<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Architect Vs Gamer: BLDGBLOG Cross Pollination</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 15:20:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Emexy</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-323625</link>
		<dc:creator>Emexy</dc:creator>
		<pubDate>Fri, 16 Oct 2009 13:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-323625</guid>
		<description>I know that Iphone doesn&#039;t support any of those files, but is it somehow possible (maybe with an application) to watch a movie with my Iphone? And does Iphone support other formats except mpeg4?



________________
 [url=http://www.youtube.com/watch?v=EDL0UUeyM8c]buy unlock iphone[/url]</description>
		<content:encoded><![CDATA[<p>I know that Iphone doesn&#8217;t support any of those files, but is it somehow possible (maybe with an application) to watch a movie with my Iphone? And does Iphone support other formats except mpeg4?</p>
<p>________________<br />
 [url=http://www.youtube.com/watch?v=EDL0UUeyM8c]buy unlock iphone[/url]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steelfist</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192781</link>
		<dc:creator>Steelfist</dc:creator>
		<pubDate>Thu, 21 May 2009 16:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192781</guid>
		<description>Oh, you&#039;ve written a book?</description>
		<content:encoded><![CDATA[<p>Oh, you&#8217;ve written a book?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam C</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192500</link>
		<dc:creator>Sam C</dc:creator>
		<pubDate>Thu, 21 May 2009 07:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192500</guid>
		<description>Great articles, and like skizelo I&#039;d love to see some of the topics you both touched on in the conversation covered in more detail, on both/either blogs.</description>
		<content:encoded><![CDATA[<p>Great articles, and like skizelo I&#8217;d love to see some of the topics you both touched on in the conversation covered in more detail, on both/either blogs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cargo Cult</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192455</link>
		<dc:creator>Cargo Cult</dc:creator>
		<pubDate>Thu, 21 May 2009 03:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192455</guid>
		<description>Yeah, stop combining my favourite things. Or I&#039;ll have to come round and separate BLDGBLOG and RPS with a rusty architect&#039;s drawing kit!

(No doubt next week there&#039;ll be a collaboration between RPS, Ben Goldacre and my coffee machine...)</description>
		<content:encoded><![CDATA[<p>Yeah, stop combining my favourite things. Or I&#8217;ll have to come round and separate BLDGBLOG and RPS with a rusty architect&#8217;s drawing kit!</p>
<p>(No doubt next week there&#8217;ll be a collaboration between RPS, Ben Goldacre and my coffee machine&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacBeth</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192406</link>
		<dc:creator>MacBeth</dc:creator>
		<pubDate>Thu, 21 May 2009 00:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192406</guid>
		<description>I was quite unsettled to be reading BLDGBLOG the other day and see the mighty Rossignol name appear.  It&#039;s like discovering your girlfriend is friends with your other girlfriend (I imagine) without either of them knowing.

The Evil Lairs article did seem heavily edited and in need of expansion to detail all the ideas that were briefly displayed before being whipped away and on to the next thing... please do a Director&#039;s Cut version and post it somewhere?</description>
		<content:encoded><![CDATA[<p>I was quite unsettled to be reading BLDGBLOG the other day and see the mighty Rossignol name appear.  It&#8217;s like discovering your girlfriend is friends with your other girlfriend (I imagine) without either of them knowing.</p>
<p>The Evil Lairs article did seem heavily edited and in need of expansion to detail all the ideas that were briefly displayed before being whipped away and on to the next thing&#8230; please do a Director&#8217;s Cut version and post it somewhere?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192278</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Wed, 20 May 2009 20:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192278</guid>
		<description>Cripes, never expected BLDGBLOG to be linked here - I am not much of an architect nerd and their articles use lots of weird jargon like &quot;spider corn supports&quot; and &quot;febrile bearing rays&quot; but the photos are wonderful.

Edit: the phrase &quot;sustaining this mummified England&quot; is also wonderful.</description>
		<content:encoded><![CDATA[<p>Cripes, never expected BLDGBLOG to be linked here &#8211; I am not much of an architect nerd and their articles use lots of weird jargon like &#8220;spider corn supports&#8221; and &#8220;febrile bearing rays&#8221; but the photos are wonderful.</p>
<p>Edit: the phrase &#8220;sustaining this mummified England&#8221; is also wonderful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192252</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Wed, 20 May 2009 20:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192252</guid>
		<description>I&#039;m hoping you got the rather feeble Back to the Future reference and didn&#039;t think I was just being rude.

