Rock, Paper, Shotgun

Brutal Legend Not On PC. Still.

By Kieron Gillen on May 22nd, 2009 at 3:27 pm.

We like physical puns like so.

Despite our immediate early support, it seems that the masters of capitalism have decided Brutal Legend is not for the likes of us. So let’s do something about it. Let’s keep storming Doublefine’s headquarters and threatening Tim Schafer with the insertion of obsolete 3D-cards into much-needed body-orifices. As a Plan B, forumite Ulix has made a petition demanding Brutal Legend PC. Sign it. You may think that internet petition never change anything. But I think you’ll find that an internet petition was actually instrumental in the emancipation of women across many western states. It worked then, and can work again. Sign the petition here. And watch the trailer beneath the cut, then probably want to sign it again.

FOR THOSE WHO ARE ABOUT TO CHOP, WE SALUTE YOU, etc.

__________________

« | »

, , .

164 Comments »

  1. AbyssUK says:

    This news makes me very angry I am on the Internet and I am a man…. that isn’t good for anybody.

    report

  2. Po0py says:

    I think there should be more petitions like this but they only ever take off when a big site like RPS champion them. Sometimes the industry needs to be reminded that there are a lot of people out there who buy pc games.

    report

  3. danielcardigan says:

    Best trailer I’ve seen for a while.

    report

  4. Monchberter says:

    DUUUUUUUUUUUUUUDE!

    :)

    We need Schafe-love

    *sniff*

    report

  5. We knew this says:

    The game was never announced for the PC. Don’t know why people thought so.

    report

  6. gulag says:

    I think I’ll just wait for it on Steam.

    report

  7. Nighthood says:

    Gah, what happened to good games coming out on the PC. I mean, it seems only a handful of developers even CARE about it at all.

    And that trailer is AWESOME!

    report

  8. lumpi says:

    It might not make any sense to you, but I’d rather see an awesome console game (not owning any current-gen consoles) than a loveless PC port been thrown at us (only to say “Told you so, PC’s dead!” when people refuse to buy the buggy mess). Maybe I’m just in stubborn-mode, I don’t know… :(

    report

  9. The Hammer says:

    COME TO PC, BRUTAL LEGEND. WE LOVE YOU.

    report

  10. whaleloever says:

    + Tim Schaeuoifer
    - Jack Black

    50%

    report

  11. rocketman71 says:

    If this doesn’t come out for PC, I’ll never again buy an EA game!!!

    Oh, wait…

    report

  12. Tim. Sellout? Boo?

    I still love him though. But if it comes out not on PC my Manny doll will cry.

    report

  13. NuZZ says:

    But guess whos comming to PC now?
    http://www.gametrailers.com/video/e3-09-battlefield-bad/49570

    Bad company 2. Meh, right?

    report

  14. NuZZ says:

    @nighthood
    SC2, D3… Oh, you must be referring to Blizzard as one of the few developers that give a shit. Truefact ;(.

    report

  15. RiptoR says:

    That voice… isn’t that Duke Nukem’s voice?

    report

  16. phil says:

    Petitions never work ( the possibility of Half Life on the dreamcast still hold bitter memories, that had 15k signature f memory serves.)

    Forming para-military cells, targeting infrastructure and communications hubs, gaining the endorsement of the military and police, reassuring the CIA you are a regionally stabilising influence, establishing all powerful cabal behind a puppet leader, that is how one gets a game released. Look at Need for Speed: Underground.

    report

  17. Wulf says:

    I really don’t understand what the hype is surrounding this game, and I’m as metal-head as metal-head gets (literally).

    To me, it’s Jack Black + Unimaginative, Template Medieval Movie World + The Most Damn Cynical Take on Metal I’ve Seen in Years.

    I was iffy about this because of Jack Black (he’s hardly a metal hero), but seeing what they did with the idea, I’m left feeling largely unimpressed. Don’t get me wrong, it’s a fantastic idea, but it could’ve been so much more imaginative, beautiful, and alien. So much more. Just look at their source material! The end result is that they’re running on the fuel of a brilliant idea, but what they’ve done with it seems shallow, soulless, and realised by people who don’t really understand their source material.

    After playing around with something as brilliant as Zeno Clash (which bizarrely strikes me as much more of a ‘game with the soul of metal’), this leaves me cold by comparison.

    TL;DR: It looks like standard console fare.

    report

  18. BrokenSymmetry says:

    Stop complaining, please. Just play it on your console (I know you have one).

    report

  19. Tei says:

    PC Games != Console Games

    If is a Console Game, It will play like a Console Game on the PC, and It will suck. Probably the same is also true, like playing Mount & Blade on a XBox, or something. Can the XBox run Mount & Blade? If not, why not? Ohh…. Is LOCKED DOWN hardware, you own the console, and maybe you can own the game, but you can’t use one on the other, because you need Microsoft to get down his high horse and sanctione the use of the game on the console, and let you play it. How people can accept something like that, Is beyond me.

    report

  20. qrter says:

    I don’t know.. I don’t believe online petitions carry much weight (if any) but look how little time it took me to sign this petition anyway..

    report

  21. Seth says:

    Shouldn’t we be sending the petition to the publisher, or someone with actual money?

    report

  22. Stupoider says:

    DOOOUBLE FIIINE!

    WHYYY!

    Brutal Legend. PC. That’s a must. :( I’ll be sad if it doesn’t happen.

    @Nuzz: That does not equal the loss of Brutal Legend from the PC. :(

    report

  23. Quests says:

    I seriously hope this game doesn’t come for pc, it’s the biggest compliment Mr. Schafer could make to pc gamers, stating “it’s not a pc game”

    Why? Because Tim Schafer clearly said BL is a pure mindless action-game, with moves to learn and combine together, it’s a button masher like no more heroes and godhand, so it’s pure CONSOLE, with almost no thinking adventure puzzles. The fact that some pc gamers want to play this is not a good sign, it means we got console freaks disguised as pc-gamers in our bosoms… so the fact Schafer doesn’t want it on PC is a clear underlying statement that “PC gamers want deeper and more intelligent games”

    The only way I could accept it for PC is if Schafer substituted half of the console figting scenes with graphic adventure puzzles.

    report

  24. Stense says:

    Boooooooooooooooo.

    Time to sulk.

    report

  25. Thirith says:

    Quests, for your sake as much as for ours I hope you’re being ironic.

    report

  26. Hümmelgümpf says:

    @Quests:
    “button masher … godhand”
    Credibility check failed. God Hand certainly isn’t a button masher. But hey, if a game is all about punching people, it has to be mindless console crap, and there is no way combat may require some thinking, right?

    report

  27. Graphic adventure? Rather than graphical? Would that make it a porn game?

    I’d never buy a console to play this, but it will be missed. I guess i’ll play it in the future on an emulator. Well done publishers, i hope when the 360 iso’s get torrented you can say “see people with pc’s are thieving bastards” and then feel much better about alienating customers. I won’t sign a petition unless double fine point one out. There are hundreds of petitions for everything.

    report

  28. ulix says:

    Cool, thanks for posting the link to the petition, hopefully it’ll gain some momentum. Tell your friends ;)

    And I have absolutely no problem with mindless action games on PC, I love my mindless action games, I mean, what are most 1st person shooters? Deep, tactical and strategical experiences? Come on. Racing games? Etc.
    Also, some people (like me, poor student) really don’t own a 360 or PS3.

    Look at Mass Effect. It has aparrently sold so well on PC as to justify releasing Mass Effect 2 on PC simultaneuosly with its console-counterparts. And just as Bioware’s main fanbase is made of PC gamers, so is Tim Schafer’s.

    report

  29. Stupoider says:

    @Quest: However, Tim Schafer is making it.

    Therefore it is -worth- playing.

    I’m looking forward to the story and the laughs rather than the gameplay, although I do enjoy good gameplay.

    report

  30. I’ll admitt. I’d care more if this was psychonauts 2 and the plot was less meta, or meta about something i care about.

    It worries me that the focus is too strongly on personality, thats not a stab at mr black, i love tenacious d. But i like game in my game.

    report

  31. Quests says:

    ““button masher … godhand”
    Credibility check failed. God Hand certainly isn’t a button masher. But hey, if a game is all about punching people, it has to be mindless console crap, and there is no way combat may require some thinking, right?”

    HAhah sure i hear you, keep your panties on, in Godhand i suppose you need some skill, reflexes and junk, whatever. You have to mash the RIGHT buttons at the RIGHT time but it’s still a button-masher, ok? Sure you don’t push random buttons, if that’s what you mean.
    But it’s neither Broken Sword and Steel Panthers, is it?

    Mr. Schafer hints of his own take into the matter of thinkers/non thinkers, in here http://www.youtube.com/watch?v=_U-Wx7sfq3I&feature=related

    “the first time i don’t claim a game of mine is a graphic adventure, this is just a fun action game” aside from “now and then you stop to consider using 2 things together”,
    but in the end it’s a pure action game based on players’ skill and twitch.

    Connecting this statement that reveals his point of view into videogame GENRES with the decision(i hope he stands by it) to make it console only, it’s an underlying compliment to all pcgamers on the fact that “pc gamers don’t enjoy button mashers”

    report

  32. catska says:

    Oh cry me a river. This game is a console game through and through, look at any of the gameplay footage and you’ll see its definatly in the console action game genre. Why not start a petition for every console game that never comes to PC like God of War or Rachet and Clank?

    Maybe one day people here will wake up and see that every developer who carried PC gaming in the 90s is now making console games, and actually, I don’t know, buy a console.

    I’m sure everyone is all up in arms that a PC legend like Tim Schaefer is making a console game, but these are the same people who would pirate the hell out of the game, watch it be a sales bomb, then cry more when their next game (if there is one) doesn’t come out on the PC at all.

    report

  33. Quests says:

    @Stupoider:

    Sure, but if i played it i couldn’t help but think that so much goodness is a waste for this gameplay, i’d get pissed and bored with the button mashing, which i hate.

    I hope most of the pc gamers are like me and prefer slower, less accessible, less glamour games.

    report

  34. James Tao says:

    “The fact that some pc gamers want to play this is not a good sign, it means we got console freaks disguised as pc-gamers in our bosoms… so the fact Schafer doesn’t want it on PC is a clear underlying statement that “PC gamers want deeper and more intelligent games””

    Tribal fanatic is tribal.

    report

  35. Dominic White says:

    This comments thread is evidence enough that PC gamers don’t deserve this game. They’d reject it, like they rejected Devil May Cry 4 for having a combat engine too complex to be played on a keyboard, and refused to accept the existance of gamepads.

    You know the drill – Tastatur/Maus Uber Alles.

    I started gaming on the PC. CGA monitors and PC speaker audio, games under 100k and processors with double-digit MHZ counts. I have a high-spec gaming PC. I WISH they’d put more of the big-name console titles on the PC as well, so that I could throw more hardware power at them, but they don’t.

    And why? Because they get crap reviews, sell badly, and get pirated to hell and back. It’s not worth the time, effort or abuse that they’d inevitably get.

    Well done, you lovely insane PC Purist tribe – you’ve driven off Brutal Legend. I hope you’re proud of yourselves.

    Me? I’ll be buying it for the 360.

    report

  36. Quests says:

    Im sorry but it’s the truth.

    back in the early ’90′s(pc golden age of glory) such a game wouldn’t be made on PC not even in a million parallel dimensions, nobody would produce it, we were all adventure gamers, flying jets in simulations, and wargaming.

    The fact that now this is questioned and that there’s some people among us who want it is sad and alarming. Sure you can be selfish and say who cares i just wanna play something entertaining for a while but you must understand that before your selfish needs there’s the IDENTITY of pc-gaming that’s at stake here and it’s been in danger for years now.

