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	<title>Comments on: Arma II: First Impressions</title>
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	<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/</link>
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-210548</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Thu, 25 Jun 2009 04:17:34 +0000</pubDate>
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		<description>Yeah its a nice upgrade to the one he wrote for the first  arma well worth a read.</description>
		<content:encoded><![CDATA[<p>Yeah its a nice upgrade to the one he wrote for the first  arma well worth a read.
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		<title>By: Jeeva</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-210542</link>
		<dc:creator>Jeeva</dc:creator>
		<pubDate>Thu, 25 Jun 2009 03:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13213#comment-210542</guid>
		<description>Late to the party as always, but...
ShackTac, the group from one of the above videos (or Dslyecxi, rather) have written a &lt;a href=&quot;http://ttp2.dslyecxi.com/&quot; title=&quot;guide&quot; rel=&quot;nofollow&quot;&gt; that&#039;s making me giddy with the depth they play with. 

My copy is in my bedroom, 100 miles south. Grr! And is it wrong that two of the things that excite me most about this, is the excellent sounding Direct Mode for local vocal (ha) communication, and the medical treatment stuff?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Late to the party as always, but&#8230;<br />
ShackTac, the group from one of the above videos (or Dslyecxi, rather) have written a <a href="http://ttp2.dslyecxi.com/" title="guide" rel="nofollow"> that&#8217;s making me giddy with the depth they play with. </p>
<p>My copy is in my bedroom, 100 miles south. Grr! And is it wrong that two of the things that excite me most about this, is the excellent sounding Direct Mode for local vocal (ha) communication, and the medical treatment stuff?</a>
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		<title>By: DrChi</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-209608</link>
		<dc:creator>DrChi</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:38:38 +0000</pubDate>
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		<description>From the pics of the game, how come all the environment and object shots look awesome, but the people models look old gen?  Bad shots?</description>
		<content:encoded><![CDATA[<p>From the pics of the game, how come all the environment and object shots look awesome, but the people models look old gen?  Bad shots?
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208380</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 20 Jun 2009 18:14:31 +0000</pubDate>
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		<description>@redviper

Cheers thanks for the feedback. I&#039;ll ad it to my future purchases list.</description>
		<content:encoded><![CDATA[<p>@redviper</p>
<p>Cheers thanks for the feedback. I&#8217;ll ad it to my future purchases list.
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		<title>By: Jimmy Santo</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208367</link>
		<dc:creator>Jimmy Santo</dc:creator>
		<pubDate>Sat, 20 Jun 2009 17:08:00 +0000</pubDate>
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		<description>Meanwhile, in Tehran: http://www.youtube.com/v/cjcgYycnlHI</description>
		<content:encoded><![CDATA[<p>Meanwhile, in Tehran: <a href="http://www.youtube.com/v/cjcgYycnlHI" rel="nofollow">http://www.youtube.com/v/cjcgYycnlHI</a>
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		<title>By: redviper</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208364</link>
		<dc:creator>redviper</dc:creator>
		<pubDate>Sat, 20 Jun 2009 17:04:56 +0000</pubDate>
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		<description>@ Kadayi, while multiplayer has always been a key aspect of both opflash and arma1, I&#039;d say it is worth getting arma2 for its singleplayer. There&#039;s more than enough content included, as well as the mission editor from which you can create your own missions, etc... Not to mention that the campaign is apparently much better than arma1&#039;s, and of the mountain of community mods and user content (missions, campiagns, you name it) that will inevitably arise. So in short yes.</description>
		<content:encoded><![CDATA[<p>@ Kadayi, while multiplayer has always been a key aspect of both opflash and arma1, I&#8217;d say it is worth getting arma2 for its singleplayer. There&#8217;s more than enough content included, as well as the mission editor from which you can create your own missions, etc&#8230; Not to mention that the campaign is apparently much better than arma1&#8242;s, and of the mountain of community mods and user content (missions, campiagns, you name it) that will inevitably arise. So in short yes.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208350</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 20 Jun 2009 15:34:17 +0000</pubDate>
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		<description>Would people say this is worth getting for the single player aspect a lone? It sounds like an intriguing title in terms of scope etc, however I rarely have time for MP these days. Thoughts opinions appreciated.</description>
		<content:encoded><![CDATA[<p>Would people say this is worth getting for the single player aspect a lone? It sounds like an intriguing title in terms of scope etc, however I rarely have time for MP these days. Thoughts opinions appreciated.
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208283</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Sat, 20 Jun 2009 09:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13213#comment-208283</guid>
		<description>Words don&#039;t really help illustrate the scale that multiplayer operations can take when they&#039;re done by guys who&#039;re into it, so this video might help.

