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	<title>Comments on: Left 4 Dead 2: Exclusive RPS Hands-On Preview</title>
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	<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 04:23:47 +0000</lastBuildDate>
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		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-216147</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Sat, 04 Jul 2009 08:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-216147</guid>
		<description>I don&#039;t know if you guys ever close comment threads, but if so, please consider putting a lid on this one! I would happily ignore it, but it keeps popping up in the &#039;latest comments&#039; box. :-C</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if you guys ever close comment threads, but if so, please consider putting a lid on this one! I would happily ignore it, but it keeps popping up in the &#8216;latest comments&#8217; box. :-C</p>
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		<title>By: Oh Hush</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-216143</link>
		<dc:creator>Oh Hush</dc:creator>
		<pubDate>Sat, 04 Jul 2009 07:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-216143</guid>
		<description>Come on people. You guys act like your ENTITLED to post release FREE add-ons. So Valve didn&#039;t throw in as much free content as they have in other games. Whoopty freaking doo. What about Halo 3 or CoD: WaW where they ship a new map pack every 6 months for $15 and if you don&#039;t buy it, you lose half of your game types. And the 2 will be integrated, so the old community won&#039;t be left behind, nor is it a minor addition. It&#039;s slightly more than the original for content. So if buying a new one is a concern, apparently the first was enough for you, why not this one? If you disliked the first, just DON&#039;T BUY IT. They also said they will continue with new L4D content. Valve has a VERY strong history of shipping quality games, busting price standards, and supporting many of your sorry whining asses with FREE content long after they should&#039;ve just banned you and moved on. It&#039;s still 5 months away, you sure as hell don&#039;t have enough information to judge the game or Valve as of yet, and considering their history, you&#039;ll see that they will ship another quality game. They treat you fairly, beyond even, but you keep bitching at someone working for nothing and eventually they&#039;re not going to help you anymore.</description>
		<content:encoded><![CDATA[<p>Come on people. You guys act like your ENTITLED to post release FREE add-ons. So Valve didn&#8217;t throw in as much free content as they have in other games. Whoopty freaking doo. What about Halo 3 or CoD: WaW where they ship a new map pack every 6 months for $15 and if you don&#8217;t buy it, you lose half of your game types. And the 2 will be integrated, so the old community won&#8217;t be left behind, nor is it a minor addition. It&#8217;s slightly more than the original for content. So if buying a new one is a concern, apparently the first was enough for you, why not this one? If you disliked the first, just DON&#8217;T BUY IT. They also said they will continue with new L4D content. Valve has a VERY strong history of shipping quality games, busting price standards, and supporting many of your sorry whining asses with FREE content long after they should&#8217;ve just banned you and moved on. It&#8217;s still 5 months away, you sure as hell don&#8217;t have enough information to judge the game or Valve as of yet, and considering their history, you&#8217;ll see that they will ship another quality game. They treat you fairly, beyond even, but you keep bitching at someone working for nothing and eventually they&#8217;re not going to help you anymore.</p>
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		<title>By: jeff...</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-216134</link>
		<dc:creator>jeff...</dc:creator>
		<pubDate>Sat, 04 Jul 2009 07:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-216134</guid>
		<description>i dont understand why people are just going to whine and bitch about a freakin game... if you dont want it, leave and dont slander a game. seriously, everyone is complaining about them leaving l4d when they never said they wouldnt... who knows they might add new infected guns weapons in old l4d after l4d2. why you people dont even know if the game will be full priced! besides why must people waste their time sladnering and yelling about a game? does anyone here know how challenging it is to create a game? think about it how about you try to make l4d remake and put your own bs into it so you wont have to bitch about a game, or better yet, quit thinking of the bad parts of a game and look for the better parts, or just make your own jesus christ! besides, i believe people are overeacting. way too much overeacting to this game. if you dont like it dont get it dont slander it and leave the GOD DAMN GAME ALONE! it;s valves creation and if you dont like it dont play it. all you freakin people want the &quot;perfect game&quot; and want to bitch about it cus l4d or l4d2 arent the perfect game you guys want. how about you quit bothering valve and allow them to do their work. oh and one last thing why was l4d2 not a dlc? well it was originally going to be but if you 60% of your hardrive used up then you do that. they had to make a new game because it would take up large majorities of space on your hardrive so stop your god damn bitching jesus christ!</description>