    I’m just glad this is not made first hand on PC, if it gets ported it’s fair enuff, it’s just a port, everyone already played it. The important SIGN is that the launch is just on consoles.

    report

  37. Hümmelgümpf says:

    @Quests:
    “in Godhand i suppose you need some skill, reflexes and junk, whatever. You have to mash the RIGHT buttons at the RIGHT time but it’s still a button-masher, ok? Sure you don’t push random buttons, if that’s what you mean.”
    Not only me, the entire internet defines button mashers as games where you can close your eyes, push buttons at random, and still be able finish the entire thing. God Hand doesn’t fit this definition, and it’s enough to make it an excellent game. An excellent action game, to be precise, as it doesn’t try to be anything else, and shouldn’t be judged as an adventure game.

    “But it’s neither Broken Sword and Steel Panthers, is it?”
    No, it’s neither an adventure game, nor a strategy game. So what? You might as well bash a comedy film for not being a drama movie. It makes no sense.

    report

  38. Xercies says:

    Tim Schaefer why have you forsaken us….

    I will still be getting this because Tim is funny with whatever he makes, and I have no brainless action games so this one should be good. Oh and i have a console….

    report

  39. Dominic White says:

    @Quests: To hell with your ‘PC gaming identity’. It’s a myth. Remember the 90s? Back then, the shareware scene was absolutely awash with platformers (such as, I dunno, Duke Nukem, maybe?), scrolling shooters, fighting games and more.

    It wasn’t just adventure games, wargames and FPS’s. That’s just the rut the industry drove itself into and the fanboys retroactively glossed over the good old days, rewriting them with their own twisted, grey and mechanical history.

    You want a real kick in the nuts? The Wizardry series may have ended on the PC with Wizardry 8, but they’re still releasing new Wizardry games (classic first-person dungeon crawls with brutal difficulty) in Japan, on the PS2. In fact, the whole subgenre there is making a resurgence on consoles, and is nowhere to be seen on the PC.

    Your ‘PC gaming identity’ is a joke. An excuse to make you feel less bad when good games pass you over.

    report

  40. ulix says:

    So much stupidity and PC snobbery in this thread… its sad. Maybe PC really doesn’t deserve this game…
    And whos talking of the mid 90s? That time is GONE, and even then there where tons of brainless (gameplay-wise) action games exclusively for PC, so all you arguments are EPIC FAIL.

    Apart from that, I second Dominic’s post.

    report

  41. Stupoider says:

    @Dominic White: I thought Devil May Cry 4 was just a messy port, which deserved to be rejected.

    @Catska: Way to stereotype that the whole PC Gaming playerbase are pirates, yet we love our Valve games that we buy via. Steam.

    It’s not a case of whether we deserve it or not. How exactly are we supposed to deserve it? Do you expect every playerbase to be crystalline in appearance? Every platform has rotten eggs. Stop making generalisations based on the words of a few peeved PC gamers who are annoyed that one of PC gaming’s legends isn’t releasing one of his games on the PC. It’s not up to you to decide who gets what. Releasing the game on the PC can only mean good things because Tim Schafer has a strong following on the PC.

    He creates amazing games, and I’d be a fool if I didn’t buy his latest one because it features “button-bashing”.

    And seriously folks. Telling the PC gamer crowd that they don’t deserve this game? On RPS? PC Gaming since ….?

    report

  42. Dominic White says:

    @Stupoider – DMC4 wasn’t a port. The game was actually primarily developed on the PC. It actually looks/runs WORSE on the consoles.

    The PC version had more features, (including a Serious Sam-ish ‘millions of enemies’ mode), better graphics, more options, and it got shat on by the snobby PC gaming press because it reminded them too much of consoles.

    The DMC3 port WAS terrible, but that was done by Ubisoft, who also fucked up the porting of Resident Evil 4. RE5, Lost Planet 2 and Street Fighter 4 are using the same PC-centric engine as DMC4, so expect them to get lousy reviews as well, because PC purists are stupid.

    report

  43. Jonas says:

    This game must reach everybody! Sign’d.

    Kickass trailer too, hadn’t seen that one before.

    “You start a revolution, Lars!”

    report

  44. oddbob says:

    Is the PC golden age of glory like the golden age of television? The kind of thing where it only works if you pretend that the 2% of memorable and truly brilliant output wasn’t surrounded by 98% of crap?

    I don’t get this whole “it’s a PC game”, “it’s a console game” lark. They’re games. All of them. Why segregate them? What exactly does that achieve?

    Sure, each platform has certain strengths but I don’t get why one genre can’t appear on another platform providing it doesn’t get horribly broken in the transition – and that’s something to be judged on a game by game basis surely?

    And yes, the trailer made me do a wee wee in excitement. The spirit of rawk is strong here. I’m officially excited regardless of what formats it drops onto.

    report

  45. Oddbob: you are right, of course. It’d be great if we had the option to be able to get this on PC – it’s looking like one of only a handful of console games I’ll buy this year – but them’s the breaks.

    For the record: the various format arguments bore the piss out of all of the RPS team. We’ve heard it all before, going back over a decade.

    report

  46. James Tao says:

    It’s not true, it’s laughable, hypocritical bullshit.

    What I called you was tribal. I didn’t bother with your “PC genre” foolishness. Did you listen to yourself when you referred to anyone who didn’t conform to your imaginary ideals of PC gaming as a “console freak”? That would be tribalism. You’re defining and stereotyping an entire facet of gaming culture simply because you think you’re of a different one.

    The sooner gaming gets rid of that mindset the better, because it’s this sort of ivory tower nonsense on both sides of the platform divide that makes me sorry to call myself a gamer.

    report

  47. Jad says:

    The great thing about the PC is that it can be anything you want it to be. Game is better with gamepad? Plug one in. Keyboard and mouse? Duh. Playing inches from a monitor in your basement with the windows closed and the sound up? Scare yourself silly. Connected to your TV and sitting on the couch? Yes, too. (I did this recently, got MAME, and have been having arcade beat-em-up classic nights with my friends every weekend — console-style gaming only now available on a PC) Mod your game into something completely different? Feel free.

    To me, the “PC gamer identity” is exactly one of choice. Not limiting your choices, but being able to do anything you want with your system. Hack it, mod it, attach any peripheral you want. Please don’t try to close down my system and turn the PC into another console — the “strategy/MMORPG console”.

    report

  48. Dot says:

    Dominic, how about, instead of going on about “snobbery”, you would just realize that the reason why action games generally don’t appear on the PC is because the audience is different. Same reason why Hearts of Iron doesn’t have a console release. Same reason why console RTS games sell poorly. But in reverse.

    And Devil May Cry 4? I’ve played it on the PC since I was kind of curious, it was a superb port technically, but you don’t seem to be able to comprehend that it doesn’t count the absolute lack of effort on Capcom’s behalf to at least make its camera be controlled via mouse. DMC4 fared poorly on the PC? How about instead of the attitude that hasn’t allowed a lot of various forms of trash gaming concepts to proliferate on the PC, you blame Capcom’s close-minded transition of the control set to KB/M, and their Japanese offices’ stupid relationship with digital distribution? How about you blame reviewers like 1up’s review that just outright stated that the newly added game modes were ‘wasted’ on PC gamers?

    Stop blaming PC gamers for an inappropriately thought-through console to PC game transition which amounted to the console industry shooting itself in the foot-and unless they keep trying to finally “catch” what it means to properly translate a console action game to the PC, this will continue to happen. So instead of gloating at the PC gaming crowd here blaming them for this, how about you just go complain to the console developers responsible for this mess in the first place.

    report

  49. Quests says:

    @Dominic White:

    Spare me the revisionist nonsense, pc gaming in the early 90′s was mostly(DUH) flight simulators and adventures, the shareware era was the beginning of the end, and in those years it was obviously a sheer minority.

    I don’t know about Wizardry, i only played Sierra and Lucas, I don’t care about wanna-be rpgs, just give me Age of Decadence and Cyclopian, and i’ll be fine.

    report

  50. James G says:

    I’m a bit confused by all the folk who seemingly thought Psychonauts was a buggy mess of a half arsed console port (Or seem to by their assumptions of what Brutal legend will be). I played it on the PC not problem, although admittedly, I think I may have used a gamepad.

    I must admit, I had assumed that RPS support for Brutal Legend meant that they had insider information, seemingly not. Which is a shame, as I was hoping to play this, and don’t own a PS3 or 360. I doubt I’ll be getting one in the near future either, as money isn’t a premium, and 95% of the games that I want to play on the systems come out on the PC (eventually at least.)

    But I think I’ve inherited the Amiga gamer attitude which Kieron (?) wrote ages ago. (I’d link it, but am having net trouble)

    report

  51. Vandelay says:

    There seems to be so much anger here towards consoles, and we wonder where the image of the PC elitist comes from?

    One of the joys of the PC platform is the diversity. Switch between a slow and thought provoking indie game, to some mainstream frag fest, then off to a simulation of a submarine. That is the key to the PCs success – choice. If you just say no to all of the seemingly shallow minded games then you miss out on such a vast array of fantastic experiences.

    My comment to those that complain about ported games that don’t use mouse and keyboard well is always: GET A PAD! Again we have a wide range of peripherals to use on a platform and we can use any device that a game could possibly be designed for. I would say that a gamepad is almost a vital part of any gamers PC. Resident Evil 4 is the perfect example of this. If you are complaining about no mouse support then you are completely missing the point of the control scheme.

    My problem with this game isn’t that it looks very consoley, it is more that it just doesn’t look very good (gameplay wise, the script seemed pretty funny from this trailer.)

    report

  52. Tworak says:

    Tim Schafer have been making sub par games for a decade. I don’t give a shite aboot this news.

    Also, it’s pretty obvious Microsoft moneyhatted this releas… wait a minute.

    report

  53. sfury says:

    I’m still hoping it will go the Psychonauts way, but if not I’ve already eyed my buddy’s 360 for stealing :)

    report

  54. Quests says:

    @Vandelay:

    Diversity is FINE, but not if i have to play dumbed down games, then i take diversity and use it to unclog my bu… the sink.

    I’m just taking my bet here: I hope BL is not for PC because Schafer thought the gameplay’s sheer simplicity doesn’t fit PC market and PC players. That’s all.

    RPS guys are bored. sooooo sorry. *facepalm

    report

  55. bhlaab says:

    Coming to pc is an inevitability, but probably later than the console versions.

    report

  56. Bhazor says:

    Reply to Jim Rossignol
    Bore the piss out?
    You’ve got to get a new urologist because the one you have seems to have terrible ideas.

    On topic, I have to admit to seemingly missing the point of psychonauts. Everyone talks like it was the second coming but I thought it was a very short platformer with limited exploration, no parkour/POP influences but a really nice art style and some jokes. This looks similar, funny, imaginative and with mechanics that feel 3 years out of date. I’m signing.

    Also in reply to the PC fanboys, you am idiot.

    report

  57. ulix says:

    @Tworak
    “Also, it’s pretty obvious Microsoft moneyhatted this releas… wait a minute.”

    As you said… wait a minute… its coming out on Sony’s PS3…

    report

  58. born2expire says:

    Looks terrible, bad actors (I can’t stand Jack Black), bad music (Motley is over produced garbage) and bad console game.

    report

  59. DigitalSignalX says:

    It’s says it at the very top of the page.

    Every day.

    Every time. Even right now. Look!

    PC GAMING SINCE.…”

    not ‘console and pc’ not just ‘gaming’… so any perceived snobbery is as a direct result of this site being offered to attract a community who prefer to game largely, if not exclusively, on a PC. Our expectations for games and their controls, content, etc stem from the whole history of PC games as well as potential the platform offers, which often contrast as often as it compliments the expectations of a console.

    As for the merits of each being a tiresome argument, it’s both impossible to avoid and the duty of the authors to continue to speak to it if they continue to advocate a site oriented toward one side. Tell me I can choose which faith I like at the door, but once I’m in your temple and at your alter, don’t tell me your bored with the sermons and it really doesn’t matter (=

    This temple needs rock!

    report

  60. Quests says:

    i hope it never comes, and if it does, the later the better, and if sooner than hoped, i hope Schafer adds interesting food for the brain puzzles, less primitive, carnal pleasure of mashy-smashy.

