Splash Damage’s New Game: Brink

By Jim Rossignol on May 29th, 2009 at 7:28 am.


Splash Damage’s new game, being developed in conjunction with Bethesda, is called Brink. It’s a game of future war. The teaser trailer below offers very little in the way of additional clues about the title. Eyes, it seems, will feature in the game. And you can bet it’s a multiplayer FPS (because we know it is). It’s scheduled for Spring 2010. That’s all eye got. (Sorry.) Perhaps you guys can speculate the game into existence, below. Oh, and the official site is here, although it doesn’t contain much more than the video, yet.

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40 Comments »

  1. Benjamin Finkel says:

    Maybe they were trying to say “Blink”?

    Anyway, there’s almost nothing of substance in that video. I’m not really sure what I’m supposed to be thinking. It’s Bethesda, though, so it’ll probably be their sort of fare.

    Ben

  2. marxeil says:

    I hope they make better netcode this time.

  3. Pavel says:

    Hmmm, underwhelmed would be understatement.

    Brink? Really?

    Multiplayer FPS? REALLY?

    Who cares?

  4. Biz says:

    Splash Damage developed the enemy territory games. i liked them.

    bethesda doesn’t do anything like that. they cater to a much wider audience. this game is going to be a mainstream console title as well. here’s something from some bethesda exec. a recent interview…

    “the Splash Damage deal [...] That’s a product that we believe is a genre-breaker, it’s a real killer app. From a quality perspective we’re pitching that along the same lines as Fallout 3. We’ve kept it under lock and key, there are so many innovative features in there we don’t want to reveal them too soon. We’ve spent significant resources developing the title.”

    sounds like there’s just going to be some gimmicky multiplayer mode, and they’ll spin it as some great innovation. I’m hoping I’m wrong and it ends up being an awesome game, but the whole marketing spin for a huge wide console audience and bethesda being behind it isn’t a lot of security.

    i like bethesda’s games for the environments they create, but the actual gameplay is usually very broken. i don’t think they have a clue when it comes to a FPS or a multiplayer game. if Splash Damage is making something very different from what they’ve done in the past it makes sense, but the company is formed from hardcore quake 3 guys. maybe they’re just trying to be a regular developer and make some money… don’t know

  5. Sebmojo says:

    I… missed it!

    Ahahah! HA!! Hahahh!HHaaaH!!H

  6. SwiftRanger says:

    Well, a bit less revealing than that SupCom 2 trailer idd *cough, cough*.

    I hope Splash Damage makes this a bit more accessible than Quake Wars which had a very steep learning curve.

  7. Subject 706 says:

    “That’s a product that we believe is a genre-breaker, it’s a real killer app”

    PR bullshit until proven otherwise.

  8. MD says:

    That’s all eye got. (Sorry.)

    Hahaha. And to think Alec claimed that ‘Jim’s posts are the ones without jokes’!

  9. Monkeybreadman says:

    Thats a nasty spot he’s picked there, a real bleeder

    And you hear that?……. thats the marketing machine just booting up

  10. GibletHead2000 says:

    Aww, c’mon… Where’s the “Staring Eyes” tag, hmm?

  11. Tei says:

    Theres a law against names like “Brink”. Monty Python raised that law with the Knights that say NII.
    But the promise here is… interesting.

  12. MD says:

    Man, only now did I realise that it is in fact “Brink” not “Blink”.

  13. Neut says:

    “genre-breaker” “killer app” “many innovative features”

    Your PR bullshit intrigues me, I wish to subscribe to your newsletter.

  14. BrokenSymmetry says:

    Splash Damage’s last game (Enemy Territory: Quake Wars) was a very good and innovative game that did not get the recognition it deserved. The objective-driven maps were great, but its most important new feature were the dynamically- or player-generated missions that you received during the multi-player matches, which always gave you mini-goals to achieve.

    The console versions of Quake Wars were pretty bad though, but they were not developed by Splash Damage.

  15. a rob amongst many says:

    Finally, Speedy Eggbert gets updated with a multiplayer component.

  16. Richard Beer says:

    I loved the lens flare. And the tone feels nicely heye brow. Not sure why they’re keeping a lid on it.

    *shoots self*

    P.S. They’re hardcore Quake guys, not Quake 3. Not counting more recent recruits.

  17. The Hammer says:

    I liked that trailer, in a presentation kind of way.

    And I’m sure I know that voiceover. Who is it! Argh!

  18. Jahkaivah says:

    Yeah I though it was Blink as well, that eye obviously influenced the read.

    They should make a game based on that awesome episode of Doctor Who that was called Blink, playing against a foe that can only move when you are not not looking at it would be neat.

    Would save a tonne in the animation department as well.

  19. Aubrey says:

    “They should make a game based on that awesome episode of Doctor Who that was called Blink, playing against a foe that can only move when you are not not looking at it would be neat.”

    Total rip off of the Boos from Mario.

  20. James G says:

    @Jahkaivah

    Actually, that could be kinda cool. You enter a room and note the statue on the far side. You approach it cautiously, keeping your eye of it as you move across the room to the door in the opposite corner when suddenly you hear footsteps approaching from the right, you swing around, catching sight of something that had been sneaking up to flank you, but in doing so lose sight of the very statue you originally had your eye on, which swipes at you violently, knocking off a third of your health before you can back off and have them both in your sights.

    You reach the opposite door, back to the wall you wait aside the opening. Swing round… the coast is clear so you swing back, the previous enemies now almost on top of you. Through the door, you close it and engage a security camera on it to stop you from being attacked from behind.

    You press on.

    Later the light fails, enemies around you come to life, briefly illuminated and frozen in the strobe of your muzzle flashes. They can’t be hurt when frozen, but as the muzzle flash fades and the bullets tear into their unfrozen bodies, you take a few down.

