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	<title>Comments on: Day Of The Jackals: The Brits Invade CMSF</title>
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	<lastBuildDate>Sun, 22 Nov 2009 01:36:31 +0000</lastBuildDate>
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		<title>By: burntfork</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-232336</link>
		<dc:creator>burntfork</dc:creator>
		<pubDate>Mon, 03 Aug 2009 21:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-232336</guid>
		<description>Well thank you for taking an adult stance Master Mesmo.
My view is that the TacAI should take care of the soldiers actions rather than asking the commander to deal with every single aspect of micro-management.
&quot;From the comments I’ve been reading from actual soldiers&quot; Please. Is that some kind of &lt;i&gt;ex cathedra&lt;/i&gt; argument?

I do like CM:SF. I also think that it is the most realistic game in its class. You&#039;ll probably ignore that realistic is a relative term rather than an absolute because that would detract from your apparent hobby of chasing it around the internet making disparaging remarks about it. Presumably because it&#039;s something that you cannot do, but I am no psychoanalyst.</description>
		<content:encoded><![CDATA[<p>Well thank you for taking an adult stance Master Mesmo.<br />
My view is that the TacAI should take care of the soldiers actions rather than asking the commander to deal with every single aspect of micro-management.<br />
&#8220;From the comments I’ve been reading from actual soldiers&#8221; Please. Is that some kind of <i>ex cathedra</i> argument?</p>
<p>I do like CM:SF. I also think that it is the most realistic game in its class. You&#8217;ll probably ignore that realistic is a relative term rather than an absolute because that would detract from your apparent hobby of chasing it around the internet making disparaging remarks about it. Presumably because it&#8217;s something that you cannot do, but I am no psychoanalyst.</p>
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		<title>By: Josh Mesmo</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-229096</link>
		<dc:creator>Josh Mesmo</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-229096</guid>
		<description>burntfork misses the point entirely. The point isn&#039;t to command individuals and pairs, the point is to see them operate as they are trained in real life, instead of staggering around as if drunk, running in circles, etc. Just admit that you are &quot;playing army men&quot; just the same as a six year old girl in knee pants throwing rocks at her brothers toys in the sandbox. That&#039;s about as realistic as CM:SF is. You haven&#039;t offered a single thing in defence of it other than &quot;I like it.&quot; And as I stated in every one of my posts, &quot;I don&#039;t care&quot;, and if you do like it, I think that&#039;s great. Just stop pretending that CM:SF is something it&#039;s not. It&#039;s designed to make noise and make people like you - who clearly don&#039;t know any better - think they have a detailed simulation in their hands. You don&#039;t. You have a noisemaker that keeps you occupied with flashes and bangs. And that&#039;s ok. I still play checkers once inawhile too. You just don&#039;t see me on the Internet desperate to convince other people that it is actually chess.</description>
		<content:encoded><![CDATA[<p>burntfork misses the point entirely. The point isn&#8217;t to command individuals and pairs, the point is to see them operate as they are trained in real life, instead of staggering around as if drunk, running in circles, etc. Just admit that you are &#8220;playing army men&#8221; just the same as a six year old girl in knee pants throwing rocks at her brothers toys in the sandbox. That&#8217;s about as realistic as CM:SF is. You haven&#8217;t offered a single thing in defence of it other than &#8220;I like it.&#8221; And as I stated in every one of my posts, &#8220;I don&#8217;t care&#8221;, and if you do like it, I think that&#8217;s great. Just stop pretending that CM:SF is something it&#8217;s not. It&#8217;s designed to make noise and make people like you &#8211; who clearly don&#8217;t know any better &#8211; think they have a detailed simulation in their hands. You don&#8217;t. You have a noisemaker that keeps you occupied with flashes and bangs. And that&#8217;s ok. I still play checkers once inawhile too. You just don&#8217;t see me on the Internet desperate to convince other people that it is actually chess.</p>
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		<title>By: burntfork</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-220189</link>
		<dc:creator>burntfork</dc:creator>
		<pubDate>Fri, 10 Jul 2009 22:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-220189</guid>
		<description>Josh Mesmo:
I find the infantry battle quite interesting, as it happens. Considering that I generally play as company commander* or higher I think that individual squad formations would be a waste of time and effort, commanding infantry pairs to do any number of pre-determined battle drills would be my idea of dull as reading the entirety of a US army field manual. Differences between forces in the modules have been covered. Some aspects are limited, other aspects have wider scope for variation.