    The goal is to make pc market an exclusive port open ONLY to brainy games, so that graphic adventures, old style deep RPG’s like Age of Decadence, Spiderweb games, and possible future TROIKA-like software companies may find a COZY home and rich market for their games. If action brainless games invade PC too much, it’s gonna block serious games. And so each action-game not being released for PC equals to more chance for the return of the blessed and enlightened tyranny of deep, serious, mature games for mature geezers… less games, ofc, but all serious like Total War.

    Sadly there’s not equal room for everyone. Accept it.

    report

  61. Inanimotion says:

    Signed!

    report

  62. catska says:

    ‘And Devil May Cry 4? I’ve played it on the PC since I was kind of curious, it was a superb port technically, but you don’t seem to be able to comprehend that it doesn’t count the absolute lack of effort on Capcom’s behalf to at least make its camera be controlled via mouse. DMC4 fared poorly on the PC? How about instead of the attitude that hasn’t allowed a lot of various forms of trash gaming concepts to proliferate on the PC, you blame Capcom’s close-minded transition of the control set to KB/M’

    What the hell? Who would EVER want to play Devil May Cry with keyboard or mouse? This is exactly the kind of mindset that will keep PC gaming a shrinking niche for the few elitists left who won’t play a game unless it is wrapped in a bunch of frustrating bullshit that strokes their ego. Congrats, you successfully mapped 50 keys to be able to play this RTS which hasn’t changed since 1995, you really are superior to those lowly console gamers. /smug

    DMC4 was pretty much the most perfect port you could ever hope for, it still sold poorly and was pirated to hell (sven from capcom even said so on the capcom blog). They put alot of work into making PC specific features and having excellent plug and play gamepad support. But of course this isn’t enough for the PC elitist master race, who would rather keep playing the same games they have for the past 15 years than accept that game design has moved on to the consoles.

    report

  63. Thirith says:

    @Quests: Thanks for the brilliant satire you’ve been contributing to this thread. Fantastic parody of a PC snob with a superiority complex. Two thumbs way up!

    report

  64. aquazombie says:

    I like those article tags

    report

  65. Quests says:

    Thirith:

    Whatever.
    If it were for you and other “ooh i want everything for my pc” sell-outs, mature pc gaming would be dead and buried cause you can’t realize that there’s no room for both adventure games and arcade games on pc, but both tend to be flattened to the state of mediocrity, a level meant to be agreeable to “ALL”

    And this is not about Brutal Legend anymore, because BL aside from its consoleness it’s still made by a genius, this is about all arcade and console junk coming for PC because too many persons unfortunately have one.

    And now for the coup de grace in your face, allow me to quote Mrs. Roberta Williams founder of Sierra Entertainment.

    “Back when I got started, which sounds like ancient history, back then the demographics of people who were into computer games, was totally different, in my opinion, than they are today. Back then, computers were more expensive, which made them more exclusive to people who were maybe at a certain income level, or education level. So the people that played computer games 15 years ago were that type of person. They probably didn’t watch television as much, and the instant gratification era hadn’t quite grown the way it has lately. I think in the last 5 or 6 years, the demographics have really changed, now this is my opinion, because computers are less expensive so more people can afford them. More “average” people now feel they should own one”

    dig it. ;)

    report

  66. mashakos says:

    back in the early ’90’s(pc golden age of glory) such a game wouldn’t be made on PC not even in a million parallel dimensions, nobody would produce it, we were all adventure gamers, flying jets in simulations, and wargaming.

    The fact that now this is questioned and that there’s some people among us who want it is sad and alarming. Sure you can be selfish and say who cares i just wanna play something entertaining for a while but you must understand that before your selfish needs there’s the IDENTITY of pc-gaming that’s at stake here and it’s been in danger for years now.

    I’m just glad this is not made first hand on PC, if it gets ported it’s fair enuff, it’s just a port, everyone already played it. The important SIGN is that the launch is just on consoles.

    nerd.

    and the PC sucked ass in the ’90s. If it wasn’t for Commodore crapping all over it’s products in the early part of the decade, and 3DFx saving the day in it’s later years, the PC would have been your own little nerd territory.

    The PC is now bigger than you MMO gamer. Deal with it.

    report

  67. Tei says:

    what is the name of hat nobel prize guy? he wrote a book about translations, he say theres not a such thing as a translation, NOPE, theres recreation. In his book he was poking fun at babelfish, translating a text from english to spanish, to spanish and to german, from german again to english.

    and theres this great movie “lost in translation”, so we know the concept: there are things that can’t be translated, and are lost in the process of translation. You have the feell you are losing the core information, and receiving only decoration around that core.

    the thing is, you can’t translate a console game to PC, you can create a emulated program, that will work much like it work on the console, but something, the core, the joke, will be lost in translation. and theres more, the PC culture is advanced and giganteous, PEGI list more than 9000 pc games, will some console like xbox360 has like 200 or something. the consoles are in his infancy, but the pc is state of the art. Stuff that was invented here, like the RTS is still progressing, but wen are translated to the console, the poor console guys get a dumbed down version. And wen we get a game from the console, we get also a dumbed down game.

    report

  68. oddbob says:

    Nolan Bushnell, 2005:

    “In 1982, there were 44 million gamers. Today, there are 18 million. Where’d they all go? Complexity lost the casual gamer. Violence lost the woman gamer”

    I’m inclined to believe Nolan meself. If only because I always prefer inclusive rather than exclusionary tracts when it comes to gaming :)

    Welcome one, welcome all. Games are brilliant. Let’s play some games!

    report

  69. Yiorgos says:

    Oh dear…

    mature pc gaming? brainy games? exclusive platform?

    Am I mistaken to think that one of the fastest growing markets for pc gaming is the casual one? what with Popcap’s success and all. Don’t think there’s much room for ‘elitism’ in gaming. As long as its fun, give it to us!

    And Quests, anyone can quote wikipedia.

    Give us Brutal Legend!

    Also, that the site is dedicated to PC games doesn’t mean the writers think the format is, or should be considered, superior to others.

    report

  70. Quests says:

    It’s a quote i use often, btw… and no wonder why.

    Am i sposed to be happy that casual pc gaming is killing serious gaming?
    And certainly BL on PC wouldn’t help on that field.

    The real question is does casual and action gaming damage serious gaming, like graphic adventures, oldtime rpg’s, wargames and the like?

    IMO, it does. I remind you that the last indiana jones games(except lego one) were Tomb Raider clones. Why weren’t they graphic adventures? What happened? Who’s to blame?

    report

  71. Serondal says:

    Tei porting a game from console to PC is not like translating something from German to English. For one consoles and PCs use the exact same language so there is no reason the game cant’ be 100% the same. Port a game from Xbox 360, plug in your x-box 360 controller and you have the exact same game, literally and spirtually. Now YOUR pc may not be able to handle the X-box 360 game ported over to Windows Live or what have you ,but that is not the fault of the game that is simply because you can’t afford a better computer (And neiher can I, I’m not bashing you any how I’m really just making up a third character here is as an example)

    Any how, there is nothing lost in translation between console and PC or the other way around, there is only bad ports. Ports don’t poorly CAN effect the quality of the ported version of the game. It is best to start off development of the game with all platforms in mind so that they ect get perfected in their own way. A bad example of of PC to console port is Starcraft, the N64 version of this game is HORRIBLE, but now a days we could do much better. X-box 360 is powerful enough to handle any RTS game out, it is just up to the devs to find a GOOD way to control an RTS through a controller. Really an X-Box 360 controller should be able to do anything a mouse and keyboard can do , it is just up to the dev to figure out how to make it feel “right”

    BTW PC gaming was founded on mindless action like Nibbles and Tetris, quick moving flashy things that took no learning curve and demanded PERFECTION. The crazy 500 page manual games came later and died out already, they won’t be coming back in any number any time soon I’m afraid. I’ve still got several old flight sim manuals that you could murder someone with easily. That spiral binding is extremly dangerous ; )

    report

  72. Stromko says:

    I can’t see Brutal Legend doing very well on the PC, though I base this only on the probability that I totally wouldn’t buy it on PC. I wouldn’t buy it for console, either, but I’d definitely rent it, once, play through it if it’s good enough, then never rent it again.

    Then again, Tim Schafer! Then again, I only ever played Psychonauts because it was sorta free on Gametap, it was fun but I didn’t bother to finish it because linear platformers just frustrate and annoy me. :(

    I too am concerned that if they release games that totally shouldn’t be on PC, for PC, and then they sell like hot garbage, it’ll just make more developers think we’re a sucky market.

    In short, it wouldn’t be honest for me to sign the petition when I have no desire to purchase the thing. It might get a rental, but since nobody in my area rents PC games anymore, that means a console rental.

    Serondal: I think you may be underrepresenting the difficulty of porting a game from console to PC, especially when there’s apparently next to no Q&A budget half the time. Case in point, Mass Effect crashes every 5 minutes for me, even after I took care of the incredible heating problems it, and only it, causes. I’ve got about 40 other recent games that run perfectly, the only exception being Ghost Recon Advanced Warfighter 2 which crashes at the same point in mission 1 every time — huh, isn’t that also a console-to-PC port? Very probably.

    I’d probably feel differently if I wasn’t the 1% of XBox360 owners that have never seen the Red Ring of Death for themselves. I only boot the thing up every 3 months or so when there’s something cool to rent for it, and a week later it’s back into retirement. With few exceptions, there’s been no console game that I wanted to own. Having a PC game, right now, is to own it, and that costs lots of money. Thusly, most console games being ported to PC would be a bad investment for me.

    report

  73. Jad says:

    @Quests

    Something tells me that your formative game-playing years were in the early nineties. I might be slightly younger, as mine was in the mid-to-late nineties, but its amazing how different our conceptions of what makes a game a “PC game” are.

    If you asked me to name the most “PC game” game of all, one that is a “quintessential” PC gaming experience, I’d have a bunch of games to choose from*, but I think I’d answer “Quake”.

    Check it: fast-paced, mouse-requiring, made by a small team of passionate brilliant nerds, shareware, graphics better than the contemporary consoles, speed runs, machima; more importantly: free and open over-the-internet multiplayer with tens of thousands of player-run servers all with their own settings and cultures, Quakeworld, Quakespy; most importantly: completely and totally modable (some one made a racing mod for Quake!), thousands of free, player-made maps and skins and total conversions, Team Fortress, still played today, upgraded, public domain.

    But I suppose to you Quake is just a button-mashing console game.

    * I don’t want this to sound like FPS is the only genre for PCs — I’d include plenty of other games in my “quintessential” list, ones that you’d include too — CivII and XCOM and Monkey Island and Starcraft and Ultima 7 and Falcon 4.0 and Planescape: Torment. But Quake absolutely belongs on that list, too.

    report

  74. Yiorgos says:

    ‘serious gaming’?

    please…

    report

  75. Quests says:

    Well yeah, Quake doesn’t quite belong to the “INSTANT GRATIFICATION” era many seem to praise, as Brutal Legend sadly does.

    Can’t blame Mr. Schafer for wanting the fatty cash, can we.

    report

  76. Serondal says:

    Quake Hexen Doom , Nibbles (mmmm) Rogue?

    How much more simple and exciiting can a game get than Rogue? Every move brings your little character closer to doom. Rogue was really a hack and slash game when you think about it very little diffrent than Diablo which always awas a good PC Game that relates to this one ;)

    If Quake isn’t instant gratification I seriously don’t know what is. In the time it would take most games to load you’re already blasting zombie soliders with a shot gun. The game doesn’t even have a f@#$@ pistol it has an axe and a shotgun as your basic weapons!

