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	<title>Comments on: Ultro-Mod: Stalker Complete 2009</title>
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	<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 13:19:26 +0000</lastBuildDate>
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		<title>By: Joshua</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-197455</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Sun, 31 May 2009 17:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-197455</guid>
		<description>I guess I enjoy breaking games that want to break me.

I&#039;m surprised that no one&#039;s recommended wiping out the town of Cordon and looting all the guns / ammo / medkits from the corpses before you proceed to the first mission.

You&#039;ll earn yourself a shotgun with plenty of ammo and a rifle.  Slam the rifle on single-fire mode and proceed to meet up with your friends at the waypoint.

From there, allow your teammates to distract the bandits.  You&#039;ll want to flank them while they&#039;re engaged.  There&#039;s a hole in the building on the right, iirc, and I&#039;ve found that to be the perfect spot to lean in and take a few life-ending pot shots.

Remember to crouch or walk as you set yourself up for an ambush.  The AI in STALKER is not psychic.  It will not cheat.  It can, however, hear your character and prepare for engagement with you based on sound.  The game designers provided you with a sound meter in the top-left of your HUD.  Learn to use it.

If things go tits-up, just sprint out of the enemies&#039; line of sight and do your best to ambush them again.

PS - Quicksave abuse.  Save when you&#039;re in an advantageous position.  Save after a stealth kill.  Save yourself some frustration.  STALKER is not a game for the impatient...  try to think of each engagement as a puzzle and intelligently utilize everything in your inventory to put yourself on top.</description>
		<content:encoded><![CDATA[<p>I guess I enjoy breaking games that want to break me.</p>
<p>I&#8217;m surprised that no one&#8217;s recommended wiping out the town of Cordon and looting all the guns / ammo / medkits from the corpses before you proceed to the first mission.</p>
<p>You&#8217;ll earn yourself a shotgun with plenty of ammo and a rifle.  Slam the rifle on single-fire mode and proceed to meet up with your friends at the waypoint.</p>
<p>From there, allow your teammates to distract the bandits.  You&#8217;ll want to flank them while they&#8217;re engaged.  There&#8217;s a hole in the building on the right, iirc, and I&#8217;ve found that to be the perfect spot to lean in and take a few life-ending pot shots.</p>
<p>Remember to crouch or walk as you set yourself up for an ambush.  The AI in STALKER is not psychic.  It will not cheat.  It can, however, hear your character and prepare for engagement with you based on sound.  The game designers provided you with a sound meter in the top-left of your HUD.  Learn to use it.</p>
<p>If things go tits-up, just sprint out of the enemies&#8217; line of sight and do your best to ambush them again.</p>
<p>PS &#8211; Quicksave abuse.  Save when you&#8217;re in an advantageous position.  Save after a stealth kill.  Save yourself some frustration.  STALKER is not a game for the impatient&#8230;  try to think of each engagement as a puzzle and intelligently utilize everything in your inventory to put yourself on top.</p>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-196754</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Fri, 29 May 2009 23:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-196754</guid>
		<description>What I did was go to the military base and wait for the military guys to come out on patrol then hide behind trees and snipe them in the head with my pistol until all 4 were dead. At this point you gotta be fast , run up and get their assault rifles and I believe they&#039;ve got greandes? Another patroll will be coming along any second so you gotta get out of there but if you wait just out of their attack range you can toss grenades and them to great effect and get a ton of ammo right off the start. With an assault rifle the first mission is cake.</description>
		<content:encoded><![CDATA[<p>What I did was go to the military base and wait for the military guys to come out on patrol then hide behind trees and snipe them in the head with my pistol until all 4 were dead. At this point you gotta be fast , run up and get their assault rifles and I believe they&#8217;ve got greandes? Another patroll will be coming along any second so you gotta get out of there but if you wait just out of their attack range you can toss grenades and them to great effect and get a ton of ammo right off the start. With an assault rifle the first mission is cake.</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-196750</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Fri, 29 May 2009 23:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-196750</guid>
		<description>&lt;i&gt;The main thing from stopping me getting into STALKER is I can’t get past the first mission. Do I really have to lower myself to putting it on Easy? The starter pistol you get is so puny it seems like I need about 10 hits to take anyone down? Any help would be appreciated.&lt;/i&gt;

That mission had me spitting blood, too, and my first instinct in any game is to spend ages carefully scouting and sneaking and isolating people before offing them as quietly as possible.  Stalker makes that nigh on impossible, though, while simultaneously making direct assault useless as well.  I&#039;m looking for mods to change a lot of things about the game right now, because I&#039;ve been playing it for two days getting more and more irritated by its brokenness.

For the start, though, I found that the best thing to do is to sneak upstairs (or run up there - it all amounts to the same anyway since the bandits are practically psychic and will find you however careful you are) in the building on the left.  Kill the bloke on the balcony and then retreat up to the roof, and you should be able to pick most of the guards off from above as they mooch about trying to work out what&#039;s going on.

