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	<title>Comments on: Wot I Think: Prototype</title>
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		<title>By: -Spooky-</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-213042</link>
		<dc:creator>-Spooky-</dc:creator>
		<pubDate>Mon, 29 Jun 2009 22:01:53 +0000</pubDate>
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		<description>2 h Bossfight? Remember me on a Final Fantasy Ubr Epic Endboss.. *g*</description>
		<content:encoded><![CDATA[<p>2 h Bossfight? Remember me on a Final Fantasy Ubr Epic Endboss.. *g*
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		<title>By: Dworgi</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-212835</link>
		<dc:creator>Dworgi</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13109#comment-212835</guid>
		<description>The single worst part about Prototype was the Elizabeth Green boss fight. I spent an hour and a half wearing her down with the Critical Pain Devastator, which I must have used a hundred times and still only got her to about 60% health.

Then, I gave up, got in a tank, shot her 15 times and she died. It was the biggest &quot;fuck you&quot; to my hard-earned powers I&#039;ve seen in ages. There was no reason why a tank should be more powerful than the best single-target Devastator. Also, the endless stream of Hunters was stupid. 

No boss-fight should take 2 hours to complete. I should note that I didn&#039;t die a single time during that time, I just couldn&#039;t put out enough damage. Vehicles died in seconds and though I could dispatch Hunters in 30-odd seconds, wave after wave kept coming...

I did complete it, mind, but the game structure was flawed at best.</description>
		<content:encoded><![CDATA[<p>The single worst part about Prototype was the Elizabeth Green boss fight. I spent an hour and a half wearing her down with the Critical Pain Devastator, which I must have used a hundred times and still only got her to about 60% health.</p>
<p>Then, I gave up, got in a tank, shot her 15 times and she died. It was the biggest &#8220;fuck you&#8221; to my hard-earned powers I&#8217;ve seen in ages. There was no reason why a tank should be more powerful than the best single-target Devastator. Also, the endless stream of Hunters was stupid. </p>
<p>No boss-fight should take 2 hours to complete. I should note that I didn&#8217;t die a single time during that time, I just couldn&#8217;t put out enough damage. Vehicles died in seconds and though I could dispatch Hunters in 30-odd seconds, wave after wave kept coming&#8230;</p>
<p>I did complete it, mind, but the game structure was flawed at best.
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		<title>By: Dan</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-212703</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 29 Jun 2009 09:17:35 +0000</pubDate>
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		<description>I started this game almost immediately after finishing infamous, and by comparison, I could hardly spend 30 minutes with it before putting it away.</description>
		<content:encoded><![CDATA[<p>I started this game almost immediately after finishing infamous, and by comparison, I could hardly spend 30 minutes with it before putting it away.
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		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-212365</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Sun, 28 Jun 2009 08:59:56 +0000</pubDate>
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		<description>Too late Mman, I sold the game (good riddance).  Thankyou for the suggestion though.</description>
		<content:encoded><![CDATA[<p>Too late Mman, I sold the game (good riddance).  Thankyou for the suggestion though.
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		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-210661</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Thu, 25 Jun 2009 11:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13109#comment-210661</guid>
		<description>&quot;No it isn’t impossible to be insta-killed. Far from it.&quot;
Not it literally is impossible. The Adrenaline rush gives you several seconds of invulnerability after getting hit with an attack that would kill you - irregardless of how much damage that attack would have done.

So yeah, it is literally impossible to be instakilled.</description>
		<content:encoded><![CDATA[<p>&#8220;No it isn’t impossible to be insta-killed. Far from it.&#8221;<br />
Not it literally is impossible. The Adrenaline rush gives you several seconds of invulnerability after getting hit with an attack that would kill you &#8211; irregardless of how much damage that attack would have done.</p>
<p>So yeah, it is literally impossible to be instakilled.
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		<title>By: Mman</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-210270</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:15:57 +0000</pubDate>
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		<description>&quot;This thread has died – blogs suck for a reason – but for what it’s worth I’d like to echo the Eurogamer review sentiments: the Times Square boss is the definition of unreasonable. Impossible to get near without losing massive amounts of heath, and the wayward targetting and control system makes it difficult just to hit the damn thing.&quot;

Use the bullet-dive or hammerfist elbow drop from a building nearby, cannonball+musclemass also seems to work based on a video I saw (although that might need you to get close too much).</description>
		<content:encoded><![CDATA[<p>&#8220;This thread has died – blogs suck for a reason – but for what it’s worth I’d like to echo the Eurogamer review sentiments: the Times Square boss is the definition of unreasonable. Impossible to get near without losing massive amounts of heath, and the wayward targetting and control system makes it difficult just to hit the damn thing.&#8221;</p>
<p>Use the bullet-dive or hammerfist elbow drop from a building nearby, cannonball+musclemass also seems to work based on a video I saw (although that might need you to get close too much).
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		<title>By: -Spooky-</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-209899</link>
		<dc:creator>-Spooky-</dc:creator>
		<pubDate>Wed, 24 Jun 2009 11:29:57 +0000</pubDate>
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		<description>I playing a GTA IV MP session with friends (after &quot;few&quot; hours PT). Damn..  the GTA gameplay feel like a damn boring childbirthday.. *lol*</description>
		<content:encoded><![CDATA[<p>I playing a GTA IV MP session with friends (after &#8220;few&#8221; hours PT). Damn..  the GTA gameplay feel like a damn boring childbirthday.. *lol*
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		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-208963</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:08:29 +0000</pubDate>
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		<description>This thread has died - blogs suck for a reason - but for what it&#039;s worth I&#039;d like to echo the Eurogamer review sentiments: the Times Square boss is the definition of unreasonable.  Impossible to get near without losing massive amounts of heath, and the wayward targetting and control system makes it difficult just to hit the damn thing.