    I’ve seen previews ect for this game and it looks extremly awesome. Will be sad if it doesn’t hit PC at some point as I’m not buying a X-Box 360 JUST for this game. However I may end up getting one for MAG Which RPS Should do a story on (if it is going to be on a PC)

    report

  77. oddbob says:

    @Quests: Well, it’s a quote you can use very often, it still doesn’t stand up to any hard evidence. I’m sure bushy Nolan’s figures are probably a bit wonky, but the basic fact remains that when I first started gaming when stuff were but black and white – it was a family thing. A few years in and I’d wake up hoping to grab a blast of Jet Set Willy and I’d be buggered if I could because my dear old Ma, god rest her soul, would be sitting there still having pulled an all nighter on Lords Of Midnight. Folks would gather round consoles and home computers alike and play games, everything from arcade games to adventures to strategy games.

    That’s just the way it was.

    And we lost that. Because, there’s something innately stupid about the games industry. We narrowed the market down by increasing complexity, increasing the spend, requiring hardware upgrades galore every other game, a myriad of silly factors that are completely unsustainable. And it was bloody stupid.

    It’s stupid because it’s excluding people who want to play games but we don’t cater to them well enough, it’s stupid because it stifles growth of the industry, it’s stupid because you end up stuck in a rut and stifling innovation and it’s stupid because it helps no-one whatsoever.

    Instead of bringing a constant stream of new people and new games to the table, we pushed them away.

    Wonder why casual gaming is on the rise? It’s no threat to your preciouses, fear ye not – it’s a different type of gaming. Perhaps it’s not for you, that’s cool beans – but it’s bringing money in for folks, it’s expanding what we do and what we can do with games.

    And dumbing down? What on Earth is dumbing down? How can you dumb down one of the most idiotically stupid hobbies there is? It’s an insanely meaningless phrase. You’re pushing a mouse around and clicking on stuff, you’re moving a virtual avatar around a screen with a joystick. It’s totally dumb already. Yeah, we can complicate this dumb system but what does that achieve or prove? How does being able to push a few objects around an inventory make someone a better or superior person?

    Cluefax: It doesn’t.

    And the best bit? Gaming can help people lead a better life. A more “normal” life. That’s brilliant stuff and if you want to take that away from people then I dunno, I dunno what kind of person that makes you but I’m sure it’s not a good one.

    What do you possibly hope to achieve by keeping your hobby away from people? Playing games doesn’t make you special, advocating a hard line on what can and cannot be made or is acceptable doesn’t make you special! Excluding people from gaming is nothing to be proud of.

    And for those of us fighting to bring more people into gaming and to help people be able to play more games it’s nothing but a horrid reminder of how far we’ve still got to go. But man, if you ever needed some extra motivation, folks crying that they want to keep this hobby in a little box where only an elite group of people are allowed to touch it, that’s plenty of motivation.

    The sooner we all put this silly prejudice and fighting over which format is deemed the more intelligent behind us, the better. It’s a silly. A big massive silly.

    And to anyone arguing “you can’t bring a console game to a PC” what exactly do you think console games are coded on? Magic fairy wings?

    report

  78. Quests says:

    I don’t know, Quake didn’t seem very “accessible” to me, for some reason… maybe it’s all its brownness.

    Still, the question is atm unsolved: do action games, by attracting more action-lovers, suffocate the more niche games like graphic adventures and turn-based rpgs like Age of Decadence?

    Convince me that’s not true and ofc Brutal Legend would be welcome.

    report

  79. StormTec says:

    @Oddbob:

    Here here! Words cannot express my complete and utter support for what you say in that post.

    @Quests: I don’t know what your beef is with action games. A lot of existing made-for-PC games have what can be construed as “mindless action”.

    I don’t see why making games available to a wider audience can be a bad thing. It’s time to get off your ivory towers now, guys because it sounds like there’s a lot of butt-hurt resulting from sitting up there.

    report

  80. Quests says:

    @oddbob:

    “It’s stupid because it’s excluding people who want to play games”

    -It’s good to attract new people, it’s bad to attract them saying “come play this! it’s dumb, which is perfect for you!”
    We should tell the world that pc gaming can tell stories better than cinema, book, theatre, that games can be as deep as Hamlet, not that PC gaming is a hobby where you can unplug your brain. You don’t profess a happy mass of players, you profess a mass of FLAT BRAINED zombies, you think it’s right that to attract more people, you have to loose the depth of the message. IT’s wrong.

    “How does being able to push a few objects around an inventory make someone a better or superior person?”

    -But for God’s hooks, Planescape Torment deals with universal ethical problems and philosophical dilemmas of identity versus choices. How can it get smarter than that? Do you REALLY believe that we have to give up such GREAT masterpieces so that we can attract more gents? Shouldn’t we try to attract them by preserving the deepest of interactions?

    report

  81. Altemore says:

    @Oddbob
    Man books are so dumb, it’s just lots of letters arranged alongside each other.
    If you think the medium is dumb why do you care for it at all? The fact is there are more and less intelligent games. Yes X-com takes more brain power than say, Tetris. (No disrespect towards Tetris, that’s from another time :))
    Gaming is a medium like books and suchlike, and have the same(If not more) capability to be great art. While we’re not quite at the same stage as the other mediums, we have games that are just more intelligent than others, and those are basically the classical PC-games. Brutal Legend doesn’t seem like an intelligent game, more like Rush Hour than Citizen Kane, methinks.

    Edit: When I say more intelligent I mean simply involving more brainpower. Maybe I’m alone when I think that there’s a difference between shooting people in the face and making strategic considerations on the placement of your troops, or whatever.
    Edit: And aside from strategy of course delicious, delicious ethics :D

    report

  82. Quests says:

    @StormTec:

    I’m against mindless action games only because they caused the decadence of graphic adventures, by attracting the ignorant mass…

    suddenly both Lucasarts and Sierra entertainment went: Adventures don’t sell anymore, you are ALL fired, now we gotta make tomb Raider clones.

    Is it good? Really?

    BTW omg i just realized Brutal Legend is what Full throttle 2 was meant to be.

    report

  83. James T says:

    I don’t know about Wizardry, i only played Sierra and Lucas

    Ahh, so that’s why you’re so deafeningly unqualified.

    report

  84. Bhazor says:

    Reply to Quests

    Thanks to the DS and Wii (the poster boys of casual gaming) we are having a clever adventure renaissance. Professor Layton, Hotel Dusk, Zack and Wiki, Trauma Centre, S&M etc. Meanwhile the PS3 (the wraagghhh of instant gratification) has what is essentially tarted up Planescape Torment in the form of Infinite Undiscovery. Whilst the lovely The World Ends With You tackles identity in a consumerist society, the danger of conformity in an oppressive society, what makes a man and whether it is possible to play a game of cards while skateboarding (it is).

    There’s thousands of history enthusiasts who have never played a Europa game but may pick up the Sims and a copy of PC Gamer. Theres thousands of chess players who have never experienced a game of Laser Squad Nemesis or Elven Legacy. But now they’re looking for reviews of computer chess games and keep seeing those names in all the forums.

    Enlarging the audience just leads to more people sitting in the niches.

    report

  85. Altemore says:

    @Bhazor
    One could argue that seeing as all those(With the exception of S&M) are japanese, they’re just compensating for the PC not being a major player in their homeland by making “PC” games for consoles.
    Really though, you are right, there are interesting games being made that aren’t PC. I personally like the DS and Wii somewhat for their interesting new control methods. Making PC games on consoles though just limits the developer to simpler control schemes, so not much of an idea in that.
    And yes you’re inviting more people into the good stuff by first having them accept Wii sports as a gateway drug. But what if they just stay with the shitty stuff, as the industry intends them to?

    report

  86. Altemore says:

    And by “Making PC games for consoles” I of course mean making a PC-style rpg for the ps3.
    Why did the edit button dissappear…

    report

  87. apnea says:

    You know, oddbob, there were people with all kinds of discourse about TV when the glowing screen came out, and was hinting at becoming popular. Some people were like Quests, talking the ‘high culture’ talk, of bringing something to the masses, of setting the bar at theater-level (the Shakespeare kind) or pushing for mass education and enlightenment.

    Then there were those of a more ‘inclusive’ bent, wanting the medium to serve as multifaceted a function as there were users, to deliver content of different calibers and cultures. Oddbob-equivalents.

    You know who won? Neither sides. Groupthinked bottomlined commercial programming won. Big Sellable Stupid won. In a big way. My point? You’re part of the big silly. You’re part of the so-called debates, the high-minded inclusive/exclusive dance while narrow interests are driving the soul out of the whole medium.

    But don’t worry. We’ll probably get to keep some HBO-equivalent tucked between Nazi-Killing Quick Time Events and Cutesy Fashionables Online.

    report

  88. There was a point somewhere... says:

    Still. If everybody only made adventure games, only the Lucasarts ones would be worth playing. Only a few devs are capable of delivering greatness within a genre. If that studio decides not make those games anymore and other studios can no longer ride on their success, well, that’s not really the fault of anybody but incapable devs.

    Adventure games are still made, more than before. They’re rubbish and don’t sell.

    report

  89. oddbob says:

    But there’s no narrow interests driving the soul out of the medium as far as I can see, Apnea. Well, unless you count Activision and their excessive legal disclaimers at the bottom of press releases but I just find them funny ;)

    We’re at a point in gaming where the choice of gaming is so utterly overwhelmingly diverse, there’s so much passion from developers, so many different genres and niches to explore. I’ve got so much choice across so many formats from experimental art works to completely brainless mong out gaming – yes, on consoles, handhelds and the PC – and that’s showing no signs of waning whatsoever. And I *love* that. It’s ace.

    I’m not fighting to win anything in that regard, we’re already bloody well there. We faltered for a while, sure, but we’re getting well out the woods now.

    I don’t have to battle for inclusiveness on the terms you’re talking because that’s it, it’s here, it exists, it’s happening right now. Folks are taking games off in all sorts of interesting directions – they’re not going to stop because a few people on the internet can’t accept that things change and should change. And like everything, the gems (sorry, my own personal favourites) will swim in a sea of utter guff but I’m not going to gripe at people if they like something I don’t (unless it’s Rick Dangerous, obviously, but that’s the exception to every rule, no?).

    It’s that griping I’m challenging because y’know, people are allowed to like different things. Deep, profound and intelligent != better in all cases but I’m a bit tired of people equating wanting a wide variety of titles, genres and niches to exist with somehow wanting to eliminate intelligent gaming or force it into a corner. They’re not mutually exclusive things, y’know?

    There’s nothing wrong with populist stuff. Big, sellable populist stuff. It wouldn’t sell if people didn’t like it. The great thing is, if I don’t want to buy or play that stuff – there’s a myriad of avenues I can explore instead. You too!

    In the same way that if you don’t like the pop charts you can venture off the beaten path, I manage quite well for pretty darn good television viewing that suits my tastes by not choosing to watch stuff I don’t enjoy but I’m not going to come down on other people for watching America’s Latest Hero Dog Idol or something, there’s more to movies and books than what’s in the top 10 and so it goes.

    The soul is still there, it doesn’t go away. Whilst you’ve got a creative medium, you can’t take that away because people will still create.

    And yeah, I’m happy to be a part of this particular big silly.

    report

  90. Brulleks says:

    I was just gearing up to get all petitiony and then I watched the trailer.

    Another ‘comedy’ epic about how ROCK saves the world from annihilation? Starring Jack Black?

    What happened to Tim Schafer’s trademark originality? I couldn’t be less interested if some estranged member of Larry Laffer’s family had put in an appearance.

    report

  91. James T says:

    Another ‘comedy’ epic about how ROCK saves the world from annihilation?

    Yeah, I’m, uh, so sick of all those…

    (I would be interested to visit an alternate universe where comedy epics about ROCK saving the world from annihilation are their equivalent of the WW2 shooter, mind you…)

    report

  92. Deadend says:

    Eh, a PC version will probably be announced/released later on, probably something to do with the fact a Single Player focused game will get pirated heavily on PC and possibly also hurt the sales of the PS360 version.

