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	<title>Comments on: Diablo III: Imp&#8217;s Good To Be Back</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/</link>
	<description></description>
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		<item>
		<title>By: Z</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-196904</link>
		<dc:creator>Z</dc:creator>
		<pubDate>Sat, 30 May 2009 10:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-196904</guid>
		<description>Awesome game!
We travelled together. east... always to the east!!!

god, I loved the video scenes so much.</description>
		<content:encoded><![CDATA[<p>Awesome game!<br />
We travelled together. east&#8230; always to the east!!!</p>
<p>god, I loved the video scenes so much.</p>
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		<title>By: elan</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-196684</link>
		<dc:creator>elan</dc:creator>
		<pubDate>Fri, 29 May 2009 20:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-196684</guid>
		<description>i like the classics why ruin a good thing i hope they bring back the cow mobs from cow lvl and some other classics. the big thing for me is that the specs can have very broad trees that all work well i hate when all the mages will be fire since time will be weak i want a good balance and broadined tree field with good options :)</description>
		<content:encoded><![CDATA[<p>i like the classics why ruin a good thing i hope they bring back the cow mobs from cow lvl and some other classics. the big thing for me is that the specs can have very broad trees that all work well i hate when all the mages will be fire since time will be weak i want a good balance and broadined tree field with good options :)</p>
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	<item>
		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195962</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Thu, 28 May 2009 18:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195962</guid>
		<description>Again to draw attention back to the whole point which is that there is now a running theme in their games centred on the art: &#039;WoW gayness&#039;. 

Just think, fifteen years from now &#039;WoW gayness&#039; could become the new thing in architecture if Blizzard keeps playing this same tune long enough. Our corridors and hallways will be lit by purple-green lights, with plasterboards painted luminous stone-colour. Instancing will make them bigger on the inside. Buildings will be made wider at the top to make them look taller when viewed from above, at an isometric angle.</description>
		<content:encoded><![CDATA[<p>Again to draw attention back to the whole point which is that there is now a running theme in their games centred on the art: &#8216;WoW gayness&#8217;. </p>
<p>Just think, fifteen years from now &#8216;WoW gayness&#8217; could become the new thing in architecture if Blizzard keeps playing this same tune long enough. Our corridors and hallways will be lit by purple-green lights, with plasterboards painted luminous stone-colour. Instancing will make them bigger on the inside. Buildings will be made wider at the top to make them look taller when viewed from above, at an isometric angle.</p>
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		<title>By: Scarves</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195881</link>
		<dc:creator>Scarves</dc:creator>
		<pubDate>Thu, 28 May 2009 15:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195881</guid>
		<description>The real point is that Diablo 3 could look like a plateful of vomit in a cave and it would still sell a million billion copies and people would play it for years and years.

The main thing Blizzard has as a running theme in their games is not the look or the play style. 

The secret ingredient is that they are all stinkingly addictive.</description>
		<content:encoded><![CDATA[<p>The real point is that Diablo 3 could look like a plateful of vomit in a cave and it would still sell a million billion copies and people would play it for years and years.</p>
<p>The main thing Blizzard has as a running theme in their games is not the look or the play style. </p>
<p>The secret ingredient is that they are all stinkingly addictive.</p>
]]></content:encoded>
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		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195612</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Wed, 27 May 2009 23:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195612</guid>
		<description>@jalf, actually, the point is the opposite. L4D uses the lighting techniques of the old Diablos.</description>
		<content:encoded><![CDATA[<p>@jalf, actually, the point is the opposite. L4D uses the lighting techniques of the old Diablos.</p>
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		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195520</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Wed, 27 May 2009 20:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195520</guid>
		<description>OMG, L4D is WOW GAYNESS!</description>
		<content:encoded><![CDATA[<p>OMG, L4D is WOW GAYNESS!</p>
]]></content:encoded>
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	<item>
		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195516</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Wed, 27 May 2009 20:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195516</guid>
		<description>May I also point out that Left 4 Dead makes extensive use of an artificial artistic light radius and &#039;stylised darkness&#039; to achieve the effect Diablo 2 had: the feeling of a horror scenario.</description>
		<content:encoded><![CDATA[<p>May I also point out that Left 4 Dead makes extensive use of an artificial artistic light radius and &#8217;stylised darkness&#8217; to achieve the effect Diablo 2 had: the feeling of a horror scenario.</p>
]]></content:encoded>
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	<item>
		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195508</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Wed, 27 May 2009 19:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195508</guid>
		<description>&quot;Despite what people claim, that “oh these people just want shades of brown and grey”, the edited pictures were very colourful.&quot;
Infact, many of the touched up recolours only changed some RBG values. More red and blue mostly, less of the rest.
There&#039;s two blizzard defending reactions I&#039;ve heard the most:
&quot;It&#039;s not like Diablo2 had so little colour! (spelleffects, monsters, etc.)&quot; - To that I reply, Then what&#039;s your issue with staying with the old art direction.

