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	<title>Comments on: A Fool In Morrowind: Précis, Take 2</title>
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	<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 00:54:52 +0000</lastBuildDate>
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		<title>By: UK_John</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-218532</link>
		<dc:creator>UK_John</dc:creator>
		<pubDate>Wed, 08 Jul 2009 12:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-218532</guid>
		<description>I have MGE with grass and water and infinite view and everything. MGE doesn&#039;t like the FPS optimizer, etc, and for me only works if I install Morrowind Script Extender and then switch off the internal script extender in MGE and then start the game with MSE. Also, if you go to the MGE forum you can find out how, using the macro section, how to get the game to save every x amount of minutes. 

Here&#039;s a couple Morrowind pics of my game, and you can also go to PES, go to the Morrowind POTD and put &#039;Jaffah&#039; in as author to get my other Morrowind pics. You may be surprised...! 

http://img525.imageshack.us/img525/8509/mgescreenshot1.jpg

http://img167.imageshack.us/img167/4268/mgescreenshot55.jpg</description>
		<content:encoded><![CDATA[<p>I have MGE with grass and water and infinite view and everything. MGE doesn&#8217;t like the FPS optimizer, etc, and for me only works if I install Morrowind Script Extender and then switch off the internal script extender in MGE and then start the game with MSE. Also, if you go to the MGE forum you can find out how, using the macro section, how to get the game to save every x amount of minutes. </p>
<p>Here&#8217;s a couple Morrowind pics of my game, and you can also go to PES, go to the Morrowind POTD and put &#8216;Jaffah&#8217; in as author to get my other Morrowind pics. You may be surprised&#8230;! </p>
<p><a href="http://img525.imageshack.us/img525/8509/mgescreenshot1.jpg" rel="nofollow">http://img525.imageshack.us/img525/8509/mgescreenshot1.jpg</a></p>
<p><a href="http://img167.imageshack.us/img167/4268/mgescreenshot55.jpg" rel="nofollow">http://img167.imageshack.us/img167/4268/mgescreenshot55.jpg</a></p>
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		<title>By: Melupom</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-214234</link>
		<dc:creator>Melupom</dc:creator>
		<pubDate>Wed, 01 Jul 2009 11:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-214234</guid>
		<description>I bought Morrowind recenly for my PC, and decided to try these mods out. after many hours, and evntually having to start the game again, am still crashing randomly and when i try to exit game, or Ctrl+Alt+Del - a message says something about a driver called atikmdag...</description>
		<content:encoded><![CDATA[<p>I bought Morrowind recenly for my PC, and decided to try these mods out. after many hours, and evntually having to start the game again, am still crashing randomly and when i try to exit game, or Ctrl+Alt+Del &#8211; a message says something about a driver called atikmdag&#8230;</p>
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		<title>By: Princess Stomper</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-212504</link>
		<dc:creator>Princess Stomper</dc:creator>
		<pubDate>Sun, 28 Jun 2009 18:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-212504</guid>
		<description>&quot;Without a doubt, the goodly men’n&#039;well-let’s-be-honest-it’s-pretty-much-all-men of the Morrowind modding community have done jawdropping things to this olden RPG.&quot;
Heh - I know you apologised, but it&#039;s just funny considering about 50% of Morrowind modders are female including at least 8 from your list! :D</description>
		<content:encoded><![CDATA[<p>&#8220;Without a doubt, the goodly men’n&#8217;well-let’s-be-honest-it’s-pretty-much-all-men of the Morrowind modding community have done jawdropping things to this olden RPG.&#8221;<br />
Heh &#8211; I know you apologised, but it&#8217;s just funny considering about 50% of Morrowind modders are female including at least 8 from your list! :D</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209730</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209730</guid>
		<description>Cliff racers were annoying because they were the only flying creature in the entire game, there were zillions of them, and so my Dagoth Ur-slaying omnipotent godcharacter zooming through the air with a ring of levitation and the Boots of Blinding Speed on would have to stop periodically and attend to smacking around pointless pterodactyl things or be driven slowly mad. Everything else was safely on the ground and out of the way.

