
The Left 4 Dead trailer doesn’t pull many punches. Fighter planes, chainsaws, dudes with holes for faces, and a whole lot of prayin’. Yeah. That’s what I call a trailer.
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Posted by Jim Rossignol on June 2nd, 2009 at 8:03 am.
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The Left 4 Dead trailer doesn’t pull many punches. Fighter planes, chainsaws, dudes with holes for faces, and a whole lot of prayin’. Yeah. That’s what I call a trailer.
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« Left 4 Dead 2: Exclusive RPS Hands-On Preview | E3 09: Modern Warfare 2 Stage Demo »
I think they are making the kind of game they want to make, and given how useful their AI director is for the process of level design I am not surprised that it has come this quick. I don’t get this whole alienating the fanbase thing. It sounds like an incremental new part to the series which brings in new elements and a new story. Sounds very similar to….Half Life 2 episodes……yet that would never be so callously received as this announcement has. Be happy you get another game from Valve, who has yet to make a bad title imho
I feel sad for Valve. Probably a zillion of cool guys work there. And there are bad economic times. It probably make sense for then to release games faster, maybe more than one game at year, of different styles (not just FPS shotters).
And theres the promise to never see a “valve horse armour”. A stupid update that is paid. Multiplayer PC games need something like more maps, to mantain the community thing alive, on the console this is monetized, because the console players don’t know better. but this has been free forever on the PC.
For some reason, this has not been sell as L4D episode 2. And I wonder why. This has worked for Half-Life2, but the dynamics of a multiplayer game are much complex.
For once, theres something like a community that play online. Friends. The game need a computer, but the game also need other people with the game,.. or it will not work, the commmunity is another part of what make the game “work”, withouth the community, you would be playing with bots, that is boring, or alone in a alone server.
We have learn that releasing a 2th or 3th part of a game one year later is bad for multiplayer games. It break’s the community in two. Is almost as bad as removing half the memory of your computer. The games will still work, but less players everywhere, maybe without that friend, or that other friend. It hurts. EA has make a art of this, releasing a yearly new version, that breaks the community: 50%, 25%, 14%, 7%, …this the community is soo fragmented, is a serie of dead islands of gameplay.
And EA is in bed with Valve to release L4D on the consoles. So one wonder how much of this decissions have EA behind, how “evil corrupted advices” is taking Valve from EA. Maybe theres even f* laweyers taking this decissions, and not game dev’s professionals.
So is a bad decission for the gamers, and a good decision for EA, and maybe a good decision for Valve.
EA wins.
Gamers lose.
Valve ????.
I feel sad for Valve, because these guys rock, and deserve to have a clean channel to get my money. But If you release a multiplayer game a year after the older one, you break the community, and this is a fact, and this has been proved.
Other than that, this new L4D video is good. I could haven been better with more focus on the new characters. We know nothing of the new characters, and was about the 60% of what make L4D special.
A dumb part of me, thinks this is a “quick release” to get some XMax money from the dumb console players. It will be also relase for PC, but is just a “EA” move. Anyway, is the dumb part in me, and I am probabbly wrong here.
From all the word of the director enhancements, the mutable maps etc, I don’t see how they could have made this a patch to the original. All the completely new code would have broken the old maps.
Awesome trailer. Love the daytime, the Infected, the new characters, the melee weapons… Another Valve winner for sure.
I have to laugh at the whiners that accompany every announcement. Come November no one will remember them.
yup… the bat is as bonk-y as the TF2-one :)
I just hope that the time they didn’t spend on making new noises and completely new props will be well spent….
I didn’t play the first l4d because 50$ for a net game with half the content that TF2 got which cost me 20$ is too much, so I don’t really know what to expect with the new title.
Déjà vu!
Oh wait, that’s right.
http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/
I have faith in Valve, and I agree with Lollerskater. I won’t be surprised if later in the week Valve announce that this is just a content update being released alongside HL2:Ep3. Have faith people!!
Plus the fact that HL2:Ep3 hasn’t even been mentioned by RPS during any of this suggests to me that they probably already know this, and have been asked by Valve to keep quiet. Wink wink :)
What you have to remember is that L4D is eighteen million and four times more fun than TF2, and that TF2 only had SIX maps when it shipped (compared to 20 for L4D). They have said they are still planning to update L4D, so I really don’t see what anyone is whining about. I love zombies, I love valve. I will pre-order this at the earliest opportunity.