&quot;You just want brown and grey/pitch black!&quot; - to that I say, look at the retouched screenshots. They are colourful - it&#039;s simply a more moody colour palette. And the old style had a distinct, atmosphere building gameplay element - light radius.</description>
		<content:encoded><![CDATA[<p>&#8220;Despite what people claim, that “oh these people just want shades of brown and grey”, the edited pictures were very colourful.&#8221;<br />
Infact, many of the touched up recolours only changed some RBG values. More red and blue mostly, less of the rest.<br />
There&#8217;s two blizzard defending reactions I&#8217;ve heard the most:<br />
&#8220;It&#8217;s not like Diablo2 had so little colour! (spelleffects, monsters, etc.)&#8221; &#8211; To that I reply, Then what&#8217;s your issue with staying with the old art direction.</p>
<p>&#8220;You just want brown and grey/pitch black!&#8221; &#8211; to that I say, look at the retouched screenshots. They are colourful &#8211; it&#8217;s simply a more moody colour palette. And the old style had a distinct, atmosphere building gameplay element &#8211; light radius.</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195483</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 27 May 2009 18:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195483</guid>
		<description>It will not be the wow people want, but It will be a good wow. OOOPSS!!!.. Diablo!... I DID SAY WOW!?? FORGET THAT, IS DIABLOE, DIOABLO!!!..  DIAOBLE!!!!! curse u, my tongue, you are a liar, bad liar.</description>
		<content:encoded><![CDATA[<p>It will not be the wow people want, but It will be a good wow. OOOPSS!!!.. Diablo!&#8230; I DID SAY WOW!?? FORGET THAT, IS DIABLOE, DIOABLO!!!..  DIAOBLE!!!!! curse u, my tongue, you are a liar, bad liar.</p>
]]></content:encoded>
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	<item>
		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195404</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Wed, 27 May 2009 15:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195404</guid>
		<description>I support what DK says and raise him one clear comparison: when the &#039;WoW gayness&#039; broke out, those touched-up versions were produced showing visuals more in tone with Diablo were circulated. Despite what people claim, that &quot;oh these people just want shades of brown and grey&quot;, the edited pictures were very colourful. If anything they had considerably more depth and use of colour than Blizzard&#039;s WoW-ised art direction. 

Yes, the way it is being done IS bland, it is WoW-like and it&#039;s a distraction. The 80s called: they want their shoulder-pads back.</description>
		<content:encoded><![CDATA[<p>I support what DK says and raise him one clear comparison: when the &#8216;WoW gayness&#8217; broke out, those touched-up versions were produced showing visuals more in tone with Diablo were circulated. Despite what people claim, that &#8220;oh these people just want shades of brown and grey&#8221;, the edited pictures were very colourful. If anything they had considerably more depth and use of colour than Blizzard&#8217;s WoW-ised art direction. </p>
<p>Yes, the way it is being done IS bland, it is WoW-like and it&#8217;s a distraction. The 80s called: they want their shoulder-pads back.</p>
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		<title>By: TailsHb</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195357</link>
		<dc:creator>TailsHb</dc:creator>
		<pubDate>Wed, 27 May 2009 13:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195357</guid>
		<description>This looks like a cool game and I may want to try it.  When does this game come out and how much does it cost?</description>
		<content:encoded><![CDATA[<p>This looks like a cool game and I may want to try it.  When does this game come out and how much does it cost?</p>
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	<item>
		<title>By: Taill4f4r</title>
		<link>http://www.rockpapershotgun.com/2009/05/26/diablo-iii-imps-good-to-be-back/comment-page-2/#comment-195349</link>
		<dc:creator>Taill4f4r</dc:creator>
		<pubDate>Wed, 27 May 2009 13:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12178#comment-195349</guid>
		<description>In game, Diablo does a bad job of conveying the true horror of what&#039;s happening and I don&#039;t think I&#039;d blame the art alone. When you see the concept art, watch the cut scenes, read the lore, all these terrible acts and things seem detached from the actual game.

For example, the palace in the desert in Diablo 2. The prince casually explains how they had to lock the palace down because it&#039;s overrun. That&#039;s all these helpless women being trapped in the dark as demons overrun the harem and tear them to pieces or eat them alive. And there&#039;s just no sense of this horror, nothing to immerse you in the events. Nothing really subtle or clever to what they do. Death is represented by yet another big pile of bodies, the occult is represented by yet another candle-lit pentagram drawn in blood. These things may as well be furniture for the amount of impact they have.

It doesn&#039;t affect the actual fun and addictiveness, of course. But the whole presentation, from graphics to sound (apart from the music) doesn&#039;t do much for the game.

(Opinion away!)</description>
		<content:encoded><![CDATA[<p>In game, Diablo does a bad job of conveying the true horror of what&#8217;s happening and I don&#8217;t think I&#8217;d blame the art alone. When you see the concept art, watch the cut scenes, read the lore, all these terrible acts and things seem detached from the actual game.</p>
<p>For example, the palace in the desert in Diablo 2. The prince casually explains how they had to lock the palace down because it&#8217;s overrun. That&#8217;s all these helpless women being trapped in the dark as demons overrun the harem and tear them to pieces or eat them alive. And there&#8217;s just no sense of this horror, nothing to immerse you in the events. Nothing really subtle or clever to what they do. Death is represented by yet another big pile of bodies, the occult is represented by yet another candle-lit pentagram drawn in blood. These things may as well be furniture for the amount of impact they have.</p>
<p>It doesn&#8217;t affect the actual fun and addictiveness, of course. But the whole presentation, from graphics to sound (apart from the music) doesn&#8217;t do much for the game.</p>
<p>(Opinion away!)</p>
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