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	<title>Comments on: All Aspect Warfare Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/</link>
	<description></description>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-266567</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Wed, 02 Sep 2009 23:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-266567</guid>
		<description>I think many would agree with you that Battlecruiser is better than Spore (That says more about Spore than Battlecruiser though hehe) Still I dunno if this is the best place to post this. you may try the 3000AD.com Forum Dsmart checks that forum pretty much every day and will respond to you if he feels like it (And normlly he seems to)</description>
		<content:encoded><![CDATA[<p>I think many would agree with you that Battlecruiser is better than Spore (That says more about Spore than Battlecruiser though hehe) Still I dunno if this is the best place to post this. you may try the 3000AD.com Forum Dsmart checks that forum pretty much every day and will respond to you if he feels like it (And normlly he seems to)</p>
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		<title>By: Tuxu</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-266558</link>
		<dc:creator>Tuxu</dc:creator>
		<pubDate>Wed, 02 Sep 2009 23:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-266558</guid>
		<description>@dsmart.
Dear developer, I am but a simple gamer, but an old one...
My first game was pong and I am playing ever since the east was red and the games were green. I say that because I practically grew up with the gaming industry and I respectfully believe that my humble opinion may weigh just an ounce more than your average Anon poster.

I would like to see more people play your masterpieces, you dare to do the unthinkable in the conventional gaming industry, dare I say that Battlecruiser was better then Spore, hell - it&#039;s still is!

But your designs have a deadly flaw, you need an artist that will create an immersive environment for your universe to exist in.
My main interest in my professional life is architecture and I have come to know that the illusions and feel of the space that I may be working on are not less important than the constructional steel &quot;I&quot; profiles that are holding the whole thing.

What I say comes from a fusion of my knowledge and affection to both fields and I hope that you will take to heart that point, because your work deserve more credit then it is getting now.

Also, I would like to offer to help on that field, if you care to develop that area of your games.

Best regards, Tuxu.</description>
		<content:encoded><![CDATA[<p>@dsmart.<br />
Dear developer, I am but a simple gamer, but an old one&#8230;<br />
My first game was pong and I am playing ever since the east was red and the games were green. I say that because I practically grew up with the gaming industry and I respectfully believe that my humble opinion may weigh just an ounce more than your average Anon poster.</p>
<p>I would like to see more people play your masterpieces, you dare to do the unthinkable in the conventional gaming industry, dare I say that Battlecruiser was better then Spore, hell &#8211; it&#8217;s still is!</p>
<p>But your designs have a deadly flaw, you need an artist that will create an immersive environment for your universe to exist in.<br />
My main interest in my professional life is architecture and I have come to know that the illusions and feel of the space that I may be working on are not less important than the constructional steel &#8220;I&#8221; profiles that are holding the whole thing.</p>
<p>What I say comes from a fusion of my knowledge and affection to both fields and I hope that you will take to heart that point, because your work deserve more credit then it is getting now.</p>
<p>Also, I would like to offer to help on that field, if you care to develop that area of your games.</p>
<p>Best regards, Tuxu.</p>
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		<title>By: dave</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-254910</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-254910</guid>
		<description>The full version is stuck on the loading screen............ Please email me at data662@comcast.net if there is a solution.</description>
		<content:encoded><![CDATA[<p>The full version is stuck on the loading screen&#8230;&#8230;&#8230;&#8230; Please email me at <a href="mailto:data662@comcast.net">data662@comcast.net</a> if there is a solution.</p>
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		<title>By: Davros</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-253833</link>
		<dc:creator>Davros</dc:creator>
		<pubDate>Sun, 23 Aug 2009 15:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-253833</guid>
		<description>ps: as an opera user I dont want to install ie8 does that mean i cant play the demo or the full game when its released ?</description>
		<content:encoded><![CDATA[<p>ps: as an opera user I dont want to install ie8 does that mean i cant play the demo or the full game when its released ?</p>
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		<title>By: Davros</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-253832</link>
		<dc:creator>Davros</dc:creator>
		<pubDate>Sun, 23 Aug 2009 15:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-253832</guid>
		<description>Are you sure about your claim that its the biggest fps map ?
iirc project igi had an infinate terrain engine</description>
		<content:encoded><![CDATA[<p>Are you sure about your claim that its the biggest fps map ?<br />
iirc project igi had an infinate terrain engine</p>
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		<title>By: Heavy J!</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-251416</link>
		<dc:creator>Heavy J!</dc:creator>
		<pubDate>Fri, 21 Aug 2009 05:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-251416</guid>
		<description>Some problems I found:

When you get close to your teammates they start pointing up and down rapidly for no reason. I&#039;d call that a bug.

