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	<title>Comments on: Alpha Protocol &#8220;Reactive World&#8221; Trailer</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/</link>
	<description></description>
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193323</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Fri, 22 May 2009 16:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193323</guid>
		<description>&quot;This kind of dialogue isn’t anything new btw. Tex Murphy games would also provide the player just with the overall attitude of the response rather than the exact wording.&quot;

Don&#039;t forget Sam &amp; Max&#039;s ice-cube, question mark, pling, and inventory items, either. They worked; this trailer has not left me with the impression that this version does.</description>
		<content:encoded><![CDATA[<p>&#8220;This kind of dialogue isn’t anything new btw. Tex Murphy games would also provide the player just with the overall attitude of the response rather than the exact wording.&#8221;</p>
<p>Don&#8217;t forget Sam &amp; Max&#8217;s ice-cube, question mark, pling, and inventory items, either. They worked; this trailer has not left me with the impression that this version does.</p>
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		<title>By: Hümmelgümpf</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193179</link>
		<dc:creator>Hümmelgümpf</dc:creator>
		<pubDate>Fri, 22 May 2009 09:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193179</guid>
		<description>@caesarbear:
Avellone did write Kaelyn the Dove, the best video game character in a long while, though.</description>
		<content:encoded><![CDATA[<p>@caesarbear:<br />
Avellone did write Kaelyn the Dove, the best video game character in a long while, though.</p>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193109</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Fri, 22 May 2009 05:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193109</guid>
		<description>&lt;blockquote&gt;I’ve been playing Mask of the Betrayer recently, and it confirms my raging love of Chris Avellone even further.&lt;/blockquote&gt;
Mask of the Betrayer wasn&#039;t Avellone&#039;s project. Last thing he led was KotOR2.</description>
		<content:encoded><![CDATA[<blockquote><p>I’ve been playing Mask of the Betrayer recently, and it confirms my raging love of Chris Avellone even further.</p></blockquote>
<p>Mask of the Betrayer wasn&#8217;t Avellone&#8217;s project. Last thing he led was KotOR2.</p>
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		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193097</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Fri, 22 May 2009 03:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193097</guid>
		<description>@Serondal: Because it had Slater in it, and he sucks, plus the whole idea was a big freaking mess, if they had followed just 1 personality slowly finding out the mess the other one got him into it might have worked, but trying to follow both ? that completely kills the suspense, and they spend more time with his normal life than his &quot;interesting&quot; life, thats epic fail right there</description>
		<content:encoded><![CDATA[<p>@Serondal: Because it had Slater in it, and he sucks, plus the whole idea was a big freaking mess, if they had followed just 1 personality slowly finding out the mess the other one got him into it might have worked, but trying to follow both ? that completely kills the suspense, and they spend more time with his normal life than his &#8220;interesting&#8221; life, thats epic fail right there</p>
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193064</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Fri, 22 May 2009 02:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193064</guid>
		<description>Yeah, I wouldn&#039;t normally think of Chauvanist, Misogynist and Ladies Man as in any way exclusive (Indeed, most ladies men I&#039;ve known are like that because they are one or both of the first two).  But I get what they&#039;re saying. I suppose you have to think in terms of outward expression.
I like the timer thing on the conversation; so you have to think how you&#039;ll play it while listening.  Good idea.  I wonder how complex it is though.  If you take too many different tacks in a conversation does the person think you&#039;re nuts?  (I guess they&#039;d have to limit the number and think pretty carefully about where the choices are to avoid that sort of thing).
What I really woud like to see is that the outcomes of the choices really influence how things play down the track and not just in that conversation or the next scene.  But that&#039;s asking a lot of a sales pitch I guess.

