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	<title>Comments on: E3 09: Assassin&#8217;s Creed II Dev Walkthrough</title>
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	<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 15:20:20 +0000</lastBuildDate>
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		<title>By: Vigrx Plus</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-356796</link>
		<dc:creator>Vigrx Plus</dc:creator>
		<pubDate>Sun, 15 Nov 2009 15:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-356796</guid>
		<description>vigrx plus natural penis enlargement &amp; male libido enhancement the better sex supplement for male erectile dysfunction at www.vig-rxplus.com</description>
		<content:encoded><![CDATA[<p>vigrx plus natural penis enlargement &amp; male libido enhancement the better sex supplement for male erectile dysfunction at <a href="http://www.vig-rxplus.com" rel="nofollow">http://www.vig-rxplus.com</a></p>
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		<title>By: Natural penis enlargement</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-302965</link>
		<dc:creator>Natural penis enlargement</dc:creator>
		<pubDate>Wed, 30 Sep 2009 15:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-302965</guid>
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		<content:encoded><![CDATA[<p>Want to enlarge your penis today? We gives you best natural herbal ingredients penis enhancement products that gain 1-2 inches size in your penis girth and length at no side effects at <a href="http://www.Naturalherbalz.com" rel="nofollow">http://www.Naturalherbalz.com</a></p>
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		<title>By: Jason</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-202026</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 07 Jun 2009 16:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-202026</guid>
		<description>I don&#039;t get it - am I the only one who watched the &quot;combat&quot; in the palace? Your dude would get a magical little highlight over his target, and then he would (apparently) oh so skillfully press the X button to execute them.

While he was executing them in very improbable fashion (taking the halberd away from the halberdier and then shoving it THROUGH HIS BREASTPLATE) the two other guards standing behind him with the sword and the axe would wait very politely for him to finish and tell them that it&#039;s their turn.

Looks like crap to me.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get it &#8211; am I the only one who watched the &#8220;combat&#8221; in the palace? Your dude would get a magical little highlight over his target, and then he would (apparently) oh so skillfully press the X button to execute them.</p>
<p>While he was executing them in very improbable fashion (taking the halberd away from the halberdier and then shoving it THROUGH HIS BREASTPLATE) the two other guards standing behind him with the sword and the axe would wait very politely for him to finish and tell them that it&#8217;s their turn.</p>
<p>Looks like crap to me.</p>
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		<title>By: odeed</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201914</link>
		<dc:creator>odeed</dc:creator>
		<pubDate>Sun, 07 Jun 2009 04:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201914</guid>
		<description>&quot;I hope they skip the idea of doing missions for “intel” entirely.

Here’s what Assassin’s Creed should be: Hitman Blood Money, but you climb on shit.&quot;

So this, it was what I was expecting from the first one. I want to plan my attack, and pull it off seamlessly, rather than have one, specific, kill. I love in &#039;Hitman&#039;, figuring out the perfect, clean, assassination, and it actually being an interesting puzzle.</description>
		<content:encoded><![CDATA[<p>&#8220;I hope they skip the idea of doing missions for “intel” entirely.</p>
<p>Here’s what Assassin’s Creed should be: Hitman Blood Money, but you climb on shit.&#8221;</p>
<p>So this, it was what I was expecting from the first one. I want to plan my attack, and pull it off seamlessly, rather than have one, specific, kill. I love in &#8216;Hitman&#8217;, figuring out the perfect, clean, assassination, and it actually being an interesting puzzle.</p>
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		<title>By: Urthman</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201891</link>
		<dc:creator>Urthman</dc:creator>
		<pubDate>Sun, 07 Jun 2009 00:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201891</guid>
		<description>Quitting with Alt-F4 can corrupt your save games in AC1.  Use with caution and/or backup your saves.

Crazy people: a pain when you&#039;re trying to be stealthy, but if you&#039;re just running around, you can run straight at them and knock them down before they can push you around.  Like American Football.  I thought it was fun, and an important life lesson for how to treat the retarded.

