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	<title>Comments on: Phasers To Stun: Ancient Galaxy</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 08:13:49 +0000</lastBuildDate>
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		<title>By: HokeyCokey</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-229841</link>
		<dc:creator>HokeyCokey</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-229841</guid>
		<description>Despite looking like a ten-year old game you might pick up cheap from poundland there&#039;s something interesting about this title. Having played the demo for a couple of hours I will probably buy, if anything to reward an indie developer.</description>
		<content:encoded><![CDATA[<p>Despite looking like a ten-year old game you might pick up cheap from poundland there&#8217;s something interesting about this title. Having played the demo for a couple of hours I will probably buy, if anything to reward an indie developer.</p>
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203602</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203602</guid>
		<description>This has a lot of things I want in a game...

- An interesting environment.
- Alien cultures to explore.
- The ability to be something other than a boring human.

There are moments in this which bring about some moments of genuine joy, exploring an alien ruin, the first huge discovery one makes (I won&#039;t spoil that), the well thought out alien race and all their artefacts lying around, the scanner which allows one to learn about the World around them, a detailed World, the first time one gets to adopt a non-human form, the sense of open exploration it provides (even if it is slightly an illusion), and some wonderful set pieces.

On the latter count, I remember one scene yesterday that stuck in my head.

&quot;Hey, I have a party member, and he&#039;s helping me fight stuff.  Yayyy!&quot;
&quot;Look, there&#039;s our way out!&quot;
&quot;Hmmm... but there&#039;s blood in front of that ledge, I wonder why... oh look, a drawbridge on the other side!&quot;
&quot;Find a way to activate it!&quot;
&quot;Okay!  :D  Hmmm... I&#039;ve found a button.  I wish to push this button but I don&#039;t know what it will dooo... oh well.  Let&#039;s push it!&quot;
&quot;The drawbridge is down!  Let&#039;s get out of hereEEYAAGH!&quot;
&quot;Hm... my friend seems to have died, in the same spot that that blood is.  I wonder what&#039;ll happen if I move his body from that spot.  *SPIKES!!!*  Ow, crap.  So that&#039;s what happened to him, and that explains the blood!&quot;

The moral of he story, if you see a patch of blood, it probably means other people have died there and you need to be wary.</description>
		<content:encoded><![CDATA[<p>This has a lot of things I want in a game&#8230;</p>
<p>- An interesting environment.<br />
- Alien cultures to explore.<br />
- The ability to be something other than a boring human.</p>
<p>There are moments in this which bring about some moments of genuine joy, exploring an alien ruin, the first huge discovery one makes (I won&#8217;t spoil that), the well thought out alien race and all their artefacts lying around, the scanner which allows one to learn about the World around them, a detailed World, the first time one gets to adopt a non-human form, the sense of open exploration it provides (even if it is slightly an illusion), and some wonderful set pieces.</p>
<p>On the latter count, I remember one scene yesterday that stuck in my head.</p>
<p>&#8220;Hey, I have a party member, and he&#8217;s helping me fight stuff.  Yayyy!&#8221;<br />
&#8220;Look, there&#8217;s our way out!&#8221;<br />
&#8220;Hmmm&#8230; but there&#8217;s blood in front of that ledge, I wonder why&#8230; oh look, a drawbridge on the other side!&#8221;<br />
&#8220;Find a way to activate it!&#8221;<br />
&#8220;Okay!  :D  Hmmm&#8230; I&#8217;ve found a button.  I wish to push this button but I don&#8217;t know what it will dooo&#8230; oh well.  Let&#8217;s push it!&#8221;<br />
&#8220;The drawbridge is down!  Let&#8217;s get out of hereEEYAAGH!&#8221;<br />
&#8220;Hm&#8230; my friend seems to have died, in the same spot that that blood is.  I wonder what&#8217;ll happen if I move his body from that spot.  *SPIKES!!!*  Ow, crap.  So that&#8217;s what happened to him, and that explains the blood!&#8221;</p>
<p>The moral of he story, if you see a patch of blood, it probably means other people have died there and you need to be wary.</p>
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203323</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 10 Jun 2009 08:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203323</guid>
		<description>Playing a succession of clones in a Trek-esque universe? Now all I want to do is play a game as a &lt;a href=&quot;http://www.youtube.com/watch?v=6YoPXogkXsk&quot; rel=&quot;nofollow&quot;&gt;Vorta&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Playing a succession of clones in a Trek-esque universe? Now all I want to do is play a game as a <a href="http://www.youtube.com/watch?v=6YoPXogkXsk" rel="nofollow">Vorta</a>.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203165</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Wed, 10 Jun 2009 04:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203165</guid>
		<description>I&#039;m in some temple complex and can&#039;t figure out where to go next, but that bothers me less than my inability to figure out how to get back to my ship. My DNA buffer is full, and there&#039;s weapons lying all over that I&#039;d love to convert into metal, but apparently you&#039;re only allowed to go back to the ship inbetween missions? I could die but then my DNA samples and gear would be left on the corpse, so that wouldn&#039;t solve it.

