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	<title>Comments on: Ratta Tatta Tatta Tatta: Altitude Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/</link>
	<description></description>
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		<title>By: Miss Gazer Beam</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-325069</link>
		<dc:creator>Miss Gazer Beam</dc:creator>
		<pubDate>Sun, 18 Oct 2009 11:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-325069</guid>
		<description>I agree with [TL]eth. It IS a great game :p</description>
		<content:encoded><![CDATA[<p>I agree with [TL]eth. It IS a great game :p</p>
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		<title>By: [TL]eth</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-208666</link>
		<dc:creator>[TL]eth</dc:creator>
		<pubDate>Sun, 21 Jun 2009 17:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-208666</guid>
		<description>Wow I&#039;m famous! 

Anyway the &quot;little more than spinning in loops&quot; etc, what? Then I wonder why some players have 50-3 kill/death ratios, while others struggle to achieve a 1-1 ratio :p

This is an awesome game, and it has a lot more depth than this article gives it credit for. Give it a try :)</description>
		<content:encoded><![CDATA[<p>Wow I&#8217;m famous! </p>
<p>Anyway the &#8220;little more than spinning in loops&#8221; etc, what? Then I wonder why some players have 50-3 kill/death ratios, while others struggle to achieve a 1-1 ratio :p</p>
<p>This is an awesome game, and it has a lot more depth than this article gives it credit for. Give it a try :)</p>
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		<title>By: Poita</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-206388</link>
		<dc:creator>Poita</dc:creator>
		<pubDate>Tue, 16 Jun 2009 17:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-206388</guid>
		<description>I like the web site design. not much to it but i like clearly deliniated and solid, colourful icons and boxes etc with no clutter on the page.</description>
		<content:encoded><![CDATA[<p>I like the web site design. not much to it but i like clearly deliniated and solid, colourful icons and boxes etc with no clutter on the page.</p>
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		<title>By: IvanHoeHo</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-206353</link>
		<dc:creator>IvanHoeHo</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-206353</guid>
		<description>Sweet, It&#039;s like an aerial version of soldat! Will try after midterms.</description>
		<content:encoded><![CDATA[<p>Sweet, It&#8217;s like an aerial version of soldat! Will try after midterms.</p>
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-206235</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Tue, 16 Jun 2009 12:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-206235</guid>
		<description>Ooo these all ring a bell, damn my memory!</description>
		<content:encoded><![CDATA[<p>Ooo these all ring a bell, damn my memory!</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-206231</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 16 Jun 2009 12:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-206231</guid>
		<description>So the &lt;i&gt;goal&lt;/i&gt; of Altitude is to spin and spray? Rather than, say, to shoot the other guys? Oh.</description>
		<content:encoded><![CDATA[<p>So the <i>goal</i> of Altitude is to spin and spray? Rather than, say, to shoot the other guys? Oh.</p>
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		<title>By: Chris</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-205966</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 15 Jun 2009 23:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-205966</guid>
		<description>&quot;It is still a very restricted game – teeny levels and little more to it than flying in tight loops and throwing ammo everywhere.&quot;

Basketball is little more than throwing a ball into a hoop, neh?  Think you&#039;re really selling the game short.  There&#039;s a lot of nuance to the gameplay and all kinds of interesting plane interactions once you become an experienced pilot.  I&#039;ve been enjoying this game for months and continue to learn new aspects of play.</description>
		<content:encoded><![CDATA[<p>&#8220;It is still a very restricted game – teeny levels and little more to it than flying in tight loops and throwing ammo everywhere.&#8221;</p>
<p>Basketball is little more than throwing a ball into a hoop, neh?  Think you&#8217;re really selling the game short.  There&#8217;s a lot of nuance to the gameplay and all kinds of interesting plane interactions once you become an experienced pilot.  I&#8217;ve been enjoying this game for months and continue to learn new aspects of play.</p>
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-205878</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-205878</guid>
		<description>JETSTRIKE

&quot;&lt;i&gt;Dakkus Dakkus Et Blastium&lt;/i&gt;&quot;

Loved that game. Had it for the Amiga, used to have it on DOSBOX but lost it. I loved that you could pit a WW1-era biplane against a Flanker (or dragon, if you were so inclined). This sounds good if it&#039;s anything like that game.</description>
		<content:encoded><![CDATA[<p>JETSTRIKE</p>
<p>&#8220;<i>Dakkus Dakkus Et Blastium</i>&#8221;</p>
<p>Loved that game. Had it for the Amiga, used to have it on DOSBOX but lost it. I loved that you could pit a WW1-era biplane against a Flanker (or dragon, if you were so inclined). This sounds good if it&#8217;s anything like that game.</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-205761</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-205761</guid>
		<description>I played Sopwith and have played Jetstrike, but the one that stands in my affection, and maybe the one Catastrophe&#039;s thinking of, is Wings of Fury. You fly a carrier Hellcat in the Pacific theatre of WWII. I only discovered it seven or eight years ago through the magic of emulation, and it&#039;s been set up posthaste on each machine I&#039;ve built since - I play the Apple II version to relax, as it&#039;s just challenging enough to punish you if you goof off and has enormously satisfying, chunky physical feedback. The DOS version is rather tough and a little twitchier/arcadier, not to mention more of a bear to get running, and the Amiga version is fast and ROCK BASTARD HARD - I think I&#039;ve completed one mission ever before throwing up my hands and scampering back to my eight-colour Easy Mode. The AA guns fire like five times as fast, lock right on to you and &lt;i&gt;nothing shakes them&lt;/i&gt;. Oh, and the GBC version&#039;s OK. The physics and the change to a single jeep upset me, I think, but that&#039;s probably a matter of imprinting.