		<content:encoded><![CDATA[<p>i dont understand why people are just going to whine and bitch about a freakin game&#8230; if you dont want it, leave and dont slander a game. seriously, everyone is complaining about them leaving l4d when they never said they wouldnt&#8230; who knows they might add new infected guns weapons in old l4d after l4d2. why you people dont even know if the game will be full priced! besides why must people waste their time sladnering and yelling about a game? does anyone here know how challenging it is to create a game? think about it how about you try to make l4d remake and put your own bs into it so you wont have to bitch about a game, or better yet, quit thinking of the bad parts of a game and look for the better parts, or just make your own jesus christ! besides, i believe people are overeacting. way too much overeacting to this game. if you dont like it dont get it dont slander it and leave the GOD DAMN GAME ALONE! it;s valves creation and if you dont like it dont play it. all you freakin people want the &#8220;perfect game&#8221; and want to bitch about it cus l4d or l4d2 arent the perfect game you guys want. how about you quit bothering valve and allow them to do their work. oh and one last thing why was l4d2 not a dlc? well it was originally going to be but if you 60% of your hardrive used up then you do that. they had to make a new game because it would take up large majorities of space on your hardrive so stop your god damn bitching jesus christ!</p>
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		<title>By: Reutan</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-216127</link>
		<dc:creator>Reutan</dc:creator>
		<pubDate>Sat, 04 Jul 2009 06:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-216127</guid>
		<description>I&#039;m not even gonna comment on all the anger, I&#039;m excited. But what I will say, to all the people who are incredulous about incendiary rounds...they exist. But, due to the fact that they&#039;re usually for larger guns I also point these out: Tracer rounds. Known to be a fire hazard.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not even gonna comment on all the anger, I&#8217;m excited. But what I will say, to all the people who are incredulous about incendiary rounds&#8230;they exist. But, due to the fact that they&#8217;re usually for larger guns I also point these out: Tracer rounds. Known to be a fire hazard.</p>
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		<title>By: MidNight Q</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-216079</link>
		<dc:creator>MidNight Q</dc:creator>
		<pubDate>Sat, 04 Jul 2009 00:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-216079</guid>
		<description>What i dont get is everybody on this list complaning about paying $50 or £35 on a game when many of us could easily spend that amount on one night out which could be pretty shit, whereas a game which offers many many more than one nights play for your money gets disregarded as shit theres something wrong there. granted the game was short and many of my xbox friends hated me for playing it i thought it was a great game on multiplayer in the right circumstances, this will not be a patch, this will not be a download, this will be a fully priced game, now get on with your lives and stop bitching about a game you say you wont buy</description>
		<content:encoded><![CDATA[<p>What i dont get is everybody on this list complaning about paying $50 or £35 on a game when many of us could easily spend that amount on one night out which could be pretty shit, whereas a game which offers many many more than one nights play for your money gets disregarded as shit theres something wrong there. granted the game was short and many of my xbox friends hated me for playing it i thought it was a great game on multiplayer in the right circumstances, this will not be a patch, this will not be a download, this will be a fully priced game, now get on with your lives and stop bitching about a game you say you wont buy</p>
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		<title>By: Baphomet</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-216021</link>
		<dc:creator>Baphomet</dc:creator>
		<pubDate>Fri, 03 Jul 2009 22:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-216021</guid>
		<description>@rothnarr
&gt; Forth, how can you say that a game lost it’s fun after 
&gt; a month?
To be more precise, game loses its fun after 24 hours of gameplay. Which is 2..4 weeks. This happens because all modes up to extreme difficulty are too easy, and very small amount of people plays plays on extreme difficulty - you can wait up to 30 minutes for a good team (and you might run into newbie, idiot or teamkiller after all the waiting), because there is no option to play alone, and bots can&#039;t handle extreme difficulty.  That&#039;s not to mention, that it is very hard not to notice that l4d uses engine which is based on Q2. Maps are not detailed enough - many areas still look like bunch of blocks - despite bump and textures. And valve sdk utils have internal limitation on the number of brushes, so it is very hard to create very detailed maps (say, like a city blocks where every house has interior). Weapons were pretty disbalansed - because nothing beats automatic shotgun. And another trouble is that despite director, every map remains same. 3..4 runs, and you will remember every corner of it. 15 runs - and you will begin to understand director tactics, so game will became incredibly boring. If maps were randomly generated, environment was destructable and corpses DIDN&#039;t disappear (it is kinda strange to see clean floor and no bodies in the room where you wasted a hundred of zombies), game would be much better. And of course, it would be very nice if game finally started working in multicore rendering mode, if the tiny pause (1/10th of second) between the time you shot the zombie and the time it starts flying away was removed, if valve hammer started working with any geometry instead of old-fashioned brushes and entites... the list can be easily continued.

&gt; tens of thousands of people online playing at a 
&gt; given time.
Number of players doesn&#039;t make game better. Some people like repetitive stuff. Some other people don&#039;t have high standards of games. And there are always tons of newbies which simply haven&#039;t seen anything else. And 10000 players is not enough to prove the game is great. Make it 1000000 at least.

As for L4D2 I suspect it will have same problems as previous L4D:
1) Small number of small maps, not very detailed with Q2 &quot;brushy&quot; feel about them.