It&#039;s by a group of guys called Shack Tactical (on Steam) who play what you could call &quot;serious but fun&quot;.

Anyway, large scale coordinated operation with about 55 players.

http://www.youtube.com/watch?v=d5nqxxJg6qY</description>
		<content:encoded><![CDATA[<p>Words don&#8217;t really help illustrate the scale that multiplayer operations can take when they&#8217;re done by guys who&#8217;re into it, so this video might help.</p>
<p>It&#8217;s by a group of guys called Shack Tactical (on Steam) who play what you could call &#8220;serious but fun&#8221;.</p>
<p>Anyway, large scale coordinated operation with about 55 players.</p>
<p><a href="http://www.youtube.com/watch?v=d5nqxxJg6qY" rel="nofollow">http://www.youtube.com/watch?v=d5nqxxJg6qY</a>
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208271</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Sat, 20 Jun 2009 09:02:05 +0000</pubDate>
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		<description>sorting out that giant fail above.

7600 - max distance = normal terrain detail
3900 - 7599 = high terrain detail
anything under that can be very high</description>
		<content:encoded><![CDATA[<p>sorting out that giant fail above.</p>
<p>7600 &#8211; max distance = normal terrain detail<br />
3900 &#8211; 7599 = high terrain detail<br />
anything under that can be very high
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208263</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Sat, 20 Jun 2009 08:39:32 +0000</pubDate>
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		<description>under 6500 not over damn early morning comments</description>
		<content:encoded><![CDATA[<p>under 6500 not over damn early morning comments
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208260</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Sat, 20 Jun 2009 08:37:50 +0000</pubDate>
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		<description>Also if you have maxed view distance the ground detail can only be normal over 6500 and its high anything under that and it can be v.high.</description>
		<content:encoded><![CDATA[<p>Also if you have maxed view distance the ground detail can only be normal over 6500 and its high anything under that and it can be v.high.
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2009/06/18/arma-ii-first-impressions/#comment-208259</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Sat, 20 Jun 2009 08:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13213#comment-208259</guid>
		<description>I&#039;m raring to try this, and all of the bug complaints don&#039;t surprise me. As a guy who once played OFP years ago on a 666mhz Xeon with some mid-to-low-range NVIDIA PCI card, I will relate a real live event from a LAN party:
&quot;Hey Nicko, get in that helicopter over there and cover me while I go along in this tank here.&quot;
&quot;Okey.&quot;
And so, I march to the helicopter. Before I can get close enough to enter, I nudged one of the fins that house the rocket-launcher. NUDGE, mind you, with MY BODY. Our ONLY helicopter began to vibrate vigorously, and within moments, it began to BOUNCE, I repeat BOUNCE, and then LEAP, yes LEAP, into the air, until it took enough damage to EXPLODE and kill myself and my good friend, removing us from play and forcing us to endure a soaring view of the massacre of the tank crew from the eyes of seagulls. YES, SEAGULLS.

Later that evening I would shoot down a helicopter with the main gun of a tank.

And that was Operation Flashpoint.</description>
		<content:encoded><![CDATA[<p>I&#8217;m raring to try this, and all of the bug complaints don&#8217;t surprise me. As a guy who once played OFP years ago on a 666mhz Xeon with some mid-to-low-range NVIDIA PCI card, I will relate a real live event from a LAN party:<br />
&#8220;Hey Nicko, get in that helicopter over there and cover me while I go along in this tank here.&#8221;<br />
&#8220;Okey.&#8221;<br />
And so, I march to the helicopter. Before I can get close enough to enter, I nudged one of the fins that house the rocket-launcher. NUDGE, mind you, with MY BODY. Our ONLY helicopter began to vibrate vigorously, and within moments, it began to BOUNCE, I repeat BOUNCE, and then LEAP, yes LEAP, into the air, until it took enough damage to EXPLODE and kill myself and my good friend, removing us from play and forcing us to endure a soaring view of the massacre of the tank crew from the eyes of seagulls. YES, SEAGULLS.</p>
<p>Later that evening I would shoot down a helicopter with the main gun of a tank.</p>
<p>And that was Operation Flashpoint.
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