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	<title>Comments on: 7-in-1 Magnetic Family Game: Chess</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 03:58:46 +0000</lastBuildDate>
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		<title>By: Robin Brown</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-209216</link>
		<dc:creator>Robin Brown</dc:creator>
		<pubDate>Mon, 22 Jun 2009 23:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-209216</guid>
		<description>I also spent a lot of time in the early noughties trying to sneak in absurd references and jokes into 101, though most of them are forgotten or too feeble to receive a second airing.

My favourite routine was making up imaginary RTS games: Call Centre Despot and Sim Pope being about the only two I can remember.</description>
		<content:encoded><![CDATA[<p>I also spent a lot of time in the early noughties trying to sneak in absurd references and jokes into 101, though most of them are forgotten or too feeble to receive a second airing.</p>
<p>My favourite routine was making up imaginary RTS games: Call Centre Despot and Sim Pope being about the only two I can remember.</p>
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		<title>By: Thingus</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201782</link>
		<dc:creator>Thingus</dc:creator>
		<pubDate>Sat, 06 Jun 2009 15:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201782</guid>
		<description>@ Fede I&#039;m not permanently registered, but usually go (mandatory comedy drums) by the name of Thingus.</description>
		<content:encoded><![CDATA[<p>@ Fede I&#8217;m not permanently registered, but usually go (mandatory comedy drums) by the name of Thingus.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201756</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sat, 06 Jun 2009 13:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201756</guid>
		<description>I think Chess is more accessable than Go because its clearly combat - and the skills you need are military ones, strategy, tactics, concentration of force, tempo, space and time - whereas Go&#039;s delights always struck me as more ephemeral...</description>
		<content:encoded><![CDATA[<p>I think Chess is more accessable than Go because its clearly combat &#8211; and the skills you need are military ones, strategy, tactics, concentration of force, tempo, space and time &#8211; whereas Go&#8217;s delights always struck me as more ephemeral&#8230;</p>
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		<title>By: aoanla</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201727</link>
		<dc:creator>aoanla</dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201727</guid>
		<description>@redpanda:
I know you&#039;re not being serious, but: it&#039;s astonishing how many &quot;user community patches&quot; exist for chess. The Chess Variant site includes multidimensional chess variants (for at least 5 dimensions...), and various new pieces and extensions. Strangely, none of these are as popular as the original...
(And, yes, there are various co-op extensions.)</description>
		<content:encoded><![CDATA[<p>@redpanda:<br />
I know you&#8217;re not being serious, but: it&#8217;s astonishing how many &#8220;user community patches&#8221; exist for chess. The Chess Variant site includes multidimensional chess variants (for at least 5 dimensions&#8230;), and various new pieces and extensions. Strangely, none of these are as popular as the original&#8230;<br />
(And, yes, there are various co-op extensions.)</p>
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		<title>By: Malibu Stacey</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201718</link>
		<dc:creator>Malibu Stacey</dc:creator>
		<pubDate>Sat, 06 Jun 2009 11:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201718</guid>
		<description>I&#039;m guessing redpanda never played the Hunted map in TFC.

Also TF2 is supposed to be a max of 24 players but a lot of servers bump it up to 32, beyond that it becomes ridicul-arse (check the scoreboard on a full server with more than 24 slots, only the top 12 on both teams will be visible &amp; any server with more than 24 players has the &quot;increased_maxplayers&quot; tag).

Just to big up myself, I play Go at work during breaks with some of the co-workers, it&#039;s awesome &amp; way more fun than chess. The lovely glass chess set we have sits unused gathering dust these days. Looks nice though.</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing redpanda never played the Hunted map in TFC.</p>
<p>Also TF2 is supposed to be a max of 24 players but a lot of servers bump it up to 32, beyond that it becomes ridicul-arse (check the scoreboard on a full server with more than 24 slots, only the top 12 on both teams will be visible &amp; any server with more than 24 players has the &#8220;increased_maxplayers&#8221; tag).</p>
<p>Just to big up myself, I play Go at work during breaks with some of the co-workers, it&#8217;s awesome &amp; way more fun than chess. The lovely glass chess set we have sits unused gathering dust these days. Looks nice though.</p>
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		<title>By: dbdkmezz</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201717</link>
		<dc:creator>dbdkmezz</dc:creator>
		<pubDate>Sat, 06 Jun 2009 11:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201717</guid>
		<description>I&#039;m amazed how many Go players there are here, I thought we were much rarer than this.

