creator>Richard Beer</dc:creator>
		<pubDate>Thu, 21 May 2009 09:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11910#comment-192536</guid>
		<description>Pleaaase get this right, Rebellion! Please!

Some of my fondest multiplayer memories are of playing AvP continuously with a very good group of friends. Ah... the hours we wasted. Ah... the pairs of trousers I had to change.

My only actual encounter with someone from Rebellion was getting hugely, dribbling drunk with Jason Kingsley at a Joystick bar night many years ago, both chatting enthusiastically into the small hours about the incredible potential of the 2000AD licence they&#039;d just purchased, as we were both childhood fans. His heart&#039;s in the right place, even if the 2000AD games have been largely disappointing so far, so I&#039;m optimistic about this.</description>
		<content:encoded><![CDATA[<p>Pleaaase get this right, Rebellion! Please!</p>
<p>Some of my fondest multiplayer memories are of playing AvP continuously with a very good group of friends. Ah&#8230; the hours we wasted. Ah&#8230; the pairs of trousers I had to change.</p>
<p>My only actual encounter with someone from Rebellion was getting hugely, dribbling drunk with Jason Kingsley at a Joystick bar night many years ago, both chatting enthusiastically into the small hours about the incredible potential of the 2000AD licence they&#8217;d just purchased, as we were both childhood fans. His heart&#8217;s in the right place, even if the 2000AD games have been largely disappointing so far, so I&#8217;m optimistic about this.
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		<title>By: MonkeyMonster</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192532</link>
		<dc:creator>MonkeyMonster</dc:creator>
		<pubDate>Thu, 21 May 2009 09:07:32 +0000</pubDate>
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		<description>&quot;d’p… d’p…d’p… d’p blip.. d’p blip.. d’p blip blip blip *brown noises*&quot;

Much Grinning!  I just loved being the alien and dropping of high places to get a head chomp just as I landed on them and then scuttling off.  Playing as marine had to be done on a commode just in case.  Never managed with predator cos I was a numpty and kept running out of energy (RTFM).</description>
		<content:encoded><![CDATA[<p>&#8220;d’p… d’p…d’p… d’p blip.. d’p blip.. d’p blip blip blip *brown noises*&#8221;</p>
<p>Much Grinning!  I just loved being the alien and dropping of high places to get a head chomp just as I landed on them and then scuttling off.  Playing as marine had to be done on a commode just in case.  Never managed with predator cos I was a numpty and kept running out of energy (RTFM).
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		<title>By: Demikaze</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192523</link>
		<dc:creator>Demikaze</dc:creator>
		<pubDate>Thu, 21 May 2009 08:28:49 +0000</pubDate>
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		<description>Oh dear, sorry I can&#039;t clean up the grammar and other mistakes in that last post. The proxy I&#039;m on won&#039;t let me edit the post. Forgive me.</description>
		<content:encoded><![CDATA[<p>Oh dear, sorry I can&#8217;t clean up the grammar and other mistakes in that last post. The proxy I&#8217;m on won&#8217;t let me edit the post. Forgive me.
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		<title>By: Demikaze</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192522</link>
		<dc:creator>Demikaze</dc:creator>
		<pubDate>Thu, 21 May 2009 08:26:26 +0000</pubDate>
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		<description>The original AvP really was phenomenal. Brutally difficult! I loved playing the marine - I have never been so scared in a computer game and I haven&#039;t been since. It was pure fear distilled (and it probably didn&#039;t help that I was young lad of 14 when it came out). I still can&#039;t believe how perfect it was, even if there was more or less a complete lack of narrative. The alien campaign was also brilliant with a strong balance between its speed/ferocity and its extreme vulnerability. The predator was probably the weakest of the tripartition, but it still had it&#039;s moments. 

Off the back of that, I followed Rebellion and when out and bought Judge Dredd without reading any reviews. I just knew it would be something else. 

I completed it three hours later and gave it back to Woolworths claiming it was broken and wouldn&#039;t run on my machine. 

How do you from something sublime to such utter tosh?</description>
		<content:encoded><![CDATA[<p>The original AvP really was phenomenal. Brutally difficult! I loved playing the marine &#8211; I have never been so scared in a computer game and I haven&#8217;t been since. It was pure fear distilled (and it probably didn&#8217;t help that I was young lad of 14 when it came out). I still can&#8217;t believe how perfect it was, even if there was more or less a complete lack of narrative. The alien campaign was also brilliant with a strong balance between its speed/ferocity and its extreme vulnerability. The predator was probably the weakest of the tripartition, but it still had it&#8217;s moments. </p>
<p>Off the back of that, I followed Rebellion and when out and bought Judge Dredd without reading any reviews. I just knew it would be something else. </p>
<p>I completed it three hours later and gave it back to Woolworths claiming it was broken and wouldn&#8217;t run on my machine. </p>
<p>How do you from something sublime to such utter tosh?
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		<title>By: TC</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192519</link>
		<dc:creator>TC</dc:creator>
		<pubDate>Thu, 21 May 2009 08:21:13 +0000</pubDate>
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		<description>I enjoyed the slightly more polished SP of AVP2, watching the story unfold from 3 different perspectives was a nice idea and starting off as a chest burster in the Alien campaign was good fun.</description>
		<content:encoded><![CDATA[<p>I enjoyed the slightly more polished SP of AVP2, watching the story unfold from 3 different perspectives was a nice idea and starting off as a chest burster in the Alien campaign was good fun.
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		<title>By: Digit</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/aliens-vs-predator-resurrection/#comment-192444</link>
		<dc:creator>Digit</dc:creator>
		<pubDate>Thu, 21 May 2009 02:37:18 +0000</pubDate>
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		<description>I still find this game more scarey than almost any other that has come out.  I loved both of them, though I think the first slightly more as it had a definite sadistic bent in the difficultly curve.  Truly they captured the feeling and atmostphere so well, and oh God, next gen graphics... as if it needs to bee more realistic :o  I was scared enough when a meagre 2000 poly alien ran at me. :&#039;(</description>
		<content:encoded><![CDATA[<p>I still find this game more scarey than almost any other that has come out.  I loved both of them, though I think the first slightly more as it had a definite sadistic bent in the difficultly curve.  Truly they captured the feeling and atmostphere so well, and oh God, next gen graphics&#8230; as if it needs to bee more realistic :o  I was scared enough when a meagre 2000 poly alien ran at me. :&#8217;(
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