Those incredibly annoying repetitive street preachers:  I treated them as another side mission.  Assassinate the street preacher (you can get away with it in stealth mode) any time you plan to do something in hearing distance.  (Unfortunately they respawn).

Super-long overacted cutscenes?  Go get a sandwich.  Come back to find the guards have killed you.  Reload after the cutscene and get on with the game.</description>
		<content:encoded><![CDATA[<p>Quitting with Alt-F4 can corrupt your save games in AC1.  Use with caution and/or backup your saves.</p>
<p>Crazy people: a pain when you&#8217;re trying to be stealthy, but if you&#8217;re just running around, you can run straight at them and knock them down before they can push you around.  Like American Football.  I thought it was fun, and an important life lesson for how to treat the retarded.</p>
<p>Those incredibly annoying repetitive street preachers:  I treated them as another side mission.  Assassinate the street preacher (you can get away with it in stealth mode) any time you plan to do something in hearing distance.  (Unfortunately they respawn).</p>
<p>Super-long overacted cutscenes?  Go get a sandwich.  Come back to find the guards have killed you.  Reload after the cutscene and get on with the game.</p>
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		<title>By: autogunner</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201764</link>
		<dc:creator>autogunner</dc:creator>
		<pubDate>Sat, 06 Jun 2009 14:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201764</guid>
		<description>i loved the orginal ass creed, at least it was a different take on things, original in that you didnt need to go sneaking everywhere, I think it should be praised more for that aspect, and its relatively freeform approach to assassinations.

I was a proper awful assassin, i remember one mission where i had to kill a bloke who was executing people, i managed to get above the satge and was about to do a perfect swawndivethroatstab but instead slipped off the ledge and fell into the guards, got cut up a bit and hacked my way through the crowd and excutees till i finally found him.

also you could play assaimarti damacy, coolecting guards while running away until you had an army parkouring behind you