The pacing and the level design leaves me a bit cold. For example, after finding the one mineral deposit that the tutorial told me about, I&#039;ve been looking around and scanning all over but not found another. It makes me think the developer simply forgot about that feature.

Being able to acquire DNA and new forms is interesting, but otherwise this doesn&#039;t strike me as an ambitious title at all. You can&#039;t really choose where to go or what to do with the ship and you have no crew. Compared to Star Command on a Commodore-64 emulator, to Star Control 2, all the way to Mass Effect on the PC and 360, Ancient Galaxy really doesn&#039;t offer anything in the way of spacey exploration. Sadly there&#039;s really not many games that allow a sense of exploration and couple that with character advancement mechanics. AG isn&#039;t really even trying for that, it appears to be an entirely linear experience. There&#039;s some really good linear experiences out there so I wouldn&#039;t see myself buying this, not even sure if I&#039;ll give the demo another try.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in some temple complex and can&#8217;t figure out where to go next, but that bothers me less than my inability to figure out how to get back to my ship. My DNA buffer is full, and there&#8217;s weapons lying all over that I&#8217;d love to convert into metal, but apparently you&#8217;re only allowed to go back to the ship inbetween missions? I could die but then my DNA samples and gear would be left on the corpse, so that wouldn&#8217;t solve it.</p>
<p>The pacing and the level design leaves me a bit cold. For example, after finding the one mineral deposit that the tutorial told me about, I&#8217;ve been looking around and scanning all over but not found another. It makes me think the developer simply forgot about that feature.</p>
<p>Being able to acquire DNA and new forms is interesting, but otherwise this doesn&#8217;t strike me as an ambitious title at all. You can&#8217;t really choose where to go or what to do with the ship and you have no crew. Compared to Star Command on a Commodore-64 emulator, to Star Control 2, all the way to Mass Effect on the PC and 360, Ancient Galaxy really doesn&#8217;t offer anything in the way of spacey exploration. Sadly there&#8217;s really not many games that allow a sense of exploration and couple that with character advancement mechanics. AG isn&#8217;t really even trying for that, it appears to be an entirely linear experience. There&#8217;s some really good linear experiences out there so I wouldn&#8217;t see myself buying this, not even sure if I&#8217;ll give the demo another try.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203141</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 10 Jun 2009 03:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203141</guid>
		<description>It&#039;s about time someone finally trademarked the discovery of Dark Secrets. Thank you!</description>
		<content:encoded><![CDATA[<p>It&#8217;s about time someone finally trademarked the discovery of Dark Secrets. Thank you!</p>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203081</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203081</guid>
		<description>This was actually quite enjoyable, all things considered, and I look forward to spending more time with it later on.  It seems to have a vast framework of RPG aspects, but put on a Third Person Shooter veneer.  However, in replaying the first level twice, I saw variations in the DPS of my weapon and a couple other things that leads me to think that despite its seemingly linear play style, it actually has randomized elements to make the game worth replaying.  I also read through some of the developer&#039;s dev diary and, other than an odd year between almost having an RC ready and releasing the game, his team has been working on this for over 5 years.  

