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	<title>Comments on: Doom: The Classic vs Modern Debate</title>
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		<title>By: peter</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-486574</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sat, 07 Aug 2010 12:59:32 +0000</pubDate>
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		<description>i want to playing later</description>
		<content:encoded><![CDATA[<p>i want to playing later
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		<title>By: peter</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-486571</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sat, 07 Aug 2010 12:56:26 +0000</pubDate>
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		<description>no</description>
		<content:encoded><![CDATA[<p>no
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		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-262126</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Sat, 29 Aug 2009 23:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12329#comment-262126</guid>
		<description>Meaningless (and quite late at that) aside, but to the RPS Hivemind that do own iPhones:

Yo dawgs, you be jailbreakin&#039; yer shit?</description>
		<content:encoded><![CDATA[<p>Meaningless (and quite late at that) aside, but to the RPS Hivemind that do own iPhones:</p>
<p>Yo dawgs, you be jailbreakin&#8217; yer shit?
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		<title>By: SiUnit</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-197458</link>
		<dc:creator>SiUnit</dc:creator>
		<pubDate>Sun, 31 May 2009 17:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12329#comment-197458</guid>
		<description>I have both an iPhone and an awesome gaming rig. Tbh i really couldnt give a shit about gaming news for iphone. At first I was really interested, saying things like &quot;Woah dude! I poke it and it moves! AWESOME!&quot;. Now its more like &quot;stupid fingers getting in the way of my screen&#039;&#039; and &quot;dammit! why dont the controls work properly?!&quot; followed by &quot;AHHHHHHHHH! Why am i trying to game on an Apple product?!&quot;

Just make sure you let me know when a FFVII port comes along =D</description>
		<content:encoded><![CDATA[<p>I have both an iPhone and an awesome gaming rig. Tbh i really couldnt give a shit about gaming news for iphone. At first I was really interested, saying things like &#8220;Woah dude! I poke it and it moves! AWESOME!&#8221;. Now its more like &#8220;stupid fingers getting in the way of my screen&#8221; and &#8220;dammit! why dont the controls work properly?!&#8221; followed by &#8220;AHHHHHHHHH! Why am i trying to game on an Apple product?!&#8221;</p>
<p>Just make sure you let me know when a FFVII port comes along =D
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196887</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Sat, 30 May 2009 08:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12329#comment-196887</guid>
		<description>I find iPhone coverage a little &#039;hmm&#039; as well even though &quot;it crashes just like a PC!&quot; or whatever.  It&#039;s still a phone, with an &#039;i&#039; on the front to boot.
As mentioned above; somewhere further along the spectrum in the PC direction (in attitude and execution) is the &lt;a href=&quot;http://en.wikipedia.org/wiki/Pandora_(console)&quot; rel=&quot;nofollow&quot;&gt;Pandora&lt;/a&gt;.  I&#039;d be ok with that being covered.  What about y&#039;all?</description>
		<content:encoded><![CDATA[<p>I find iPhone coverage a little &#8216;hmm&#8217; as well even though &#8220;it crashes just like a PC!&#8221; or whatever.  It&#8217;s still a phone, with an &#8216;i&#8217; on the front to boot.<br />
As mentioned above; somewhere further along the spectrum in the PC direction (in attitude and execution) is the <a href="http://en.wikipedia.org/wiki/Pandora_(console)" rel="nofollow">Pandora</a>.  I&#8217;d be ok with that being covered.  What about y&#8217;all?
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196869</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Sat, 30 May 2009 07:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12329#comment-196869</guid>
		<description>I don&#039;t really know if anyone will get this far, because I actually read most of the posts and I&#039;m mentally exhausted. Reading the comments thread on RPS always reaffirms my faith in humanity, and that the way forward, with human interaction on the internet, will not be like 4chan or the comments threads on X-Gaming-Blog. Some people are snarky, but this is by-and-large enlightening.

On the subject, normally I would object to iPhone coverage, having watched countless printed and internet gaming coverage locales fall to the inevitable march of non-PC games. However, so tremendous is my faith in the RPS staff that I&#039;m not afraid they will completely fall by the wayside. I don&#039;t doubt that their iPhone coverage will remain &quot;PC-Centric,&quot; and if it doesn&#039;t, I always have the right and privilege to not read it. There&#039;s plenty of stuff on here that I simply say &quot;meh&quot; to and not read, so it&#039;s not as if an iPhone coverage will sneak into my dreams and haunt my consciousness. I&#039;m a real boy. I can get over it.