Tei and JC
This A* algorithm sounds interesting, but how do you define nodes or routes?(that&#039;s where the terrain fidelity is liable to cause problems) How does it account for the situations where you can &quot;bull through&quot; compared to when a different route would be more sensible. 

* Considering that this is what most scenarios are designed around.</description>
		<content:encoded><![CDATA[<p>Josh Mesmo:<br />
I find the infantry battle quite interesting, as it happens. Considering that I generally play as company commander* or higher I think that individual squad formations would be a waste of time and effort, commanding infantry pairs to do any number of pre-determined battle drills would be my idea of dull as reading the entirety of a US army field manual. Differences between forces in the modules have been covered. Some aspects are limited, other aspects have wider scope for variation.</p>
<p>Tei and JC<br />
This A* algorithm sounds interesting, but how do you define nodes or routes?(that&#8217;s where the terrain fidelity is liable to cause problems) How does it account for the situations where you can &#8220;bull through&#8221; compared to when a different route would be more sensible. </p>
<p>* Considering that this is what most scenarios are designed around.</p>
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		<title>By: JC</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-217937</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Tue, 07 Jul 2009 15:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-217937</guid>
		<description>Tei,

Thank you for your comment.

The A* algorithm has been around for like a decade. Hard to believe that the &quot;increased terrain fidelity&quot; of CMx2 makes it &quot;prohibitively expensive&quot; to implement. 

But if BF cannot do it, nobody can. ;)

Cheers,</description>
		<content:encoded><![CDATA[<p>Tei,</p>
<p>Thank you for your comment.</p>
<p>The A* algorithm has been around for like a decade. Hard to believe that the &#8220;increased terrain fidelity&#8221; of CMx2 makes it &#8220;prohibitively expensive&#8221; to implement. </p>
<p>But if BF cannot do it, nobody can. ;)</p>
<p>Cheers,</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-217864</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-217864</guid>
		<description>&lt;i&gt;&quot;TacAI: the bots still happily walk straight into a kill sack, even when they are seeing the mangled remains of fellow soldiers. No solution after how many patches?&quot;&lt;/i&gt;

A*, the classic pathfinding algorithm,  lets you implement that. Adding &quot;costs&quot; to a node, so the mob will chose a different route. The more teammates death, the more expensive that route.</description>
		<content:encoded><![CDATA[<p><i>&#8220;TacAI: the bots still happily walk straight into a kill sack, even when they are seeing the mangled remains of fellow soldiers. No solution after how many patches?&#8221;</i></p>
<p>A*, the classic pathfinding algorithm,  lets you implement that. Adding &#8220;costs&#8221; to a node, so the mob will chose a different route. The more teammates death, the more expensive that route.</p>
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		<title>By: Josh Mesmo</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-217861</link>
		<dc:creator>Josh Mesmo</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-217861</guid>
		<description>You stated it quite well, actually. The US Army in CM:SF consists of robot drones running around firing 5.56mm weapons over which you have no control over squad formations, individual battle drills, and have very few options as to how to deploy to do things like clear houses, etc. Basically, you have, run, shoot, hide. The British module will have - wait for it - robot drones running around firing 5.56mm weapons over which the player has no control over squad formations, individual battle drills and have very few options as to how to deploy to do things like...

Well, you get the idea. From the comments I&#039;ve been reading from actual soldiers, none of the in-game battle practices are anything like real. House clearing is one of the big ones that is phony - any FIBUA manual I&#039;ve ever seen (or whatever it is called now) talks about starting from the top floor and working down. You blow holes in walls and go through them rather than using doors. You assault rooms in pairs, not entire squads. None of this is in the game. It&#039;s all homogenized - again, you can have fun with it, but every army does things differently, and if the point is to make money off the different flavours, how do you do that if the only functional differences are different clothes and funny talking voices in the sound files?

The infantry-centric game you mention is as dull as dishwater because there are no details in it, and it is unrealistic to boot.