As for the depth issue, I&#039;d agree with Keiron on the limit of the human intellect issue. Both Chess and Go are easily deep enough to satisfy most human players, so it isn&#039;t really an issue if Go is techically much &quot;deeper&quot;. 

Where I&#039;d say Go has the big advantage is the accessibility of strategy to the avergae player. I&#039;ve played a fair amount of Chess, but my strategic skills are very limited, and most games end up being pretty much a tactical game of attrition, which gets dull after a few games. In Go, on the other hand, I&#039;m easily able to think about strategic issues, making it a much more interesting game to play. In Go you still have the tactical fun  (&quot;If I go there then you&#039;ll go there, and then I can go there, but then you can there&quot;), but that&#039;s mainly restricted to the mini-games when fighting over the life/death of groups on the edge. What makes Go great is that those fights are less signigicant, so you can mess up a move, lose one of those fights, but still win the game if you play well strategically. (Just realised I&#039;ve just said the same as Adam T, sorry!)

Also Go has the great ability to play fun games between players of different abilities, using the very natural handicap system. Chess between players of different skill levels is almost inevitably just a humiliating annihilation of the weaker player, not that much fun for either of them. It&#039;s a shame more computer games don&#039;t have good handicaps, but I suppose it&#039;s really hard to set one up which doesn&#039;t ruin the game (I remember Warcraft 3&#039;s: ouch, playing with lower hitpoints than normal made micro hard work!). Perhaps TF2 has the best solution: no handicap, but it somehow manages to make it great fun to play even if you&#039;re a bit rubbish.

In summary, yay! Go! And yay for RPS doing board games! :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m amazed how many Go players there are here, I thought we were much rarer than this.</p>
<p>As for the depth issue, I&#8217;d agree with Keiron on the limit of the human intellect issue. Both Chess and Go are easily deep enough to satisfy most human players, so it isn&#8217;t really an issue if Go is techically much &#8220;deeper&#8221;. </p>
<p>Where I&#8217;d say Go has the big advantage is the accessibility of strategy to the avergae player. I&#8217;ve played a fair amount of Chess, but my strategic skills are very limited, and most games end up being pretty much a tactical game of attrition, which gets dull after a few games. In Go, on the other hand, I&#8217;m easily able to think about strategic issues, making it a much more interesting game to play. In Go you still have the tactical fun  (&#8221;If I go there then you&#8217;ll go there, and then I can go there, but then you can there&#8221;), but that&#8217;s mainly restricted to the mini-games when fighting over the life/death of groups on the edge. What makes Go great is that those fights are less signigicant, so you can mess up a move, lose one of those fights, but still win the game if you play well strategically. (Just realised I&#8217;ve just said the same as Adam T, sorry!)</p>
<p>Also Go has the great ability to play fun games between players of different abilities, using the very natural handicap system. Chess between players of different skill levels is almost inevitably just a humiliating annihilation of the weaker player, not that much fun for either of them. It&#8217;s a shame more computer games don&#8217;t have good handicaps, but I suppose it&#8217;s really hard to set one up which doesn&#8217;t ruin the game (I remember Warcraft 3&#8217;s: ouch, playing with lower hitpoints than normal made micro hard work!). Perhaps TF2 has the best solution: no handicap, but it somehow manages to make it great fun to play even if you&#8217;re a bit rubbish.</p>
<p>In summary, yay! Go! And yay for RPS doing board games! :)</p>
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		<title>By: redpanda</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201713</link>
		<dc:creator>redpanda</dc:creator>
		<pubDate>Sat, 06 Jun 2009 11:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201713</guid>
		<description>I checked the demo some time ago and I thought it was a little unbalanced. The white pieces were far quicker than black ones and they always ocuped the center first. They should patch it.
And in multiplayer mode it only accepts two players each time? two players? nowadays? come on!  They should release a version where every piece could be controlled by a individual player! Or a map with more squares, for 64+ players.
And what&#039;s about that &quot;capture the king&quot; thing? what&#039;s wrong with the good old &quot;capture de flag&quot;? We want flags, not kings!</description>
		<content:encoded><![CDATA[<p>I checked the demo some time ago and I thought it was a little unbalanced. The white pieces were far quicker than black ones and they always ocuped the center first. They should patch it.<br />
And in multiplayer mode it only accepts two players each time? two players? nowadays? come on!  They should release a version where every piece could be controlled by a individual player! Or a map with more squares, for 64+ players.<br />
And what&#8217;s about that &#8220;capture the king&#8221; thing? what&#8217;s wrong with the good old &#8220;capture de flag&#8221;? We want flags, not kings!</p>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201694</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Sat, 06 Jun 2009 09:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201694</guid>
		<description>Haven&#039;t played chess for bally ages, in fact probably not since I was at secondary school, really should try and get a game in sometime. I think I subscribed to the clumsy attritional school, although with markedly less success than Kieron found.

