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	<title>Comments on: You Might As Well Jump: Takishawa Is Dead</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 18:18:04 +0000</lastBuildDate>
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		<title>By: FernandoDANTE</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-212313</link>
		<dc:creator>FernandoDANTE</dc:creator>
		<pubDate>Sun, 28 Jun 2009 00:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-212313</guid>
		<description>What an annoying piece of crap! The jumping sound is enough to make anyone stop playing.</description>
		<content:encoded><![CDATA[<p>What an annoying piece of crap! The jumping sound is enough to make anyone stop playing.</p>
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		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-205211</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 14 Jun 2009 03:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-205211</guid>
		<description>Psychonauts is one of my favourite games, so I&#039;m glad you related it to Takishawa. That being said, I didn&#039;t take any inspiration from it while making it... 

Also, I agree with what jay said about the television-headed -ness. I guess that&#039;s a cactus trademark, huh?</description>
		<content:encoded><![CDATA[<p>Psychonauts is one of my favourite games, so I&#8217;m glad you related it to Takishawa. That being said, I didn&#8217;t take any inspiration from it while making it&#8230; </p>
<p>Also, I agree with what jay said about the television-headed -ness. I guess that&#8217;s a cactus trademark, huh?</p>
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		<title>By: Kocoro</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-205102</link>
		<dc:creator>Kocoro</dc:creator>
		<pubDate>Sat, 13 Jun 2009 14:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-205102</guid>
		<description>You could have warned me it&#039;d do that to my screen, now everything has squashed itself into 800x600 boxes. Is there any way of making it run in a window or is it not worth it?</description>
		<content:encoded><![CDATA[<p>You could have warned me it&#8217;d do that to my screen, now everything has squashed itself into 800&#215;600 boxes. Is there any way of making it run in a window or is it not worth it?</p>
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		<title>By: farik</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203852</link>
		<dc:creator>farik</dc:creator>
		<pubDate>Thu, 11 Jun 2009 00:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203852</guid>
		<description>its not that bad. i like the style a lot. it would be less frustrating with more. save. points.</description>
		<content:encoded><![CDATA[<p>its not that bad. i like the style a lot. it would be less frustrating with more. save. points.</p>
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		<title>By: mister_d</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203832</link>
		<dc:creator>mister_d</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203832</guid>
		<description>Played it for a while until it crashed. Strange that the speed runner jumped over all those pillars at the start of the vid (0:10 - 0:22) when if you rotate the camera 180 from where he had it you can jump straight to the exit.

Seems from watching the vid if I had taken the lower path (2:39) I would have got to the end... damn bugyness!</description>
		<content:encoded><![CDATA[<p>Played it for a while until it crashed. Strange that the speed runner jumped over all those pillars at the start of the vid (0:10 &#8211; 0:22) when if you rotate the camera 180 from where he had it you can jump straight to the exit.</p>
<p>Seems from watching the vid if I had taken the lower path (2:39) I would have got to the end&#8230; damn bugyness!</p>
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		<title>By: RC-1290'Dreadnought'</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203810</link>
		<dc:creator>RC-1290'Dreadnought'</dc:creator>
		<pubDate>Wed, 10 Jun 2009 22:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203810</guid>
		<description>AAAH, annoying jump sound!</description>
		<content:encoded><![CDATA[<p>AAAH, annoying jump sound!</p>
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		<title>By: DrGonzo</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203696</link>
		<dc:creator>DrGonzo</dc:creator>
		<pubDate>Wed, 10 Jun 2009 18:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203696</guid>
		<description>No one has mentioned Bug on the Saturn. It looks a lot like Bug to me, and Bug was shit even by Saturn standards.</description>
		<content:encoded><![CDATA[<p>No one has mentioned Bug on the Saturn. It looks a lot like Bug to me, and Bug was shit even by Saturn standards.</p>
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		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203649</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203649</guid>
		<description>Why don&#039;t games have proper names anymore? It&#039;s like bands - a few years back it was all &#039;The This&#039; and &#039;The That&#039; (and &#039;The The&#039;, ho ho) - now indie games have to have more-cryptic-than-thou names all of sudden. Well I for one am putting my boot through the monitor and sending Kieron Gillen the bill.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t games have proper names anymore? It&#8217;s like bands &#8211; a few years back it was all &#8216;The This&#8217; and &#8216;The That&#8217; (and &#8216;The The&#8217;, ho ho) &#8211; now indie games have to have more-cryptic-than-thou names all of sudden. Well I for one am putting my boot through the monitor and sending Kieron Gillen the bill.</p>
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203647</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203647</guid>
		<description>Reply to Jay