And, for the record, I never knew about or used any potion exploit or acrobatics or any of that. there were perfectly legitimate enchantment options that combined with artifacts were quite broken enough. The aforementioned Boots + (low power, constant effect) ring of levitate being my favorite way of getting around, and things like constant effect restore fatigue and health items mean most enemies are even less threat than they might otherwise be.</description>
		<content:encoded><![CDATA[<p>Cliff racers were annoying because they were the only flying creature in the entire game, there were zillions of them, and so my Dagoth Ur-slaying omnipotent godcharacter zooming through the air with a ring of levitation and the Boots of Blinding Speed on would have to stop periodically and attend to smacking around pointless pterodactyl things or be driven slowly mad. Everything else was safely on the ground and out of the way.</p>
<p>And, for the record, I never knew about or used any potion exploit or acrobatics or any of that. there were perfectly legitimate enchantment options that combined with artifacts were quite broken enough. The aforementioned Boots + (low power, constant effect) ring of levitate being my favorite way of getting around, and things like constant effect restore fatigue and health items mean most enemies are even less threat than they might otherwise be.</p>
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		<title>By: drewski</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209626</link>
		<dc:creator>drewski</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209626</guid>
		<description>The thing with cliff racers that you wouldn&#039;t have felt the satisfaction of one hit killing them at later levels if they weren&#039;t annoying as all get out at earlier levels.</description>
		<content:encoded><![CDATA[<p>The thing with cliff racers that you wouldn&#8217;t have felt the satisfaction of one hit killing them at later levels if they weren&#8217;t annoying as all get out at earlier levels.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209621</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209621</guid>
		<description>Larington says:

&quot;I tried to play the game yesterday, for the first time, using the set of mods listed previously, really struggling to get into it.&quot;

Morrowind is one of the toughest games to get into, because the initial trials are spaced so far apart and so dull. Give it 4-5 hours, and you&#039;ll fall in love. Unfortunately there&#039;s no fix for the obtuse shop menus.

Mr.President says:

&quot;Never understood the Internet’s acute hatred for cliff racers. Never even thought there was anything special about them until I read a Morrowind discussion on some gaming forum months later.&quot;

There&#039;s something wrong with the hit detection with them. They can stab you with their tails from too far away, and very often dead-on strikes to their heads and bodies don&#039;t register. Plus you&#039;re always fighting them on unlevel ground, which makes it even more maddening. I more than once fell off a mountain or got stuck in a crack while looking up swinging at those damn things.</description>
		<content:encoded><![CDATA[<p>Larington says:</p>
<p>&#8220;I tried to play the game yesterday, for the first time, using the set of mods listed previously, really struggling to get into it.&#8221;</p>
<p>Morrowind is one of the toughest games to get into, because the initial trials are spaced so far apart and so dull. Give it 4-5 hours, and you&#8217;ll fall in love. Unfortunately there&#8217;s no fix for the obtuse shop menus.</p>
<p>Mr.President says:</p>
<p>&#8220;Never understood the Internet’s acute hatred for cliff racers. Never even thought there was anything special about them until I read a Morrowind discussion on some gaming forum months later.&#8221;</p>
<p>There&#8217;s something wrong with the hit detection with them. They can stab you with their tails from too far away, and very often dead-on strikes to their heads and bodies don&#8217;t register. Plus you&#8217;re always fighting them on unlevel ground, which makes it even more maddening. I more than once fell off a mountain or got stuck in a crack while looking up swinging at those damn things.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209620</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209620</guid>
		<description>Paul B says:

&quot;If you look at the bigger picture, it’s got an udder and two horns, so I therefore pronounce it a cow. Good, let’s get the important questions out of the way first ;)&quot;

You can milk goats, you know, so this fiery goat vs. cow debate is far from over.

 Howard says:

&quot;One question. The MGE seems pretty bloody useless to me apart from fixing wide-screen issues. &quot;

The long draw distance and increased detail in cells does it for me. And the full water reflections in the latest version looks gorgeous. Earlier versions of MGE water looked terrible.