2) Despite all new things, same gameplay - you will be able to exactly detect event triggers, figure out director strategy, after few runs there will be no elements of surprise.
3) No ability to play alone, without bots or human team. The problem with bots is that they are too stupid - they even get stuck in the corners sometimes. The problem with people is that it is incredibly hard to find a truly good team.
4) Still no ability to control bots (see #3)
5) Old, barely updated source engine.  With all standard artifacts and nearly no proper specular lighting (the one which is not environment mapping).

I will be very happy if my prediction are incorrect. But I believe the quality of the new game most likely will be unsatisfactory.</description>
		<content:encoded><![CDATA[<p>@rothnarr<br />
&gt; Forth, how can you say that a game lost it’s fun after<br />
&gt; a month?<br />
To be more precise, game loses its fun after 24 hours of gameplay. Which is 2..4 weeks. This happens because all modes up to extreme difficulty are too easy, and very small amount of people plays plays on extreme difficulty &#8211; you can wait up to 30 minutes for a good team (and you might run into newbie, idiot or teamkiller after all the waiting), because there is no option to play alone, and bots can&#8217;t handle extreme difficulty.  That&#8217;s not to mention, that it is very hard not to notice that l4d uses engine which is based on Q2. Maps are not detailed enough &#8211; many areas still look like bunch of blocks &#8211; despite bump and textures. And valve sdk utils have internal limitation on the number of brushes, so it is very hard to create very detailed maps (say, like a city blocks where every house has interior). Weapons were pretty disbalansed &#8211; because nothing beats automatic shotgun. And another trouble is that despite director, every map remains same. 3..4 runs, and you will remember every corner of it. 15 runs &#8211; and you will begin to understand director tactics, so game will became incredibly boring. If maps were randomly generated, environment was destructable and corpses DIDN&#8217;t disappear (it is kinda strange to see clean floor and no bodies in the room where you wasted a hundred of zombies), game would be much better. And of course, it would be very nice if game finally started working in multicore rendering mode, if the tiny pause (1/10th of second) between the time you shot the zombie and the time it starts flying away was removed, if valve hammer started working with any geometry instead of old-fashioned brushes and entites&#8230; the list can be easily continued.</p>
<p>&gt; tens of thousands of people online playing at a<br />
&gt; given time.<br />
Number of players doesn&#8217;t make game better. Some people like repetitive stuff. Some other people don&#8217;t have high standards of games. And there are always tons of newbies which simply haven&#8217;t seen anything else. And 10000 players is not enough to prove the game is great. Make it 1000000 at least.</p>
<p>As for L4D2 I suspect it will have same problems as previous L4D:<br />
1) Small number of small maps, not very detailed with Q2 &#8220;brushy&#8221; feel about them.<br />
2) Despite all new things, same gameplay &#8211; you will be able to exactly detect event triggers, figure out director strategy, after few runs there will be no elements of surprise.<br />
3) No ability to play alone, without bots or human team. The problem with bots is that they are too stupid &#8211; they even get stuck in the corners sometimes. The problem with people is that it is incredibly hard to find a truly good team.<br />
4) Still no ability to control bots (see #3)<br />
5) Old, barely updated source engine.  With all standard artifacts and nearly no proper specular lighting (the one which is not environment mapping).</p>
<p>I will be very happy if my prediction are incorrect. But I believe the quality of the new game most likely will be unsatisfactory.</p>
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		<title>By: Jason</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-215907</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 03 Jul 2009 17:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-215907</guid>
		<description>While the &quot;run and gun&quot; style triggered events will certainly make co-op more interesting does anyone else thing they are going to make vs. pretty much impossible? Its hard enough to move forward at a reasonable pace in vs. against a competent team with normal numbers of infected. With the undead swarm of a triggered event that pace will slow to a crawl which means MORE SWARM because you haven&#039;t hit the end yet.</description>
		<content:encoded><![CDATA[<p>While the &#8220;run and gun&#8221; style triggered events will certainly make co-op more interesting does anyone else thing they are going to make vs. pretty much impossible? Its hard enough to move forward at a reasonable pace in vs. against a competent team with normal numbers of infected. With the undead swarm of a triggered event that pace will slow to a crawl which means MORE SWARM because you haven&#8217;t hit the end yet.</p>
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		<title>By: rothnarr</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-215577</link>
		<dc:creator>rothnarr</dc:creator>
		<pubDate>Fri, 03 Jul 2009 03:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-215577</guid>
		<description>Also for the people who need the game to come out now, rather than in November, let me ask you this: Would you rather the game be released with unfinished levels, no voice acting, and the bad kind of glitches? I would rather a game be delayed than come out sooner, if that is what the company needs to do then they should do it.</description>
		<content:encoded><![CDATA[<p>Also for the people who need the game to come out now, rather than in November, let me ask you this: Would you rather the game be released with unfinished levels, no voice acting, and the bad kind of glitches? I would rather a game be delayed than come out sooner, if that is what the company needs to do then they should do it.</p>
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		<title>By: rothnarr</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-215570</link>
		<dc:creator>rothnarr</dc:creator>
		<pubDate>Fri, 03 Jul 2009 03:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-215570</guid>
		<description>I&#039;m getting really p***ed off at all of this negative stuff.