Also;  didn&#039;t this seem like such a sensible, thoughful game until the chick in the suspenders casually shouldering the M60 showed up?  I had to &#039;lol whut?&#039; I&#039;m afraid.</description>
		<content:encoded><![CDATA[<p>Yeah, I wouldn&#8217;t normally think of Chauvanist, Misogynist and Ladies Man as in any way exclusive (Indeed, most ladies men I&#8217;ve known are like that because they are one or both of the first two).  But I get what they&#8217;re saying. I suppose you have to think in terms of outward expression.<br />
I like the timer thing on the conversation; so you have to think how you&#8217;ll play it while listening.  Good idea.  I wonder how complex it is though.  If you take too many different tacks in a conversation does the person think you&#8217;re nuts?  (I guess they&#8217;d have to limit the number and think pretty carefully about where the choices are to avoid that sort of thing).<br />
What I really woud like to see is that the outcomes of the choices really influence how things play down the track and not just in that conversation or the next scene.  But that&#8217;s asking a lot of a sales pitch I guess.</p>
<p>Also;  didn&#8217;t this seem like such a sensible, thoughful game until the chick in the suspenders casually shouldering the M60 showed up?  I had to &#8216;lol whut?&#8217; I&#8217;m afraid.</p>
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		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193046</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Fri, 22 May 2009 01:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193046</guid>
		<description>&quot;Certainly beats the other options of just clicking on the enemy or selecting a type of attack that is usually used in these kind of games, leaving it all down to the numbers behind the game to decide the outcome.&quot;
The fact that your character stats decide the combat is the very point of RPGs - you can keep your twitch combat in your shooters. Which is why Mass Effect is a shooter with a lot of story, not an RPG.</description>
		<content:encoded><![CDATA[<p>&#8220;Certainly beats the other options of just clicking on the enemy or selecting a type of attack that is usually used in these kind of games, leaving it all down to the numbers behind the game to decide the outcome.&#8221;<br />
The fact that your character stats decide the combat is the very point of RPGs &#8211; you can keep your twitch combat in your shooters. Which is why Mass Effect is a shooter with a lot of story, not an RPG.</p>
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		<title>By: Gnarl</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193027</link>
		<dc:creator>Gnarl</dc:creator>
		<pubDate>Fri, 22 May 2009 00:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193027</guid>
		<description>While the admitance of buzzwordness was nice, the bit where of the devs said something like &#039;he got it in one take&#039; followed by monotone bored character line hasn&#039;t endeared me.

@gabe
Thanks for that, it was bugging the hell out of me, couldn&#039;t work out where I&#039;d heard him before (thousands and thousands of times).</description>
		<content:encoded><![CDATA[<p>While the admitance of buzzwordness was nice, the bit where of the devs said something like &#8216;he got it in one take&#8217; followed by monotone bored character line hasn&#8217;t endeared me.</p>
<p>@gabe<br />
Thanks for that, it was bugging the hell out of me, couldn&#8217;t work out where I&#8217;d heard him before (thousands and thousands of times).</p>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-193016</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Thu, 21 May 2009 23:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-193016</guid>
		<description>Why was &quot;My own worst enemy&quot; cancelled?</description>
		<content:encoded><![CDATA[<p>Why was &#8220;My own worst enemy&#8221; cancelled?</p>
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		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-192976</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Thu, 21 May 2009 22:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-192976</guid>
		<description>These people made KOTOR II, one of the most beautiful, endearing, and hopelessly broken RPG experiences I&#039;ve ever had.   As such, I&#039;d totally buy AP just to show some support -- they&#039;re much better writers than Bioware, but don&#039;t get nearly as much credit.</description>
		<content:encoded><![CDATA[<p>These people made KOTOR II, one of the most beautiful, endearing, and hopelessly broken RPG experiences I&#8217;ve ever had.   As such, I&#8217;d totally buy AP just to show some support &#8212; they&#8217;re much better writers than Bioware, but don&#8217;t get nearly as much credit.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-192960</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Thu, 21 May 2009 22:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-192960</guid>
		<description>Susan:
A chauvanist patronises women.
A misogynist hates women.
A ladies&#039; man luuuurves women.