Tanks don&#039;t render the infantry battle moot, they render the infantry battle a colossal yawner which is why few bother to play them.</description>
		<content:encoded><![CDATA[<p>You stated it quite well, actually. The US Army in CM:SF consists of robot drones running around firing 5.56mm weapons over which you have no control over squad formations, individual battle drills, and have very few options as to how to deploy to do things like clear houses, etc. Basically, you have, run, shoot, hide. The British module will have &#8211; wait for it &#8211; robot drones running around firing 5.56mm weapons over which the player has no control over squad formations, individual battle drills and have very few options as to how to deploy to do things like&#8230;</p>
<p>Well, you get the idea. From the comments I&#8217;ve been reading from actual soldiers, none of the in-game battle practices are anything like real. House clearing is one of the big ones that is phony &#8211; any FIBUA manual I&#8217;ve ever seen (or whatever it is called now) talks about starting from the top floor and working down. You blow holes in walls and go through them rather than using doors. You assault rooms in pairs, not entire squads. None of this is in the game. It&#8217;s all homogenized &#8211; again, you can have fun with it, but every army does things differently, and if the point is to make money off the different flavours, how do you do that if the only functional differences are different clothes and funny talking voices in the sound files?</p>
<p>The infantry-centric game you mention is as dull as dishwater because there are no details in it, and it is unrealistic to boot.</p>
<p>Tanks don&#8217;t render the infantry battle moot, they render the infantry battle a colossal yawner which is why few bother to play them.</p>
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		<title>By: burntfork</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-217590</link>
		<dc:creator>burntfork</dc:creator>
		<pubDate>Tue, 07 Jul 2009 06:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-217590</guid>
		<description>Josh Mesmo,  I believe that you are misrepresenting my argument. People are claiming that tanks are powerful and their presence renders the infantry battle moot. My point is that this is what happens in real life as well. By leaving the AFVs out, you can get an infantry centric game.</description>
		<content:encoded><![CDATA[<p>Josh Mesmo,  I believe that you are misrepresenting my argument. People are claiming that tanks are powerful and their presence renders the infantry battle moot. My point is that this is what happens in real life as well. By leaving the AFVs out, you can get an infantry centric game.</p>
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		<title>By: Josh Mesmo</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-216662</link>
		<dc:creator>Josh Mesmo</dc:creator>
		<pubDate>Sun, 05 Jul 2009 23:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-216662</guid>
		<description>&lt;i&gt;Additionally, if anyone finds the Syrians lacking you can play Syrian Vs. Syrian battles, and Blue v. Blue battles.&lt;/i&gt;

Wow. Who wants to play &quot;weekend training exercise&quot; with me via PBEM? Is that one step up from &quot;Deer Hunter&quot; and &quot;Boy Scout Jamboree&quot;, or two?

&lt;i&gt;One last thing, Josh mesmo, CM:SF depicts a modern war between NATO and Syria, and associated indigenous fighters. Not the “three block war” or counter insurgency operations.&lt;/i&gt;

Don&#039;t read my comments about the three block war as confusion about what CM:SF does. Read them again; I said that modern militaries train for a variety of missions. I in no way meant to imply that CM:SF is capable of depicting those missions. It clearly is not, even with the cute little &quot;unconventionals&quot; in their designer jeans and ski masks.</description>
		<content:encoded><![CDATA[<p><i>Additionally, if anyone finds the Syrians lacking you can play Syrian Vs. Syrian battles, and Blue v. Blue battles.</i></p>
<p>Wow. Who wants to play &#8220;weekend training exercise&#8221; with me via PBEM? Is that one step up from &#8220;Deer Hunter&#8221; and &#8220;Boy Scout Jamboree&#8221;, or two?</p>
<p><i>One last thing, Josh mesmo, CM:SF depicts a modern war between NATO and Syria, and associated indigenous fighters. Not the “three block war” or counter insurgency operations.</i></p>
<p>Don&#8217;t read my comments about the three block war as confusion about what CM:SF does. Read them again; I said that modern militaries train for a variety of missions. I in no way meant to imply that CM:SF is capable of depicting those missions. It clearly is not, even with the cute little &#8220;unconventionals&#8221; in their designer jeans and ski masks.</p>
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		<title>By: Wengart</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-216406</link>
		<dc:creator>Wengart</dc:creator>
		<pubDate>Sun, 05 Jul 2009 03:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-216406</guid>
		<description>No one seems to realize that BFC is a small company, and companies need to make money. If they spent the time to add everything  a small group of consumers want not only would CM:SF still not be released, but no one would be able to run it either.

Also, JC, a module is the equivalent an expansions, and expansions usually include a new race, and a new campaign. It is rare for an expansion to bring about a radical change in gameplay or environment.

Additionally, if anyone finds the Syrians lacking you can play Syrian Vs. Syrian battles, and Blue v. Blue battles.

