By Jim Rossignol on May 27th, 2009 at 11:34 am.
This is interesting: a “3D realtime raytraced dungeon crawl”, called Tomb Of The Aztecs. It’s both a classic randomly-generated Roguelike, and also a rudimentary FPS reminiscent of the early days of textured 3D gaming. All of which disguises the fact that this is some very clever design indeed: auto-generated maps that allow the raytraced 3D screen to spring forth. It’s the kind of thing that big old commercial games couldn’t even conceive of doing in the current climate. It’s a shame it’s not a slightly more sophisticated dungeon-crawler (not much in the way of loot or stats), but it’s a fun concept piece. And it does suggest an angle of attack other ASCII heroes might one day take. [Via the all-seeing Indiegames.]