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	<title>Comments on: Introversion: &#8220;To Our Credit, We Survived&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 22:44:38 +0000</lastBuildDate>
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		<title>By: Tonic</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-206614</link>
		<dc:creator>Tonic</dc:creator>
		<pubDate>Wed, 17 Jun 2009 05:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-206614</guid>
		<description>Breaks yet fuggin heart it does</description>
		<content:encoded><![CDATA[<p>Breaks yet fuggin heart it does</p>
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		<title>By: Phil Armstrong</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-206187</link>
		<dc:creator>Phil Armstrong</dc:creator>
		<pubDate>Tue, 16 Jun 2009 10:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-206187</guid>
		<description>Yeah, Darwinia is definitely not an RTS.

I had a lot of fun with it, but have mostly gone cold on the rest of the Introversion output. I picked up Defcon, but it just didn&#039;t work for me.</description>
		<content:encoded><![CDATA[<p>Yeah, Darwinia is definitely not an RTS.</p>
<p>I had a lot of fun with it, but have mostly gone cold on the rest of the Introversion output. I picked up Defcon, but it just didn&#8217;t work for me.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-206095</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 16 Jun 2009 07:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-206095</guid>
		<description>It&#039;s sad to see how misunderstood Darwinia here is. It&#039;s not an RTS, and complaints about poor AI are completely missing the point. It&#039;s a Cannon Fodder clone with a dash of Lemmings, and a retro 8-bit artstyle. It&#039;s also very good at what it does.

Unfortunately, this seems to be Introversions curse. They could make the best game in the world, but it would go over 90% of their audiences heads. They&#039;ve not made a bad - or even average - game yet, but it seems that they earn a little more ire from an increasingly ornery userbase with each release.</description>
		<content:encoded><![CDATA[<p>It&#8217;s sad to see how misunderstood Darwinia here is. It&#8217;s not an RTS, and complaints about poor AI are completely missing the point. It&#8217;s a Cannon Fodder clone with a dash of Lemmings, and a retro 8-bit artstyle. It&#8217;s also very good at what it does.</p>
<p>Unfortunately, this seems to be Introversions curse. They could make the best game in the world, but it would go over 90% of their audiences heads. They&#8217;ve not made a bad &#8211; or even average &#8211; game yet, but it seems that they earn a little more ire from an increasingly ornery userbase with each release.</p>
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		<title>By: Guhndahb</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205960</link>
		<dc:creator>Guhndahb</dc:creator>
		<pubDate>Mon, 15 Jun 2009 22:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205960</guid>
		<description>I really loved Uplink but haven&#039;t bought anything from IV since.  I should have given Darwinia a try but it looked a little RTS-ey and I&#039;m not a RTS-er.  Defcon and Multiwinia were multiplayer games, so that tended to rule them out with me as I enjoy very few MP games, pretty much just FPS or the rare coop.  So all I do is root for them from the sidelines when I know they&#039;d rather have my dollar-vote than my rahs.

If they come back to single-player games of the non-RTS variety, they&#039;ll get my dough again and with a big smile.</description>
		<content:encoded><![CDATA[<p>I really loved Uplink but haven&#8217;t bought anything from IV since.  I should have given Darwinia a try but it looked a little RTS-ey and I&#8217;m not a RTS-er.  Defcon and Multiwinia were multiplayer games, so that tended to rule them out with me as I enjoy very few MP games, pretty much just FPS or the rare coop.  So all I do is root for them from the sidelines when I know they&#8217;d rather have my dollar-vote than my rahs.</p>
<p>If they come back to single-player games of the non-RTS variety, they&#8217;ll get my dough again and with a big smile.</p>
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		<title>By: Geoff</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205924</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Mon, 15 Jun 2009 21:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205924</guid>
		<description>@ Meat Circus:
&quot;Okay, so Multiwinia bombed. Could delay explain in a single sentence why? I’m not sure he could.&quot;

See article:
&quot;It&#039;s a Venn diagram where the crosshatch between people who love retro graphics, people who love indie games, people who love Darwinia and people who love online, competitive multiplayer is... no people at all. It&#039;s like 100 people.&quot;

That&#039;s the single sentence, and I agree with it.  I really like Introversion, in principle.  I loved Uplink, and I really liked Darwinia; I would have been happy to give them more money to get a neat new game from them.  But they put out Defcon, a multiplayer only game.  I don&#039;t really like multiplayer, and I don&#039;t have a big group of friends who all bought Defcon.  So I skipped that one, hoping their next game would be back to stuff I loved.  Instead, it&#039;s a multiplayer-only remix of Darwinia.  Sigh.

