Bloody Hell: ArmA 2 Vids

By Kieron Gillen on June 12th, 2009 at 12:11 pm.

Where's our 997 mates?

Blimey. when Jim twittered “These two videos are about the most impressive videogame spectacle you’ll see this month”. He’s not entirely stupid that man. Tim Edwards of PCG found them, and they show some of the sheer scale of the bloody thing. The first video’s the biggest aerial dogfight I’ve ever seen in my life. The second is a 1000 AI battle. ArmA2 is really looking like nothing else. Just look at these…

Ker-rikey.

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126 Comments »

  1. blerg says:

    I had been holding off watching any Arma 2 footage until I saw these earlier, goddaamn amazing.

  2. EyeMessiah says:

    Looks pretty exciting. Shame the soldier in the in the second clip didn’t have a jeep or somesuch as he seems to be constantly missing all the action! I bet he wishes he went and got the jeep.

    Always go and get the jeep. Thats what opflash taught me.

  3. StenL says:

    Unfortunately, my short time with this game on the German version was very disappointing, mostly due to the immense number of bugs that I seemed to stumble upon all the time. I hope that they are fixed by the time the English version comes out, because at the moment, this seems like ArmA 1 all over again.

  4. Schmung says:

    Somehow, I don’t think that my meagre PC is going to be able to cope with all that carnage. Any word on what spec the machine taking that vid is?

  5. Jim Rossignol says:

    Enormo-spec, I think.

  6. Bongo says:

    Old news for an ArmA player ;) Yeah the one in the top is very impressive, especially the huge fireballs when the planes hit the ground. There is already some other cool videos showing the new scripting features available. One where they’ve attached two cannons to a Lynx heli and fly around and blow stuff up.

  7. Bongo says:

    Schmung, I’ve heard that it actually works pretty well on a normal computer too. I know one guy with a nVidia 8600 and he says it can run it on medium without problems. The only crutch (as always in ArmA) is the viewdistance, which he can set to 1800 max with everything else on medium.

  8. teo says:

    The first one was crazy O_o

  9. luphisto says:

    all i can think to say is “woah.. impressive”. though the smoke animation in the second movie was pretty lame from far away

  10. David says:

    I love how he, in the second video, dies without seeing a single enemy. Still, this looks like a game I really want to like and play, but probably won’t have the time nor patience to do so.

  11. Tei says:

    First video: You can do ridiculous awesome videos like this one with any game engine and a good machine ( HL2, Crysys… even Quake, theres a map for Nexuiz the size of earth, and another one with 14.000 mobs in a room… but I digresss…).

    Second video: I *love* these explosions on the night. True elegant and fantastic explosions.

    This shows ArmA2 will be awesome-realistic graphically.

  12. Dominic White says:

    Shockingly, you don’t actually need gods own PC to run stuff like that. It helps, but it’s not essential.

    Being the impatient git that I am, I recently bought (off Metaboli) the German version, which cost 40 euros. I then slapped a leaked version of the English text onto it, and voila! Fun times.

    I then proceeded to fuck around in the editor – here’s my specs, just to give you some idea of how flexible it is. I’m running quite happily at 1280 x 800, medium/high detail, with Very High postprocessing and some other bits. View distance 3.5km

    XP 32bit
    ATI 4850HD
    2gb RAM
    2.13ghz Core2Duo

    I proceeded to set up a battle – two forces of about 50 tanks each, supported by another fifty infantry and a few choppers, with jet support en-route about twenty miles away. These two armies were told to capture and hold the airbase.

    It ran perfectly playably. Not silky smooth, but I could still run around and accurately pop heads (I was a neutral third party dude in a private chopper, sitting above the action). It’s a goddamn amazing engine, and a huge step up over ArmA1.

    The campaign is pretty great, too. A proper successor to OFP.

  13. Dominic White says:

    Oh yeah, and if you don’t like the AI being super-accurate, there are sliders that let you set both enemy and AI accuracy multipliers. Set it down near to the bottom, and you’ll get classic Hollywood accuracy, with bad guys missing the first dozen shots, giving you plenty of time to react.