One last thing, Josh mesmo, CM:SF depicts a modern war between NATO and Syria, and associated indigenous fighters. Not the &quot;three block war&quot; or counter insurgency operations.</description>
		<content:encoded><![CDATA[<p>No one seems to realize that BFC is a small company, and companies need to make money. If they spent the time to add everything  a small group of consumers want not only would CM:SF still not be released, but no one would be able to run it either.</p>
<p>Also, JC, a module is the equivalent an expansions, and expansions usually include a new race, and a new campaign. It is rare for an expansion to bring about a radical change in gameplay or environment.</p>
<p>Additionally, if anyone finds the Syrians lacking you can play Syrian Vs. Syrian battles, and Blue v. Blue battles.</p>
<p>One last thing, Josh mesmo, CM:SF depicts a modern war between NATO and Syria, and associated indigenous fighters. Not the &#8220;three block war&#8221; or counter insurgency operations.</p>
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		<title>By: Josh Mesmo</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-216078</link>
		<dc:creator>Josh Mesmo</dc:creator>
		<pubDate>Sat, 04 Jul 2009 00:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-216078</guid>
		<description>Burntfork says: &lt;i&gt;The infantry in real life all have assault rifles firing the same ammunition, with roughly the same mix of similar special weapons, wear similar body armour and have similar ancillary equipment. Therefore if the game indicates radical differences then that would be an indication that it isn’t a good simulation. The differences in establishments (TsO&amp;E) should make a difference to the playing style.

Where there are tanks, these always dominate, from WW1 to the present day. Expecting otherwise is silly. If you want infantry, play an infantry game.&lt;/i&gt;
******************************************
This isn&#039;t remotely true. Armored divisions made up perhaps 10 percent of the total strength of any of the armies in World War II, and with the increased cost per unit for AFVs, tanks are about as rare today, particularly with the types of missions that first world armies are being employed in (counter-insurgency, &quot;three block war&quot;, etc.) So your argument is that CM:SF is accurately depicting modern warfare by showing only tanks, it is only doing about 10 percent of its job.

But we know that it isn&#039;t because battlefront itself is selling the game based on its depiction of infantry. CM:SF &lt;b&gt;IS&lt;/b&gt; an infantry game - it&#039;s about the Stryker brigades, always has been. The draw was supposed to be the 1:1 rep of the soldiers, not the tank vs. tank combat. If the game was supposed to be tank vs. tank action, they would have picked better matchups than M1A2 Abrams vs. 1970s Red Army surplus. The front cover of the box shows GIs advancing with purpose with their Strykers in support. CM:SF IS an infantry game. Just because you use it as a tank simulator doesn&#039;t mean that is what it was intended as. In fact, it pretty much supports the notion that, in fact,  the game fails in its intended purpose.</description>
		<content:encoded><![CDATA[<p>Burntfork says: <i>The infantry in real life all have assault rifles firing the same ammunition, with roughly the same mix of similar special weapons, wear similar body armour and have similar ancillary equipment. Therefore if the game indicates radical differences then that would be an indication that it isn’t a good simulation. The differences in establishments (TsO&amp;E) should make a difference to the playing style.</p>
<p>Where there are tanks, these always dominate, from WW1 to the present day. Expecting otherwise is silly. If you want infantry, play an infantry game.</i><br />
******************************************<br />
This isn&#8217;t remotely true. Armored divisions made up perhaps 10 percent of the total strength of any of the armies in World War II, and with the increased cost per unit for AFVs, tanks are about as rare today, particularly with the types of missions that first world armies are being employed in (counter-insurgency, &#8220;three block war&#8221;, etc.) So your argument is that CM:SF is accurately depicting modern warfare by showing only tanks, it is only doing about 10 percent of its job.</p>
<p>But we know that it isn&#8217;t because battlefront itself is selling the game based on its depiction of infantry. CM:SF <b>IS</b> an infantry game &#8211; it&#8217;s about the Stryker brigades, always has been. The draw was supposed to be the 1:1 rep of the soldiers, not the tank vs. tank combat. If the game was supposed to be tank vs. tank action, they would have picked better matchups than M1A2 Abrams vs. 1970s Red Army surplus. The front cover of the box shows GIs advancing with purpose with their Strykers in support. CM:SF IS an infantry game. Just because you use it as a tank simulator doesn&#8217;t mean that is what it was intended as. In fact, it pretty much supports the notion that, in fact,  the game fails in its intended purpose.</p>
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		<title>By: Geordie</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-2/#comment-215951</link>
		<dc:creator>Geordie</dc:creator>
		<pubDate>Fri, 03 Jul 2009 19:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-215951</guid>
		<description>I think the AAR shows both the best and worst bits of CMSF.  The best bits are undoubtedly the graphics and the vehicles.  They are a leap forward over CM-1 ones.  And the worst bits are definitely the infantry, AI and commands.