That ethos of &quot;we don&#039;t worry about marketing and customer demand, we just make the great games we want to make&quot; is endearing in an underdog indie company, but as an actual paying customer, you need a company to understand what you want and, well, make that.</description>
		<content:encoded><![CDATA[<p>@ Meat Circus:<br />
&#8220;Okay, so Multiwinia bombed. Could delay explain in a single sentence why? I’m not sure he could.&#8221;</p>
<p>See article:<br />
&#8220;It&#8217;s a Venn diagram where the crosshatch between people who love retro graphics, people who love indie games, people who love Darwinia and people who love online, competitive multiplayer is&#8230; no people at all. It&#8217;s like 100 people.&#8221;</p>
<p>That&#8217;s the single sentence, and I agree with it.  I really like Introversion, in principle.  I loved Uplink, and I really liked Darwinia; I would have been happy to give them more money to get a neat new game from them.  But they put out Defcon, a multiplayer only game.  I don&#8217;t really like multiplayer, and I don&#8217;t have a big group of friends who all bought Defcon.  So I skipped that one, hoping their next game would be back to stuff I loved.  Instead, it&#8217;s a multiplayer-only remix of Darwinia.  Sigh.</p>
<p>That ethos of &#8220;we don&#8217;t worry about marketing and customer demand, we just make the great games we want to make&#8221; is endearing in an underdog indie company, but as an actual paying customer, you need a company to understand what you want and, well, make that.</p>
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205897</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205897</guid>
		<description>On a slightly related note; whilst talking to a colleague about the news today (more middle-east strife) I got onto the subject of Defcon. He probably wasn&#039;t too impressed, but I got the urge to play it again.

Long story short, after browsing various wikis I ended up reading a big document detailing the effects of a hypothetical nuclear exchange in the late Eighties, and now will probably have problems getting to sleep tonight. DAMN YOU INTROVERSION, FOR SOME REASON!

*twitches*</description>
		<content:encoded><![CDATA[<p>On a slightly related note; whilst talking to a colleague about the news today (more middle-east strife) I got onto the subject of Defcon. He probably wasn&#8217;t too impressed, but I got the urge to play it again.</p>
<p>Long story short, after browsing various wikis I ended up reading a big document detailing the effects of a hypothetical nuclear exchange in the late Eighties, and now will probably have problems getting to sleep tonight. DAMN YOU INTROVERSION, FOR SOME REASON!</p>
<p>*twitches*</p>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205895</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205895</guid>
		<description>I played Darwina for a bit, I didn&#039;t like it and i&#039;m not afraid to say so. Thought it was extremly boring I&#039;d rather just play Dwarf Fortress. 

The idea of Dwarinias is cool, little single polygon AI beings evolving over thousands of generations ect but that has very little to do with the gameplay which I found to be very slow paced and tedious. Dwarf Fortress gives you little beings with even less polygons (0) and they REALLY have AI that is rather advanced and they really do grow and learn and have life experieces which can scar them for the rest of the game (say they&#039;re horde of cats gets caught in a lava flood, that dwarf will never be the same again!) 

IF they made an AI simulation based around Dawinia where you really could have a world that allows them to grow and live ect I would buy that right up.