I&#039;m confident that RPS won&#039;t steer me wrong, whatever they decide to do, and I won&#039;t begrudge them their interests. Ever.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really know if anyone will get this far, because I actually read most of the posts and I&#8217;m mentally exhausted. Reading the comments thread on RPS always reaffirms my faith in humanity, and that the way forward, with human interaction on the internet, will not be like 4chan or the comments threads on X-Gaming-Blog. Some people are snarky, but this is by-and-large enlightening.</p>
<p>On the subject, normally I would object to iPhone coverage, having watched countless printed and internet gaming coverage locales fall to the inevitable march of non-PC games. However, so tremendous is my faith in the RPS staff that I&#8217;m not afraid they will completely fall by the wayside. I don&#8217;t doubt that their iPhone coverage will remain &#8220;PC-Centric,&#8221; and if it doesn&#8217;t, I always have the right and privilege to not read it. There&#8217;s plenty of stuff on here that I simply say &#8220;meh&#8221; to and not read, so it&#8217;s not as if an iPhone coverage will sneak into my dreams and haunt my consciousness. I&#8217;m a real boy. I can get over it.</p>
<p>I&#8217;m confident that RPS won&#8217;t steer me wrong, whatever they decide to do, and I won&#8217;t begrudge them their interests. Ever.
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		<title>By: veerus</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196844</link>
		<dc:creator>veerus</dc:creator>
		<pubDate>Sat, 30 May 2009 04:49:50 +0000</pubDate>
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		<description>This post is quite simply about a classic PC game that was ported over to another platform.  Surely that  qualifies as PC-related news.</description>
		<content:encoded><![CDATA[<p>This post is quite simply about a classic PC game that was ported over to another platform.  Surely that  qualifies as PC-related news.
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196830</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Sat, 30 May 2009 03:41:45 +0000</pubDate>
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		<description>&lt;blockquote&gt;The Internet Men are angry today.&lt;/blockquote&gt;
Whereabouts?</description>
		<content:encoded><![CDATA[<blockquote><p>The Internet Men are angry today.</p></blockquote>
<p>Whereabouts?
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196793</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Sat, 30 May 2009 01:50:20 +0000</pubDate>
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		<description>Make the required quality to cover an iPhone game extremely strict, then tack the coverage onto Sunday Papers, which already covers non-PC gaming (and non-gaming) shit when it&#039;s interesting enough. 
There, problem solved.</description>
		<content:encoded><![CDATA[<p>Make the required quality to cover an iPhone game extremely strict, then tack the coverage onto Sunday Papers, which already covers non-PC gaming (and non-gaming) shit when it&#8217;s interesting enough.<br />
There, problem solved.
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		<title>By: catska</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196787</link>
		<dc:creator>catska</dc:creator>
		<pubDate>Sat, 30 May 2009 01:30:28 +0000</pubDate>
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		<description>All this iPhone bickering is just masking the fact that PC news has dried up so much that this site has to resort to covering mobile phones.</description>
		<content:encoded><![CDATA[<p>All this iPhone bickering is just masking the fact that PC news has dried up so much that this site has to resort to covering mobile phones.
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		<title>By: Razor</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196777</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Sat, 30 May 2009 00:43:38 +0000</pubDate>
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		<description>I&#039;m going to make this quick, as I have some classic Unreal waiting for me to play (The Sunspire and Bluff Eversmoking FTW). Being a person that understood the technical details of what Carmack was talking about I think this article was very relevant to PC gaming. I, like many here, have a dislike for certain aspects of Apple (but prolly for different, technical reasons and not merely religious zealotry). I still found this article interesting, bringing a nice technical perspective in taking an old PC class (Wolfenstein or DOOM) and porting it to newer hardware.

So Alec, I would not feel bad about this post. The relevancy might not be seen by all but it was seen by me, and I would have hated to miss that little bit of Carmack insight into one of my favourite game of all time.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to make this quick, as I have some classic Unreal waiting for me to play (The Sunspire and Bluff Eversmoking FTW). Being a person that understood the technical details of what Carmack was talking about I think this article was very relevant to PC gaming. I, like many here, have a dislike for certain aspects of Apple (but prolly for different, technical reasons and not merely religious zealotry). I still found this article interesting, bringing a nice technical perspective in taking an old PC class (Wolfenstein or DOOM) and porting it to newer hardware.</p>
<p>So Alec, I would not feel bad about this post. The relevancy might not be seen by all but it was seen by me, and I would have hated to miss that little bit of Carmack insight into one of my favourite game of all time.
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		<title>By: Surgeon</title>
		<link>http://www.rockpapershotgun.com/2009/05/29/doom-the-classic-vs-modern-debate/#comment-196775</link>
		<dc:creator>Surgeon</dc:creator>
		<pubDate>Sat, 30 May 2009 00:29:28 +0000</pubDate>
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		<description>I tried to drop a couple of disco/funk mixes onto the wifes iPhone for the first time the other day.

The whole experience made me want to smash up her iPhone and forcefully and painfully insert it into Steve Jobs.

In our usability training last year, there was a quote from Mr. Jobs used as an example...

&quot;Listen: I know you have a thousand ideas for all the cool features iTunes *could* have. So do we. But we don’t want a thousand features. That would be ugly. Innovation is not about saying yes to everything. It’s about saying NO to all but the most crucial features.&quot;

How about saying yes to drag and drop then, you git.</description>
		<content:encoded><![CDATA[<p>I tried to drop a couple of disco/funk mixes onto the wifes iPhone for the first time the other day.</p>
<p>The whole experience made me want to smash up her iPhone and forcefully and painfully insert it into Steve Jobs.</p>
<p>In our usability training last year, there was a quote from Mr. Jobs used as an example&#8230;</p>
<p>&#8220;Listen: I know you have a thousand ideas for all the cool features iTunes *could* have. So do we. But we don’t want a thousand features. That would be ugly. Innovation is not about saying yes to everything. It’s about saying NO to all but the most crucial features.&#8221;</p>
<p>How about saying yes to drag and drop then, you git.
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