I can’t wait until L4D2 is released so Valve can abandon it and begin work on L4D3.
This reminds me of a studio called Monolith.
They used to make fun games like No One Lives Forever and TRON 2.0.
Then the zombies got them.
Now they make games like FEAR and Condemned. Gritty, dark stuff, ever more cliche’d and deteriorating in quality.
Let’s hope it won’t happen to Valve as well.
I probably won’t be buying this until the inevitable steam deal. Because I’m willing to wait til Christmas for the price to drop and it to suddenly cost about as much as an expansion pack.
@FunkyB: Have you never seen Scooby-Doo on Zombie Island?!
@Freelancepolice: I wasn’t going to buy it before but now I might just to spite these clowns too!
@Spliter: Placeholders? Like the CSS weapons in the old L4D gameplay trailers.
They really know how to spook a person with music, a completely mawled, gnarled and fucked up face. LMAO.
I’ve seen the trailer and I’m not disappointed. I’m not crazy about the way the characters look. I feel like The zombies are special infected are gonna do a ho-down with them LOL.
J/K
Someone needs to wear a vest, somone else: a vietnan Beret, someone else: a business shirt and tie, someone else: a red hoody sweater with keds….
Ok, Ok….I’ll give them a chance…If i don’t like em I’ll help someone make a mod to place the Origional Characters in. =D.
Here is a pic of the charcters….
http://en.wikipedia.org/wiki/File:Left_4_Dead_2_Cast.jpg
^_^
Looks pretty amazing to me, granted it’s just a random trailer, but I want it :) I’m not at all put off by the short release time either, 35 dollars in the PC gaming world equals anywhere from 10 – 20 hours of play time… sometimes far less. I’m guessing most of the people here were able to put more time than that into L4D, which equates to me as “money well spent”. If I can squeeze around 10 hours of tender morsels out of a game, then it was worth the price for me. If I can get 10 hours a week out of a game(of tender morsels of course), then it’s a mighty bargain.
Also of note, Valve is not your girlfriend, she didn’t dump you. She just worked out a little, got some new clothes and still wants to commit, quit pushing her away… she loves you. Abandon? After a year and several updates? Most companies abandon you before a game has gone gold. Not to mention that they explicitly stated they have not abandoned L4D.
For those of you still not getting it, let me try to help you. L4D2 damages L4D. Even if Valve keeps their word and continues to produce content for the original game TF2 style, a shift in the player base to a new game this quickly will result in depopulated servers and, worse, a lack of SDK user-generated content. Both of these significantly shorten the lifetime of a game that promised to be of value for a long while. Does it warrant the level of rage you’re seeing here? Of course not, but this is the internet and people like to vent. I think it most certainly DOES warrant sincere disappointment, both in Valve and in the likely fate of the original L4D.
@Jeremy
Your expectations are too low, and you’re getting ripped off. If a game doesn’t deliver at least an hour of entertainment for every dollar I put into it I consider it a failure. I’ve played games that held out for hundreds, and in a few cases thousands, of hours. Paying $35 for 10 hours of entertainment is just being a sucker IMO, and it drives the market in a bad direction.
i) Did all the people who are going on about the price deliberately avoid the fact that, you know, there’s only about two weeks since release where the game HASN’T been deep-discounted somewhere or other?
ii) “only x hours of gameplay etc etc terrible value” — join a library! take up a sport! i for one am GLAD any time i find a game is SHORT and i thus gain TIME to do one of the MANY, MANY other things i can do with my life! (really don’t get this, as a mainstream idea about videogames — no one says “man what they really needed to do with that TV show is drag it out for another eight seasons”)
“no one says “man what they really needed to do with that TV show is drag it out for another eight seasons””
Of course they do, hell there are whole giant campaigns to retain cancelled series. If an entertainment product is enjoyable, and hasn’t worn out its welcome, why would you want it to cease to be entertaining? Why would you need games to be short to fit in reading and sports? Just buy fewer, higher quality games that last longer.
@Lobotomist
The most obvious improvement in graphics is the special infected models. I find it hard to believe that you didn’t notice that. They look much more detailed and better animated.
And I don’t know how you can judge from a trailer that the gameplay is no different.