Also, while Mr. Smart has said that it&#039;s a feature, the vehicle collisions are really ridiculous. Real vehicles don&#039;t behave like this in real life:
http://www.youtube.com/watch?v=hI4tcoeJ-P0

Finally, the weapons somehow don&#039;t look like 3D models. They also make an awkward sliding motion when you move which may confirm my suspicion.

So much for immersion.</description>
		<content:encoded><![CDATA[<p>Some problems I found:</p>
<p>When you get close to your teammates they start pointing up and down rapidly for no reason. I&#8217;d call that a bug.</p>
<p>Also, while Mr. Smart has said that it&#8217;s a feature, the vehicle collisions are really ridiculous. Real vehicles don&#8217;t behave like this in real life:<br />
<a href="http://www.youtube.com/watch?v=hI4tcoeJ-P0" rel="nofollow">http://www.youtube.com/watch?v=hI4tcoeJ-P0</a></p>
<p>Finally, the weapons somehow don&#8217;t look like 3D models. They also make an awkward sliding motion when you move which may confirm my suspicion.</p>
<p>So much for immersion.</p>
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		<title>By: chelmsley</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-247812</link>
		<dc:creator>chelmsley</dc:creator>
		<pubDate>Tue, 18 Aug 2009 13:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-247812</guid>
		<description>Well after reading the comments and the angry frustrated indignant responses from DSmart i dont know if i want to waste the time even bootlegging this game.</description>
		<content:encoded><![CDATA[<p>Well after reading the comments and the angry frustrated indignant responses from DSmart i dont know if i want to waste the time even bootlegging this game.</p>
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		<title>By: Danyal</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-240168</link>
		<dc:creator>Danyal</dc:creator>
		<pubDate>Tue, 11 Aug 2009 21:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-240168</guid>
		<description>Derek, this game is more important than you realise.

I hope you realise you&#039;re kind of flying the flag for people who want to work under a different implicit contract in life than the one that we are traditionally expected to be bound by.  Not all of us want to be permies.

So you have to succeed.  By succeeding you put your method of living out there and directly advance the cause of financial freedom in the world.  

One day we will celebrate AAW as responsible for the emancipation of the working classes.</description>
		<content:encoded><![CDATA[<p>Derek, this game is more important than you realise.</p>
<p>I hope you realise you&#8217;re kind of flying the flag for people who want to work under a different implicit contract in life than the one that we are traditionally expected to be bound by.  Not all of us want to be permies.</p>
<p>So you have to succeed.  By succeeding you put your method of living out there and directly advance the cause of financial freedom in the world.  </p>
<p>One day we will celebrate AAW as responsible for the emancipation of the working classes.</p>
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		<title>By: ashamefulposter</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-238363</link>
		<dc:creator>ashamefulposter</dc:creator>
		<pubDate>Mon, 10 Aug 2009 04:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-238363</guid>
		<description>hey derek

your game

it is terrible</description>
		<content:encoded><![CDATA[<p>hey derek</p>
<p>your game</p>
<p>it is terrible</p>
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		<title>By: nicolas</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-235453</link>
		<dc:creator>nicolas</dc:creator>
		<pubDate>Fri, 07 Aug 2009 08:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-235453</guid>
		<description>Hi there i am asking a few questions with hopes that derek smart may reply 
I must clear also that i understand his vision behind his games yet there are some problems that keep these visions been fullfiled

1) Why there are NO 3d cockpits for vechicles with full physics based camera viewpoints attached to the body of the character that drives the vechicle ? 2d cockpits make the game very dated..

Also why there are no fully animater characters while in 1st/3d person ? Nowdays almost every single game has more complex animations while in 1st or 3rs person view (For example try fear 1/2 or far cry 2,crysis,mirrors edge etc..

2) Why the terrain is so flat ? I know it is supposed to be in desert but even in desert there are sanddunes and variances in elevation...In the game the terrain is completely flat....I can understand it may need a lot of reworking on the engine but i believe its something really important because in the end even if you render the whole planet if it looks so flat it will be very boring for the players...

