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	<title>Comments on: Pyramod: Curse Episodes</title>
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	<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/</link>
	<description></description>
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		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-205282</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Sun, 14 Jun 2009 11:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-205282</guid>
		<description>Oh wow, the combat is amazing.  They&#039;ve managed to simplify the w+mouse1 of the Pyro and make it into w+mouse.  Seriously, since mouse movement waves the mace instead of looking and you go into autolock, combat consists soley of holding down w and waving the mouse around.  It&#039;s thoroughly the worst thing I&#039;ve ever seen, but at least it&#039;s easy.  

This does seem to be mostly an artist&#039;s project though, and it is quite pretty and fun to walk abouts in.</description>
		<content:encoded><![CDATA[<p>Oh wow, the combat is amazing.  They&#8217;ve managed to simplify the w+mouse1 of the Pyro and make it into w+mouse.  Seriously, since mouse movement waves the mace instead of looking and you go into autolock, combat consists soley of holding down w and waving the mouse around.  It&#8217;s thoroughly the worst thing I&#8217;ve ever seen, but at least it&#8217;s easy.  </p>
<p>This does seem to be mostly an artist&#8217;s project though, and it is quite pretty and fun to walk abouts in.</p>
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-205229</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Sun, 14 Jun 2009 06:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-205229</guid>
		<description>Will, I&#039;m with you - I&#039;m stuck on the more complicated ball slidy thing in &quot;Level&quot; III - and thus, I can proceed no further. It should be noted I ignored the 2nd slidy thing due to the frustration, and the first I got just by brute forcing it. I really don&#039;t understand what I&#039;m supposed to be doing - is it just a timed puzzle? Are you not supposed to hit the walls w/ the &quot;ball&quot;? What am I doing &quot;wrong&quot;? I tried turning up my mouse sensitivity, turning on mouse smoothing, going fast, going slow...

Perhaps related, I don&#039;t get Alec&#039;s love of the combat - it&#039;s horribly floaty, I just end up waving left and right until all the baddies are gone, usually to end up facing some random direction, later to find the last baddie on the opposite side of the courtyard/room , so I guess I flung him like, really far?</description>
		<content:encoded><![CDATA[<p>Will, I&#8217;m with you &#8211; I&#8217;m stuck on the more complicated ball slidy thing in &#8220;Level&#8221; III &#8211; and thus, I can proceed no further. It should be noted I ignored the 2nd slidy thing due to the frustration, and the first I got just by brute forcing it. I really don&#8217;t understand what I&#8217;m supposed to be doing &#8211; is it just a timed puzzle? Are you not supposed to hit the walls w/ the &#8220;ball&#8221;? What am I doing &#8220;wrong&#8221;? I tried turning up my mouse sensitivity, turning on mouse smoothing, going fast, going slow&#8230;</p>
<p>Perhaps related, I don&#8217;t get Alec&#8217;s love of the combat &#8211; it&#8217;s horribly floaty, I just end up waving left and right until all the baddies are gone, usually to end up facing some random direction, later to find the last baddie on the opposite side of the courtyard/room , so I guess I flung him like, really far?</p>
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	<item>
		<title>By: Will</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-205173</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Sat, 13 Jun 2009 22:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-205173</guid>
		<description>Is it just me who was put off by the ball-on-a-path exams? The first time I failed one and a glowing hand pushed me away I thought it was &lt;i&gt;totally sweet&lt;/i&gt;, but they&#039;re only difficult because the interaction system is so floaty/weak; i.e. not difficult, just frustrating.

So really, I&#039;m not saying anything negative about the mod author&#039;s work (jaw-droppingly, italicised &lt;i&gt;sweeeeet&lt;/i&gt; looking mod), the source engine brings it down. Which is a shame, because I always before felt that source games felt more &quot;concrete&quot; than games made in other engines.</description>
		<content:encoded><![CDATA[<p>Is it just me who was put off by the ball-on-a-path exams? The first time I failed one and a glowing hand pushed me away I thought it was <i>totally sweet</i>, but they&#8217;re only difficult because the interaction system is so floaty/weak; i.e. not difficult, just frustrating.</p>
<p>So really, I&#8217;m not saying anything negative about the mod author&#8217;s work (jaw-droppingly, italicised <i>sweeeeet</i> looking mod), the source engine brings it down. Which is a shame, because I always before felt that source games felt more &#8220;concrete&#8221; than games made in other engines.</p>
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		<title>By: jk</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-205160</link>
		<dc:creator>jk</dc:creator>
		<pubDate>Sat, 13 Jun 2009 20:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-205160</guid>
		<description>Yay, I was excited about this, didn&#039;t know this was coming out so soon, thank you ;D I&#039;m gonna play now ^^</description>
		<content:encoded><![CDATA[<p>Yay, I was excited about this, didn&#8217;t know this was coming out so soon, thank you ;D I&#8217;m gonna play now ^^</p>
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		<title>By: GB</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204922</link>
		<dc:creator>GB</dc:creator>
		<pubDate>Fri, 12 Jun 2009 22:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204922</guid>
		<description>I have finished it the last day, is one of the bests mods for HL2 I&#039;ve ever seeenn!!1!!!!!!1!!1!!!ONE</description>
		<content:encoded><![CDATA[<p>I have finished it the last day, is one of the bests mods for HL2 I&#8217;ve ever seeenn!!1!!!!!!1!!1!!!ONE</p>
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		<title>By: Johnny Law</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204896</link>
		<dc:creator>Johnny Law</dc:creator>
		<pubDate>Fri, 12 Jun 2009 20:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204896</guid>
		<description>...and now I finished it.  Well done.  I like the way it &quot;ramped up&quot; a little from one scenario to the next, and I got more accustomed to using the mace.</description>
		<content:encoded><![CDATA[<p>&#8230;and now I finished it.  Well done.  I like the way it &#8220;ramped up&#8221; a little from one scenario to the next, and I got more accustomed to using the mace.</p>
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		<title>By: Johnny Law</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204872</link>
		<dc:creator>Johnny Law</dc:creator>
		<pubDate>Fri, 12 Jun 2009 19:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204872</guid>
		<description>I&#039;ve played through the first level so far (and unlocked the green room and &quot;banished all evil&quot;).  Fun so far; exactly the kind and scale of experience I am happy with from a mod.  It&#039;s not so much that it has great action gameplay, but the quirky/creepy bits of presentation, mild puzzles, and exploring around are entertaining in a relaxed sort of way.