    I expect a PC version of Brutal Legend for PC in March/April 2010, it’s a bit of a wait, but.. eh, for the possibility of having a nonshoddy port the console haters should just relax and play something else until then.

    report

  93. Quests: You quoting that bit by Roberta Williams makes me remember this splendid thing OMM wrote mocking her for saying it. OMM remains splendid.

    The only thing her paragraph says is that she’s upset her rubbish adventure games didn’t sell any more.

    (It doesn’t even make sense as a demographic argument – if her games stopped selling at all, those smarter, richer, whiter people aren’t buying them either. Growing the audience doesn’t disappear subsections of the audience. Those people didn’t stop owning a PC because the poorer kids down the block got one)

    Of course, there’s the alternative history of PC gaming, where you count all those C64s and Spectrums as personal computers. Much of what RPS is about celebrating that lineage too, and trying to explain the stuffy 1993-1998-era of what PC gaming is, is a lie, a fraction of a greater, wider truth.

    And man, this thread got serious for a deliberately silly post. Interestink.

    KG

    report

  94. Hümmelgümpf says:

    @Quests:
    “Planescape Torment deals with universal ethical problems and philosophical dilemmas of identity versus choices.”
    I’m a gigantic Torment fanboy, but I also happen to be a student of the Faculty of Philosophy of Saint Petersburg State University, and can confirm that Planescape has absolutely nothing to do with philosophy.

    report

  95. MultiVaC says:

    Sometimes I feel like RPS comments threads are the largest enclave of self-hating PC gamers on the entire internet. One guy makes a stupid comment (on the internet of all places!) and all of the sudden it’s “OMG PC gamers are so elitist! Master Race! Master Race! WE DESERVE TO BE IGNORED!” It seems like these comments are split between rabid console haters and people who refuse to admit that the industry is frequently giving us the short end of the stick. But I guess that’s the first law of the internets, there is never a middle ground.

    report

  96. Subject 706 says:

    @Quest
    The fault doesn’t lie with the amount of action-loving gamers, the fault lies with an industry that apparently doesn’t understand that you can niche your products, and instead trying to appeal to the lowest common denominator. And failing at that more often than not.

    report

  97. Brulleks says:

    @James T

    I wasn’t necessarily referring to games…

    report

  98. unclelou says:

    I am not going to beg to be allowed to spend my money. If there’s no PC version, I’ll buy something else. Either way, I am sure both me and Tim Schafer will be able to live with the outcome.

    Helps that I am not really into the whole metal thing, I guess.

    report

  99. James T says:

    Brulleks: That doesn’t swell the ranks much.

    report

  100. Wulf says:

    @Hümmelgümpf

    You know, making claims and backing it up by throwing the names of schools around instead of taking the time to rationally explain why X isn’t Y generally discredits you from the argument because, to me, it really comes over as a high-brow version of this: “Planescape: Torment had philosophy!”, “Oh yeah? Your mom had philosophy!”

    In my opinion Torment did contain some moral philosophical introspection, it might have been streamlined down a bit to introductory level to fit the nature of a videogame, and I’m not saying it’s James Joyce or anything, but I personally feel it was there. And if you’re going to make the kind of claim you did, then instead of throwing around school names you need to properly explain why you’re claiming (as a fact) that there’s no philosophy contained within any facet of Torment.

    Not to mention that the Planescape setting is rather widely known as “philosophy with dice” (and people don’t call it that just for laughs).

    So to me it looked like you were claiming something for the sake of claiming something and looking for an excuse to brag about your school to a bunch of people in a comments thread on the Internet who probably could care less, and do. To be honest, I haven’t seen such a fine example of waxing Arnold Rimmer at something in a long while, and all that that implies.

    report

  101. Wulf says:

    Oh, and I forgot this…

    In Brulleks defense, there aren’t many games which undertake that theme, but there are loads of movies which try something along those lines, using comedy and electric guitarists to save the Universe. Bill & Ted, anyone? This list actually includes the really rather good Rock & Rule, and alongside Rock & Rule, Brutal Legend looks… meh.

    Seriously, watch Rock & Rule and then set it alongside the Brutal Legend trailer. I would’ve preferred a Rock & Rule game.

    So… I admit that most of my disinterest is because it just looks like a basic medieval World with Jack Black. If they’d picked someone who had more of a real tie to metal and they had them romping around the Electric Castle, or if perhaps you could build up a cast of playable characters defined by metal ballads, then I would’ve been excited. But this really does strike me as unimaginative.

    It seems like it’s calling itself metal just to try and look different, when really it’s just a comedy action game in a medieval setting with a few metal-ish elements poorly tacked on.

    Sorry.

    report

  102. apnea says:

    @oddbob

    I think I agree with you about the already great variety of games, but only if you include the peculiarities of indie gaming (PC and Console-based alike) into the mix. I’m sorry to say that modern major games all look the same to me.

    But then, you don’t seem to find anything wrong with current TV output. That’s telling me we don’t agree on the basic level of gem : guff ratio we should strive for in a medium. I’m a big fan of some great TV series, but I’d be lying if I told anyone more than 12-15 of them (in half a century of output) are really worth one’s time. I don’t know about you, but that’s not what I want to be able to say about future gaming output. (Admittedly, there may be plenty of older stuff I haven’t even heard about that might be worth it. I’m no television historian.)

    And the old bilge about “it sells so we can’t do anything about it” hasn’t cut it as a media argument since the 50s. As I told you, the initial debates were not about what sells, but what should be broadcast, in what proportion, to achieve what social goals, usw. What we have today instead is the “it sells/doesn’t sells” mantra copy-pasted on whole 200 pages marketing surveys: the programming is then reduced to what “sells” in such and such proportion of the public.

    The very real and growing preponderance of console gaming predicated on such thinking is a real danger to FUTURE gaming variety (your frame), and FUTURE gaming high-mindedness (Quests’ frame): that is to say, I’m not agreeing with you or Quests, I’m saying both of you are on the wrong side of history, as far as I can tell. To say that we’ve attained a model of sufficient variety to withstand incoming consolidation and homogenization is in my mind very, unwarrantedly optimistic.

    EDIT: to be clear, my problem with TV output is not so much the overwhelming mediocrity (which could be put down to me having exotic taste) but that it’s the SAME mediocre stuff anywhere you look. Granted, there are some fine pieces of television comedy, drama, scifi, etc. but the rest of the pile can more easily be seen as focus-grouped pretexts for advertising than properly ‘creative content’.

    report

  103. Hümmelgümpf says:

    @Wulf:
    Uhh… Because Torment didn’t explore any themes that philosophy is actually concerned with? “What can change the nature of a man?” is not a philosophical problem (I’d go even further and say that it’s not a problem at all), “What is the nature of a man?” is. Asking interesting questions doesn’t equal being philosophical.

    At least we’re not arguing whether MGS or Braid have philosophy.

    report

  104. Quests says:

    Kieron: OMM must stand for Old Man Moron, right?
    It’s so easy to manipulate history and make up reasons for doing this and that.

    I can say that guy badmouths her because she refused to hire him back in the days and he gets his revenge… hey i can say you go against her for the same reason, you say it’s not true and i say it is.

    report

  105. Hümmelgümpf says:

    @Quests:
    There are two ways to explain why Sierra’s later games didn’t sell as well as the early ones had:
    1. Suddenly all Sierra fans caught a mysterious disease and died.
    2. Sierra’s later games sucked donkey balls.
    I wonder which one looks more realistic.

    report

  106. oddbob says:

    Quests: It’s a question of motivation, man. Why would KG, OMM or myself have the need to rewrite history? It’d serve no purpose, we’d have no vested interest in doing so.

    Roberta Williams on the other hand, well, she certainly appears to think she does. And she’s welcome to think whatever she likes really. Creative people and fingering the blame at external factors isn’t exactly a new phenomena and she’s not the first and will be far from the last to do so.

    Unfortunately for her, her reasoning doesn’t tally up with any sort of reality. You’re more than welcome to believe her view though, I just like a little more foundation with my speculation when it comes to gaming history :)

    Apnea, ta for the reply. I’ll get back to you in a bit (fascinating chat btw), I think I’m going to need a brew first.

    report

  107. Quests says:

    Subject 706:

    If programmers try to appeal to those persons, there must be a reason, a market research that reveals that persons are keen to buy that product.

    So, since the desirable result is finding that PC gamers are OLD folks(average age increase), and prefer steelbrained games:

    -No action games on pc would mean that eventually all action kids will decide to buy a console and leave pcworld, so that we get rid of the flat mass and remain with exteremely polarized SLICES of market. Wouldn’t that be agreeable? Isn’t the flattening of tastes always bad?

    But anyway, so you’re saying that PC has big enuff shoulders and it welcomes everything… it’s not really true cause flight simulations practically disappeared in the last years and are now slowly getting back to life, and the same goes for graphic adventures. But we’re talking about the triple A market, here, not the marvellous INDIE market, which we have to be ever thankful of, because they saved PC. So you can’t say triple-A PC market is fine because of the indie market, you give it a merit it doesn’t deserve, triple -A market SUCKS because of the invasion of action-games from console.

    report

  108. clint lolzwood says:

    Good riddance. Psychonauts was rubbish anyway. And I don’t want a Jack Black in my PC.

    report

  109. Quests says:

    Hümmelgümpf: I can manipulate facts too you know :)
    Sierra games weren’t quality games because of the boycotting from the sierra bigwigs, and because PC market was already invaded by action-dongheads.

    report

  110. Hümmelgümpf says:

    @Quests:
    Are you really going to claim that Gabriel Knight 3 and Quest for Glory 5 were on par with their predecessors? You’ll be a dirty liar if you do.

    report

  111. Quests says:

    I never played Qfg5(trying to find time to start the 3rd) but GK3 is a renown masterpiece(to most)

    report

  112. Hümmelgümpf says:

    Quests:
    Oblivion is a renown masterpiece to most. Doesn’t change the fact that it sucks. Thing is, most people are morons. You, an adventure gamer, should understand it like no other person.

    As for why GK3 wasn’t that good, here’s another piece of Old Man Murray excellence:
    http://www.oldmanmurray.com/features/77.html

    report

  113. Quests says:

    Lol no, wait.
    Oblivion is a renown masterpiece only to idiots, i devised a poll myself on a forum to proove that whoever liked Oblivion didn’t play/know Ultima7, it was a 4 answers poll “yes(liked OB) no(didn’t play U7)” and the other combinations… the people that voted “yes and no”(most) voted themselves idiots unawares, it was hilarious.

    But GK3 esteemers are not douches, i guarantee.

    But even admitting that Gk3 was bad, adventures weren’t dead at all, they were better than ever and showing evolutionary steps(like The Last Express by Prince of Persia’s Jordan Mechner), it was just a problem with the audience, after the first 3d games it was radically different, more average minded, wanted more action and less thinking.

    So to recap all, BL not coming on PC might help this platform in getting back to its old niche identity.

    report

  114. Thirith says:

    What about people like me who liked Oblivion (heavily modded, admittedly) as well as Ultima VII and even the fifth and sixth game in the series? Or must they, in your understanding of the world, have suffered some catastrophic brain damage in the meantime?

    report

  115. Quests says:

    Naturally we refer to Vanilla Oblivion, not a game modded enuff to completely cover up the horrible pile of dung Bethesda made, that insipid, boring, disgustingly bugged game.

    Oblivion symbolizes what’s wrong with gaming today: mostly appearance, “immersive” and “realistic” combat that makes kids go “whoooa I feel sooo like im there”

    report

  116. Hümmelgümpf says:

    @Quests:
    “But even admitting that Gk3 was bad, adventures weren’t dead at all, they were better than ever and showing evolutionary steps(like The Last Express by Prince of Persia’s Jordan Mechner)”
    Games like The Last Express and Blade Runner were an exception rather than a common occurence.

