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	<title>Comments on: Cryptic To Make Neverwinter Nights MMO?</title>
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		<title>By: Ken</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-206396</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 16 Jun 2009 18:23:50 +0000</pubDate>
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		<description>Tei: NWN1 also had Mac support for a while. I never tried it under Linux, but play on a persistent world server (Avlis, in the website link) that has moved from Windows to Linux recently. Some things were fixed for the Windows server side that weren&#039;t fixed for the Linux side. Also, &quot;No toolset&quot; was kind of disheartening for non-Windows users.

Still, it&#039;s one of the very few games that held my attention for longer than a week (Age of Empires II was the other, I loved that game too).

-Ken

P.S. If you&#039;re still interested in playing NWN1, check Avlis out. It&#039;s been going ever since it went live about a week after NWN was released. It&#039;s a Roleplay server, and has like 8 connected servers of it&#039;s own, plus 3(?) other worlds attached to it with their own staff running them. Actions and speaking are in-character, no griefing,  etc. and there&#039;s a nice DM staff and players to help out. The experience there is also why I don&#039;t pay money to MMOs :)</description>
		<content:encoded><![CDATA[<p>Tei: NWN1 also had Mac support for a while. I never tried it under Linux, but play on a persistent world server (Avlis, in the website link) that has moved from Windows to Linux recently. Some things were fixed for the Windows server side that weren&#8217;t fixed for the Linux side. Also, &#8220;No toolset&#8221; was kind of disheartening for non-Windows users.</p>
<p>Still, it&#8217;s one of the very few games that held my attention for longer than a week (Age of Empires II was the other, I loved that game too).</p>
<p>-Ken</p>
<p>P.S. If you&#8217;re still interested in playing NWN1, check Avlis out. It&#8217;s been going ever since it went live about a week after NWN was released. It&#8217;s a Roleplay server, and has like 8 connected servers of it&#8217;s own, plus 3(?) other worlds attached to it with their own staff running them. Actions and speaking are in-character, no griefing,  etc. and there&#8217;s a nice DM staff and players to help out. The experience there is also why I don&#8217;t pay money to MMOs :)
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204623</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 12 Jun 2009 10:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12855#comment-204623</guid>
		<description>I also have like buy like 4 box (of more) of NWN1 game, as a way to support the company doing Linux support.   NWN1 is one of the best games you can install in Linux.
Another one is Sid Meier Alfa Centaury.   This are two titles with a native client, where the native client is &quot;happy&quot; to run on Linux.  Other games have a native linux client, but feel like &quot;angry&quot; to run on linux. 
Other than NWN1,  Alfa Centauri, all the Quakes,  some StandAlones,...   theres not much* real AAA gamming in linux, that is sad, because we (The gamers) are forced to use something like XP.   

*: or not as much as in XP.</description>
		<content:encoded><![CDATA[<p>I also have like buy like 4 box (of more) of NWN1 game, as a way to support the company doing Linux support.   NWN1 is one of the best games you can install in Linux.<br />
Another one is Sid Meier Alfa Centaury.   This are two titles with a native client, where the native client is &#8220;happy&#8221; to run on Linux.  Other games have a native linux client, but feel like &#8220;angry&#8221; to run on linux.<br />
Other than NWN1,  Alfa Centauri, all the Quakes,  some StandAlones,&#8230;   theres not much* real AAA gamming in linux, that is sad, because we (The gamers) are forced to use something like XP.   </p>
<p>*: or not as much as in XP.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204620</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 12 Jun 2009 10:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12855#comment-204620</guid>
		<description>@Jonas: &quot;Tei, you’re talking about NWN2. NWN1 was radically different in&quot;