Also the ending is straight out of Mondo Medicals and it uses the same font for its cryptic gibberings.

Put me down for unimpressed, bad controls, obtuse design (without any Cactus/Karoshi 2 cleverness), truly terrible camera and it manages to be both dull and infuriating. Which is quite a thing when you think about it.

The new Cactus games on the other hand? They all look both neat and clever http://www.youtube.com/watch?v=qTY494iujdA

http://www.youtube.com/watch?v=HPBGgR-WUSk

http://www.youtube.com/watch?v=GzXyTScLe7g&amp;feature=channel_page</description>
		<content:encoded><![CDATA[<p>Reply to Jay</p>
<p>Also the ending is straight out of Mondo Medicals and it uses the same font for its cryptic gibberings.</p>
<p>Put me down for unimpressed, bad controls, obtuse design (without any Cactus/Karoshi 2 cleverness), truly terrible camera and it manages to be both dull and infuriating. Which is quite a thing when you think about it.</p>
<p>The new Cactus games on the other hand? They all look both neat and clever <a href="http://www.youtube.com/watch?v=qTY494iujdA" rel="nofollow">http://www.youtube.com/watch?v=qTY494iujdA</a></p>
<p><a href="http://www.youtube.com/watch?v=HPBGgR-WUSk" rel="nofollow">http://www.youtube.com/watch?v=HPBGgR-WUSk</a></p>
<p><a href="http://www.youtube.com/watch?v=GzXyTScLe7g&amp;feature=channel_page" rel="nofollow">http://www.youtube.com/watch?v=GzXyTScLe7g&amp;feature=channel_page</a></p>
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		<title>By: Kaltano</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203576</link>
		<dc:creator>Kaltano</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203576</guid>
		<description>The jump sound effect alone was enough to keep me from playing it...</description>
		<content:encoded><![CDATA[<p>The jump sound effect alone was enough to keep me from playing it&#8230;</p>
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		<title>By: TwistyMcNoggins</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203548</link>
		<dc:creator>TwistyMcNoggins</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203548</guid>
		<description>Christ, it&#039;s bloody awful. Like PoP:SoT never happened.</description>
		<content:encoded><![CDATA[<p>Christ, it&#8217;s bloody awful. Like PoP:SoT never happened.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/06/10/you-might-as-well-jump-takishawa-is-dead/comment-page-1/#comment-203514</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Wed, 10 Jun 2009 12:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12795#comment-203514</guid>
		<description>Ugh... Really, indie games have a reputation for being unplayable, embracing the weaknesses of older gaming, while instead being based on the limitations of design and hardware are actually intentional.

Nothankyouverymuch, I went ahead and watched the speed run and saw that it would have taken me hours to gain the same amount of understanding. Not that it was hard per se but that it was obfuscated with a poor scale of how far a jump was possible and what the hell you are meant to be doing (made even worse by the limited draw distance).</description>
		<content:encoded><![CDATA[<p>Ugh&#8230; Really, indie games have a reputation for being unplayable, embracing the weaknesses of older gaming, while instead being based on the limitations of design and hardware are actually intentional.</p>
<p>Nothankyouverymuch, I went ahead and watched the speed run and saw that it would have taken me hours to gain the same amount of understanding. Not that it was hard per se but that it was obfuscated with a poor scale of how far a jump was possible and what the hell you are meant to be doing (made even worse by the limited draw distance).</p>
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