As long as you don&#039;t have any spy-related photographs of my mum I think we&#039;re OK.

Back to the subject at hand...

The Citadel of HL2 is a particularly interesting Evil Lair, because for all its imposing metal fortress exterior and the cavernous interior full of screaming, mutilated humans, the game&#039;s (apparent) &#039;Bad Guy&#039; actually resides in a rather plush and homey office complete with globe, ornate oak desk and comfy chair. And he&#039;s a bearded old uncle-type.

It&#039;s that juxtaposition that makes the Citadel&#039;s architecture particularly memorable, I think.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping you got the rather feeble Back to the Future reference and didn&#8217;t think I was just being rude.</p>
<p>As long as you don&#8217;t have any spy-related photographs of my mum I think we&#8217;re OK.</p>
<p>Back to the subject at hand&#8230;</p>
<p>The Citadel of HL2 is a particularly interesting Evil Lair, because for all its imposing metal fortress exterior and the cavernous interior full of screaming, mutilated humans, the game&#8217;s (apparent) &#8216;Bad Guy&#8217; actually resides in a rather plush and homey office complete with globe, ornate oak desk and comfy chair. And he&#8217;s a bearded old uncle-type.</p>
<p>It&#8217;s that juxtaposition that makes the Citadel&#8217;s architecture particularly memorable, I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192230</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 20 May 2009 19:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192230</guid>
		<description>I hate your mum, Simon.

We&#039;ve not discussed any follow ups, but I have a small list of ideas.</description>
		<content:encoded><![CDATA[<p>I hate your mum, Simon.</p>
<p>We&#8217;ve not discussed any follow ups, but I have a small list of ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192223</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Wed, 20 May 2009 19:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192223</guid>
		<description>I hate Manaugh. [/biff]

Sorry.

Evil lair post looks fun. Are you planning to follow it up with a Heroic HQ article?</description>
		<content:encoded><![CDATA[<p>I hate Manaugh. [/biff]</p>
<p>Sorry.</p>
<p>Evil lair post looks fun. Are you planning to follow it up with a Heroic HQ article?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: l1ddl3monkey</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192222</link>
		<dc:creator>l1ddl3monkey</dc:creator>
		<pubDate>Wed, 20 May 2009 19:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192222</guid>
		<description>Putting aside the fact that I can&#039;t read the name &quot;Rossignol&quot; without adding the prefix &quot;Lollo&quot; (mmmm - lettuce) I found that to be a thoroughly interesting article and I am now off to look for a copy of the book.</description>
		<content:encoded><![CDATA[<p>Putting aside the fact that I can&#8217;t read the name &#8220;Rossignol&#8221; without adding the prefix &#8220;Lollo&#8221; (mmmm &#8211; lettuce) I found that to be a thoroughly interesting article and I am now off to look for a copy of the book.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192212</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 20 May 2009 18:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192212</guid>
		<description>Skizelo: I&#039;d love to, and shall, given time.</description>
		<content:encoded><![CDATA[<p>Skizelo: I&#8217;d love to, and shall, given time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: skizelo</title>
		<link>http://www.rockpapershotgun.com/2009/05/20/architect-vs-gamer-bldgblog-cross-pollination/comment-page-1/#comment-192209</link>
		<dc:creator>skizelo</dc:creator>
		<pubDate>Wed, 20 May 2009 18:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11925#comment-192209</guid>
		<description>Reading your earlier article, you keep on making interesting statements just before you hit a new paragraph and completely change tack. I guess you were giving a broad overview of the field of video-games to an uninitiated audiance, but it was very frustrating. For the love of god, write a full article exploring how S.S. merges the lair with the enemy, or how Bioshock seperates them again. Don&#039;t just say that they do and then move on.</description>
		<content:encoded><![CDATA[<p>Reading your earlier article, you keep on making interesting statements just before you hit a new paragraph and completely change tack. I guess you were giving a broad overview of the field of video-games to an uninitiated audiance, but it was very frustrating. For the love of god, write a full article exploring how S.S. merges the lair with the enemy, or how Bioshock seperates them again. Don&#8217;t just say that they do and then move on.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.171 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 15:22:27 -->