Absolutelly, you are right here. I mixed both titles. Yea, NWN1 was like more fun. I finished it.   NWN2 was more a &quot;fight the interface&quot; thing, but..he!... the scenes It remenber are from the NWN2 and maybe some feeling with the NWN1 loading screens (good feelings).</description>
		<content:encoded><![CDATA[<p>@Jonas: &#8220;Tei, you’re talking about NWN2. NWN1 was radically different in&#8221;</p>
<p>Absolutelly, you are right here. I mixed both titles. Yea, NWN1 was like more fun. I finished it.   NWN2 was more a &#8220;fight the interface&#8221; thing, but..he!&#8230; the scenes It remenber are from the NWN2 and maybe some feeling with the NWN1 loading screens (good feelings).
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204586</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Fri, 12 Jun 2009 07:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12855#comment-204586</guid>
		<description>NWN online play was amazing because it wasn&#039;t the focus tested grind driven tosh subscription platform mmo&#039;s are. Be it a persistent world with persistent death, heavy rp or an exercise in story telling. Nwn(&amp; 2) will always be special.</description>
		<content:encoded><![CDATA[<p>NWN online play was amazing because it wasn&#8217;t the focus tested grind driven tosh subscription platform mmo&#8217;s are. Be it a persistent world with persistent death, heavy rp or an exercise in story telling. Nwn(&amp; 2) will always be special.
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		<title>By: Tem</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204572</link>
		<dc:creator>Tem</dc:creator>
		<pubDate>Fri, 12 Jun 2009 07:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12855#comment-204572</guid>
		<description>Here&#039;s the simple part for both the &quot;Singleplayer only plz&quot; and &quot;I r mmo playr&quot; crowds:
NWN1 was the pinnacle of player-created content online multiplayer. Short of changing the interface itself, the amount of things that can be done (I&#039;m playing online right now) with it are still amazing. My install is currently 14gb, which rivals WoW&#039;s for content. 

If they screw this up, I won&#039;t be surprised. Obsidian boned NWN2 in every way but story.. If they make it MMO with AE (CoH), I&#039;ll just skip it entirely. Full control needs to be given to the builders. 

But it has that possibility of being great.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the simple part for both the &#8220;Singleplayer only plz&#8221; and &#8220;I r mmo playr&#8221; crowds:<br />
NWN1 was the pinnacle of player-created content online multiplayer. Short of changing the interface itself, the amount of things that can be done (I&#8217;m playing online right now) with it are still amazing. My install is currently 14gb, which rivals WoW&#8217;s for content. </p>
<p>If they screw this up, I won&#8217;t be surprised. Obsidian boned NWN2 in every way but story.. If they make it MMO with AE (CoH), I&#8217;ll just skip it entirely. Full control needs to be given to the builders. </p>
<p>But it has that possibility of being great.
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		<title>By: Sartoris</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204418</link>
		<dc:creator>Sartoris</dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12855#comment-204418</guid>
		<description>@ Dave:

It&#039;s almost like you&#039;re...IN MY HEAD.</description>
		<content:encoded><![CDATA[<p>@ Dave:</p>
<p>It&#8217;s almost like you&#8217;re&#8230;IN MY HEAD.
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		<title>By: Jockie</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204396</link>
		<dc:creator>Jockie</dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12855#comment-204396</guid>
		<description>I used to be an admin &amp; DM on a fairly prominent Nwn2 Persistant World, so i&#039;m looking on at this with a degree of curiosity and a healthy dose of scepticism. 

I personally would not be interested in this if it was just another MMO, in the FR setting. If however they integrated ways of user content creation and a robust DMing type tool it would be another matter completely, as much fun as I had with NWN2 it was really badly lacking in multiplayer features and still struggles after a multitude of patches. If something were created that could allow us to realise our visions and have a certain amount of creative control over the world, and most importantly a fluid DMing system for storytelling this could be amazing. But it sounds more like a hopeful pipedream on my part. I&#039;m guessing it will be a pretty bogstandard MMO, with a CoH type create your own mission system.

