By Jim Rossignol on May 20th, 2009 at 8:47 pm.

This is splendid, and slightly mysterious. Beneath the click is a kind of promo video for DM-Spectrum, an Unreal Tournament 3 deathmatch level by Matt Bradley. He’s created a kind of disco battlefield, which, according to his Vimeo page, he hasn’t yet distributed. It seems that players have to navigate via the disco light flags to find their enemy, but it’s not obvious how that works. I’ve dropped Mr Bradley a line and will report back with more when I know more, or get hold of the map itself. In the meantime, have a look at the intriguing video below.
This was first on Offworld, which should be the other videogame blog you read.


If it’s nothing more than very visual feedback as to where the players are – thus removing the sneaky-hidey-round-corner tactics – it would still be wonderful.
Actually, if it was nothing more than that video it would still be lovely.
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Looks like they’ve simply incorporated a Tenori-on into the map. Not bad, but you’d probably prefer it without rocket launchers. http://lab.andre-michelle.com/tonematrix is an example.
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What a lovely link, Mythrilfan. Happy now.
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Damn that’s good.
First time I’ve ever been excited by a death match since the first UT.
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set_gamma 2.0 => map owned
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@Tei: Boo to you
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“Offworld, which should be the other videogame blog you read.”
No, get out of here
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Thats a fantastic idea, I like the way the large blocks up high allow you to guage your facing so you don’t get too confused about your movement.
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Tei was thinking the same thing but the fact the lights are at your feet the whole time I dont think it would make any difference.
“for that link. it brings musically-talentless me so much joy.”
agree
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@mythrilfan:
<3 for that link. it brings musically-talentless me so much joy.
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@Tei: UT3 I *think* has a hardlimit for gamma on cheating.
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“Offworld, which should be the other videogame blog you read.”
They seem to do one story about games for every ten about American art students wanking over the NES. I think I’ll pass.
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“This was first on Offworld, which should be the other videogame blog you read.”
Really? Is that because you’re writing for that site too?
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