The only nitpick I have is with the mace combat, or specifically the transitions that happen after one enemy is killed.  Your view is either immediately snapped to another enemy (a little disorienting) or else if that&#039;s the last one, you&#039;re released back into normal freelook while you are still swinging the mouse around (more than a little disorienting).  If the mod author(s) make more episodes hopefully they will polish and tweak that system a little more.

Congrats to them... I still love seeing a unique mod make it all the way to release.  My view of mods is still largely what it was in my &quot;formative&quot; Doom/Quake years.  I applaud anyone that hands me a complete, free, fun little experience rather than spending years trying to mimic some commercial AAA game and failing to produce anything.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played through the first level so far (and unlocked the green room and &#8220;banished all evil&#8221;).  Fun so far; exactly the kind and scale of experience I am happy with from a mod.  It&#8217;s not so much that it has great action gameplay, but the quirky/creepy bits of presentation, mild puzzles, and exploring around are entertaining in a relaxed sort of way.</p>
<p>The only nitpick I have is with the mace combat, or specifically the transitions that happen after one enemy is killed.  Your view is either immediately snapped to another enemy (a little disorienting) or else if that&#8217;s the last one, you&#8217;re released back into normal freelook while you are still swinging the mouse around (more than a little disorienting).  If the mod author(s) make more episodes hopefully they will polish and tweak that system a little more.</p>
<p>Congrats to them&#8230; I still love seeing a unique mod make it all the way to release.  My view of mods is still largely what it was in my &#8220;formative&#8221; Doom/Quake years.  I applaud anyone that hands me a complete, free, fun little experience rather than spending years trying to mimic some commercial AAA game and failing to produce anything.</p>
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		<title>By: Garreett</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204807</link>
		<dc:creator>Garreett</dc:creator>
		<pubDate>Fri, 12 Jun 2009 17:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204807</guid>
		<description>Alloflifedecays, it was released days ago.</description>
		<content:encoded><![CDATA[<p>Alloflifedecays, it was released days ago.</p>
]]></content:encoded>
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	<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204803</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Fri, 12 Jun 2009 17:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204803</guid>
		<description>Aesthetically amazing, and that ending creeped the hell outta me. Creepy things inexplicably doing something strange... *shudder*</description>
		<content:encoded><![CDATA[<p>Aesthetically amazing, and that ending creeped the hell outta me. Creepy things inexplicably doing something strange&#8230; *shudder*</p>
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	<item>
		<title>By: FunkyLlama</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204777</link>
		<dc:creator>FunkyLlama</dc:creator>
		<pubDate>Fri, 12 Jun 2009 16:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204777</guid>
		<description>Ultra-meh. *uninstalls*</description>
		<content:encoded><![CDATA[<p>Ultra-meh. *uninstalls*</p>
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		<title>By: Smeghammer</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204723</link>
		<dc:creator>Smeghammer</dc:creator>
		<pubDate>Fri, 12 Jun 2009 14:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204723</guid>
		<description>@Alloflifedecays

Masturbating the War God anyone?</description>
		<content:encoded><![CDATA[<p>@Alloflifedecays</p>
<p>Masturbating the War God anyone?</p>
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	<item>
		<title>By: Alloflifedecays</title>
		<link>http://www.rockpapershotgun.com/2009/06/11/pyramod-curse-episodes/comment-page-1/#comment-204662</link>
		<dc:creator>Alloflifedecays</dc:creator>
		<pubDate>Fri, 12 Jun 2009 12:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12884#comment-204662</guid>
		<description>It&#039;s official, I can&#039;t even look at screenshots of an Egypt-themed game without hearing Nile songs in my head.

I&#039;m SO getting this when it&#039;s released.</description>
		<content:encoded><![CDATA[<p>It&#8217;s official, I can&#8217;t even look at screenshots of an Egypt-themed game without hearing Nile songs in my head.</p>
<p>I&#8217;m SO getting this when it&#8217;s released.</p>
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