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	<title>Comments on: 7-in-1 Magnetic Family Game: Cards</title>
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	<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 05:44:04 +0000</lastBuildDate>
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		<item>
		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-2/#comment-210368</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Wed, 24 Jun 2009 20:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-210368</guid>
		<description>Yeah, we did shithead, and you are right, only in sixth year did we play it. My girlfriend is scary when playing spit. The deck of cards never stood a chance.</description>
		<content:encoded><![CDATA[<p>Yeah, we did shithead, and you are right, only in sixth year did we play it. My girlfriend is scary when playing spit. The deck of cards never stood a chance.</p>
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		<title>By: Surgeon</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-2/#comment-208902</link>
		<dc:creator>Surgeon</dc:creator>
		<pubDate>Mon, 22 Jun 2009 12:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208902</guid>
		<description>The problem I had with 6th form is that the lessons quite often got in the way of playing cards.
Shit head was what we played too. 

Drunken nights round at a mates always descend into hours of playing &#039;Arsehole&#039;, and mercilessly taking the piss out of whoever is the &#039;Arsehole&#039; at the time.</description>
		<content:encoded><![CDATA[<p>The problem I had with 6th form is that the lessons quite often got in the way of playing cards.<br />
Shit head was what we played too. </p>
<p>Drunken nights round at a mates always descend into hours of playing &#8216;Arsehole&#8217;, and mercilessly taking the piss out of whoever is the &#8216;Arsehole&#8217; at the time.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-2/#comment-208871</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208871</guid>
		<description>Babs: That sounds like it actually. Spit rings a bell.

KG</description>
		<content:encoded><![CDATA[<p>Babs: That sounds like it actually. Spit rings a bell.</p>
<p>KG</p>
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		<title>By: Babs</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-2/#comment-208864</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Mon, 22 Jun 2009 09:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208864</guid>
		<description>@ Kieron
It was called &#039;Spit&#039; when I was at school (and I&#039;m about the same age as you). You each play a sort of patience game but have the ability to nick off each others deck so speed is of the essence.

Schoolgirls are ninjas at that game.</description>
		<content:encoded><![CDATA[<p>@ Kieron<br />
It was called &#8216;Spit&#8217; when I was at school (and I&#8217;m about the same age as you). You each play a sort of patience game but have the ability to nick off each others deck so speed is of the essence.</p>
<p>Schoolgirls are ninjas at that game.</p>
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		<title>By: Quirk</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208775</link>
		<dc:creator>Quirk</dc:creator>
		<pubDate>Mon, 22 Jun 2009 01:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208775</guid>
		<description>&lt;q cite=&quot;Meat Circus&quot;&gt;Somebody, (can’t have been anyone important) , said on one of the previous posts that games where it is possible to play a perfect game, make a perfect move every time, even if that move is (currently) computationally infeasible to calculate, then the game is in some way trivial and a bit dull.

The only way to beat this triviality is to mix in luck (where you have to learn to play probabilities) and psychology (where you have to learn to play The Man). This is why I find Backgammon to be a far more interesting game than Chess.&lt;/q&gt;
I find your opinion interesting, but disagree. Having spent a large chunk of my life playing strategy games of both the highly deterministic and partially random variety (let&#039;s, for now, represent them with Chess and Bridge), I don&#039;t find that luck alters that &quot;perfect move&quot; scenario at all, for me. The best players will usually play the same move when simple probability (with no psychology) intrudes, as in backgammon, the move that maximises their chance of winning. Much of the time it will work. Sometimes it will not. Therein lies a certain frustration; the strategy may be no less pure, but it ends up taking longer to distinguish an excellent player from a good player, and a good player from a merely okay one. The game isn&#039;t rendered deeper by the added distraction of luck; it doesn&#039;t make the game any better to the strategist, but only to the gambler.

Psychology is another matter, and one too easily lost in games of perfect knowledge. A game I used to play was both deterministic and relatively rich in statespace, but for each turn both players submitted their moves simultaneously, and only saw the results when both moves were in. For the most part, this game was susceptible to the same kind of thinking as something like chess; exposing yourself to less risk through more careful play was normally the best strategy, and within those who understood that basic axiom there came hierarchies of understanding what those risks were and how to defend against them. However, when two players with a roughly equal understanding of the strategies available clashed heads, there was room for a certain subtle psychological manoeuvring, a taking into account of the way the other had jumped in the past and attempting to take advantage of it.