Granted I’m pissed about L4D2 as well. It still looks cool though.
Well, I was exaggerating a little for effect on the whole 10 hour claim, but we all pay more money for less entertainment. 5 movies at the theatre is more expensive than that, 5 dinners out on the town are more expensive than that, and without the ability to return to it again. Imagine that for every hour you spend playing a video game, you translate that into an hour at the theatre, you’ll be dropping hundreds of dollars(or millions since you play games for thousands of hours) to equal the amount of time we spend playing our games.
I was just trying to make the point that we tend to turn to extremes when we start judging video games, perhaps I didn’t get that across, or maybe we just have a different set of expectations. For instance, the announcement when Blizz said that Starcraft 2 was in 3 installments, everyone flipped out and cried foul. Seriously though, at most 150 bucks for 3 games that I’ll end up playing for hours and hours and hours, that’s really not that bad when we consider what else we spend our money on, and that those 3 games will be spread across 3 years.
For curiosity’s sake, what game did you play for thousands of hours? Or even hundreds.. maybe I just have a short attention span ;) Even still, those are definitely extreme examples and we can’t really expect that from all games. I would say that your 1 hour per dollar is a fairly reasonable assessment of the value we should get, unless we get 10 hours of the most fun we’ve ever had and replay it 4 times :)
@Jeremy
Yeah, it’s a rule of thumb, not a hard-and-fast thing, and obviously quality trumps quantity.
Most of the games that run me into the hundreds of hours have been strategy games, things like Alpha Centauri, Civ 2 and 4, Europa Universalis 2 (that one was particularly long lived) and the like. The other thing that runs into this category is RPG’s. Morrowind, with its extensive user mods and whatnot, ate better than a thousand hours spread out over about 5 years, I just kept coming back to it.
Anyway, I see what you mean and don’t disagree. I’d say one has to have a different metric for different forms of entertainment, but considering how long lasting and enjoyable some games I’ve played have been I think the $1/hour rule fits a reasonable minimum expectation for most games. You were making a point (and one I don’t disagree with) and I seized on a bit of an exaggeration, but it sounds like we’re really pretty much on the same page. :)
Maybe Valve can make a few non-linear maps, and release the game with the SDK, so other people can make a “RPG” version of L4D.
If it looks like an expansion pack and quacks like an expansion pack…
Gabe’s just testing the waters to see if PC gamers are thick enough to fall for this sort of EA-isation of Valve.
I won’t buy an L4D expansion pack as a full price game, but let’s face it, despite your whining, and despite its being an obvious, cynical cash-grab, YOU’LL STILL BUY IT.
Oh good point, Civ games rock my world, Baldur’s Gate 2, HL 1 and 2, any RTS, I definitely have played the heck out of those games. It seemed that when I was younger I was able to replay the same games over and over and over, kinda like my nieces re-watching the same movie 3 times in a row… I probably have played Final Fantasy 6 and Chrono Trigger like 20 times each. I think that says more about the quality of games in that era though. Too much pressure to create cutting edge tech and new ideas and gimmicks. Farcry 2 is a game I just couldn’t get on board with, I tried and tried. It felt cold and empty to me, try as I might to enjoy it.
TwistyMcNoggins: are you saying you only played L4D for 4 hours?
PC Monster said::
Good thing Valve calls them them Infected. Better luck next time. ;)
Haha, someone missed the boat by about 7 years. Zombies haven’t shambled in a long time… except for Plants v. Zombies, which is fantastic.
I played L4D for 35 hours a week for the first couple of weeks it was out. I totally got my moneys worth.
Zombies traditionally shamble because they’re already dead and, initially, have rigor mortis and then start to decay and fall apart. Their bodies no longer constantly regenerate like ours so even just strain can pull them to bits.
The L4D infected aren’t actually dead yet, hence why shooting them permanently kills them.
Although since any kind of zombies or zombie analogues are entirely fictional, arguing about how they do or do not behave is a bit strange.
PvZ is probably closest to the truth though.
They may not run, but they do bobsled.
Valve probably started working on this around the time they bought the company making the original and started helping them along: this lets them build their own game for the long haul instead of reworking someone else’s.
@ Meat Circus
Tell exactly how more content than L4D itself provided is an “expansion” and I won’t give you the MONITOR STARE(tm)
@Vinraith
If you think Ico and Shadow of the Collosus are wastes of money, because they’re short you sire are a moron.