I did REALLY like up-link though. Let me live out of my fantasy of being a haxor.</description>
		<content:encoded><![CDATA[<p>I played Darwina for a bit, I didn&#8217;t like it and i&#8217;m not afraid to say so. Thought it was extremly boring I&#8217;d rather just play Dwarf Fortress. </p>
<p>The idea of Dwarinias is cool, little single polygon AI beings evolving over thousands of generations ect but that has very little to do with the gameplay which I found to be very slow paced and tedious. Dwarf Fortress gives you little beings with even less polygons (0) and they REALLY have AI that is rather advanced and they really do grow and learn and have life experieces which can scar them for the rest of the game (say they&#8217;re horde of cats gets caught in a lava flood, that dwarf will never be the same again!) </p>
<p>IF they made an AI simulation based around Dawinia where you really could have a world that allows them to grow and live ect I would buy that right up.</p>
<p>I did REALLY like up-link though. Let me live out of my fantasy of being a haxor.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205889</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205889</guid>
		<description>I&#039;m not sure if marketing is solely to blame, but here are a few things I noticed while browsing the Introversion website:
- There is very little immediately viewable video content; most is downloadable videos which is okay for die-hard fans but not vaguely curious people on their lunch breaks, or just people with a short attention span and loose wallets. If IV were to compare the number of clicks on the downloadable video content versus the streamable content, I&#039;m sure the most immediate format would win out.
- http://storefront.steampowered.com/video/darwinia-steam.wmv seems not to do anything for me
- The only streamable video I found for Multiwinia was very obtuse, had no live gameplay footage, made no mention of what the core gameplay was. It was as if I was expected to know the game already. As a piece of advertising it fails on the most basic of levels: tell and/or show the target audience what the product does. In this case it doesn&#039;t tell us what it does, it shows us what it is. It&#039;s almost the equivalent of showing me the box art. Why use video to show me paused in-game footage?

In the age of the Internet you can show immediate gameplay footage to tell me what the game is like. But here the Multiwinia streamed video has no gameplay footage, only frozen 3D stills with some artsy piano music. It&#039;s okay for a teaser, but not to sell a game that is out and has finished gameplay to show footage of. So I go to the Darwinia section to see what that&#039;s like and the only streamed video is to Steam, and (perhaps since I have VLC as my default media player) the link doesn&#039;t give me anything.

All I really want here is a short video showing me what it is these iconic little men do and how the game plays. A link to a YouTube video would suffice, but after searching and not finding anything, my lunchbreak is over and my attention turns to other things, perhaps never to return to the Introversion website again.

Okay, the last part is just elaboration, I probably will be back to see what IV is doing, but the average person who doesn&#039;t know who IV is will not. For someone to spend £10 on a game they really don&#039;t need to see a lot of footage or detail, but the basics need to be explained and not in an abstract way. Simply tell people what your game is, show people in-game footage of the gameplay as you describe it and they should have enough information to part with £10. The streamable videos on the site don&#039;t do this.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if marketing is solely to blame, but here are a few things I noticed while browsing the Introversion website:<br />
- There is very little immediately viewable video content; most is downloadable videos which is okay for die-hard fans but not vaguely curious people on their lunch breaks, or just people with a short attention span and loose wallets. If IV were to compare the number of clicks on the downloadable video content versus the streamable content, I&#8217;m sure the most immediate format would win out.<br />
- <a href="http://storefront.steampowered.com/video/darwinia-steam.wmv" rel="nofollow">http://storefront.steampowered.com/video/darwinia-steam.wmv</a> seems not to do anything for me<br />
- The only streamable video I found for Multiwinia was very obtuse, had no live gameplay footage, made no mention of what the core gameplay was. It was as if I was expected to know the game already. As a piece of advertising it fails on the most basic of levels: tell and/or show the target audience what the product does. In this case it doesn&#8217;t tell us what it does, it shows us what it is. It&#8217;s almost the equivalent of showing me the box art. Why use video to show me paused in-game footage?</p>
<p>In the age of the Internet you can show immediate gameplay footage to tell me what the game is like. But here the Multiwinia streamed video has no gameplay footage, only frozen 3D stills with some artsy piano music. It&#8217;s okay for a teaser, but not to sell a game that is out and has finished gameplay to show footage of. So I go to the Darwinia section to see what that&#8217;s like and the only streamed video is to Steam, and (perhaps since I have VLC as my default media player) the link doesn&#8217;t give me anything.</p>
<p>All I really want here is a short video showing me what it is these iconic little men do and how the game plays. A link to a YouTube video would suffice, but after searching and not finding anything, my lunchbreak is over and my attention turns to other things, perhaps never to return to the Introversion website again.</p>
<p>Okay, the last part is just elaboration, I probably will be back to see what IV is doing, but the average person who doesn&#8217;t know who IV is will not. For someone to spend £10 on a game they really don&#8217;t need to see a lot of footage or detail, but the basics need to be explained and not in an abstract way. Simply tell people what your game is, show people in-game footage of the gameplay as you describe it and they should have enough information to part with £10. The streamable videos on the site don&#8217;t do this.</p>
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		<title>By: redrain85</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205867</link>
		<dc:creator>redrain85</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205867</guid>
		<description>@Crispy
&lt;blockquote&gt;If only someone could be more protective about PC titles we wouldn’t have to live with the horrific ports that plague the PC shelves and online stores such as Steam.&lt;/blockquote&gt;
God, yes.  We really, really need this.  I mean, what is going on with Games for Windows branded titles?  They were supposed to set - and force developrs to adhere to - certain standards.  And yet, we&#039;re seeing titles like FEAR 2 where the devs &lt;em&gt;still&lt;/em&gt; haven&#039;t had the decency to enable proper mouse button support.  And what about the initial 16:10 aspect ratio debacle?  Microsoft clearly just doesn&#039;t give a crap about enforcing their rules on GfW titles, unlike Xbox titles.