  14. Gap Gen says:

    Apparently there’s also a secret 3D mission editor, too. Even if this has more bugs than a rabbit in a pathogen lab, I’m still getting it.

  15. Bongo says:

    Tei: Yeah, they’ve always modeled light very realistically. Old ArmA looks rather rubbish nowadays but some of the light effects are still very beautiful, like tracer rounds in the night.

  16. Dominic White says:

    @Gap Gen – yeah, the hidden 3D editor is apparently a work-in-progress. The devs have mentioned that they plan on officially activating it after a few patches, but anyone who wants to tool around with it now can. Still, the 2D editor is perfectly good.

    Oh yeah, another test I ran: 500 infantry all laid out nice and grouped up on a runway. And me in a fully geared up helicopter gunship. It ran really smooth even when I was blowing up a dozen guys with each and every shot.

  17. cullnean says:

    BAN THIS SICK FILTH

    military fetish murder sims!

    joking of course, this looks great

  18. Howard says:

    Well…visually impressive I suppose but…problem is that the Bohemia chaps seem to have lost the plot. The requirements V visual impressiveness of ARMA was silly. It took god’s own rig to get it to move and then, in the singleplayer at least, was an unplayable shambles. These shots jsut show that no one is going to be able to run this game at those details – not for years – and that is just damned silly.

    Also can they PLEASE fix that AI voice thing? Not only does it sound ridiculous but it is so SLOW at putting sentences together that bythe time its done the event it was trying to announce is over and forgotten about.

    All that said I really hope I am wrong and ARMA2 is finally a sequel to Op Flash unlike the first game.

  19. Bongo says:

    People are running the game at these details. Read what I said above, there are people with 1 to 2 year old computers that can play it without problems. It might not look like in the trailers, but the above videos are not trailers either, they are made by people with the german version.

  20. Dominic White says:

    So, did nobody read my posts where I point out that I can get stuff looking like this videos on a pretty unimpressive PC? Look above, people.

  21. Schmung says:

    Cheers for info Dominic. My system is of a similar (ish) spec, so I reckon I may actually be alright with this. Tooling around with the editor and concocting incredibly silly multiplayer games were easily my favourite bits of Op Fap, so I shall keep an eye peeled for this.

  22. MrBejeebus says:

    guys specs – 6gb ram, 3.0ghz core i7 overclock, quad sli gtx 295…

    i want this game :o

    will kill my computer tho

  23. Jonas says:

    I love how he, in the second video, dies without seeing a single enemy.
    I don’t =_=

    It looks remarkable and awesome, but the fact that all the awesomeness seems to happen AROUND you rather than TO you seems pretty symptomatic of my experience with this series, sadly.

  24. Skalpadda says:

    If you look at the second guy’s specs however:

    Windows xp 32 bit
    ATI Radeon 4870 512mb
    4GB DDR2 RAM (2x 2GB sticks)
    Intel Dual Core E8500 @ 3.7ghz
    And a crap sound card :P

    That’s not a system you’d have to give up an arm and a leg for :)

  25. Mike says:

    There’s a 1500 unit version in the responses. It’s amazing.

  26. VelvetFistIronGlove says:

    they’ve always modeled light very realistically

    Realistic? The lighting in the night video was shockingly unrealistic. Just look at the way the light plays on the ground and grass: it looks terrible!

    Not that that’ll affect the game in any significant way though; I’m just nitpicking.

  27. Paul Moloney says:

    That first video is officially nerdgasmic.

    P.

  28. Duncan says:

    Eh? Seriously, those aren’t impressive at all.
    As soon as Serious Sam 3 starts showing footage, it will blow that first vid with the planes away with the number of enemies. Also, the effects for the downed planes were rubbish – flickery and far too little variation between the different trails. When you see the plane model come down vertically near the player and just “dink” into the ground without crumpling or exploding it shows how basic that whole scene is.

