Rock, Paper, Shotgun

Aliens Vs Predator: Rumble In The Jungle

Posted by Alec Meer on June 2nd, 2009 at 5:32 pm.

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Wahey – proper footage at last of what looks to be an epic comback for Aliens, Predators and fallen-from-grace Britdevs Rebellion alike. Should we be concerned they’re trying to rescue their reputation by revisiting past glories? Nah, not when it looks as good as this. Only the Predator mode is shown off for now, but there’s nonetheless plenty of opportunity to ogle the sci-fi FPS’ other two species. In motion, it’s perhaps not quite as pretty as screenshots suggest, but that doesn’t stop it from being the FPS I’m currently most excited by, hapless little nerd that I am.

Personally, the Pred’s the least interesting of the three to me, but that’s at least partly because I found his fairly plodding nature in the original AvP less invigorating than the demonic scuttling of playing the Alien or the gravy-thick tension of donning the Marine’s frail human flesh. However, this video seems to hint at a more acrobatic Predator, more in line with ol’ fish-skin’s original movie appearance. Doing the Tarzan thing in large outdoor areas is what the character should be about – and it’s hopefully a bold statement that this isn’t going to simply be a retread of the AvP-the-first’s rather corridor-bound environments.

Oh, lordy-lord: I cannot wait to see the Alien-perspective stuff. Chomp!

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64 Comments »

  1. Bananaphone says:

    If the tongue-grabbing bit was in-game, then we can expect QTEs. Wonderful.

  2. dOjo_Snake says:

    I hope in my heart of hearts they live up to the breath-taking fantastical-ness of the original AvP.

    Ahh the heady days of two Aliens wall jumping at each other, from either side of a giant room, attempting to time a charged Tail Snap attack to land mid air and leave one body falling lifeless to the floor whilst the other landed and gripped onto the opposing wall.

    Please dont follow AvP2 it was a bomb comparatively, I await with baited breath.

  3. Freepower says:

    Slow bugs? That gets a giant “meh” from me. I hate to say this so bluntly, but the sheer speed of the alien was its defining feature in the first game and it was terrifying to behold. When AvP2 scaled down the bug to the speed the marine used to run at it was painful. Let alone the fact that the lousy maps robbed the alien levels of their peculiar logic.

    The first game stays in my heart forever. This one may be interesting. We’ll see, I spose.

  4. Psychopomp says:

    WHY DOES EVERYONE HATE QTE’S?

    Seriously, you act like it’s *impossible* for them to be done well.

    RE4, Shenmue…
    And uh…
    That’s all I got.

  5. Nox says:

    @Jerykk

    The last scene in the trailer where ol’ Pred’s fighting the alien at close range gave me the impression that it was a QTE.

    I don’t know about the rest of you, but I despise QTEs. It’s why I never finished Jericho. Okay, it’s one of several reasons I never finished Jericho.

    Any confirmation on this? Please tell me I’m just being paranoid.

    EDIT:

    @Bananaphone

    Aw, nuts.

    DOUBLE-EDIT:

    @ Psychopomp

    You forgot Mercenaries 2. Oh, wait. That was probably deliberate.

  6. Rei Onryou says:

    I have no idea if I’ll play this, being the fraidy cat that I am, but it doesn’t stop me being filled with glee just by its mere existence.

  7. Jerykk says:

    @TonyB

    Except they’re lying when they say there’s no lead SKU because there is ALWAYS a lead SKU in multiplatform development. The game is designed for one platform and then ported to the others during development. The only way to have no lead SKU is to have a unique version of the game designed specifically for every platform and that simply doesn’t happen. Monolith claimed that FEAR2 had no lead SKU but it was oh so obvious that 360 was the lead.

    @Nox

    I don’t think it’s a QTE. I didn’t see any button prompts at least. You can see the playthrough at Gametrailers: http://www.gametrailers.com/video/e3-09-aliens-vs/50381

  8. TonyB says:

    I’m not sure I agree with the term “ported” – multiplatform engines mean you can be developing all versions at once, although I agree it’s unlikely you won’t be using one as the benchmark.

    However, I was merely mocking your sentence construction, taken at face value it was a tautology.

  9. Hmm-Hmm. says:

    I’m getting hyped by this. Well, not this but the promise I see in it.

  10. Dan says:

    I _do_ hope everyone saying “original AvP” is talking about the Jaguar version… aren’t you?

  11. Jerykk says:

    @Dan

    No, not really. AvP on the PC was a whole lot better than AvP on the Jaguar.

  12. Digit says:

    I pretend AvP 2 never happened, along with Alien Resurrection and the AvP films, that way I have fond memories of AvP on the PC and maybe, possibly, this one!

    Goooooo Rebellion! :D

  13. Mr_Bacco says:

    Call me a pedant, but I’m mildly irritated that they don’t appear to have used the original predator vision sounds from the first game (and indeed the first predator film). Early days yet though.

    I’m still excited, mind.

  14. Geoff B says:

    All of those jump cuts serve to make the gameplay look faster. I’d expect something a little less speedy than what you see here.

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