And, I&#039;m sorry . . . but I still can&#039;t feel a lot of sympathy for Introversion.  They, as a small independent developer, bet the farm on working with a partner like Microsoft.  Microsoft!  Did they really think they weren&#039;t going to be pushed around?  Now they&#039;re living with the fallout from that decision, which nearly killed them.</description>
		<content:encoded><![CDATA[<p>@Crispy</p>
<blockquote><p>If only someone could be more protective about PC titles we wouldn’t have to live with the horrific ports that plague the PC shelves and online stores such as Steam.</p></blockquote>
<p>God, yes.  We really, really need this.  I mean, what is going on with Games for Windows branded titles?  They were supposed to set &#8211; and force developrs to adhere to &#8211; certain standards.  And yet, we&#8217;re seeing titles like FEAR 2 where the devs <em>still</em> haven&#8217;t had the decency to enable proper mouse button support.  And what about the initial 16:10 aspect ratio debacle?  Microsoft clearly just doesn&#8217;t give a crap about enforcing their rules on GfW titles, unlike Xbox titles.</p>
<p>And, I&#8217;m sorry . . . but I still can&#8217;t feel a lot of sympathy for Introversion.  They, as a small independent developer, bet the farm on working with a partner like Microsoft.  Microsoft!  Did they really think they weren&#8217;t going to be pushed around?  Now they&#8217;re living with the fallout from that decision, which nearly killed them.</p>
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		<title>By: Darth</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205863</link>
		<dc:creator>Darth</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205863</guid>
		<description>@El Stevo: After reading all three parts of that blog I find it strange you think their big problem is the ratio of business types to creative types.

Most of it seems to stem from lack of business experience, and all the issues with project/time management, quality control etc. These are hard lessons to learn, and I hope they&#039;ve not picked them up too late.</description>
		<content:encoded><![CDATA[<p>@El Stevo: After reading all three parts of that blog I find it strange you think their big problem is the ratio of business types to creative types.</p>
<p>Most of it seems to stem from lack of business experience, and all the issues with project/time management, quality control etc. These are hard lessons to learn, and I hope they&#8217;ve not picked them up too late.</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205805</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Mon, 15 Jun 2009 17:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205805</guid>
		<description>@wilson that was sort of my point.</description>
		<content:encoded><![CDATA[<p>@wilson that was sort of my point.</p>
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		<title>By: Blather Blob</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/introversion-to-our-credit-we-survived/comment-page-1/#comment-205776</link>
		<dc:creator>Blather Blob</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13028#comment-205776</guid>
		<description>@EBass: For me, Darwinia was a Cannon Fodder clone (it even had a Sensible Software intro sometimes!) with awesome graphics, sound, and atmosphere. Which meant I enjoyed Multiwinia not so much, as they seemed to suddenly be trying to make it into an RTS based around the clunkiest part of Darwinia, with none of the action.

But I&#039;m still looking forward to any further games they make, as they&#039;re always at least very stylish.</description>
		<content:encoded><![CDATA[<p>@EBass: For me, Darwinia was a Cannon Fodder clone (it even had a Sensible Software intro sometimes!) with awesome graphics, sound, and atmosphere. Which meant I enjoyed Multiwinia not so much, as they seemed to suddenly be trying to make it into an RTS based around the clunkiest part of Darwinia, with none of the action.</p>
<p>But I&#8217;m still looking forward to any further games they make, as they&#8217;re always at least very stylish.</p>
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