<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Hexyback: Conquest! Medieval Realms Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/</link>
	<description></description>
	<lastBuildDate>Mon, 23 Nov 2009 01:24:40 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Sentient</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-206163</link>
		<dc:creator>Sentient</dc:creator>
		<pubDate>Tue, 16 Jun 2009 10:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-206163</guid>
		<description>Well an open source version of Slay would be cool. I also thought about this, if only so that you could rescale the window. But fear of plagiarizing kept me back. So I was a it surprised to see this conquest game shamelessly copying 80% of Slay. Maybe Slay is also a conversion of a boardgame? I got the impression that I am missing something. ;)</description>
		<content:encoded><![CDATA[<p>Well an open source version of Slay would be cool. I also thought about this, if only so that you could rescale the window. But fear of plagiarizing kept me back. So I was a it surprised to see this conquest game shamelessly copying 80% of Slay. Maybe Slay is also a conversion of a boardgame? I got the impression that I am missing something. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-205291</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Sun, 14 Jun 2009 12:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-205291</guid>
		<description>This is very poor. It&#039;s only a tiny improvment over slay in terms of multiple units and that, but it somehow manages to convey less information than that windows 3.1 game. You have no idea what the enemy just did on their turn, where your troops went to, which territories you lost etc. I even found it hard quitting the game. (&quot;Pause menu &gt; clikc a little flag that doesn&#039;t look like a button). I was planning on making my own open source version of slay, and seeing the &quot;competition&quot;, I might well have to.</description>
		<content:encoded><![CDATA[<p>This is very poor. It&#8217;s only a tiny improvment over slay in terms of multiple units and that, but it somehow manages to convey less information than that windows 3.1 game. You have no idea what the enemy just did on their turn, where your troops went to, which territories you lost etc. I even found it hard quitting the game. (&#8221;Pause menu &gt; clikc a little flag that doesn&#8217;t look like a button). I was planning on making my own open source version of slay, and seeing the &#8220;competition&#8221;, I might well have to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-205074</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 13 Jun 2009 11:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-205074</guid>
		<description>I&#039;m a big fan of turn based games, and I&#039;ve supported a few of those highlighted by RPS.  But this game seems a bit high priced for what looks to be a diversion for a couple of nights rather than a deep game.  I&#039;ve subscribed to the Slitherine newsletter to see if it comes down in prices or the game gets expanded at some stage.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of turn based games, and I&#8217;ve supported a few of those highlighted by RPS.  But this game seems a bit high priced for what looks to be a diversion for a couple of nights rather than a deep game.  I&#8217;ve subscribed to the Slitherine newsletter to see if it comes down in prices or the game gets expanded at some stage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204596</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 12 Jun 2009 08:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204596</guid>
		<description>Extended download is only required if you dont keep a copy of the files backed up. You get an exe and a serial number and can reinstall later no problems. Full game is 35MB.</description>
		<content:encoded><![CDATA[<p>Extended download is only required if you dont keep a copy of the files backed up. You get an exe and a serial number and can reinstall later no problems. Full game is 35MB.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: clovis</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204398</link>
		<dc:creator>clovis</dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204398</guid>
		<description>How big is the full game? It should really tell you somewhere on the site considering its a download and they have a EAesque &quot;extended download service&quot;. So i pay for something and then if i lose it oh well i dont own it anymore and i better cough up money again? Because what you want more money or cant be bothered keeping some kind of simple record system?...</description>
		<content:encoded><![CDATA[<p>How big is the full game? It should really tell you somewhere on the site considering its a download and they have a EAesque &#8220;extended download service&#8221;. So i pay for something and then if i lose it oh well i dont own it anymore and i better cough up money again? Because what you want more money or cant be bothered keeping some kind of simple record system?&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poita</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204359</link>
		<dc:creator>Poita</dc:creator>
		<pubDate>Thu, 11 Jun 2009 19:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204359</guid>
		<description>Nice. I installed it and gave it a shot and now the music won&#039;t stop playing even though i quit the game, and that&#039;s with the music set to zero in the game settings.
