Rock, Paper, Shotgun

Alpha Protocol “Reactive World” Trailer

Posted by Jim Rossignol on May 21st, 2009 at 12:10 pm.

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So we were complaining that upcoming spy-thriller RPG Alpha Protocol hadn’t shown us much of the actual game, particularly the dialogue. Well, that’s changed with this new trailer, which fleshes out the talky stuff a little better, and demonstrates some of the possibilities for being a bastard to the people you deal with. But it also has some neat in-game footage showing off some of the more interesting combat move. The bit where the player cuts from melee back to ranged weapon is most interesting. Anyway, take a look, as I think this is the most revealing trailer so far.

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61 Comments »

  1. JKjoker says:

    wth is it with the 24 style lighting on the developer’s faces, jeez?

    the game still looks pretty generic and uninteresting, i liked Aliens a hell lot more, also the characters are in the bad point of the uncanny valley, i hope they dont try to cram a sex scene in, it would be like indigo prophesy’s zombie sex, ugh…

    @tmp: they hide the actual responses because there is no way to show players 10 lines responses in a console game its pretty much impossible in a tv(and in fact a lot of tards would ragequit if you even tried)

  2. Funky Badger says:

    Susan:
    A chauvanist patronises women.
    A misogynist hates women.
    A ladies’ man luuuurves women.

    Also, the fyatin’ looked good.

  3. Adventurous Putty says:

    These people made KOTOR II, one of the most beautiful, endearing, and hopelessly broken RPG experiences I’ve ever had. As such, I’d totally buy AP just to show some support — they’re much better writers than Bioware, but don’t get nearly as much credit.

  4. Serondal says:

    Why was “My own worst enemy” cancelled?

  5. Gnarl says:

    While the admitance of buzzwordness was nice, the bit where of the devs said something like ‘he got it in one take’ followed by monotone bored character line hasn’t endeared me.

    @gabe
    Thanks for that, it was bugging the hell out of me, couldn’t work out where I’d heard him before (thousands and thousands of times).

  6. DK says:

    “Certainly beats the other options of just clicking on the enemy or selecting a type of attack that is usually used in these kind of games, leaving it all down to the numbers behind the game to decide the outcome.”
    The fact that your character stats decide the combat is the very point of RPGs – you can keep your twitch combat in your shooters. Which is why Mass Effect is a shooter with a lot of story, not an RPG.

  7. Muzman says:

    Yeah, I wouldn’t normally think of Chauvanist, Misogynist and Ladies Man as in any way exclusive (Indeed, most ladies men I’ve known are like that because they are one or both of the first two). But I get what they’re saying. I suppose you have to think in terms of outward expression.
    I like the timer thing on the conversation; so you have to think how you’ll play it while listening. Good idea. I wonder how complex it is though. If you take too many different tacks in a conversation does the person think you’re nuts? (I guess they’d have to limit the number and think pretty carefully about where the choices are to avoid that sort of thing).
    What I really woud like to see is that the outcomes of the choices really influence how things play down the track and not just in that conversation or the next scene. But that’s asking a lot of a sales pitch I guess.

    Also; didn’t this seem like such a sensible, thoughful game until the chick in the suspenders casually shouldering the M60 showed up? I had to ‘lol whut?’ I’m afraid.

  8. JKjoker says:

    @Serondal: Because it had Slater in it, and he sucks, plus the whole idea was a big freaking mess, if they had followed just 1 personality slowly finding out the mess the other one got him into it might have worked, but trying to follow both ? that completely kills the suspense, and they spend more time with his normal life than his “interesting” life, thats epic fail right there

  9. caesarbear says:

    I’ve been playing Mask of the Betrayer recently, and it confirms my raging love of Chris Avellone even further.

    Mask of the Betrayer wasn’t Avellone’s project. Last thing he led was KotOR2.

  10. Hümmelgümpf says:

    @caesarbear:
    Avellone did write Kaelyn the Dove, the best video game character in a long while, though.

  11. LionsPhil says:

    “This kind of dialogue isn’t anything new btw. Tex Murphy games would also provide the player just with the overall attitude of the response rather than the exact wording.”

    Don’t forget Sam & Max’s ice-cube, question mark, pling, and inventory items, either. They worked; this trailer has not left me with the impression that this version does.

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