@ John:
&lt;blockquote&gt;I think Jim did it first, and he certainly did it best in his Chess 2 back page for PC Gamer.&lt;/blockquote&gt;
&lt;a href=&quot;http://img81.imageshack.us/img81/612/ches2.jpg&quot; rel=&quot;nofollow&quot;&gt;One of my favourites that&lt;/a&gt;, the John Heroicka! caption still makes me giggle.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t played chess for bally ages, in fact probably not since I was at secondary school, really should try and get a game in sometime. I think I subscribed to the clumsy attritional school, although with markedly less success than Kieron found.</p>
<p>@ John:</p>
<blockquote><p>I think Jim did it first, and he certainly did it best in his Chess 2 back page for PC Gamer.</p></blockquote>
<p><a href="http://img81.imageshack.us/img81/612/ches2.jpg" rel="nofollow">One of my favourites that</a>, the John Heroicka! caption still makes me giggle.</p>
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		<title>By: LogicalDash</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201690</link>
		<dc:creator>LogicalDash</dc:creator>
		<pubDate>Sat, 06 Jun 2009 08:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201690</guid>
		<description>Chess 2:
http://www.sjgames.com/knightmare/</description>
		<content:encoded><![CDATA[<p>Chess 2:<br />
<a href="http://www.sjgames.com/knightmare/" rel="nofollow">http://www.sjgames.com/knightmare/</a></p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201549</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Fri, 05 Jun 2009 21:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201549</guid>
		<description>Culprit:  man, I loved Bushido Blade.  Fantastic party game - skilled players would win most often, but if you got your timing wrong for a moment a lucky swing would have you dead.  Great stuff...</description>
		<content:encoded><![CDATA[<p>Culprit:  man, I loved Bushido Blade.  Fantastic party game &#8211; skilled players would win most often, but if you got your timing wrong for a moment a lucky swing would have you dead.  Great stuff&#8230;</p>
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201493</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201493</guid>
		<description>Wow, we really are this geeky on RPS, aren&#039;t we? That&#039;s why I love this place so much. ^.^</description>
		<content:encoded><![CDATA[<p>Wow, we really are this geeky on RPS, aren&#8217;t we? That&#8217;s why I love this place so much. ^.^</p>
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		<title>By: Fede</title>
		<link>http://www.rockpapershotgun.com/2009/06/04/7-in-1-magnetic-family-game-chess/comment-page-3/#comment-201465</link>
		<dc:creator>Fede</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12577#comment-201465</guid>
		<description>@Thingus
Which is your KGS nickname?</description>
		<content:encoded><![CDATA[<p>@Thingus<br />
Which is your KGS nickname?</p>
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