A game shouldn’t be any longer than it’s story dictates.
Whoops
Arguing about Zombis / Infected on the internet, classic :-)
I think infected are infinitely scarier. I would rather fight 100 zombies than 1 infected. Wait… let me clarify, I would rather run away from 100 zombies than 1 infected.
On a seperate note, did anyone notice that one Valve trailer of L4D2 where the Smoker gets axed? I noticed when he exploded it was a big dark black cloud… and after about ten seconds the player turns back towards the alley and you can still see the smoke rising into the air. I think he will get back that dense cloud effect from the alpha version of L4D.
@Psychopomp:
1) LFD”2″ has all of the things Gabe Newell said would be made available for L4D. New maps, new characters, new special infected.
Gabe lied about that.
2) L4D itself shipped with way too little content to really be a full-price release. A lot of people would have bought it with the EXPECTATION that Gabe’s promised DLC would come in short order.
3) The SDK for L4D’s only just been released, and before the community can fix L4D (because Valve doesn’t seem to be bothering), and in direct opposition to the lies that Gabe was telling last year, they’re abandoning L4D when it’s only a year old.
We now know they’re dishonestly claiming this DLC is an actual sequel, and nobody believes it. It’s a shitty, EA-style cashgrab, and we shouldn’t stand for it.
Vinraith and Meat Circus have summed up the problems with this, and my opinions on it, more succinctly and politely than I am capable. Thank you both.
L4D2 will split the L4D community, players, level designers, mod makers, into two separate communities. They will each have a smaller immediate player-base than a single coherent product.
Further, Valve created the impression, deliberately or not, that L4D would receive at least as much support as TF2. Why would players expect anything else? Gabe Newell and Co. rant every two minutes about how successfully the TF2 formula worked. Then, given the first opportunity with their own alternative product, they don’t follow their own advice?
This isn’t about “getting my moneys worth”. Obviously I love L4D and feel it was worth what I paid for it. This is about Valve behaving and communicating dishonestly, unpredictably, and incoherently. And further about them ending support for a game whose community is just getting started.
What the hell is going on at Valve?
*washes brand new sports car, with symbol for L4D2 on it* And that’s why I bought stock in Valve. *smiles and has diamonds in teeth*
Seriously though, perhaps it’s because I tend to find franchise games appealing this news hasn’t bothered me at all. The elements of L4D are great but it all began to feel too small after a while, it gets really predictable with the gameplay. I know some of that would be changed by further DLC but some of it was also just by design problems. For instance, the shifting level designs should have been done for the first game, the levels got tiresome fast and this will greatly increase replayability.
The new gauntlet events also are a welcome change, prevents survivors from using basically any corner to fight off any number of infected cause they keep spawning until they move further. These changes fundamentally alter the game and I doubt they would have been part of any DLC given the modifications it would require. Finally there are the things that WOULD be DLC normally, like the new special infected or weaponry.
I’m hoping they double the number of special infected types, keep the frequency about the same but give us some nasty options. Charger was on the forums before, that was a very good choice to show first. All in all, it’s a new game, and it’ll be here along with my Modern Warfare 2, an awesome holiday for sure. I can’t complain at all.
Some of these comments are almost…. unreal. It’s like all the negatives “feed” off of each other to justify themselves. I am sooo giving valve more money. I should just send them my check every month for rent.
The new aesthetic looks downright awful. I’m not too keen on leaving Louis, Francis, Zoey, and Bill behind for these Southern caricatures and fiddling in the horde music.
You won’t believe what just happened to me. I went to the grocery store to buy some milk and THOSE BASTARDS CHARGED ME MONEY FOR IT!!!
What is the world coming to when you can’t do anything for free… *looks out window, sees capitalism* Uh oh.
I’m starting to hate Valve. They lied about revealing info on Ep3, they messed up of getting TF2 unlockables, added crazy hats shit, still no info about Portal 2, still no any info about god damn Ep3 (almost 2 years of silence already), and now at E3 they killed its fans by revealing shitty looking Left 4 Dead remake and called it Left 4 Dead 2. Total nigtmare. This is not the same Valve we know. It changed since late 2008. Thank you, but no. Go to hell, Valve. I quit on your products. Sure, i will try them, but for free – torrents and P2P rule.