Oh, and if you&#039;re not two feet away, and can&#039;t go for a head shot, don&#039;t even bother firing - it&#039;d be like spitting at a tank.</description>
		<content:encoded><![CDATA[<p><i>The main thing from stopping me getting into STALKER is I can’t get past the first mission. Do I really have to lower myself to putting it on Easy? The starter pistol you get is so puny it seems like I need about 10 hits to take anyone down? Any help would be appreciated.</i></p>
<p>That mission had me spitting blood, too, and my first instinct in any game is to spend ages carefully scouting and sneaking and isolating people before offing them as quietly as possible.  Stalker makes that nigh on impossible, though, while simultaneously making direct assault useless as well.  I&#8217;m looking for mods to change a lot of things about the game right now, because I&#8217;ve been playing it for two days getting more and more irritated by its brokenness.</p>
<p>For the start, though, I found that the best thing to do is to sneak upstairs (or run up there &#8211; it all amounts to the same anyway since the bandits are practically psychic and will find you however careful you are) in the building on the left.  Kill the bloke on the balcony and then retreat up to the roof, and you should be able to pick most of the guards off from above as they mooch about trying to work out what&#8217;s going on.</p>
<p>Oh, and if you&#8217;re not two feet away, and can&#8217;t go for a head shot, don&#8217;t even bother firing &#8211; it&#8217;d be like spitting at a tank.</p>
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		<title>By: ReapeR</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-194785</link>
		<dc:creator>ReapeR</dc:creator>
		<pubDate>Tue, 26 May 2009 08:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-194785</guid>
		<description>Huh! Dont you now any about Narodnaya Solyanka for AMK??? Visit us: http://www.amk-team.ru/forum/index.php?showforum=38</description>
		<content:encoded><![CDATA[<p>Huh! Dont you now any about Narodnaya Solyanka for AMK??? Visit us: <a href="http://www.amk-team.ru/forum/index.php?showforum=38" rel="nofollow">http://www.amk-team.ru/forum/index.php?showforum=38</a></p>
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		<title>By: tssk</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-194672</link>
		<dc:creator>tssk</dc:creator>
		<pubDate>Mon, 25 May 2009 20:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-194672</guid>
		<description>NVIDIA 8800GT with 512meg. XP of course.</description>
		<content:encoded><![CDATA[<p>NVIDIA 8800GT with 512meg. XP of course.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-194183</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sun, 24 May 2009 16:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-194183</guid>
		<description>Tell me your specs, if you have a gpu with less than 512 ram(stalker doesnt understand cards having 320 and see&#039;s simply &quot;more than 256&quot;) you&#039;ll need to go without graphics on anything other than a low/medium. Even a high end card if you don&#039;t have 512 memory you are screwed.

But that&#039;s just 1 issue, state your os and rough specs.</description>
		<content:encoded><![CDATA[<p>Tell me your specs, if you have a gpu with less than 512 ram(stalker doesnt understand cards having 320 and see&#8217;s simply &#8220;more than 256&#8243;) you&#8217;ll need to go without graphics on anything other than a low/medium. Even a high end card if you don&#8217;t have 512 memory you are screwed.</p>
<p>But that&#8217;s just 1 issue, state your os and rough specs.</p>
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		<title>By: tssk</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-194176</link>
		<dc:creator>tssk</dc:creator>
		<pubDate>Sun, 24 May 2009 15:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-194176</guid>
		<description>Getting further. A clean install now results in crashing instead of black screen along with an error message. I did install the mods in the correct order. Was there anything else I needed to install?</description>
		<content:encoded><![CDATA[<p>Getting further. A clean install now results in crashing instead of black screen along with an error message. I did install the mods in the correct order. Was there anything else I needed to install?</p>
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		<title>By: Anaphiel</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-193978</link>
		<dc:creator>Anaphiel</dc:creator>
		<pubDate>Sat, 23 May 2009 21:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-193978</guid>
		<description>@Weylund, glad to hear the prefetch thing helped. 

STALKER&#039;s memory usage actually makes some sense to me, as the game is so AI-driven... there are literally hundreds of script files all firing off and working in tandem, lots of routines to keep in sync, etc. And mods like this add to the overhead with their own AI and weather routines, not to mention the much larger textures and bump maps. So while I doubt the engine is especially efficient or optimized, it&#039;s also doing a lot more than your typical FPS so I cut it some slack.</description>
		<content:encoded><![CDATA[<p>@Weylund, glad to hear the prefetch thing helped. </p>
<p>STALKER&#8217;s memory usage actually makes some sense to me, as the game is so AI-driven&#8230; there are literally hundreds of script files all firing off and working in tandem, lots of routines to keep in sync, etc. And mods like this add to the overhead with their own AI and weather routines, not to mention the much larger textures and bump maps. So while I doubt the engine is especially efficient or optimized, it&#8217;s also doing a lot more than your typical FPS so I cut it some slack.</p>
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		<title>By: Weylund</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-193875</link>
		<dc:creator>Weylund</dc:creator>
		<pubDate>Sat, 23 May 2009 16:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-193875</guid>
		<description>@Anaphiel: it worked.  I still get stutters occasionally, but it&#039;s great.  Thanks.