If anything, I almost think it&#039;s too ambitious for what it is trying to do.  The voice acting is distracting and of horrible fidelity.  I can&#039;t map my keys quite the way I want.  I&#039;ve found at least 3 grammatical and/or formatting errors in the first level.  Animations are stiff and wooden.  And I could care less.  I&#039;m loving it, warts and all.  It may not be the prettiest game that has come out in the last month, but it sure seems to have the depth and replayability and variety that I enjoy.  I&#039;ll play through the demo a time or two but, right now, I&#039;m thinking of putting the 16 dollars down, if nothing more than to support this labor of love and hope for a more polished vision down the road.</description>
		<content:encoded><![CDATA[<p>This was actually quite enjoyable, all things considered, and I look forward to spending more time with it later on.  It seems to have a vast framework of RPG aspects, but put on a Third Person Shooter veneer.  However, in replaying the first level twice, I saw variations in the DPS of my weapon and a couple other things that leads me to think that despite its seemingly linear play style, it actually has randomized elements to make the game worth replaying.  I also read through some of the developer&#8217;s dev diary and, other than an odd year between almost having an RC ready and releasing the game, his team has been working on this for over 5 years.  </p>
<p>If anything, I almost think it&#8217;s too ambitious for what it is trying to do.  The voice acting is distracting and of horrible fidelity.  I can&#8217;t map my keys quite the way I want.  I&#8217;ve found at least 3 grammatical and/or formatting errors in the first level.  Animations are stiff and wooden.  And I could care less.  I&#8217;m loving it, warts and all.  It may not be the prettiest game that has come out in the last month, but it sure seems to have the depth and replayability and variety that I enjoy.  I&#8217;ll play through the demo a time or two but, right now, I&#8217;m thinking of putting the 16 dollars down, if nothing more than to support this labor of love and hope for a more polished vision down the road.</p>
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		<title>By: the_magma</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203075</link>
		<dc:creator>the_magma</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203075</guid>
		<description>verisimilitude.   

sorry to be verisimilar</description>
		<content:encoded><![CDATA[<p>verisimilitude.   </p>
<p>sorry to be verisimilar</p>
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		<title>By: Nox</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203064</link>
		<dc:creator>Nox</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203064</guid>
		<description>You had me at &lt;a href=&quot;http://www.outcast-thegame.com&quot; rel=&quot;nofollow&quot;&gt;Outcast&lt;/a&gt;.

I can&#039;t believe that site is still up.</description>
		<content:encoded><![CDATA[<p>You had me at <a href="http://www.outcast-thegame.com" rel="nofollow">Outcast</a>.</p>
<p>I can&#8217;t believe that site is still up.</p>
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203038</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Tue, 09 Jun 2009 22:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203038</guid>
		<description>It&#039;s not &lt;i&gt;that&lt;/i&gt; annoying. Not as annoying as, say, having your face stomped on. By a boot. Forever.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not <i>that</i> annoying. Not as annoying as, say, having your face stomped on. By a boot. Forever.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203031</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203031</guid>
		<description>I believe I got it from LJ. The code for the [more] is actuall &lt; LJ-CUT&gt; or something.

KG</description>
		<content:encoded><![CDATA[<p>I believe I got it from LJ. The code for the [more] is actuall < LJ-CUT> or something.</p>
<p>KG</p>
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		<title>By: Jad</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-203004</link>
		<dc:creator>Jad</dc:creator>
		<pubDate>Tue, 09 Jun 2009 20:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-203004</guid>
		<description>I thought it came from newspapers or magazines, where there was a short lead paragraph (the &quot;lede&quot; in newsie speak), then a photograph or graphic or something and then rest of the story.  Words to the effect of &quot;continued after the jump&quot; reminded you to &quot;jump&quot; over the picture to continue reading.  I&#039;m less familiar with &quot;after the cut&quot;, but that might just be a America-British thing.</description>
		<content:encoded><![CDATA[<p>I thought it came from newspapers or magazines, where there was a short lead paragraph (the &#8220;lede&#8221; in newsie speak), then a photograph or graphic or something and then rest of the story.  Words to the effect of &#8220;continued after the jump&#8221; reminded you to &#8220;jump&#8221; over the picture to continue reading.  I&#8217;m less familiar with &#8220;after the cut&#8221;, but that might just be a America-British thing.</p>
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		<title>By: Nerd Rage</title>
		<link>http://www.rockpapershotgun.com/2009/06/09/phasers-to-stun-ancient-galaxy/comment-page-1/#comment-202993</link>
		<dc:creator>Nerd Rage</dc:creator>
		<pubDate>Tue, 09 Jun 2009 19:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12769#comment-202993</guid>
		<description>I always thought it was akin to broadcast journalism where they grab your interest, and then tell you to come back after the commercials.  No idea where it actually came from, however.</description>
		<content:encoded><![CDATA[<p>I always thought it was akin to broadcast journalism where they grab your interest, and then tell you to come back after the commercials.  No idea where it actually came from, however.</p>
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