    That second vid… erm… nice sense of scale, I guess, if you like running round mostly empty environments while badly-rendered smoke sprites flicker and z-fight in the background. :-/ Audio was lovely for those distant explosions, but they really need to show a video from daytime and show the whole battlefield, with the “1000 AI” clearly running about, driving tanks, shooting etc. if they want to impress me with any sense of scale.

  29. CakeAddict says:

    … I think it’s time for me to upgrade my PC.
    Looks amazing not just the graphics but the atmosphere overall.

  30. jackflash says:

    Looks pretty exciting. Shame the soldier in the in the second clip didn’t have a jeep or somesuch as he seems to be constantly missing all the action! I bet he wishes he went and got the jeep.

    @EyeMessiah – a lot of these vids are of Arma2 players just setting up massive AI battles in the editor and then running around watching stuff, but not really participating. It’s more of a showcase of what the game world does when you just leave it to do its thing. So not surprising that the player isn’t engaging much.

    While the early release in germany looks to have its share of bugs, Arma 2 really does look straight up incredible. I never could get into the original Arma, because it (the demo, at least) was really sluggish and clunky on my computer. But this looks so much more polished. It’s a definite purchase.

  31. Ewok says:

    @Duncan

    Did you just compare Military Simulator Arma with Serious Sam 3? Thats impressive.

    I’ve been playing Arma2 for the last couple of weeks (German Version patched, like someone above said) It really is a fantastic game once you get past the first few bugs and as long as you can script the mission editor is never-ending fun.

  32. Jim Rossignol says:

    “As soon as Serious Sam 3 starts showing footage, it will blow that first vid with the planes away with the number of enemies.”

    Right. Arma2 and Serious Sam 3, that’s a useful comparison.

  33. Eisenhorne says:

    Great eye catching video on the first one. Congrats for NOTHING like that on the internet right now. If the game can do that then I’m sold. Looking Good!

  34. Dominic White says:

    Yeah, the amazing thing here is not ‘Here’s a game with 1000 characters running around’ which isn’t much of a technical feat, but rather ‘Here’s a hardcore military sim – in five minutes with the editor, you can have 1000 intelligent units interacting with each other in a gigantic firefight’.

    It’s all unscripted too. You just plop the units down, tell them to go somewhere, and they’ll engage enemies intelligently. They’ll flank, they’ll search for cover, they’ll retreat if they think they can’t handle it, they’ll even avoid the combat area entirely and sneak off into the forests if they think it’ll give them an advantage.

  35. Eisenhorne says:

    Is it just me or is anyone thinking about making the first video with the fighters and alien ships from the Independence Day movie with Will Smith. Could see that fight in that video….

  36. Muzman says:

    Yeah the 1500 one is very nice.
    http://www.youtube.com/watch?v=8KK6Fo3Y0AU

    Just seeing the headbob and other viewpoint stuff makes me want to get this

  37. Dave R says:

    O_o Serious am and this in the same sentence? Anyway it looks absolutely mighty! can’t wait to buy a perfectly legal copy from my local video game store, yes sir!

  38. unique_identifier says:

    recently in pc releases: dolls house v3 and giant sack of toy soldiers v2.

  39. l1ddl3monkey says:

    Having just built a PC that resembles that thing they build in Superman 3 I’m looking forward to something with big hefty graphics that’ll give it a good run for it’s money. I believe this might be what I was looking for!

  40. Duncan says:

    ““As soon as Serious Sam 3 starts showing footage, it will blow that first vid with the planes away with the number of enemies.”

    Right. Arma2 and Serious Sam 3, that’s a useful comparison.”

    Well, it is if you post a video that only really seems to be impressive given the sheer number of units being shown.

    I was expecting to see more obviously intelligent behaviour to be honest – but all I noticed in that first vid a bunch of planes all flying at each other and some exploding with very ropy effects and crashes.
    I’d be far more impressed to see a handful of jets flying autonomously and dogfighting in an exciting and intelligent-looking manner.