Also, the fyatin&#039; looked good.</description>
		<content:encoded><![CDATA[<p>Susan:<br />
A chauvanist patronises women.<br />
A misogynist hates women.<br />
A ladies&#8217; man luuuurves women.</p>
<p>Also, the fyatin&#8217; looked good.</p>
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		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-2/#comment-192943</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Thu, 21 May 2009 21:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-192943</guid>
		<description>wth is it with the 24 style lighting on the developer&#039;s faces, jeez?

the game still looks pretty generic and uninteresting, i liked Aliens a hell lot more, also the characters are in the bad point of the uncanny valley, i hope they dont try to cram a sex scene in, it would be like indigo prophesy&#039;s zombie sex, ugh... 

@tmp: they hide the actual responses because there is no way to show players 10 lines responses in a console game its pretty much impossible in a tv(and in fact a lot of tards would ragequit if you even tried)</description>
		<content:encoded><![CDATA[<p>wth is it with the 24 style lighting on the developer&#8217;s faces, jeez?</p>
<p>the game still looks pretty generic and uninteresting, i liked Aliens a hell lot more, also the characters are in the bad point of the uncanny valley, i hope they dont try to cram a sex scene in, it would be like indigo prophesy&#8217;s zombie sex, ugh&#8230; </p>
<p>@tmp: they hide the actual responses because there is no way to show players 10 lines responses in a console game its pretty much impossible in a tv(and in fact a lot of tards would ragequit if you even tried)</p>
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/alpha-protocol-reactive-world-trailer/comment-page-1/#comment-192930</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Thu, 21 May 2009 21:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11956#comment-192930</guid>
		<description>Wow, Developers look so cool when they are moodily lit, don&#039;t they?

I think this is looking pretty good.  The dialogue seems quite similar to the way it was done in Fahrenheit, which was one of the best aspects of the game.  The look of everything does seem a little generic and the main character seems fairly bland.  This was made even more amusing by one of the developers saying that the voice actor &quot;got it on his first line.&quot;  It does make you wonder about how difficult it must be to act an RPG lead character when it is determined how the gamer plays to the type of person they are.

The combat seems quite similar to Mass Effect, a good thing if you ask me.  Mass Effect&#039;s combat, compared to other RPGs, was really good.  Certainly beats the other options of just clicking on the enemy or selecting a type of attack that is usually used in these kind of games, leaving it all down to the numbers behind the game to decide the outcome.  Of course, comparing the combat to other third person action games it comes out badly, but it isn&#039;t attempting to compete with those.

Please fix the inventory that was used in Mass Effect.  That was the worst of its crimes and could so easily be rectified.  Don&#039;t just copy the style, it was truly horrific.</description>
		<content:encoded><![CDATA[<p>Wow, Developers look so cool when they are moodily lit, don&#8217;t they?</p>
<p>I think this is looking pretty good.  The dialogue seems quite similar to the way it was done in Fahrenheit, which was one of the best aspects of the game.  The look of everything does seem a little generic and the main character seems fairly bland.  This was made even more amusing by one of the developers saying that the voice actor &#8220;got it on his first line.&#8221;  It does make you wonder about how difficult it must be to act an RPG lead character when it is determined how the gamer plays to the type of person they are.</p>
<p>The combat seems quite similar to Mass Effect, a good thing if you ask me.  Mass Effect&#8217;s combat, compared to other RPGs, was really good.  Certainly beats the other options of just clicking on the enemy or selecting a type of attack that is usually used in these kind of games, leaving it all down to the numbers behind the game to decide the outcome.  Of course, comparing the combat to other third person action games it comes out badly, but it isn&#8217;t attempting to compete with those.</p>
<p>Please fix the inventory that was used in Mass Effect.  That was the worst of its crimes and could so easily be rectified.  Don&#8217;t just copy the style, it was truly horrific.</p>
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