Unless you were luck enough to get a tank or a &#039;copter, which I wasn&#039;t.  And there aren&#039;t any about.  Time to sell this game, methinks.</description>
		<content:encoded><![CDATA[<p>This thread has died &#8211; blogs suck for a reason &#8211; but for what it&#8217;s worth I&#8217;d like to echo the Eurogamer review sentiments: the Times Square boss is the definition of unreasonable.  Impossible to get near without losing massive amounts of heath, and the wayward targetting and control system makes it difficult just to hit the damn thing.</p>
<p>Unless you were luck enough to get a tank or a &#8216;copter, which I wasn&#8217;t.  And there aren&#8217;t any about.  Time to sell this game, methinks.
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-208752</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Sun, 21 Jun 2009 23:35:10 +0000</pubDate>
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		<description>As far as the story goes, I actually started out thinking &quot;blah, this character makes no sense&quot;, but as things are revealed, and you lose a sense of self in the character, it starts to reveal this super-meta-ego, and its relationship to just one of its consciousnesses. Without giving anything away, there&#039;s a real tragedy to the character which only starts to make sense toward the end.</description>
		<content:encoded><![CDATA[<p>As far as the story goes, I actually started out thinking &#8220;blah, this character makes no sense&#8221;, but as things are revealed, and you lose a sense of self in the character, it starts to reveal this super-meta-ego, and its relationship to just one of its consciousnesses. Without giving anything away, there&#8217;s a real tragedy to the character which only starts to make sense toward the end.
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-208750</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Sun, 21 Jun 2009 23:31:33 +0000</pubDate>
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		<description>There is a way out of every attack, save the throw. Use RT to dash/roll.

The homing missles can get a little annoying, but again, you can unlock a break-fall move to snap you out, of the fall, and then dash to different wall, rather than sticking to one, expecting not to get hit.

It&#039;s punishing, but I&#039;m really pleased with the fact that there are a lot of ways around the game, and you may even get punished by some missions (later on, anyway) for sticking to what you know.</description>
		<content:encoded><![CDATA[<p>There is a way out of every attack, save the throw. Use RT to dash/roll.</p>
<p>The homing missles can get a little annoying, but again, you can unlock a break-fall move to snap you out, of the fall, and then dash to different wall, rather than sticking to one, expecting not to get hit.</p>
<p>It&#8217;s punishing, but I&#8217;m really pleased with the fact that there are a lot of ways around the game, and you may even get punished by some missions (later on, anyway) for sticking to what you know.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-208743</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Sun, 21 Jun 2009 23:09:54 +0000</pubDate>
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		<description>Nice game, enjoying it so far, but it&#039;s really quite arcadey. Not in a negative sense per say, but it did severely reminded me of The Hulk when it comes to actual gameplay.

Apart from that it&#039;s a killer game compared to the still quite weak Hulk games. The premise is awesome.</description>
		<content:encoded><![CDATA[<p>Nice game, enjoying it so far, but it&#8217;s really quite arcadey. Not in a negative sense per say, but it did severely reminded me of The Hulk when it comes to actual gameplay.</p>
<p>Apart from that it&#8217;s a killer game compared to the still quite weak Hulk games. The premise is awesome.
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		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2009/06/16/wot-i-think-prototype/#comment-208694</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Sun, 21 Jun 2009 19:33:13 +0000</pubDate>
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		<description>The &quot;humour&quot; has been done before, and it&#039;s wrapped in a delightful shell of self-hatred emo melodramaticism that&#039;s truly abhorrent.

I &#039;aint complaining about the gore Wulf, but despite your little orgasm over the &#039;copter controls (a silver lining at best), this game commits a cardinal sin / dick move (thanks Yahtzee): enemies can leave you stunned as you get pummelled and you&#039;ve no way out of it.  And it happens with those tank-types all too often.</description>
		<content:encoded><![CDATA[<p>The &#8220;humour&#8221; has been done before, and it&#8217;s wrapped in a delightful shell of self-hatred emo melodramaticism that&#8217;s truly abhorrent.</p>
<p>I &#8216;aint complaining about the gore Wulf, but despite your little orgasm over the &#8216;copter controls (a silver lining at best), this game commits a cardinal sin / dick move (thanks Yahtzee): enemies can leave you stunned as you get pummelled and you&#8217;ve no way out of it.  And it happens with those tank-types all too often.
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