    “it was just a problem with the audience, after the first 3d games it was radically different, more average minded, wanted more action and less thinking.”
    You know what the REAL problem with adventure games is? Contrary to a popular belief, they don’t require thinking. They require guessing, an ability to see inside the deranged mind of the lead designer of the game you’re playing, and the “logic” of these games was only getting crazier as time went by. Again, there were exceptions, like The Last Express, Blade Runner and The Longest Journey, but they aren’t representative of the genre as a whole.

    report

  117. Dominic White says:

    It’s amazing how this thread has transmuted slowly into PC Fundamentalists/Puritans vs Reality. It’s also very sad, as I grew up a PC-exclusive gamer (I am almost 26 now, and my first console was a Sega Saturn in roughly the final year of its shelf-life) to think that these people believe that they represent the system and/or (god forbid) me.

    I just wish such dinosaurs would do us all a favour and just quietly fossilize, out of sight and out of mind and let me enjoy the system which (as others have pointed out) should be celebrating the HIGHEST variety of gaming software, due to its flexibility, not the least due to fanboys scaring off developers.

    report

  118. Stupoider says:

    Dominic, do you really think that developers won’t make games on a platform because the odd one or two rotten eggs don’t welcome them? Why are you so firm in believing that a playerbase that you are part of scares off developers?

    report

  119. oddbob says:

    Apnea, I think we do have a fundamental 10-1 difference of opinion on things because I’m sorta not seeing what you’re seeing. I think you also (very kindly I might add) really overstate the Indie scenes contributions a tad. I’ll come back to that in a mo though.

    I don’t really see all modern games looking the same at all. When you’ve got stuff like Demigod standing shoulder to shoulder with Prototype, Left4Dead and [insert random example from the past couple of weeks of featured posts on here alone]. If we look to consoles we’ve got Katamari sitting there alongside Halo and so on.

    The indie scene might mix it all up a tad but like the mainstream, there’s just as much shit (probably more so, actually) and I say that both as an indie dev and someone who promotes a subsection of the indie scene and loves the wild variety of stuff that gets churned out. It’s likely feeling more disproportionate to some because we can bang out a game in a day, a week or a month or whatever and you can’t really do that with major stuff. I’d be a big fat hairy liar if I tried to pretend that it was all quality stuff though :)

    To drift back to the TV discussion a bit. I’d be hard pressed to narrow it down to 100 great things for a Channel 4 Saturday night voxpopfest covering 50 Years Of Television, never mind as small a number as 12 or 15. Christ, I’d probably hit around half that with the Beeb’s Xmas Ghost Stories alone.

    Just quickly glancing at the TV schedule for this week and well, I don’t have the time to fit in all the stuff I want to take a peek at. From documentaries on James Brown to catching up with The Daily Show, I’ve got plenty to keep me going – neither of those plucked out of my backside examples qualify into any sort of tickbox based “well, it sells” marketing decision based television unless you’re really cynical.

    Essentially, I’m *really* struggling to see this potential drift into homogeneous mulch you’re predicting.

    “And the old bilge about “it sells so we can’t do anything about it” hasn’t cut it as a media argument since the 50s”

    I don’t want to do anything about it, that’s sorta my key point. I like the fact that this stuff exists and don’t have a problem with it. I loveses me some pop music, I loveses me some wild throwaway television and I loveses me some throwaway games. The last thing I want is a universe where media is dominated by some sort of cultural worth by diktat, I’m a human, I have different moods and tastes and I like having them all catered for. I like the fact that other people are catered for too.

    I don’t have a problem with stuff I don’t like being popular and equally don’t have a problem with liking popular stuff.

    It’s a total non issue for me and I truly believe that whilst you have creative people creating stuff, you’re never going to reach the disaster scenario of everything being some sort of marketing based hell.

    Whilst I’ll happily concur that we should continually strive for better quality, more quality, we should also continually strive to keep on doing what we’re doing and that’s catering to the mainstream and niches alike.

    We’re no closer than we’ve ever been before to falling into marketing mulch and we’re not likely to be either, IMO.

    report

  120. Quests says:

    @Hümmelgümpf:

    Well Graphic adventures have always been about guessing, most of the times. I always ended up doing the old “use all w/ all”… but the point is that it was frustrating, even boring, in a way. But we loved it nevertheless! We just loved to suffer! And even tho it was about guessing, your mind would still be grinding possibilities and combinations, it’s not like the mind was inactive while playing, unlike today. That’s the problem with mass players, they don’t intend to suffer when playing, they don’t wanna get stuck, they prefer the instant gratification… that’s why many adventures today contain way easier puzzles, in the attempt to attract the masses.

    But this is out of topic already. The point is that we have to catch every possible chance to get rid of some of the crazy button-mashing people that are on PC. If a blatantly action-game like Brutal Legend isn’t coming on the PC it gives a clear message: “This platform is not for YOUR games, chums! Go buy the platform for you”.

    And we can’t pass on that.

    report

  121. Stupoider says:

    Maaan, Quests. You don’t even want this genre on the PC? I’ve never met anyone who would hate a genre that much to deny anyone from playing it.

    report

  122. There was a point somewhere... says:

    Competition sustains demand and everybody can make an action game. Lucasarts had no real competition, so interest wanes and demand drops during their dev cycle when they’re not releasing any games. (Hyperbole).

    Niche markets often become niche markets not as a direct result of the demand not being there, but because there aren’t enough people capable of delivering something to create that demand. So, devs and publishers create the demand, blame them.

    Whose fault is it other devs weren’t able to make more games like Ultima 7? Did the people go and break arms and sabotage computers? No. There just weren’t enough capable devs. It’s not fair to judge the state of the industry based on a single studio.

    (I made all that up)

    Edit: I’d rather have a decent action game than 100 terrible adventure games. (Not that I’m implying Brutal Legend would be decent, I have no idea)

    report

  123. Quests says:

    Dominic White:

    Im sorry but that’s entirely utopical. The system’s variety isn’t due to software companies at all, if it were for them we’d just rot out of Bioshocks. It’s only thanks to corageous and nostalgic dinosaur-like indie houses that this variety exists, and indie houses constantly fight for some market and hate the massified market. Can you explain me why did the Vampyre story developers rise from their tombs only now?

    The market that you so much praise literally strangled simulations and adventures for many years, until the blessed indie movement.

    If there is such a great balance of videogames, how come the last Indiana Jones games were Tomb Raider clones and not adventures?

    And what about the superb Vault D. Weller? Do you think he praises the market’s dumbing down?

    report

  124. Tom says:

    Only 564 sig’s… *sigh*
    But to be honest i’m always slightly dubious about games that you’d think would be ideal for PC due to the developers history but then only appear on console.
    Like that new Star Wars game with all the fancy physics.
    Makes me wonder if the game’s gonna appeal to PC types.

    report

  125. Bhazor says:

    Reply to Quests

    I think you’ve confused indie with the ds.

    report

  126. Quests says:

    @Stupoider:

    Heh heh.
    If not playing it helps a renaissance of the more engaged genres, then no, why should you play it here and stifle this possible new golden age, since you can play it on another platform? Why make it twice? It’s important that platforms remain different in their styles and genres, levellation is always wrong. IMO.

    report

  127. Doug F says:

    Quests, I’m disappointed in you. You started this thread off as a top-quality troll, but faced with people who actually know what they’re talking about you’ve been losing your composure, and letting the mask slip as you flail about, trying to drive home any point you think might work, and missing them all.

    I will still be linking your blog to a few of my friends though – that is some top-notch pseudo-intellectual BS, and entertaining as hell to read.

    report

  128. Kadayi says:

    Signed, thought I’m optimistic this will turn up on PC eventually down the line.

    report

  129. apnea says:

    @oddbob

    Yeah, well, agree to disagree and all that. Just adding that in no way was I intending to grumble about other people’s niches being catered to and not mine. That was not my point if you’d reread what I wrote. Apart from that rhetorical twist you kept on making, I think that was a useful outlining of boundaries.

    report

  130. Dot says:

    What the hell? Who would EVER want to play Devil May Cry with keyboard or mouse? This is exactly the kind of mindset that will keep PC gaming a shrinking niche for the few elitists left who won’t play a game unless it is wrapped in a bunch of frustrating bullshit that strokes their ego. Congrats, you successfully mapped 50 keys to be able to play this RTS which hasn’t changed since 1995, you really are superior to those lowly console gamers. /smug

    DMC4 was pretty much the most perfect port you could ever hope for, it still sold poorly and was pirated to hell (sven from capcom even said so on the capcom blog). They put alot of work into making PC specific features and having excellent plug and play gamepad support. But of course this isn’t enough for the PC elitist master race, who would rather keep playing the same games they have for the past 15 years than accept that game design has moved on to the consoles.

    I’ve played DMC4 on a 360 gamepad, you won’t believe but PC games are supposed to have workable keyboard and mouse controls. Do they bundle DMC4 with a gamepad? No, they do not. Ergo, it should be expected Kb/M would be workable.

    You can go on about ‘game design moving on’ and other such horrific nonsense involving mostly games that have always been console-specific, but the fact remains: if you want to make a game that sells on the PC, you’re supposed to at least support the most basic, most common control scheme PCs have. For DMC4, it’d be easy as pie too, say, for Dante, F1-F6 for weapon selection, 1-5 for style selection, mid click and scroll for lock on, LMB for attack, RMB for style attack, mouse rotation for camera, obviously and so on and so forth.

    It’s not ideal, but it at least is workable. I’ve completed Psychonauts with Kb/M once, not ideal either but, hey, I didn’t have a gamepad at the time, what can I do? But instead, Capcom chose an absolutely idiotic scheme which was a direct gamepad to keyboard remap, and well, there they go-half the reviewers complained and most of the PC gamers took it to heart and decided to not buy it.

    So to sum up, DMC4 was released on a platform with an audience that generally doesn’t care about the genre because it always had few PC entries, without workable Kb/M controls, and it wasn’t on any digital distribution. Argh, those god damned PC Elitists ruining everything again! At least I give Capcom props for how well their engine behaves on a variety of PCs.

    Let’s do an experiment, make Hearts of Iron: 360 Edition, make it so that you’d have to buy a kb/m adapter for it, and make it a full retail release. Your bets on how much that would ‘sell’ presumably due to ‘Console Elitists’?
    That said, I’ll still be buying Resident Evil 5 on release because I don’t believe it’s possible to screw up controls in a shooter game, on the PC, but it doesn’t excuse Capcom from their own previous stupidity you want to blame upon people who choose to game on PCs.

    In the meanwhile, please, don’t restrain yourself and add some more ignorant comments about RTSes, keys, and what-have-you. I’ll be here to listen.

    report

  131. Bhazor says:

    Well the big problem with DMC4 was it was a great port of a mediocre game. Without all the hype the repetition and restriction (especially the non interactive scenery) were far more evident by the time it was released to the PC. Honestly, everyone here takes games seriously enough to spend £15 on a controller like Game Stores generic dual analogue controller. Also how would they include a controller with a download purchase.

    To take your example, there’s plenty of console players who wants some hardcore strategy, just look at Koei’s Romance games, but getting a licensed keyboard and mouse? I’m no expert but two unique inputs going into one socket sounds a bit tricky to me. Also it would presumably have to be licensed so you can effectively double the price there. Then there’s issues with it being a totally different platform, Xbox 360 games are made on computers not the other way around.

    DMC4 uses every thing on the 360 controller which includes 10 buttons, three directional controls and a rumble pak. The game is about using this complexity to create combos switching weapons mid move and plowing through swathes, if they’d streamlined it for a keyboard it would not be DMC now would it?

    PS you can play minesweeper with the 360 controller. It rumbles when you die.

    report

  132. Dominic White says:

    I once tried to play a flight sim with keyboard and mouse. That didn’t last long.

    Clearly the game was broken and crap because it doesn’t use keyboard and mouse, because keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse etc etc ad nauseum.

    Or perhaps we can be grown-ups, and realise that the PC is a modular system, where different games might demand different control setups, and that the almighty fucking KB/M setup isn’t gods gift to gaming after all – it’s just one of many possible configurations that has its strengths and weaknesses.