I recommend the game highly for those who haven&#039;t tried it, especially the Apple version. It captures the feel of cinematic Crimson Skies-style warbird flight like nothing else I&#039;ve seen in 2D. Tense carrier landings, deadly torpedo runs, treetop strafing, rocket plinking, zooming dogfights and carpet- and dive-bombing; there&#039;s nothing like the feeling of accomplishment when you can rip off two rockets and hit two cruiser gun positions from the overview, or glide-bomb four barracks with four bombs while jinking, or deliberately catch the four-wire so you can get to the elevator just before your smoking engine blows. Two tips: 1. If you fly up above the screen, you get a zoomed-out view. 2. You have to press &lt;i&gt;and hold&lt;/i&gt; the machine gun key while on the elevator to repair/rearm. That one took me a while my first session.</description>
		<content:encoded><![CDATA[<p>I played Sopwith and have played Jetstrike, but the one that stands in my affection, and maybe the one Catastrophe&#8217;s thinking of, is Wings of Fury. You fly a carrier Hellcat in the Pacific theatre of WWII. I only discovered it seven or eight years ago through the magic of emulation, and it&#8217;s been set up posthaste on each machine I&#8217;ve built since &#8211; I play the Apple II version to relax, as it&#8217;s just challenging enough to punish you if you goof off and has enormously satisfying, chunky physical feedback. The DOS version is rather tough and a little twitchier/arcadier, not to mention more of a bear to get running, and the Amiga version is fast and ROCK BASTARD HARD &#8211; I think I&#8217;ve completed one mission ever before throwing up my hands and scampering back to my eight-colour Easy Mode. The AA guns fire like five times as fast, lock right on to you and <i>nothing shakes them</i>. Oh, and the GBC version&#8217;s OK. The physics and the change to a single jeep upset me, I think, but that&#8217;s probably a matter of imprinting.</p>
<p>I recommend the game highly for those who haven&#8217;t tried it, especially the Apple version. It captures the feel of cinematic Crimson Skies-style warbird flight like nothing else I&#8217;ve seen in 2D. Tense carrier landings, deadly torpedo runs, treetop strafing, rocket plinking, zooming dogfights and carpet- and dive-bombing; there&#8217;s nothing like the feeling of accomplishment when you can rip off two rockets and hit two cruiser gun positions from the overview, or glide-bomb four barracks with four bombs while jinking, or deliberately catch the four-wire so you can get to the elevator just before your smoking engine blows. Two tips: 1. If you fly up above the screen, you get a zoomed-out view. 2. You have to press <i>and hold</i> the machine gun key while on the elevator to repair/rearm. That one took me a while my first session.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-205732</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 15 Jun 2009 13:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-205732</guid>
		<description>Ooh, this reminds me of a 2D dogfighting game on the BBC Micro. I loved that game.</description>
		<content:encoded><![CDATA[<p>Ooh, this reminds me of a 2D dogfighting game on the BBC Micro. I loved that game.</p>
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		<title>By: VelvetFistIronGlove</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-205698</link>
		<dc:creator>VelvetFistIronGlove</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-205698</guid>
		<description>I remember Sopwith.  One of its most interesting features was multiplayer: apparently it supported 8 players over a network, but no-one I knew had ever got it to work.  It turns out that the game had been written to demo the company&#039;s own proprietary networking products, and multiplayer only worked with their network.

The author of the game, David L. Clark, released the source a few years back on his website: http://www.davidlclark.com/</description>
		<content:encoded><![CDATA[<p>I remember Sopwith.  One of its most interesting features was multiplayer: apparently it supported 8 players over a network, but no-one I knew had ever got it to work.  It turns out that the game had been written to demo the company&#8217;s own proprietary networking products, and multiplayer only worked with their network.</p>
<p>The author of the game, David L. Clark, released the source a few years back on his website: <a href="http://www.davidlclark.com/" rel="nofollow">http://www.davidlclark.com/</a></p>
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		<title>By: Malcolm</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/ratta-tatta-tatta-tatta-altitude-demo/comment-page-1/#comment-205657</link>
		<dc:creator>Malcolm</dc:creator>
		<pubDate>Mon, 15 Jun 2009 11:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13025#comment-205657</guid>
		<description>Sopwith (1986!) is the earliest example I remember playing...

http://dosgamesarchive.com/download/game/127</description>
		<content:encoded><![CDATA[<p>Sopwith (1986!) is the earliest example I remember playing&#8230;</p>
<p><a href="http://dosgamesarchive.com/download/game/127" rel="nofollow">http://dosgamesarchive.com/download/game/127</a></p>
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