However, even then, it was possible to banish psychology from the simplest levels of decision by carrying on with the same brutal logic of eliminating risk. To illustrate, suppose both players could choose A or B, and if both choose the same the first player loses; if they choose differently, the game continues. Either player could opt to eliminate the danger of being predicted by simply flipping a coin. And so, at the last, even psychology may fail to provide an edge against the truly random number.</description>
		<content:encoded><![CDATA[<p><q cite="Meat Circus">Somebody, (can’t have been anyone important) , said on one of the previous posts that games where it is possible to play a perfect game, make a perfect move every time, even if that move is (currently) computationally infeasible to calculate, then the game is in some way trivial and a bit dull.</p>
<p>The only way to beat this triviality is to mix in luck (where you have to learn to play probabilities) and psychology (where you have to learn to play The Man). This is why I find Backgammon to be a far more interesting game than Chess.</q><br />
I find your opinion interesting, but disagree. Having spent a large chunk of my life playing strategy games of both the highly deterministic and partially random variety (let&#8217;s, for now, represent them with Chess and Bridge), I don&#8217;t find that luck alters that &#8220;perfect move&#8221; scenario at all, for me. The best players will usually play the same move when simple probability (with no psychology) intrudes, as in backgammon, the move that maximises their chance of winning. Much of the time it will work. Sometimes it will not. Therein lies a certain frustration; the strategy may be no less pure, but it ends up taking longer to distinguish an excellent player from a good player, and a good player from a merely okay one. The game isn&#8217;t rendered deeper by the added distraction of luck; it doesn&#8217;t make the game any better to the strategist, but only to the gambler.</p>
<p>Psychology is another matter, and one too easily lost in games of perfect knowledge. A game I used to play was both deterministic and relatively rich in statespace, but for each turn both players submitted their moves simultaneously, and only saw the results when both moves were in. For the most part, this game was susceptible to the same kind of thinking as something like chess; exposing yourself to less risk through more careful play was normally the best strategy, and within those who understood that basic axiom there came hierarchies of understanding what those risks were and how to defend against them. However, when two players with a roughly equal understanding of the strategies available clashed heads, there was room for a certain subtle psychological manoeuvring, a taking into account of the way the other had jumped in the past and attempting to take advantage of it.</p>
<p>However, even then, it was possible to banish psychology from the simplest levels of decision by carrying on with the same brutal logic of eliminating risk. To illustrate, suppose both players could choose A or B, and if both choose the same the first player loses; if they choose differently, the game continues. Either player could opt to eliminate the danger of being predicted by simply flipping a coin. And so, at the last, even psychology may fail to provide an edge against the truly random number.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208707</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 21 Jun 2009 20:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208707</guid>
		<description>Masked Dave: Yeah, we did play shithead, but that wasn&#039;t the one which I was thinking of. It was some kind of hyper-snap/patience cross. I&#039;m not sure it even had a name.

KG</description>
		<content:encoded><![CDATA[<p>Masked Dave: Yeah, we did play shithead, but that wasn&#8217;t the one which I was thinking of. It was some kind of hyper-snap/patience cross. I&#8217;m not sure it even had a name.</p>
<p>KG</p>
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		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208698</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Sun, 21 Jun 2009 19:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208698</guid>
		<description>The six form game you played wasn&#039;t &quot;shit head&quot; aka &quot;bastard&quot; aka any other number of similar names, was it? Three cards in front of you face down, then three face up ontop of each of them. Everyone starts with a certain number in their hand and play progresses around the table, putting down any amount of the same number value, which has to be higher than the last played on the pile. There are magic cards which can do a number of things (ie, a 2 kills the pack, 7 lets you put any number on top of it). If you can&#039;t go then you pick up the pile. Goal is to get rid of all your cards, including the ones in front of you.

The reason I ask is that &lt;i&gt;everyone I have ever known&lt;/i&gt; played this game when they were in sixth form, wherever that was in the country, whatever age. Never before sixth form and never since, but all the bloody time while they were in that common room.