First of all, Valve never said that they would stop support for L4D. Second, I want an episode 3 as well but I like Zombies more. Third, the dev team said that they want to create a whole new story and would absolutely not use the old characters and shrink the world like that. Forth, how can you say that a game lost it&#039;s fun after a month? Maybe in your opinion, but last time I checked, there were still tens of thousands of people online playing at a given time. And more playing offline. And fifth like I said before, this is a completely new game. New features, new story, new characters, new weapons, new locations, and best of all, new A.I. Director. Sure this might be another &quot;Oblivion with Guns&quot; type of game, but hey! Fallout 3 was fun. And also, there is a team working on L4D2, not all of Valve. They could be working on Episode 3 without us knowing about it. A developer doesn&#039;t have to show all of it&#039;s projects at E3. So stop bitchin&#039; and read the reviews and ask opinions when the game launches.</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting really p***ed off at all of this negative stuff.<br />
First of all, Valve never said that they would stop support for L4D. Second, I want an episode 3 as well but I like Zombies more. Third, the dev team said that they want to create a whole new story and would absolutely not use the old characters and shrink the world like that. Forth, how can you say that a game lost it&#8217;s fun after a month? Maybe in your opinion, but last time I checked, there were still tens of thousands of people online playing at a given time. And more playing offline. And fifth like I said before, this is a completely new game. New features, new story, new characters, new weapons, new locations, and best of all, new A.I. Director. Sure this might be another &#8220;Oblivion with Guns&#8221; type of game, but hey! Fallout 3 was fun. And also, there is a team working on L4D2, not all of Valve. They could be working on Episode 3 without us knowing about it. A developer doesn&#8217;t have to show all of it&#8217;s projects at E3. So stop bitchin&#8217; and read the reviews and ask opinions when the game launches.</p>
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		<title>By: Cboy</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-215292</link>
		<dc:creator>Cboy</dc:creator>
		<pubDate>Thu, 02 Jul 2009 20:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-215292</guid>
		<description>I am wondering if valve reads any of these comment if so I agree that you should be allowed to use the origanal L4D chracters in the new game</description>
		<content:encoded><![CDATA[<p>I am wondering if valve reads any of these comment if so I agree that you should be allowed to use the origanal L4D chracters in the new game</p>
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		<title>By: ants-in-yer-pants</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-211521</link>
		<dc:creator>ants-in-yer-pants</dc:creator>
		<pubDate>Fri, 26 Jun 2009 10:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-211521</guid>
		<description>Don&#039;t mind this being a new game, some of the new content looks fun. I just will not purchase it untill I see it offered at reduced cost whether that be a weekend deal soon after release or a year down the line.  My L4D &#039;friends&#039; are split on this, half are excited by this the other half refuse to purchase/talk about it/play it.....  I can&#039;t forecast the impact this will have on the communities in terms of numbers playing, full versus servers and available servers full stop?
What I do know is gamers aren&#039;t a forgiving bunch, if valve get this wrong they could lose a lot of future sales, I know a lot of people (including myself) who refuse to buy EA games since the awful support &amp; lack of action against the issues we experienced in the once great BF/2142 series... albeit to do with a different set of issues compared to L4D/L4D2. 
Fingers crossed the final product will demonstrate its worth.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t mind this being a new game, some of the new content looks fun. I just will not purchase it untill I see it offered at reduced cost whether that be a weekend deal soon after release or a year down the line.  My L4D &#8216;friends&#8217; are split on this, half are excited by this the other half refuse to purchase/talk about it/play it&#8230;..  I can&#8217;t forecast the impact this will have on the communities in terms of numbers playing, full versus servers and available servers full stop?<br />
What I do know is gamers aren&#8217;t a forgiving bunch, if valve get this wrong they could lose a lot of future sales, I know a lot of people (including myself) who refuse to buy EA games since the awful support &amp; lack of action against the issues we experienced in the once great BF/2142 series&#8230; albeit to do with a different set of issues compared to L4D/L4D2.<br />
Fingers crossed the final product will demonstrate its worth.</p>
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		<title>By: ldaj95</title>
		<link>http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/comment-page-12/#comment-209653</link>
		<dc:creator>ldaj95</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12370#comment-209653</guid>
		<description>i am surprised they made another left 4 dead but out of these characters i would pivk nick to play as</description>
		<content:encoded><![CDATA[<p>i am surprised they made another left 4 dead but out of these characters i would pivk nick to play as</p>
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