I also don&#039;t like the second picture. The trees are all wrong, and when does a dark elf have greasy hippie hair? Who decided that was better???</description>
		<content:encoded><![CDATA[<p>Paul B says:</p>
<p>&#8220;If you look at the bigger picture, it’s got an udder and two horns, so I therefore pronounce it a cow. Good, let’s get the important questions out of the way first ;)&#8221;</p>
<p>You can milk goats, you know, so this fiery goat vs. cow debate is far from over.</p>
<p> Howard says:</p>
<p>&#8220;One question. The MGE seems pretty bloody useless to me apart from fixing wide-screen issues. &#8221;</p>
<p>The long draw distance and increased detail in cells does it for me. And the full water reflections in the latest version looks gorgeous. Earlier versions of MGE water looked terrible.</p>
<p>I also don&#8217;t like the second picture. The trees are all wrong, and when does a dark elf have greasy hippie hair? Who decided that was better???</p>
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		<title>By: undead dolphin hacker</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209581</link>
		<dc:creator>undead dolphin hacker</dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209581</guid>
		<description>Honestly following that Morrowind 2009 guide takes at least a day&#039;s worth of gaming time (unless you&#039;re unemployed/a student, and even then it&#039;s about 50%, which I&#039;d know because I&#039;m the latter, which is a socially acceptable way of saying &quot;both&quot;).  And you get to sign up for Fileplanet and some odd TES-exclusive site and navigate fifty different mirrors from sites with &quot;Last Updated: 7/14/2005&quot; proudly displayed on the front page looking for one that&#039;s not dead at this point.

And the only result is a graphical representation of that adage pointing out the inverse correlation between number of chefs and quality of a soup, a game that&#039;s still fundamentally broken as a game, and maybe 2-6 hours of &quot;legit&quot; playtime with a character whose movespeed makes Lieutenant Dan from Forest Gump look like a Kenyan in the Olympics before you either run off and do the potion exploit to have fun being a god for a couple hours, flying from one end of the whole world in five minutes or so, being able to cast spells with mana costs in the 1000s which one-shot anything in a 50ft radius, or paralyze everything in a 50-ft radius for 120 seconds, or cause entire cities to go mad with raging bloodlust, and then quit + uninstall because the game is designed solely around frustration and you just relieved it all and now you can see the whole thing is hollow, or you just plain quit+uninstall and realize the whole thing is founded on frustration because Lieutenant Dan is beating you in a footrace to Pelgaid and it takes ten swings before your weapon connects with a mudcrab despite the model passing smack through it and you&#039;re chugging Restore Fatigue potions like a fat chick at a frat party hoping to get laid whether she&#039;s conscious for it or not.

Fuck Morrowind; don&#039;t waste your time; thanks for reading.</description>
		<content:encoded><![CDATA[<p>Honestly following that Morrowind 2009 guide takes at least a day&#8217;s worth of gaming time (unless you&#8217;re unemployed/a student, and even then it&#8217;s about 50%, which I&#8217;d know because I&#8217;m the latter, which is a socially acceptable way of saying &#8220;both&#8221;).  And you get to sign up for Fileplanet and some odd TES-exclusive site and navigate fifty different mirrors from sites with &#8220;Last Updated: 7/14/2005&#8243; proudly displayed on the front page looking for one that&#8217;s not dead at this point.</p>
<p>And the only result is a graphical representation of that adage pointing out the inverse correlation between number of chefs and quality of a soup, a game that&#8217;s still fundamentally broken as a game, and maybe 2-6 hours of &#8220;legit&#8221; playtime with a character whose movespeed makes Lieutenant Dan from Forest Gump look like a Kenyan in the Olympics before you either run off and do the potion exploit to have fun being a god for a couple hours, flying from one end of the whole world in five minutes or so, being able to cast spells with mana costs in the 1000s which one-shot anything in a 50ft radius, or paralyze everything in a 50-ft radius for 120 seconds, or cause entire cities to go mad with raging bloodlust, and then quit + uninstall because the game is designed solely around frustration and you just relieved it all and now you can see the whole thing is hollow, or you just plain quit+uninstall and realize the whole thing is founded on frustration because Lieutenant Dan is beating you in a footrace to Pelgaid and it takes ten swings before your weapon connects with a mudcrab despite the model passing smack through it and you&#8217;re chugging Restore Fatigue potions like a fat chick at a frat party hoping to get laid whether she&#8217;s conscious for it or not.</p>
<p>Fuck Morrowind; don&#8217;t waste your time; thanks for reading.</p>
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		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209564</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Tue, 23 Jun 2009 16:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209564</guid>
		<description>I hink the worst thing poor Alec could&#039;ve done is ask uswhat mods to use.;-)

I actually don&#039;t think Vality&#039;s swamp mod makes it look all that different, just more swampy.   The fucking cow-sheep is what irks me; creature mods (besides one that adds a rideable pack guar) WILL kill the mood.

