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	<title>Comments on: Mechs Of War?</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/</link>
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		<title>By: Andrew Dunn</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194912</link>
		<dc:creator>Andrew Dunn</dc:creator>
		<pubDate>Tue, 26 May 2009 16:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194912</guid>
		<description>The thread linked in the first post names the music tracks used.</description>
		<content:encoded><![CDATA[<p>The thread linked in the first post names the music tracks used.</p>
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		<title>By: Alteisentier</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194878</link>
		<dc:creator>Alteisentier</dc:creator>
		<pubDate>Tue, 26 May 2009 14:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194878</guid>
		<description>Good lord if anyone can tell me what the first song used in that  video is I&#039;ll hug you to death.</description>
		<content:encoded><![CDATA[<p>Good lord if anyone can tell me what the first song used in that  video is I&#8217;ll hug you to death.</p>
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		<title>By: Mind Elemental</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194806</link>
		<dc:creator>Mind Elemental</dc:creator>
		<pubDate>Tue, 26 May 2009 11:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194806</guid>
		<description>An Armoured Trooper VOTOMS strategy game in English would be fantastic. (It would never happen, though.) The brilliant conceit of VOTOMS was, not only were the mechs &lt;20 feet, they were also disposable - more like scaled-up powered armour suits. The hero would routinely get his ride shot out from under him and switch to a spare.</description>
		<content:encoded><![CDATA[<p>An Armoured Trooper VOTOMS strategy game in English would be fantastic. (It would never happen, though.) The brilliant conceit of VOTOMS was, not only were the mechs &lt;20 feet, they were also disposable &#8211; more like scaled-up powered armour suits. The hero would routinely get his ride shot out from under him and switch to a spare.</p>
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194661</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Mon, 25 May 2009 19:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194661</guid>
		<description>As an added incentive, Gamersgate currently has Men of War for a meager $12 US, presumably for the next week. I finally had to break down and get it.</description>
		<content:encoded><![CDATA[<p>As an added incentive, Gamersgate currently has Men of War for a meager $12 US, presumably for the next week. I finally had to break down and get it.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194660</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Mon, 25 May 2009 19:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194660</guid>
		<description>Indeed, it was MW4: Mercenaries I was thinking of, fighting in the Solaris free for all arena in the lightest chassis I could. I got Mercs first and was greatly disappointed by MW4. 

You could solo the first few missions, or frugally load out a lance or two, issue fire orders and listen to the voices of your lancemates (who you could hire from a choice of 30 or so). Very clever game.</description>
		<content:encoded><![CDATA[<p>Indeed, it was MW4: Mercenaries I was thinking of, fighting in the Solaris free for all arena in the lightest chassis I could. I got Mercs first and was greatly disappointed by MW4. </p>
<p>You could solo the first few missions, or frugally load out a lance or two, issue fire orders and listen to the voices of your lancemates (who you could hire from a choice of 30 or so). Very clever game.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194643</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Mon, 25 May 2009 18:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194643</guid>
		<description>Getting a little further off-topic, on the general subject of eastern giant robots - most fall into two main types. There&#039;s Super Robots, which are effectively giant metal superheroes. Usually lumbering, nigh-invulnerable, made of alien alloys and fuelled by the indomitable power of the human heart.

Then there are &#039;Real&#039; robots. The general school of design seems to be akin to jetfighters. Piloted by limited humans for the most part, and just a couple of direct hits will ruin most Real designs. Even less, in many cases. They rely on agility, speed and long-range weaponry to fight for the most part.

Somewhere between those two are the ridiculous overpowered designs that take the best of both worlds. They&#039;ve got the speed and agility, but the near-magical levels of power and toughness. They&#039;re fun to play as (it&#039;s like playing as Superman, but fifty feet high!), but often inspire eye-rolling from outside viewing.