    Hence my comparison with Serious Sam. Showing 2 large groups of jets flying towards each other like some kind of Medieval Total War battle charge just doesn’t scream “hardcore military sim with intelligent AI” to me.
    Maybe it’s just the way these guys have setup these little sandbox worlds by plopping 2 groups of AI in and saying “go fight them”, but in the context of someone saying “hey, look at this video, isn’t this game great?!”, I’d have to say… erm… didn’t look very impressive to me.

    “Yeah, the amazing thing here is not ‘Here’s a game with 1000 characters running around’ which isn’t much of a technical feat, but rather ‘Here’s a hardcore military sim – in five minutes with the editor, you can have 1000 intelligent units interacting with each other in a gigantic firefight’.

    It’s all unscripted too. You just plop the units down, tell them to go somewhere, and they’ll engage enemies intelligently. They’ll flank, they’ll search for cover, they’ll retreat if they think they can’t handle it, they’ll even avoid the combat area entirely and sneak off into the forests if they think it’ll give them an advantage.”

    See – if that’s the case then sure, that’s amazing! :-)
    Unfortunately, I didn’t see any of that in the videos there. the “1500″ units one is a bit better as you can see more AI soldiers standing as the player is running about near the start, so you get more of a sense of a large battle – but then it’s just the same “explosions in the dark with ropy looking smoke effects”.

    I’d be much more impressed with a daytime vid of the land battle and seeing all these units everyone claims there are, all doing intelligent things.

  41. Nny says:

    Looks awesome, just hoping the game will run fine on something less than ultra modern insanely expensive machines ;).

  42. Dominic White says:

    Oh, one of the coolest features of the editor – the Ambient Combat and Secondary Operations scripts, both of which can be added to any mission – singleplayer, co-op or competitive – if you so wish.

    Ambient Combat procedurally generates a war around you, according to whatever variables you feed in. Density of enemies, unit types fielded, which side has the advantage, etc. Unscripted, random and really exciting.

    Secondary Ops plays off Ambient Combat. With it activated, every now and then you’ll get a radio call from HQ, offering secondary objectives which you can accept or refuse at your discretion. You might be called to assassinate an enemy commander, take out an anti-air vehicle, defend an allied camp, rescue a downed chopper crew and such.

    Those two can make even a simple ‘travel from here to there, kill this dude’ mission into a randomly generated mini-campaign.

  43. Walter says:

    Why aren’t any of them using NODs? Is ARMA just alot of running and vehicle combat? Never played ARMA or OpFP, always favoured small scale infantry combat.

  44. Dominic White says:

    I’d say that the majority of missions are close infantry combat between smallish squads. These are just mass AI test videos to show just how much it can handle.

  45. Walsh says:

    Clearly nothing will appease Duncan except for Serious Sam 3: Sam Goes to War.

  46. Voidman says:

    The first vid even though impressive and valid as a demo of the engine is unlikely to happen in a game if it’s as realistic as they claim it is. Still it looks ok not a huge leap from ARMA but as long as they make it a wholesome game with most aspects of modern warfare simulated it will be great (the first one lacked that sadly hence the ongoing enhancing modding effort). One thing that strikes in the second vid is that they made it futuristic even with some stupendous way to zoom, no binoculars, no looking glass it must be cyberoptics. Regardless the crucial feature in this game is the AI scripting – I hope it’s not as clunky as in the first one.

  47. Dreamhacker says:

    The second video was actually very representative of OFP: A long, uneventful trek thru the terrain followed by sudden death.

    I wonder if there is any relation to real war in that. Doesn’t seem very far from the truth!

  48. Hoernchen says:

    Should be called BA2 – Bugged Assault 2.

  49. jackflash says:

    http://www.youtube.com/watch?v=Vy_osU-eA8s

    I thought this was a good video of a smaller engagement. I believe the plane crashing at the beginning is unscripted, but I’m not entirely positive since I haven’t played the campaign, and this may very well be from the campaign.