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	<title>Comments on: Shadowplay: Somnia</title>
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	<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/</link>
	<description></description>
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		<item>
		<title>By: Campin Carl</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-206104</link>
		<dc:creator>Campin Carl</dc:creator>
		<pubDate>Tue, 16 Jun 2009 07:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-206104</guid>
		<description>Is it bad that I read Shadowplay: Somalia?</description>
		<content:encoded><![CDATA[<p>Is it bad that I read Shadowplay: Somalia?</p>
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		<title>By: Lucky Main Street</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205973</link>
		<dc:creator>Lucky Main Street</dc:creator>
		<pubDate>Mon, 15 Jun 2009 23:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205973</guid>
		<description>This sounds a bit like a PSP game called CRUSH.</description>
		<content:encoded><![CDATA[<p>This sounds a bit like a PSP game called CRUSH.</p>
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		<title>By: Steve Swink</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205771</link>
		<dc:creator>Steve Swink</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205771</guid>
		<description>Luke: Alex did show of the precursor prototype to this, which had no name at the time but which was essentially the same minus the art, at the Experimental Gameplay Sessions ~ two years ago.  

This year (4 months ago) was Shadow Physics - our game - which is, despite the obvious similarity of being about shadows, a different concept with different implementation :).

I really love how this turned out, especially the awesome surreal artwork. Great job you guys! Want more!</description>
		<content:encoded><![CDATA[<p>Luke: Alex did show of the precursor prototype to this, which had no name at the time but which was essentially the same minus the art, at the Experimental Gameplay Sessions ~ two years ago.  </p>
<p>This year (4 months ago) was Shadow Physics &#8211; our game &#8211; which is, despite the obvious similarity of being about shadows, a different concept with different implementation :).</p>
<p>I really love how this turned out, especially the awesome surreal artwork. Great job you guys! Want more!</p>
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		<title>By: krazyman</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205755</link>
		<dc:creator>krazyman</dc:creator>
		<pubDate>Mon, 15 Jun 2009 14:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205755</guid>
		<description>@madhaha I had the same problem on IV.  Otherwise this was a great puzzler.</description>
		<content:encoded><![CDATA[<p>@madhaha I had the same problem on IV.  Otherwise this was a great puzzler.</p>
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205749</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Mon, 15 Jun 2009 14:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205749</guid>
		<description>Nice idea, but is a little bit fiddly.  In puzzle 2 and 4 I was thinking that there was an aspect of the mechanics that I wasn&#039;t quite grasping and no matter what I tried I seemed to be failing.  Then randomly I suddenly get them both (helped slightly by someone on here mentioning a slingshot using the light on 4, but I don&#039;t think I was doing anything different on 2.)  But I would be interested in the rest of the puzzles.  I was certainly disappointed when the game faded out so suddenly.

TB0N3 - I don&#039;t think I ever used a light block?

I second Melf_Himself&#039;s recommendation of Shift.  There are a fair few of them (I think they are on 4 now) and each offers a new twist on the simply idea.  I wouldn&#039;t say it shares very much with this game, but certainly worth a play if you haven&#039;t before.</description>
		<content:encoded><![CDATA[<p>Nice idea, but is a little bit fiddly.  In puzzle 2 and 4 I was thinking that there was an aspect of the mechanics that I wasn&#8217;t quite grasping and no matter what I tried I seemed to be failing.  Then randomly I suddenly get them both (helped slightly by someone on here mentioning a slingshot using the light on 4, but I don&#8217;t think I was doing anything different on 2.)  But I would be interested in the rest of the puzzles.  I was certainly disappointed when the game faded out so suddenly.</p>
<p>TB0N3 &#8211; I don&#8217;t think I ever used a light block?</p>
<p>I second Melf_Himself&#8217;s recommendation of Shift.  There are a fair few of them (I think they are on 4 now) and each offers a new twist on the simply idea.  I wouldn&#8217;t say it shares very much with this game, but certainly worth a play if you haven&#8217;t before.</p>
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		<title>By: Melf_Himself</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205734</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Mon, 15 Jun 2009 13:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205734</guid>
		<description>There is an excellent flash game that operates on a similar sounding principle (2D):

http://armorgames.com/play/751/shift

Check it out, it is quite entertaining.</description>
		<content:encoded><![CDATA[<p>There is an excellent flash game that operates on a similar sounding principle (2D):</p>
<p><a href="http://armorgames.com/play/751/shift" rel="nofollow">http://armorgames.com/play/751/shift</a></p>
<p>Check it out, it is quite entertaining.</p>
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	<item>
		<title>By: pimorte</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205706</link>
		<dc:creator>pimorte</dc:creator>
		<pubDate>Mon, 15 Jun 2009 13:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205706</guid>
		<description>It&#039;s an interesting idea, but the actual switching from 3D to 2D is too fiddly for me to enjoy the game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting idea, but the actual switching from 3D to 2D is too fiddly for me to enjoy the game.</p>
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		<title>By: GibletHead2000</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205692</link>
		<dc:creator>GibletHead2000</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205692</guid>
		<description>Unfortunately there&#039;s no &quot;invert y&quot;, so I just keep walking around staring at the ceiling or floor, and bumping into things. I&#039;m sure it&#039;s interesting though.</description>
		<content:encoded><![CDATA[<p>Unfortunately there&#8217;s no &#8220;invert y&#8221;, so I just keep walking around staring at the ceiling or floor, and bumping into things. I&#8217;m sure it&#8217;s interesting though.</p>
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	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205678</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205678</guid>
		<description>Luke: no, this is quite different to Shadow Physics, which was actually shown just four months ago.</description>
		<content:encoded><![CDATA[<p>Luke: no, this is quite different to Shadow Physics, which was actually shown just four months ago.</p>
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	<item>
		<title>By: robrob</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205671</link>
		<dc:creator>robrob</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205671</guid>
		<description>T-B0N3: Walk on it in the 3D view.</description>
		<content:encoded><![CDATA[<p>T-B0N3: Walk on it in the 3D view.</p>
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	<item>
		<title>By: T-B0N3</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205651</link>
		<dc:creator>T-B0N3</dc:creator>
		<pubDate>Mon, 15 Jun 2009 11:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205651</guid>
		<description>meh, how to operate the light block? :(</description>
		<content:encoded><![CDATA[<p>meh, how to operate the light block? :(</p>
]]></content:encoded>
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	<item>
		<title>By: Luke</title>
		<link>http://www.rockpapershotgun.com/2009/06/15/shadowplay-somnia/comment-page-1/#comment-205640</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 15 Jun 2009 10:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13037#comment-205640</guid>
		<description>Already seen. There was an identical prototype (at IGF?) years ago, called simply Shadow game, but maybe the developer is the same.</description>
		<content:encoded><![CDATA[<p>Already seen. There was an identical prototype (at IGF?) years ago, called simply Shadow game, but maybe the developer is the same.</p>
]]></content:encoded>
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