Edit: I do wonder about the excessive memory usage I see from some engines.  Remember Vietcong [sic] and its sequels?  Their engine underperformed and used excessive amounts of RAM.</description>
		<content:encoded><![CDATA[<p>@Anaphiel: it worked.  I still get stutters occasionally, but it&#8217;s great.  Thanks.</p>
<p>Edit: I do wonder about the excessive memory usage I see from some engines.  Remember Vietcong [sic] and its sequels?  Their engine underperformed and used excessive amounts of RAM.</p>
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		<title>By: ZeeKat</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-193720</link>
		<dc:creator>ZeeKat</dc:creator>
		<pubDate>Sat, 23 May 2009 09:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-193720</guid>
		<description>Works on mine, Polish version with 1.0005 patch (makes funny things with localization, but works perfectly), have to run it with -noprefetch or it was nearly unplayable due to excessive swap usage (apparently 512 meg 8800GT isn&#039;t that much for it). Installed latest patch to this mod as well.

Anaphiel: AMK was impressively stable for me, I can agree on difficulty level, though. Close encounters often ended up with me being instantly shot in the face (that swaying effect didn&#039;t help too - even if you survive first hit you&#039;re unable to fight back for a moment). AMK makes you damn cautious.</description>
		<content:encoded><![CDATA[<p>Works on mine, Polish version with 1.0005 patch (makes funny things with localization, but works perfectly), have to run it with -noprefetch or it was nearly unplayable due to excessive swap usage (apparently 512 meg 8800GT isn&#8217;t that much for it). Installed latest patch to this mod as well.</p>
<p>Anaphiel: AMK was impressively stable for me, I can agree on difficulty level, though. Close encounters often ended up with me being instantly shot in the face (that swaying effect didn&#8217;t help too &#8211; even if you survive first hit you&#8217;re unable to fight back for a moment). AMK makes you damn cautious.</p>
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		<title>By: tssk</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-193695</link>
		<dc:creator>tssk</dc:creator>
		<pubDate>Sat, 23 May 2009 07:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-193695</guid>
		<description>Well I&#039;ve tried this on a fresh intall of STALKER. Black screen. I&#039;ve followed the instructions to the letter. Any tips?</description>
		<content:encoded><![CDATA[<p>Well I&#8217;ve tried this on a fresh intall of STALKER. Black screen. I&#8217;ve followed the instructions to the letter. Any tips?</p>
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		<title>By: Anaphiel</title>
		<link>http://www.rockpapershotgun.com/2009/05/21/ultro-mod-stalker-complete-2009/comment-page-2/#comment-193263</link>
		<dc:creator>Anaphiel</dc:creator>
		<pubDate>Fri, 22 May 2009 14:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=11947#comment-193263</guid>
		<description>&lt;b&gt;ZeeKat&lt;/b&gt;, I&#039;m with you: I like AMK more than OL, although I have to say that OL is more stable, and yeah there are some pretty shaky translations in AMK. My only real complaint with AMK is that it&#039;s harder than a coffin nail... I like the unforgiving nature of combat in STALKER, but in AMK it usually boils down to who fires first. It&#039;s like a Rainbow 6/STALKER hybrid.

&lt;b&gt;B-B-B-Brian&lt;/b&gt;, Rebalanced is indeed pretty impressive and oddly overlooked. 1.05 is getting a little long in the tooth though, and while ShadowState at the time mentioned that it was the final version, it looks like he is working on an update that will use some of the newer sound, weather, and graphic mods and address some of the little quirks that are left in Reb. He took a nice approach with the mod, not being slavishly devoted to the original game but not going nuts throwing in new features either, focusing on fun. Probably my second favorite of the megamods behind Complete.</description>
		<content:encoded><![CDATA[<p><b>ZeeKat</b>, I&#8217;m with you: I like AMK more than OL, although I have to say that OL is more stable, and yeah there are some pretty shaky translations in AMK. My only real complaint with AMK is that it&#8217;s harder than a coffin nail&#8230; I like the unforgiving nature of combat in STALKER, but in AMK it usually boils down to who fires first. It&#8217;s like a Rainbow 6/STALKER hybrid.</p>
<p><b>B-B-B-Brian</b>, Rebalanced is indeed pretty impressive and oddly overlooked. 1.05 is getting a little long in the tooth though, and while ShadowState at the time mentioned that it was the final version, it looks like he is working on an update that will use some of the newer sound, weather, and graphic mods and address some of the little quirks that are left in Reb. He took a nice approach with the mod, not being slavishly devoted to the original game but not going nuts throwing in new features either, focusing on fun. Probably my second favorite of the megamods behind Complete.</p>
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