    As for the other way round, the PS2/PS3 have USB ports, and they accept standard mice/keyboards for certain games. The 360 even lets you plug in a standard keyboard for MMOs and typing messages.

    report

  133. catska says:

    “I’ve played DMC4 on a 360 gamepad, you won’t believe but PC games are supposed to have workable keyboard and mouse controls. Do they bundle DMC4 with a gamepad? No, they do not. Ergo, it should be expected Kb/M would be workable.”

    This is ridiculous. Games come out on console that are better played with a peripheral like fighting games with a stick, or flight sim games with a flight stick, yet you don’t see consolers complaining that the optimal control method isn’t the one bundled with the system. Guess what, most people actually use different keyboard and mice than what came with their system, if they did at all. It’s not some standard (which the PC has never had, in anything) that all games need to adhere to.

    The same pc snobs on here that preach about how the PC is so diverse and can basically do anything are the same ones whining about it getting a game that actually uses something different to control than the things you’ve been using for 20 years. And seriously who doesn’t have a gamepad by this point? No wonder most developers don’t even bother with the PC.

    The keyboard was made for text input, just because you’ve gotten used to using it for games since games started coming out on PCs, doesn’t mean its anywhere close to a good input for video games.

    ‘For DMC4, it’d be easy as pie too, say, for Dante, F1-F6 for weapon selection, 1-5 for style selection, mid click and scroll for lock on, LMB for attack, RMB for style attack, mouse rotation for camera, obviously and so on and so forth.’

    Wow, this would be terrible. Never design games please.

    report

  134. oddbob says:

    FWIW, I agree entirely. Both developers* and the public’s attitude to using appropriate control set ups (and in so, so many cases allowing a variety of control set ups) is generally grim in the PC space. Using 16 keys and a mouse to replace a simple-ish system like a joypad is a madness and generally an uncomfortable one at that. Of course, you could argue that using 16 buttons is a madness also :)

    Perhaps there is a point in that if we bundled joypads with a shop built system then there might be a shift in that attitude, but it seems a bit odd that given the not exactly small expense of a PC to not go that £20 extra and get a decent pad instead of demanding all developers fudge a control scheme for the sake of keeping the peace.

    At the moment we’ve got a scenario where regardless of how useful it is, mouse and keyboard is deemed king. I know of portals that insist on mouse control for games no matter how inappropriate it may be (it’s allegedly accessible, I’d beg to differ if it’s broken) and given there’s so many complaints over broken controls in ports precisely due to this issue, perhaps it’s we that should adapt our expectations a tad?

    I dunno, in the meantime and given it’s a pipe dream – the best that can be expected is to offer configurable controls as standard and give people the choice of how to play. Sadly, the easier option is to just not try and I’d guess that it’s one of many reasons we don’t actually see that many ports.

    Badly mapped controls aren’t a solely PC-centric problem though. Try playing any of the old arcade games designed for digital sticks on the 360 with an analogue pad. Ouchie. Game design break central.

    *if I hear “but it’s innovative” one more time from a dev as an excuse for cumbersome or broken controls, I swear I’ll shed a little tear. This isn’t a solely PC game issue, mind you!

    report

  135. Rubeck says:

    I just find it funny that Quests thinks Adventure games are intelligent, brainy, engaged, etc. Honestly, I liked a lot of old LucasArts adventure games, but it seems I only picked them up to play when I was feeling too tired or lazy to play anything that required more focus, like an RTS, RPG or (*GASP*) action game, because adventure games require practically ZERO brain activity when compared to pretty much anything else.

    Really, let’s think about this for a second: they do not require a high intellect, since most puzzles are random and we all just do the old “use-everything-on-everything-else” routine anyway (according to Quests himself). They’re not really that stimulating or involving, either, since they’re “frustrating, even boring, in a way” (again, his own words). If you’re performing a monotonous, boring and frustrating activity, you’re not submerged in deep thoughts, you’re just killing time for the sake of killing time… It’s only mildly more involving than staring at the ceiling or counting sheep.

    Even though it may not sound like it, I’m a fan of adventure games. But to claim they’re intelligent games? I’m sorry, that’s just incorrect: they’re as mindless as they come. The so-called “button mashers”* usually require a hell of a lot more strategy.

    Plus, it doesn’t make sense to eradicate all the action games to make “room” for the adventures and hardcore rpgs. Let’s think for a bit:

    Imagine that the total amount of PC gamers in the universe is 100. Out of those 100, only 4 like adventure games and old-school hardcore rpgs, while everyone else is strictly an action, FPS or casual gamer. Naturally, developers and publishers alike will tend to prefer working on action games, because adventures will at best sell only 4 copies and that’s not enough to make a decent profit. But, if we somehow magically banished all the action, casual and FPS games from the PC market, the developers would not start creating adventures and old-school RPGs left and right, they would simply leave the PC market and work exclusively with consoles. After all, the number of adventure fans is STILL only 4.

    If anything, the existence of several different genres is a good thing for the adventure and hardcore rpg fans. Out of the 96 action and casual gamers, a few of them might stumble upon a hardcore rpg and end up liking it. Either by getting it as a gift, or buying the wrong game accidentally, or because the RPG was made by the same devs that made his favorite FPS, whatever. There’s naturally gonna be some overlap between the two groups and that will make it a little more viable for devs to create the niche games occasionally, even though it will still be a bit risky.

    *This is off-topic, but a HUGE pet peeve of mine. Most games that get labeled as button mashers are usually precisely the opposite of that. Fighting games in general tend to get called that a lot, even though randomly mashing buttons results in complete and utter failure, and the only way to become a decent player is to be dexterous enough to pull off the correct sequences of buttons at the correct interval of time and be clever enough to remember which moves counter which quickly. Generally, people who use the expression “button masher” simply don’t know how to play the games they’re thrashing. I suck at fighting games too, but at least I recognize that they actually do, in fact, require skill and even intelligence.

    report

  136. Quests says:

    @Doug F:

    Harumpf!

    Eh… there’s no such a thing as bad publicity, they say. And yeah well one starts trolling so one gets ppl’s attention, then one just discusses friendly. That’s uhm my policy.

    report

  137. Quests says:

    @ Rubeck :

    “Puzzles are random”.

    You must be high on something. A friend of mine got SO much frustrated when playing Broken Sword, it was like a nightmare, I had to guide him in and out of it… he’d tell me that his mind would boggle with all the possible combinations of items usage and dialogues, they drove him nuts out of frustration and often snuck a peak at the walkthrough. After that he had to take a long pause with action games and swore never to play an adventure again. He just wanted to play relaxing games, where all you do is punch and kick stuff. As i said even tho in adventures you end up using all with all, the mind never stops reflecting on the possible ways to utilize the objects you have and link those with the short-termed “goals” you have in mind as you proceed… the line of electricity established(which is what i define as interaction in my blog) is the greatest achievement a videogame can hope for… tho there’s A LOT of room for improvement.

    The fact that you played adventures trying to randomly get the right action to proceed without at least attempting to reason it out , doesn’t make the genre brainless or casual, it’s just your attraction to FAIL

    In action games you’re too focused on killing enemies in the most gruesome effective ways, and you just grow reflexes and twitch skills with practice… so it’s basically just YOUR selfish self, you don’t really interact with anything except your desire to kill things and be most effective at doing combos and fatalities.

    Action games do NOT require intelligence, just practice to learn timings. If any, it’s a very LOW grade of intelligence.

    And now plz let’s get back on topic.

    report

  138. Quests says:

    @Rubeck:
    “Imagine that the total amount of PC gamers in the universe is 100. Out of those 100, only 4 like adventure games and old-school hardcore rpgs, while everyone else is strictly an action, FPS or casual gamer. Naturally, developers and publishers alike will tend to prefer working on action games, because adventures will at best sell only 4 copies and that’s not enough to make a decent profit. But, if we somehow magically banished all the action, casual and FPS games from the PC market, the developers would not start creating adventures and old-school RPGs left and right, they would simply leave the PC market and work exclusively with consoles. After all, the number of adventure fans is STILL only 4″

    This is actually an interesting point and pretty much the core of the whole Brutal Legend subject.
    I suggest we keep around these lines.
    Does everyone think that scenario is true?

    report

  139. James T says:

    Yep.

    Clearly the game was broken and crap because it doesn’t use keyboard and mouse, because keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse keyboard and mouse etc etc ad nauseum.

    Or perhaps we can be grown-ups, and realise that the PC is a modul

    The same pc snobs on here that preach about how the PC is so diverse and can basically do anything are the same ones whining about it getting a game that actually uses something different to control tha

    Blah blah blah. Expecting kb/m to be inferior for mouse-unfriendly stuff with multiple analogue inputs like a flight sim or racer or fighting game is reasonable; claiming that DMC4 is inherently unplayable on a keyboard and mouse — rather than the porting guys just being spectacularly clueless and/or lazy about making controls for PC — is comedy.

    report

  140. Dominic White says:

    Given that DMC4 inherently requires multiple control inputs that would make a keyboard shit itself and just fail to register any of them, yes, it is inherently unsuitable for keyboard play.

    It is a game that uses five relative analogue axes (revving Neros sword-engine is mapped to an analogue trigger), a D-pad, and 11 buttons on top of that, many of which have to be used simultaneously. Unless you can find a way of mapping that effectively to mouse (two absolute analogue axes, lets assume two buttons) and a keyboard (no analogue, many buttons but only 2-3 can be reliably pressed at once), then be my guest.

    Whatever you come up with, it will be completely unplayable, unless you somehow redesign the entire gameplay structure to match, which isn’t the point of a port.

    It is exactly the same as a flight sim being unplayable with keyboard – you WILL fly straight into the ground because you’ve not got the right hardware. This is not because the game is bad, and this is not because the developers are lazy. It’s because you’re trying to fly a fucking plane with four digital buttons.

    Enough with this retarded Keboard & Mouse Uber Alles stupidity. It is one of many possible control configurations, and there are MANY things that it is crap for.

    report

  141. Hulk Hogan says:

    HAH HAH HAH HAH HAH!!!

    Hulk Hogan is belly laughing a storm at all the PC Gaming eltiists in this thread.

    Whenever you find out yet another game isn’t going to be developed for the PC you start suddenly hating it along with the company who’s making it. (sour grapes, much?)

    It’s even funnier because whenever a console devoloper decides to dip their feet into PC Gamng you also automatically hate them because they usually only make console games.

    DO YOU GET WHAT THE HULK IS SAYING, BROTHER?! MAYBE IF YOU STOPPED DOWNLOADING ALL YOUR GAMES FROM THE PIRATE BAY, QUIT TREATING DEVS LIKE SHIT UNLESS THEY’RE SOME INDEPENDENT NOBODY WHO SHOULD BE MAKING PAINTINGS INSTEAD OF VIDEO GAMES (BECAUSE THEY’RE BAD AT MAKING THEM FUN), AND DIDN’T GATHER A LYNCH MOB EVERYTIME A PC COMPANY MAKES A CONSOLE GAME (OR VICE VERSA) THEN MAYBE PEOPLE BESIDES VALVE AND BLIZZARD WOULD BE WILLING TO MAKE GAMES FOR IT!

    IS HULK HOGAN GONNA HAVE TO BODYSLAM YOU?!?!

    report

  142. ...hmm... says:

    your just bitter because no wrestling games ever come out on pc.

    report

  143. unclelou says:

    “Enough with this retarded Keboard & Mouse Uber Alles stupidity”

    Yeah, that’s a pretty retarded phrase alright (which you now used twice).

    report

  144. Dot says:

    This is ridiculous. Games come out on console that are better played with a peripheral like fighting games with a stick, or flight sim games with a flight stick, yet you don’t see consolers complaining that the optimal control method isn’t the one bundled with the system. Guess what, most people actually use different keyboard and mice than what came with their system, if they did at all. It’s not some standard (which the PC has never had, in anything) that all games need to adhere to.