And then there&#039;s the relatively uncommon third option - Battletech style designs are what I&#039;ve heard described as Vertanks (Vertical Tanks), which are just as the name describes. They&#039;re lumbering weapons platforms with tons of armor. The designs in Steel Battalion and Chrome Hounds (which has one of the most badass alternate-history settings ever - walking battleships in the 1980s!) all fit into this category.

And back on the general topic, while Mechwarrior 4 was a bit of a damp squib, I found MW4: Mercenaries to be a lot of fun. There was a lot of difference between the good/evil campaign routes, and the fan-made Mektek addons kept multiplayer viable for years.</description>
		<content:encoded><![CDATA[<p>Getting a little further off-topic, on the general subject of eastern giant robots &#8211; most fall into two main types. There&#8217;s Super Robots, which are effectively giant metal superheroes. Usually lumbering, nigh-invulnerable, made of alien alloys and fuelled by the indomitable power of the human heart.</p>
<p>Then there are &#8216;Real&#8217; robots. The general school of design seems to be akin to jetfighters. Piloted by limited humans for the most part, and just a couple of direct hits will ruin most Real designs. Even less, in many cases. They rely on agility, speed and long-range weaponry to fight for the most part.</p>
<p>Somewhere between those two are the ridiculous overpowered designs that take the best of both worlds. They&#8217;ve got the speed and agility, but the near-magical levels of power and toughness. They&#8217;re fun to play as (it&#8217;s like playing as Superman, but fifty feet high!), but often inspire eye-rolling from outside viewing.</p>
<p>And then there&#8217;s the relatively uncommon third option &#8211; Battletech style designs are what I&#8217;ve heard described as Vertanks (Vertical Tanks), which are just as the name describes. They&#8217;re lumbering weapons platforms with tons of armor. The designs in Steel Battalion and Chrome Hounds (which has one of the most badass alternate-history settings ever &#8211; walking battleships in the 1980s!) all fit into this category.</p>
<p>And back on the general topic, while Mechwarrior 4 was a bit of a damp squib, I found MW4: Mercenaries to be a lot of fun. There was a lot of difference between the good/evil campaign routes, and the fan-made Mektek addons kept multiplayer viable for years.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194602</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Mon, 25 May 2009 16:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194602</guid>
		<description>Teach me for just skimming the topic.

Mechwarrior 4 was a hacked mess, but I loved giving an assault mech a bloody nose in a light mech. I&#039;ll be following this mod and the Crysis mod closely.</description>
		<content:encoded><![CDATA[<p>Teach me for just skimming the topic.</p>
<p>Mechwarrior 4 was a hacked mess, but I loved giving an assault mech a bloody nose in a light mech. I&#8217;ll be following this mod and the Crysis mod closely.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194583</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Mon, 25 May 2009 15:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194583</guid>
		<description>Actually, Gundam (or at least the original series - not the power-inflation newer shows) was pretty low-tech. The robots themselves were pretty slow and clunky (and some of them were just vaguely humanoid assemblies slapped onto tank-treads), and for any kind of real agility, you need a Newtype (low-level psychic with much better awareness/reflexes) pilot.

The 08th MS Team miniseries - a story about generic grunt pilots, as human as you can get - might as well be Battletech if you just took the arms off the mechs and made them more hunched-over. Plenty of lurking around with passive sensors in the hopes of jump-jetting onto a target.

http://www.youtube.com/watch?v=MG_koZ9T_oo</description>
		<content:encoded><![CDATA[<p>Actually, Gundam (or at least the original series &#8211; not the power-inflation newer shows) was pretty low-tech. The robots themselves were pretty slow and clunky (and some of them were just vaguely humanoid assemblies slapped onto tank-treads), and for any kind of real agility, you need a Newtype (low-level psychic with much better awareness/reflexes) pilot.</p>
<p>The 08th MS Team miniseries &#8211; a story about generic grunt pilots, as human as you can get &#8211; might as well be Battletech if you just took the arms off the mechs and made them more hunched-over. Plenty of lurking around with passive sensors in the hopes of jump-jetting onto a target.</p>
<p><a href="http://www.youtube.com/watch?v=MG_koZ9T_oo" rel="nofollow">http://www.youtube.com/watch?v=MG_koZ9T_oo</a></p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194576</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Mon, 25 May 2009 15:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194576</guid>
		<description>The reason I can stomach mech warrior but not... lets say gundam (that Armored Trooper VOTOMS seems much more reasonable though), when the robots are near 400 feet tall and move at near the speed of sound.