brilliant game if taken with a pinch of salt

edit, oh yeah, and i couldnt kill the final boss straight up, so I ran around in cicles until i could backstab him purely by chance</description>
		<content:encoded><![CDATA[<p>i loved the orginal ass creed, at least it was a different take on things, original in that you didnt need to go sneaking everywhere, I think it should be praised more for that aspect, and its relatively freeform approach to assassinations.</p>
<p>I was a proper awful assassin, i remember one mission where i had to kill a bloke who was executing people, i managed to get above the satge and was about to do a perfect swawndivethroatstab but instead slipped off the ledge and fell into the guards, got cut up a bit and hacked my way through the crowd and excutees till i finally found him.</p>
<p>also you could play assaimarti damacy, coolecting guards while running away until you had an army parkouring behind you</p>
<p>brilliant game if taken with a pinch of salt</p>
<p>edit, oh yeah, and i couldnt kill the final boss straight up, so I ran around in cicles until i could backstab him purely by chance</p>
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		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201750</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Sat, 06 Jun 2009 13:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201750</guid>
		<description>This is a definite AVOID for me.  The first game had some potential but, even ignoring the world beating hype and bull that surrounded it (looking squarely at you, Jade), it was an enormous disappointment.  Nothing worked well, from the free climbing to the fighting to the ludicrously repetitive missions, and once you had played the first level and completed your first assassination you had seen everything the game had to offer (bar the frankly horrid horse riding sections: ugh!).  The one and only good thing I had to say about it was that, for a PC shovelware port, it ran well and was pretty stable.
The sequel, as seems to be the norm these days, will no doubt be a better polished version of the first game but so far I do not see that it offers anything different aside from improved (though still ugly) graphics.
I think Ubisoft has had enough of my money while giving me nothing for now...</description>
		<content:encoded><![CDATA[<p>This is a definite AVOID for me.  The first game had some potential but, even ignoring the world beating hype and bull that surrounded it (looking squarely at you, Jade), it was an enormous disappointment.  Nothing worked well, from the free climbing to the fighting to the ludicrously repetitive missions, and once you had played the first level and completed your first assassination you had seen everything the game had to offer (bar the frankly horrid horse riding sections: ugh!).  The one and only good thing I had to say about it was that, for a PC shovelware port, it ran well and was pretty stable.<br />
The sequel, as seems to be the norm these days, will no doubt be a better polished version of the first game but so far I do not see that it offers anything different aside from improved (though still ugly) graphics.<br />
I think Ubisoft has had enough of my money while giving me nothing for now&#8230;</p>
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201666</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201666</guid>
		<description>This looks pretty cool, though I never played the first.  I quite like the setting.</description>
		<content:encoded><![CDATA[<p>This looks pretty cool, though I never played the first.  I quite like the setting.</p>
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		<title>By: Spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201655</link>
		<dc:creator>Spd from Russia</dc:creator>
		<pubDate>Sat, 06 Jun 2009 04:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201655</guid>
		<description>looks fab, hope they improved all the awkward moments from the 1st one</description>
		<content:encoded><![CDATA[<p>looks fab, hope they improved all the awkward moments from the 1st one</p>
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		<title>By: Lanster27</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201645</link>
		<dc:creator>Lanster27</dc:creator>
		<pubDate>Sat, 06 Jun 2009 03:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201645</guid>
		<description>I&#039;m pretty sure the narrator in that video said &#039;attitude&#039; instead of &#039;altitude&#039; when talking about the flying machine.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure the narrator in that video said &#8216;attitude&#8217; instead of &#8216;altitude&#8217; when talking about the flying machine.</p>
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		<title>By: Alexander Norris</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201612</link>
		<dc:creator>Alexander Norris</dc:creator>
		<pubDate>Sat, 06 Jun 2009 00:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201612</guid>
		<description>Am I the only person who is going to get this for the sheer, unadulterated joy of watching the counter-kills?

Again. And again. And again. Oh, and again.</description>
		<content:encoded><![CDATA[<p>Am I the only person who is going to get this for the sheer, unadulterated joy of watching the counter-kills?</p>
<p>Again. And again. And again. Oh, and again.</p>
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		<title>By: Ninja Dodo</title>
		<link>http://www.rockpapershotgun.com/2009/06/05/e3-09-ass-creed-ii-developer-walkthrough/comment-page-2/#comment-201572</link>
		<dc:creator>Ninja Dodo</dc:creator>
		<pubDate>Fri, 05 Jun 2009 22:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12603#comment-201572</guid>
		<description>Actually that was one other thing I did not like...

The motherfucking time-limits.

There seemed to be no reason for them, they were applied very inconsistently and turned what should have been an exercise in patience and stealth into a race. Thankfully most missions were not subject to such arbitrary frustrations.

That&#039;s probably my number one wish for them to fix, actually.

Your post reminded me also I kept thinking every time I climbed onto some hidden balcony somewhere it would be really cool to swipe docs giving clues for your mission, and yeah: the eavesdropping would&#039;ve been much more natural had it just been mixed into the ambient crowds and not treated as a &#039;mission&#039;...</description>
		<content:encoded><![CDATA[<p>Actually that was one other thing I did not like&#8230;</p>
<p>The motherfucking time-limits.</p>
<p>There seemed to be no reason for them, they were applied very inconsistently and turned what should have been an exercise in patience and stealth into a race. Thankfully most missions were not subject to such arbitrary frustrations.</p>
<p>That&#8217;s probably my number one wish for them to fix, actually.</p>
<p>Your post reminded me also I kept thinking every time I climbed onto some hidden balcony somewhere it would be really cool to swipe docs giving clues for your mission, and yeah: the eavesdropping would&#8217;ve been much more natural had it just been mixed into the ambient crowds and not treated as a &#8216;mission&#8217;&#8230;</p>
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