    I don’t think you understand the difference between ‘workable’ and ‘ideal’. Because outside the 360′s d-pad, every fighting game, every Ace Combat game I’ve played on a console(the PS2 mostly), the basic, default controller used worked fine. Yes, an arcade stick is always better, but the fact is: the basic gamepad controls in them do not compare to DMC4′s basic keyboard controls which are pretty much unworkable.

    Wow, this would be terrible. Never design games please.

    Yet it’s still better than what Capcom envisioned for DMC4. Do us all a favor, and go tell them to never design games then, or, maybe, is it just fine to do it to me because you have nothing better to do than shield Capcom from people pointing out their obvious stupidity?

    I once tried to play a flight sim with keyboard and mouse. That didn’t last long.

    Devil May Cry 4 isn’t either a flight sim nor are most flight sims deliberately made unplayable with the most basic control setup the system has.

    It is a game that uses five relative analogue axes (revving Neros sword-engine is mapped to an analogue trigger), a D-pad, and 11 buttons on top of that, many of which have to be used simultaneously. Unless you can find a way of mapping that effectively to mouse (two absolute analogue axes, lets assume two buttons) and a keyboard (no analogue, many buttons but only 2-3 can be reliably pressed at once), then be my guest.

    Have you actually ever played DMC4 yourself? Because you’re making it sound so complicated while most combos are a factor of two buttons total plus whether you’re locked on or not. And revving up the sword amounts to press-hold-release-at-peak-repeat. You don’t need to have analog input for it. In other words, you’re bringing up total bullshit to make seem like mapping 16 keys plus WASD to a keyboard is something that has never before been attempted.

    report

  145. Quests says:

    @hulk:

    Not me, Mr Hogan, i don’t do the sour grapes.
    For the reasons above mentioned, i’m glad a pure action game like BL is ATM console only.

    Tho now I have doubts that it would actually damage hardcore gaming. It might? :D

    report

  146. catska says:

    Hogan just dropped an atomic leg drop of truth all over this site.

    ‘I don’t think you understand the difference between ‘workable’ and ‘ideal’. Because outside the 360’s d-pad, every fighting game, every Ace Combat game I’ve played on a console(the PS2 mostly), the basic, default controller used worked fine.’

    Try playing Steel Battallion for the Xbox without its gigantic mech sim controller addon. Games have had different control methods for ages now, I don’t see how this is somehow a problem. Even Ace Combat was sold alongside a 360 Flight Stick. Forza and Gran Turismo also have their own Steering Wheel peripherals.

    You want to know the reason why most games work on an average controller? It’s because controllers were made for video games. A Keyboard was NOT.

    ‘It is a game that uses five relative analogue axes (revving Neros sword-engine is mapped to an analogue trigger), a D-pad, and 11 buttons on top of that, many of which have to be used simultaneously.’

    Can you elaborate on this? I know there is 3 different analogue controls (left stick, right stick, trigger for Nero’s sword), where are the others and what do they control?

    ‘And revving up the sword amounts to press-hold-release-at-peak-repeat. You don’t need to have analog input for it. ‘

    Wrong, the instant rev function is controlled by an analogue trigger like if it were an acceleration pedal, it requires absolutely precise timing to get it perfected.

    report

  147. Dot says:

    Try playing Steel Battallion for the Xbox without its gigantic mech sim controller addon. Games have had different control methods for ages now, I don’t see how this is somehow a problem. Even Ace Combat was sold alongside a 360 Flight Stick. Forza and Gran Turismo also have their own Steering Wheel peripherals.

    You want to know the reason why most games work on an average controller? It’s because controllers were made for video games. A Keyboard was NOT.

    What? I specifically mentioned the lack of a pack-in controller for DMC4. See, it’s ok for Guitar Hero to demand a special controller because it’s packaged with it. It’s not for DMC4, the game that doesn’t have a pack in, a game that could be workable with Kb/M, but it isn’t.
    Here’s a game that has an excuse for not having great keyboard/mouse controls: the upcoming Street Fighter 4 PC because for the $60 the retail package costs it comes with a tailor made controller-I guess Capcom’s not just standing there with their mouths wide agape but at least trying to rectify their previous stupidity in at least some ways.

    I’ve spent the whole last comment describing workable versus non-workable versus ideal, and 90% of people who play racing games don’t have racing wheels and use gamepads, 90% of people don’t use flight sticks to play Ace Combat but their Dualshocks-and you’ve just shrugged it all off. You have double standards-and you really do need those to attack the random assorted PC gamers here.

    But ‘controllers were made for videogames’ part of the comment is simply laughable. They were made for very specific genres. They were made because of what traditional console games were like. And that’s why any solid FPS, RTS, RPG or a Sim controls so badly on them. But that’s not even the point of the conversation.

    Wrong, the instant rev function is controlled by an analogue trigger like if it were an acceleration pedal, it requires absolutely precise timing to get it perfected.

    I remember Nero’s purchased ability that maxed his power gauge if you revved up at a precise moment during any attack move-but you didn’t need to be gentle in the slightest bit, you just jammed it in 100% at a certain point for the result and don’t even tell me otherwise.

    report

  148. Bhazor says:

    “Reply to dot
    360 controllers cost £30. You expected capcom to bundle that free with a £25 game? Or perhaps spend tens of thousands on inventing a controller with the same complexity? Not to mention the fact it was sold through Steam which despite its many pros does not excel at materialising peripherals into my home.

    Also, yes your proposed system was terrible. Apart from anything else it *feels* better on a controller.

    Reply to Quests

    OK, you’ve contradicted yourself enough that I really can’t argue with you anymore.”

    Is what I was going to say. But Hogan’s Bodyslam has rendered further debate meaningless. Well played that man.

    report

  149. Dot says:

    360 controllers cost £30. You expected capcom to bundle that free with a £25 game? Or perhaps spend tens of thousands on inventing a controller with the same complexity? Not to mention the fact it was sold through Steam which despite its many pros does not excel at materialising peripherals into my home.

    Also, yes your proposed system was terrible. Apart from anything else it *feels* better on a controller.

    Have you read anything of what I typed? It’s precisely because they couldn’t bundle a controller with DMC4 PC they should’ve at least made Kb/m controls workable for those people who just don’t have a gamepad and wouldn’t care to buy one for one game per year. Of course a gamepad would be better! But DMC4 got panned by reviewers regardless of how well made a port it was because its Kb/M controls sucked and rightly so, IMO. And then, I mentioned that Capcom’s doing the right thing by bundling the retail version of Street Fighter 4 PC with a Madcatz fighting game pad, total cost of the package? Only $60. For those who already have something to control it with, it’ll be on DD too. Beyond PC gamers probably not caring much for a fighting game with no crossplatform and a delayed release-there aren’t any complaints I could have towards Capcom’s conduct in that particular case. I hope it does ok though, mostly just because why the heck not, the bigger genre variety my preferred platform has, the better.
    But then I can’t blame anyone if it doesn’t sell well either-because fighting games never have been popular on the PC, much like RTS games never have been popular on consoles.

    But as far as DMC4 is concerned, I have lots of complaints.
    Plus, DMC4 actually was not on Steam or any other method of digital distribution for that matter. Not even Capcom’s own online store. Which is one of the ways Capcom shot itself in the foot with their release. And stop blaming PC gamers for Capcom’s own failings.

    report

  150. Dominic White says:

    @catska – Two axes (X & Y) on each stick, so two for movement, two for camera, one for revving – that makes five. The PS3/360 pads each have 6 analogue axes each (two of them being triggers), and the PS3 has tilt sensing as well, adding another couple.

    As mentioned, as good as mouse/keyboard is for FPS’s and RTS’s, it has a grand total of two analogue axes to play with.

    report

  151. Nick says:

    This comment thread is highly depressing.

    report

  152. Dominic White says:

    So, Dot. Are you in favour of reviewers panning flight sims for playing badly with mouse/keyboard if they don’t bundle a fully-featured flightstick in with the package? Because if not, then you’ve just completely invalidated your own argument.

    Some games just don’t work with M/KB, period. Accept this. Live with it. Deal with the fact that sometimes – just sometimes – you might have to use a different controller. This is not because the developers are lazy and out to ruin the purity of the PC platform, it’s because the game just doesn’t work right with any other control setup.

    Now, if you don’t mind, I’m going to rage about how badly Dawn of War 2 plays with a steering wheel.

    report

  153. Rubeck says:

    @ Quests

    The main point of my post was to convince you that eradicating action games would not automatically make hardcore rpgs and adventures prosper, so if I got you to start considering that possibility, I’m satisfied.

    I still very strongly disagree with you about the supposed mindlessness of action games and intellectual superiority of adventures, but since the reply I wrote turned out way too big (I seem unable to write short, to the point texts) and since that wasn’t my main point anyway, I’ll leave it the way it is.

    report

  154. ulix says:

    How really really stupid this argument has become.
    I already feel sorry for myself for hinting at my petition…

    Apart from being sorry I completely agree with Dominic’s standpoint and seriously think anyone who doesn’t is eaither stupid or refusing to see some basic sense…

    Sad, sad…

    report

  155. Quests says:

    @Bhazor:

    If you see contradiction you surely misunderstood me, and i’m sorry about that… but instead of just claiming it pointlessly you should try to explain me where and how, even tho we all know the whole internet business is the old “throw shit at each other” game until one chokes. :)

    if you want to straighten the thing out im at th3ava7ar@hotmail.com
    cause i don’t think these messy places are fit for the clarity you might seek.

    report

  156. Dot says:

    Some games just don’t work with M/KB, period. Accept this. Live with it. Deal with the fact that sometimes – just sometimes – you might have to use a different controller. This is not because the developers are lazy and out to ruin the purity of the PC platform, it’s because the game just doesn’t work right with any other control setup.

    What does this have to do with what I said? I have a 360 gamepad for games like this because I play quite a few racing games too. It still doesn’t make it ok to neglect people who do not. PC is all about the choice. Some people may choose not to buy a peripheral they don’t need for a single game. Capcom seemed to forget about that. They’re not lazy? Tell me why then instead of trying to at least slightly rectify the problem in a way I suggested, they just left the controls in such an awful shape instead?

    Say, let’s imagine that Resident Evil 5 PC gets stricken by random unlikely chance and somehow emerges with no mouse aiming(again, it’s just an example because I’m pretty certain RE5 PC will have proper PC shooter controls and a generally great port), full gamepad support though. Your logic dictates that it’s ok, because you can always just buy a gamepad and so on and so forth, but here’s the thing: there is no logic, you’re just being absurd and are trying to blame people who have nothing to do with the problem instead of its source. And it doesn’t even have to do with PC shooter controls being better by principle, it’s just about the fact that PC games need to have proper Kb/M controls no matter the game and if they don’t, they should be panned by reviewers.

    Oh, and just FYI, I actually have played IL Sturmovik with Kb/M. It’s workable, more than I would imagine DMC4 Kb/M controls are(never tried them, again, because I just used a gamepad).

    report

  157. Quests says:

    Rubeck
    “I got you to start considering that possibility”

    Absolutely, thank you for making that point. Most importantly my future considerations will start from there :)

    report

  158. There was a point somewhere... says:

    Quests, somebody dumbed down your email address. :(
    (tehe, sorry)

    report

  159. dreamhunk says:

    It’s more effective to boycott hardware companies such as AND IBM or even Invidia. Maybe even get the hackers to hack all consoles live systems would be more effective.

    AMD has 80% of it’s hardware in consoles, I say boycott AMD. Personaly the game looks dum any way. Also why would you want to support game devs that don’t care about their fans.

    If you really want it badly rent a console and rent the game. use an emulator play the game any way.

    report

  160. Ryx says:

    am I the only one who wants that rock and roll version of Dr. Feelgood?

    report

  161. RPS says:

    That’s enough crazy-talk, thanks guys.

    report

Search

Respond to our gibber

Browse the archive