
Via Offworld we notice that 2D Boy have released a “not-revolutionary” Rapid Prototyping Framework, to help other would-be devs on their way. This gives you a trimmed down version of the tools 2D Boy used to make World Of Goo. 2D Boy explain:
This means two things:
1. Minimizing the amount of code required to set up a new game
2. Providing all the basic facilities so as to avoid wasting time reinventing the wheel (2D rendering, sound, input, persistence layer, and resource management)
Which is probably quite neat, if you’re wanting to make a 2D game from scratch.
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Its a really good move by 2D Boy, launching this after waiting a awhile for the success of World of Goo to wane helps keep their name out there for longer and also builds a very positive corporate image in the eyes of game devs.