Tanks and Armour look good, feel solid, move well and fight well and although armour and penetration values are guessed at, you feel as if BF has gotten them about right and thats half the battle in convincing me of reality.  The other graphocs, while not being state of the art, are a great leap forwards as the desert looks good and buildings feel more solid.

The downside for me then is the infantry.  We have what I like to call a representative 1-1 representation of an actual 1-1.  You can see them all, but they arent where the PC sees them all.  This coupled with the fact that the infantry dont actually behave like real infantry kind of spoils the realism.  Infantry dont run around in little bunched up groups and their officers dont only have the &#039;Hunt, Move, Quick&#039; commands to give them.  Infantry use formations and Infantry have their own IA (Immediate Action) drills for certain situations.

Dont get me wrong, SF is a step in the right direction of realism, but until 1-1 representation arrives for real and each soldier is tracked in space and can carry out some basic actions, then what came before is always better, that is squad abstraction.

In sum.  If you want to run around as the mighty West blowing the crap out of a 1970&#039;s Army then this is the game for you.  If you want a tactical challenge of pitting 2 evenly matched forces together then try CM-1 games.

However, the game is enjoyable and I would definitely recomment anyone trying the demo, or even buying the original SF which comes at about $5 these days and for that price is definitely worth it.</description>
		<content:encoded><![CDATA[<p>I think the AAR shows both the best and worst bits of CMSF.  The best bits are undoubtedly the graphics and the vehicles.  They are a leap forward over CM-1 ones.  And the worst bits are definitely the infantry, AI and commands.</p>
<p>Tanks and Armour look good, feel solid, move well and fight well and although armour and penetration values are guessed at, you feel as if BF has gotten them about right and thats half the battle in convincing me of reality.  The other graphocs, while not being state of the art, are a great leap forwards as the desert looks good and buildings feel more solid.</p>
<p>The downside for me then is the infantry.  We have what I like to call a representative 1-1 representation of an actual 1-1.  You can see them all, but they arent where the PC sees them all.  This coupled with the fact that the infantry dont actually behave like real infantry kind of spoils the realism.  Infantry dont run around in little bunched up groups and their officers dont only have the &#8216;Hunt, Move, Quick&#8217; commands to give them.  Infantry use formations and Infantry have their own IA (Immediate Action) drills for certain situations.</p>
<p>Dont get me wrong, SF is a step in the right direction of realism, but until 1-1 representation arrives for real and each soldier is tracked in space and can carry out some basic actions, then what came before is always better, that is squad abstraction.</p>
<p>In sum.  If you want to run around as the mighty West blowing the crap out of a 1970&#8217;s Army then this is the game for you.  If you want a tactical challenge of pitting 2 evenly matched forces together then try CM-1 games.</p>
<p>However, the game is enjoyable and I would definitely recomment anyone trying the demo, or even buying the original SF which comes at about $5 these days and for that price is definitely worth it.</p>
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		<title>By: Homo Ferricus</title>
		<link>http://www.rockpapershotgun.com/2009/06/14/day-of-the-jackals-the-brits-invade-cmsf/comment-page-1/#comment-215807</link>
		<dc:creator>Homo Ferricus</dc:creator>
		<pubDate>Fri, 03 Jul 2009 12:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=12934#comment-215807</guid>
		<description>Grrr. Game make Ferricus mad. Ferricus go destroy! Everyone will know just how angry Ferricus is!!!

But seriously, as someone who&#039;s been playing occassionally since the game&#039;s release, it&#039;s a load of fun, and an absolute can&#039;t-miss if your a military/warfare case. If you are, MAKE SURE to at least make an inquiry. For me, and I think most people whether they&#039;ll consciously agree or not, the investment has been more than worth it. And I haven&#039;t even tried playing a human yet! it&#039;s hard to find the kind of realism-bent folks that it takes to really get into this game.</description>
		<content:encoded><![CDATA[<p>Grrr. Game make Ferricus mad. Ferricus go destroy! Everyone will know just how angry Ferricus is!!!</p>
<p>But seriously, as someone who&#8217;s been playing occassionally since the game&#8217;s release, it&#8217;s a load of fun, and an absolute can&#8217;t-miss if your a military/warfare case. If you are, MAKE SURE to at least make an inquiry. For me, and I think most people whether they&#8217;ll consciously agree or not, the investment has been more than worth it. And I haven&#8217;t even tried playing a human yet! it&#8217;s hard to find the kind of realism-bent folks that it takes to really get into this game.</p>
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