    When ammo is low, a torch is your only weapon in unlit areas. Spinning round to illuminate enemies and keep them at bay.

  21. Markoff Chaney says:

    Continuing with the gameplay as if we were going from the Blink episode analogy I think the game would eventually devolve into the opposite of circle strafing where you spin around and around as fast as you can in a circle while trying to go in a certain direction. It would be interesting, until I wound up getting a little ill.

    I like this “Blink” idea quite a lot.

  22. cowthief skank says:

    “the Splash Damage deal [...] That’s a product that we believe is a genre-breaker, it’s a real killer app. From a quality perspective we’re pitching that along the same lines as Fallout 3. We’ve kept it under lock and key, there are so many innovative features in there we don’t want to reveal them too soon. We’ve spent significant resources developing the title.”

    Anybody else notice that at no point does he refer to it as a “game”? When did they stop being games? There is no wonder PC gaming is dying, etc.

  23. Cooper says:

    Both the guy’s voice, the writing style and the footage are very reminiscent of the secret project videos from Alpha Centauri
    http://www.youtube.com/watch?v=sJlPr2KHSFo&feature=related

  24. suibhne says:

    Let’s not forget that Bethesda published Call of Cthulhu: Dark Corners of the Earth, which was anything but their regular cuppa. I realize that Bethesda is getting higher billing on this title than just publishers, but my money’s still on it being a Splash Damage game with Bethesda merely injecting a lot of capital.

  25. Lucas says:

    A title and the barest possible teaser backstory. It’s nothing but empty marketing. Splash Damage deserves better treatment than this. Lame Bethesda.

  26. Rei Onryou says:

    Yay for Splash Damage. I just hope for something closer to W:ET than ET:QW. One can hope.

  27. Dreamhacker says:

    I am interested in seeing Splash use their awesome tech for a new game. Well, atleast this time, theyre not going up against BF2.

    Im also highly skeptical that ANYONE has that blue irises. :P

  28. Radiant says:

    If that video hadn’t been posted on a gamesblog I would have thought it was a youtube video of someone popping a spot whilst listening to Radio 4.

  29. Radiant says:

    Can’t wait to play it?

  30. Warskull says:

    Splash Damage is a pretty good game company. The only problem is I don’t think they do game engines, so does that mean the engine portion of the game comes from Bethesda? If so welcome to crash city. They managed to break pretty much every DLC for Fallout3 plus their games are just crash happy.

  31. Jahkaivah says:

    @James G

    Thow in randomly generated ecounters and you got a cool indie game.

    @Aubrey

    To the same extent that Portal was a rip off of Prey. Mario wasn’t 1st person, meaning you could see the Boos when your character couldn’t killing most of the fun. Think of it more as a “Here’s how you were supposed to do it dummies.”

  32. Erlam says:

    “Splash Damage’s last game (Enemy Territory: Quake Wars) was a very good and innovative game that did not get the recognition it deserved. The objective-driven maps were great, but its most important new feature were the dynamically- or player-generated missions that you received during the multi-player matches, which always gave you mini-goals to achieve.”

    It also decided to ‘introduce’ us to constant and never-stopping respawn deaths. The first thing I told my friend, when pressed into trying COD4, was how similar the constant airstrike/chopper/grenade deaths felt to Quake Wars. Which really sucked, because a lot of the game I actually liked.

    The always dying in my own spawn, or having to get a (whatever that truck was called) into a location – and only having one route – was not part of the fun.

    Fun DID involve crashing that flying drone thing into enemy players over and over, basically frustrating them out of the server because, well, there wasn’t much you could do about that.

  33. Aubrey says:

    @Jahkaivah: don’t worry. I was just pointing out the similarity using ironic comic book guy style dismissiveness. It was a good idea in a platform game, and it’d be a good idea in an FPS game.

  34. Crispy says:

    “To the same extent that Portal was a rip off of Prey.”

    1. As commercial titles, both games were developed concurrently.
    2. The first public announcement of Prey’s core gameplay mechanics came in May 2005 in a PC Gamer exclusive and the game was released in July 2006. Meanwhile, work on Narbacular Drop (the student project predecessor to Portal by the same developers and showcasing the same core gameplay mechanics) began in Autumn 2004 and it was released in Spring 2005.

    You may now stand corrected.

  35. rhalle says:

    Quake Wars sucked, mostly because of those damn DOOM3-wrapped-in-plastic shaders.

    But Splash Damage forever and ever gets forgiven for Quake Wars– as well as any other piece of crap they might turn out in the future, because RTCW: Enemy Territory is almost surely the best action team shooter of all time.

    Bethesda and Splash Damage? Could be interesting.

    And, you know, if it was 5 years ago, in the age of games that weren’t complete and total soulless cash-grabs, I’d be hyped beyond belief.

    But Brink looks to be yet another ‘future space marine’ ‘epic cinematic experience’ shooter type deal.

    Yawn.

  36. vic says:

    I loved ET Quake Wars, Splash Damage are excellent developers. It would be great if their next title was more accessible. I like hardcore games but sometimes I wouldn’t mind a game that I don’t have to master just to enjoy it. Playing RPG’s is a bit like that so if they can get the mix right this could be good.

  37. Aubrey says:

    Chrispy, the portal mechanics of prey had been talked about in interviews long before the Human Head developed version picked up, and finished, the 3DR license.

    I don’t know whether Narbacular Drop DID take inspiration from those early hints. Could easily have come up with it completely separately. But saying that Prey and portal mechanics only existed during the final Prey development is stretching it a bit.

  38. Jahkaivah says:

    @Aubrey

    Ah cool, you know how it is, internet stupidity and all it’s sometimes hard to know when someone is joking.

    @Crispy

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