It&#039;s just spooky.</description>
		<content:encoded><![CDATA[<p>The six form game you played wasn&#8217;t &#8220;shit head&#8221; aka &#8220;bastard&#8221; aka any other number of similar names, was it? Three cards in front of you face down, then three face up ontop of each of them. Everyone starts with a certain number in their hand and play progresses around the table, putting down any amount of the same number value, which has to be higher than the last played on the pile. There are magic cards which can do a number of things (ie, a 2 kills the pack, 7 lets you put any number on top of it). If you can&#8217;t go then you pick up the pile. Goal is to get rid of all your cards, including the ones in front of you.</p>
<p>The reason I ask is that <i>everyone I have ever known</i> played this game when they were in sixth form, wherever that was in the country, whatever age. Never before sixth form and never since, but all the bloody time while they were in that common room.</p>
<p>It&#8217;s just spooky.</p>
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		<title>By: SuperNashwan</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208570</link>
		<dc:creator>SuperNashwan</dc:creator>
		<pubDate>Sun, 21 Jun 2009 11:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208570</guid>
		<description>I played a *lot* of card games at college in the time between lessons (mostly blackjack) and the evolution of the initial fairly simple rule set to encompass all sorts of outlandish situations was brilliant.  Every refinement brought new tactical challenge, particularly adding in more decks.  When I tried to play what was supposedly the same game with people at university it all ended horribly with arguing over the rules and which provided more tactical gameplay, being impossible to simply explain the subtleties of a game system evolved over years of play.  So yeah, modding then.</description>
		<content:encoded><![CDATA[<p>I played a *lot* of card games at college in the time between lessons (mostly blackjack) and the evolution of the initial fairly simple rule set to encompass all sorts of outlandish situations was brilliant.  Every refinement brought new tactical challenge, particularly adding in more decks.  When I tried to play what was supposedly the same game with people at university it all ended horribly with arguing over the rules and which provided more tactical gameplay, being impossible to simply explain the subtleties of a game system evolved over years of play.  So yeah, modding then.</p>
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		<title>By: toonu</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208561</link>
		<dc:creator>toonu</dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208561</guid>
		<description>This was the last one right? shame, things like this are awesome to get involved with. I have played games for 25 years since the age of 2 :) and up until recently, I never compared the usual games like Ludo and FUCKING Ludo to current game mechanics.

It doesn&#039;t seem obvious to me that my favourite computer games have anything to do with a board game I might have played but I guess the principles will always be the same.

Does this mean we will have some sort of revolution where those types who only say original works are the best ones give up their PC&#039;s and Xbox in favor of playing only backgammon, chinese checkers and FUCKING Ludo?
 You know the ones I am talking about, LP lovers, Beta Max lovers and candles over lightbulb lovers...well perhaps not.</description>
		<content:encoded><![CDATA[<p>This was the last one right? shame, things like this are awesome to get involved with. I have played games for 25 years since the age of 2 :) and up until recently, I never compared the usual games like Ludo and FUCKING Ludo to current game mechanics.</p>
<p>It doesn&#8217;t seem obvious to me that my favourite computer games have anything to do with a board game I might have played but I guess the principles will always be the same.</p>
<p>Does this mean we will have some sort of revolution where those types who only say original works are the best ones give up their PC&#8217;s and Xbox in favor of playing only backgammon, chinese checkers and FUCKING Ludo?<br />
 You know the ones I am talking about, LP lovers, Beta Max lovers and candles over lightbulb lovers&#8230;well perhaps not.</p>
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		<title>By: Playing Cards</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208521</link>
		<dc:creator>Playing Cards</dc:creator>
		<pubDate>Sun, 21 Jun 2009 08:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208521</guid>
		<description>Very well done. My mind is trying to grasp the &quot;physics&quot; involved.</description>
		<content:encoded><![CDATA[<p>Very well done. My mind is trying to grasp the &#8220;physics&#8221; involved.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208426</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sat, 20 Jun 2009 21:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208426</guid>
		<description>Bridge - co-op multiplayer, if you like. 2vs.2.</description>
		<content:encoded><![CDATA[<p>Bridge &#8211; co-op multiplayer, if you like. 2vs.2.</p>
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		<title>By: c-Row</title>
		<link>http://www.rockpapershotgun.com/2009/06/19/7-in-1-magnetic-family-game-cards/comment-page-1/#comment-208390</link>
		<dc:creator>c-Row</dc:creator>
		<pubDate>Sat, 20 Jun 2009 19:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13078#comment-208390</guid>
		<description>Regarding the multiplayer aspect - are all card games competitive, or does anybody know any cooperative/team games?</description>
		<content:encoded><![CDATA[<p>Regarding the multiplayer aspect &#8211; are all card games competitive, or does anybody know any cooperative/team games?</p>
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