3) And my third question has to do with the emptyness of the world...You said in the previous post you have licenced 
speedtree.Thas was a good decition but why you dont use it ?If you want to give players a lush and interesting environment to play you must fully incorporate speedtree and before releasing the game.

4) You can always improve on a game but first impressions are what make or break a game...And for this is very important to add the features i am speaking about like the full 3d cockpits and characters animations/speedtree and elevation changes on the world...

5) Also on a minor note yet still important for the success of the game are things like music and a well though,fully scripted and animated and voiced over story

I hope i get a sincere answear on the above questions</description>
		<content:encoded><![CDATA[<p>Hi there i am asking a few questions with hopes that derek smart may reply<br />
I must clear also that i understand his vision behind his games yet there are some problems that keep these visions been fullfiled</p>
<p>1) Why there are NO 3d cockpits for vechicles with full physics based camera viewpoints attached to the body of the character that drives the vechicle ? 2d cockpits make the game very dated..</p>
<p>Also why there are no fully animater characters while in 1st/3d person ? Nowdays almost every single game has more complex animations while in 1st or 3rs person view (For example try fear 1/2 or far cry 2,crysis,mirrors edge etc..</p>
<p>2) Why the terrain is so flat ? I know it is supposed to be in desert but even in desert there are sanddunes and variances in elevation&#8230;In the game the terrain is completely flat&#8230;.I can understand it may need a lot of reworking on the engine but i believe its something really important because in the end even if you render the whole planet if it looks so flat it will be very boring for the players&#8230;</p>
<p>3) And my third question has to do with the emptyness of the world&#8230;You said in the previous post you have licenced<br />
speedtree.Thas was a good decition but why you dont use it ?If you want to give players a lush and interesting environment to play you must fully incorporate speedtree and before releasing the game.</p>
<p>4) You can always improve on a game but first impressions are what make or break a game&#8230;And for this is very important to add the features i am speaking about like the full 3d cockpits and characters animations/speedtree and elevation changes on the world&#8230;</p>
<p>5) Also on a minor note yet still important for the success of the game are things like music and a well though,fully scripted and animated and voiced over story</p>
<p>I hope i get a sincere answear on the above questions</p>
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		<title>By: TheScenery</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-233689</link>
		<dc:creator>TheScenery</dc:creator>
		<pubDate>Wed, 05 Aug 2009 12:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-233689</guid>
		<description>&lt;i&gt;There’s plenty of cover actually. Just don’t stand out in the open admiring the scenery.&lt;/i&gt;

Luckily you addressed that problem for everyone by not having scenery and using graphics from xwing vs. tie fighter</description>
		<content:encoded><![CDATA[<p><i>There’s plenty of cover actually. Just don’t stand out in the open admiring the scenery.</i></p>
<p>Luckily you addressed that problem for everyone by not having scenery and using graphics from xwing vs. tie fighter</p>
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		<title>By: Booya</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/all-aspect-warfare-demo/comment-page-6/#comment-232729</link>
		<dc:creator>Booya</dc:creator>
		<pubDate>Tue, 04 Aug 2009 11:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12826#comment-232729</guid>
		<description>For years I&#039;ve been looking for a pure
unadulterated realistic approach to a
combat sim, and I&#039;m glad to say this
killer title quenches my thirst superbly.

You could end up feeling a little
overwhelmed once you first gaze
upon all the little intricacies that make this game amazing.

Do your best to push past the initial learning curve,
especially as the game gets so
rewarding so soon.  The landscapes are so
exceptionally huge also, Derek I just want to
kneel before you! :-)</description>
		<content:encoded><![CDATA[<p>For years I&#8217;ve been looking for a pure<br />
unadulterated realistic approach to a<br />
combat sim, and I&#8217;m glad to say this<br />
killer title quenches my thirst superbly.</p>
<p>You could end up feeling a little<br />
overwhelmed once you first gaze<br />
upon all the little intricacies that make this game amazing.</p>
<p>Do your best to push past the initial learning curve,<br />
especially as the game gets so<br />
rewarding so soon.  The landscapes are so<br />
exceptionally huge also, Derek I just want to<br />
kneel before you! :-)</p>
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