Also, Neverwinter was kind of destroyed in 4th Edition and I can&#039;t imagine WoTc sanctioning a 3.5 edition game, because it makes no snse to give all that exposure to a now obsolete system. That and 4th Ed lends itself far more eaisly to an MMO&#039;s style of play. So DnD FR MMO perhaps, but don&#039;t really understand why they&#039;d use the NWN thing, it&#039;s not even a particularily important or big city in the FR setting. I guess just because the name is familiar.</description>
		<content:encoded><![CDATA[<p>I used to be an admin &amp; DM on a fairly prominent Nwn2 Persistant World, so i&#8217;m looking on at this with a degree of curiosity and a healthy dose of scepticism. </p>
<p>I personally would not be interested in this if it was just another MMO, in the FR setting. If however they integrated ways of user content creation and a robust DMing type tool it would be another matter completely, as much fun as I had with NWN2 it was really badly lacking in multiplayer features and still struggles after a multitude of patches. If something were created that could allow us to realise our visions and have a certain amount of creative control over the world, and most importantly a fluid DMing system for storytelling this could be amazing. But it sounds more like a hopeful pipedream on my part. I&#8217;m guessing it will be a pretty bogstandard MMO, with a CoH type create your own mission system.</p>
<p>Also, Neverwinter was kind of destroyed in 4th Edition and I can&#8217;t imagine WoTc sanctioning a 3.5 edition game, because it makes no snse to give all that exposure to a now obsolete system. That and 4th Ed lends itself far more eaisly to an MMO&#8217;s style of play. So DnD FR MMO perhaps, but don&#8217;t really understand why they&#8217;d use the NWN thing, it&#8217;s not even a particularily important or big city in the FR setting. I guess just because the name is familiar.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204348</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 11 Jun 2009 19:10:38 +0000</pubDate>
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		<description>Mask of the Betrayer certainly had a good story, but if I was going to play a D&amp;D MMO, I&#039;d prefer it not be in the Forgotten Realms setting.</description>
		<content:encoded><![CDATA[<p>Mask of the Betrayer certainly had a good story, but if I was going to play a D&amp;D MMO, I&#8217;d prefer it not be in the Forgotten Realms setting.
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		<title>By: Darkling starr</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204346</link>
		<dc:creator>Darkling starr</dc:creator>
		<pubDate>Thu, 11 Jun 2009 19:09:41 +0000</pubDate>
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		<description>ohhhh gods the last vestiges of my free time vanishing! I play a lot on Isle of Styss a NWN server already. just love to test out some of my builds on a bigger server!</description>
		<content:encoded><![CDATA[<p>ohhhh gods the last vestiges of my free time vanishing! I play a lot on Isle of Styss a NWN server already. just love to test out some of my builds on a bigger server!
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		<title>By: CakeAddict</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204331</link>
		<dc:creator>CakeAddict</dc:creator>
		<pubDate>Thu, 11 Jun 2009 18:25:39 +0000</pubDate>
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		<description>I would prefer just more singelplayer..
Why does everything has to be a MMO these days? 
It doesn&#039;t even seem to pay that well if you look at how many mmo&#039;s are taken down the last year or two.</description>
		<content:encoded><![CDATA[<p>I would prefer just more singelplayer..<br />
Why does everything has to be a MMO these days?<br />
It doesn&#8217;t even seem to pay that well if you look at how many mmo&#8217;s are taken down the last year or two.
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		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204293</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:50:44 +0000</pubDate>
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		<description>@ Sartoris:

When will this FPS fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre FPSs at a time.

When will this Sims fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre Sims titles at a time.

When will this fake musical instrument fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre fake musical instrument games at a time.

When will this iPhone fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre iPhones at a time.</description>
		<content:encoded><![CDATA[<p>@ Sartoris:</p>
<p>When will this FPS fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre FPSs at a time.</p>
<p>When will this Sims fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre Sims titles at a time.</p>
<p>When will this fake musical instrument fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre fake musical instrument games at a time.</p>
<p>When will this iPhone fad end already? Yeah, I know, it’s where the money’s at right now, but still, people, the band wagon can only hold so many bland and mediocre iPhones at a time.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/cryptic-to-make-neverwinter-nights-mmo/#comment-204266</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:14:05 +0000</pubDate>
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		<description>Another franchise falls into the black pit that is the MMO market. That&#039;s a real shame, I&#039;d have cheerfully bought an NWN 3, but fee-based MMO&#039;s are simply of no interest to me. Fee-based modesl fundamentally impact game design in deeply negative ways.</description>
		<content:encoded><![CDATA[<p>Another franchise falls into the black pit that is the MMO market. That&#8217;s a real shame, I&#8217;d have cheerfully bought an NWN 3, but fee-based MMO&#8217;s are simply of no interest to me. Fee-based modesl fundamentally impact game design in deeply negative ways.
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