I find that sci fi is more meaningful when they arn&#039;t just pulling &quot;its magic/nanobots/god/plot-tech&quot; out of their arse.

I however, loved the Chromehounds justification epic mid/upper atmosphere radiation, no satellites, no long range coms, when you have no viable artillery/planes/long range missiles and limited soldiers mechs seem much less silly.</description>
		<content:encoded><![CDATA[<p>The reason I can stomach mech warrior but not&#8230; lets say gundam (that Armored Trooper VOTOMS seems much more reasonable though), when the robots are near 400 feet tall and move at near the speed of sound.</p>
<p>I find that sci fi is more meaningful when they arn&#8217;t just pulling &#8220;its magic/nanobots/god/plot-tech&#8221; out of their arse.</p>
<p>I however, loved the Chromehounds justification epic mid/upper atmosphere radiation, no satellites, no long range coms, when you have no viable artillery/planes/long range missiles and limited soldiers mechs seem much less silly.</p>
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194566</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Mon, 25 May 2009 15:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194566</guid>
		<description>But yeah, the Rule of Cool is fair enough. After all, more realistic futuristic combat would probably be incomprehensible lighting-fast combat between UAVs. After all, modern combat is already supposed to be surprising and deadly. Star Trek and Star Wars would be no fun if by the time the crew had stopped yakking, the ship had been blown up many times over by an AI firing from across the solar system.</description>
		<content:encoded><![CDATA[<p>But yeah, the Rule of Cool is fair enough. After all, more realistic futuristic combat would probably be incomprehensible lighting-fast combat between UAVs. After all, modern combat is already supposed to be surprising and deadly. Star Trek and Star Wars would be no fun if by the time the crew had stopped yakking, the ship had been blown up many times over by an AI firing from across the solar system.</p>
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194553</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Mon, 25 May 2009 14:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194553</guid>
		<description>@Gap Gen:  Or something that would fall over if it &lt;b&gt;fired&lt;/b&gt; a cannon, as opposed to an energy weapon.

Maybe modern tanks are different, or maybe I&#039;m just remembering game footage rather than real-life footage, but I seem to recall that even today&#039;s tracked, low-centre-of-gravity tanks suffer a fair bit of visible recoil firing their main gun.  And futuristic as they may sound, gauss guns aren&#039;t exactly recoilless.</description>
		<content:encoded><![CDATA[<p>@Gap Gen:  Or something that would fall over if it <b>fired</b> a cannon, as opposed to an energy weapon.</p>
<p>Maybe modern tanks are different, or maybe I&#8217;m just remembering game footage rather than real-life footage, but I seem to recall that even today&#8217;s tracked, low-centre-of-gravity tanks suffer a fair bit of visible recoil firing their main gun.  And futuristic as they may sound, gauss guns aren&#8217;t exactly recoilless.</p>
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		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2009/05/23/mechs-of-war/comment-page-2/#comment-194458</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Mon, 25 May 2009 10:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12070#comment-194458</guid>
		<description>@Cornelius: I like to think the whole mech thing falls under &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool&quot; rel=&quot;nofollow&quot;&gt;Rule of Cool&lt;/a&gt;, which, to be fair, is perfectly true.</description>
		<content:encoded><![CDATA[<p>@Cornelius: I like to think the whole mech thing falls under <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool" rel="nofollow">Rule of Cool</a>, which, to be fair, is perfectly true.</p>
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