And to the one guy who said the art direction doesn&#039;t matter: seriously?   Mushroom towers, megafauna bugs, ash storms and crabshell cities didn&#039;t DEFINE your Morrowind?   A sad person, one who can&#039;t appreciate Morrowind&#039;s one claim to genius.</description>
		<content:encoded><![CDATA[<p>I hink the worst thing poor Alec could&#8217;ve done is ask uswhat mods to use.;-)</p>
<p>I actually don&#8217;t think Vality&#8217;s swamp mod makes it look all that different, just more swampy.   The fucking cow-sheep is what irks me; creature mods (besides one that adds a rideable pack guar) WILL kill the mood.</p>
<p>And to the one guy who said the art direction doesn&#8217;t matter: seriously?   Mushroom towers, megafauna bugs, ash storms and crabshell cities didn&#8217;t DEFINE your Morrowind?   A sad person, one who can&#8217;t appreciate Morrowind&#8217;s one claim to genius.</p>
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		<title>By: drewski</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209559</link>
		<dc:creator>drewski</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209559</guid>
		<description>@ Talorc - I&#039;m sure that mod exists.

@ Wulf - couldn&#039;t agree more. Morrowind&#039;s original content, it&#039;s original aesthetic is precisely what makes it so compelling. Oak trees? In MY Morrowind? Eugh.

Still looking forward to the diary. I&#039;ll just ignore the Middle Earth Generic Bore screenshots.</description>
		<content:encoded><![CDATA[<p>@ Talorc &#8211; I&#8217;m sure that mod exists.</p>
<p>@ Wulf &#8211; couldn&#8217;t agree more. Morrowind&#8217;s original content, it&#8217;s original aesthetic is precisely what makes it so compelling. Oak trees? In MY Morrowind? Eugh.</p>
<p>Still looking forward to the diary. I&#8217;ll just ignore the Middle Earth Generic Bore screenshots.</p>
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		<title>By: jsutcliffe</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209548</link>
		<dc:creator>jsutcliffe</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209548</guid>
		<description>The sad thing is, as much as I would like to play MW again, I would think the &quot;fully modded&quot; picture was vanilla MW unless I had been told, which tells me I&#039;d not dig another playthrough because I&#039;m a graphics whore.

I&#039;m surprised the mods that green up the desert areas and add trees haven&#039;t been mentioned*, because wandering around a ruined landscape gets depressing about after 30 hours or so of trudging. Which is precisely why I didn&#039;t like Fallout 3.

* Actually, so many mods have been mentioned I could easily have missed that.</description>
		<content:encoded><![CDATA[<p>The sad thing is, as much as I would like to play MW again, I would think the &#8220;fully modded&#8221; picture was vanilla MW unless I had been told, which tells me I&#8217;d not dig another playthrough because I&#8217;m a graphics whore.</p>
<p>I&#8217;m surprised the mods that green up the desert areas and add trees haven&#8217;t been mentioned*, because wandering around a ruined landscape gets depressing about after 30 hours or so of trudging. Which is precisely why I didn&#8217;t like Fallout 3.</p>
<p>* Actually, so many mods have been mentioned I could easily have missed that.</p>
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		<title>By: jarvoll</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/a-fool-in-morrowind-precis-take-2/comment-page-2/#comment-209547</link>
		<dc:creator>jarvoll</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13453#comment-209547</guid>
		<description>I don&#039;t really think adding a bunch of new monsters really affects Oblivion for the worse at all: it&#039;s already full of generic fantasy stuff, so adding more doesn&#039;t really spoil whatever lore is present.  Also, all the giant frost-minataur-like additions are 1) really rare, and 2) only to be found in very remote locations, so the overall experience of moving around daily-life cyrodill isn&#039;t changed at all. On the other hand, I could totally see the problem with Morrowind, and so find myself in agreement with most people here.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really think adding a bunch of new monsters really affects Oblivion for the worse at all: it&#8217;s already full of generic fantasy stuff, so adding more doesn&#8217;t really spoil whatever lore is present.  Also, all the giant frost-minataur-like additions are 1) really rare, and 2) only to be found in very remote locations, so the overall experience of moving around daily-life cyrodill isn&#8217;t changed at all. On the other hand, I could totally see the problem with Morrowind, and so find myself in agreement with most people here.</p>
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