  It&#039;s always nice when you have reboot to get  your settings back after trying a demo.</description>
		<content:encoded><![CDATA[<p>Nice. I installed it and gave it a shot and now the music won&#8217;t stop playing even though i quit the game, and that&#8217;s with the music set to zero in the game settings.<br />
  It&#8217;s always nice when you have reboot to get  your settings back after trying a demo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pace</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204300</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204300</guid>
		<description>&lt;blockquote&gt;But he complained there isn’t a demo! But in the time between then and now, that’s changed in one, very important way. That there’s a demo. There’s totally a demo.&lt;/blockquote&gt;
It gets tedious to keep saying this, but it deserves mentioning every now and then that it&#039;s these little gems that keep me coming back to RPS.</description>
		<content:encoded><![CDATA[<blockquote><p>But he complained there isn’t a demo! But in the time between then and now, that’s changed in one, very important way. That there’s a demo. There’s totally a demo.</p></blockquote>
<p>It gets tedious to keep saying this, but it deserves mentioning every now and then that it&#8217;s these little gems that keep me coming back to RPS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clovis</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204282</link>
		<dc:creator>Clovis</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204282</guid>
		<description>I don&#039;t know if this applies to this game or not, but the hex grid and cute figurine looking soldiers makes this look like a board game. Sometimes it is bad if a video game is just a glorified board game, but if done right they can be the best kind of games. Too often computer games, and ESPECIALLY computer strategy games, get rather bogged down in complex rules and tons of numbers. At some point this isn&#039;t actually adding to the strategy of the game. I mean, the rules of Go are pretty simple, but the strategy is deeper in Go than in most most strategy games.d

What&#039;s the pacing like in this game? Do you end up with hundreds of troops that take an hour to move each turn, or do you have a limited number of choices? I really prefer the latter. 

I wonder why I keep thinking about board games when I pull up RPS....</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if this applies to this game or not, but the hex grid and cute figurine looking soldiers makes this look like a board game. Sometimes it is bad if a video game is just a glorified board game, but if done right they can be the best kind of games. Too often computer games, and ESPECIALLY computer strategy games, get rather bogged down in complex rules and tons of numbers. At some point this isn&#8217;t actually adding to the strategy of the game. I mean, the rules of Go are pretty simple, but the strategy is deeper in Go than in most most strategy games.d</p>
<p>What&#8217;s the pacing like in this game? Do you end up with hundreds of troops that take an hour to move each turn, or do you have a limited number of choices? I really prefer the latter. </p>
<p>I wonder why I keep thinking about board games when I pull up RPS&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToSt</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204184</link>
		<dc:creator>ToSt</dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204184</guid>
		<description>The AI is very bad, though, especially in comparison to Slay. Right now, avoid it and get Slay instead. And hope this wil change with a future patch.</description>
		<content:encoded><![CDATA[<p>The AI is very bad, though, especially in comparison to Slay. Right now, avoid it and get Slay instead. And hope this wil change with a future patch.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VPeric</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204163</link>
		<dc:creator>VPeric</dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204163</guid>
		<description>So, it&#039;s like Slay with more than one troop type? Sounds pretty awesome. :D</description>
		<content:encoded><![CDATA[<p>So, it&#8217;s like Slay with more than one troop type? Sounds pretty awesome. :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hajimete no Paso Kon</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204154</link>
		<dc:creator>Hajimete no Paso Kon</dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204154</guid>
		<description>I&#039;d say the computer is complete HAX!</description>
		<content:encoded><![CDATA[<p>I&#8217;d say the computer is complete HAX!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/hexyback-conquest-medieval-realms-demo/comment-page-1/#comment-204151</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12863#comment-204151</guid>
		<description>So you wouldn&#039;t say it&#039;s hexcellent, then?</description>
		<content:encoded><![CDATA[<p>So you wouldn&#8217;t say it&#8217;s hexcellent, then?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.189 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-23 01:27:22 -->
