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	<title>Comments on: RPS At E3: Sweeping Up</title>
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	<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/</link>
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		<title>By: George</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209816</link>
		<dc:creator>George</dc:creator>
		<pubDate>Wed, 24 Jun 2009 07:59:11 +0000</pubDate>
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		<description>The lead designer on Rogue Trooper is lead on AvP. It&#039;ll work out well. Also, I think you are wrong about the predefined jump points.</description>
		<content:encoded><![CDATA[<p>The lead designer on Rogue Trooper is lead on AvP. It&#8217;ll work out well. Also, I think you are wrong about the predefined jump points.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209634</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:20:25 +0000</pubDate>
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		<description>Am I allowed to say it out loud here??

Ow well, fuck yeah! This game I have waited for aaaages. Great stuff.</description>
		<content:encoded><![CDATA[<p>Am I allowed to say it out loud here??</p>
<p>Ow well, fuck yeah! This game I have waited for aaaages. Great stuff.
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		<title>By: JSK</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209551</link>
		<dc:creator>JSK</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:24:30 +0000</pubDate>
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		<description>If Alpha Protocol can manage Mass-Effect level &quot;dull but passable&quot; action elements, but add in 1) decent stealth options to avoid said action elements, 2) actual reactivity to in-game decisions beyond moving a few bars on your character sheet and a lame promise to show the results of your decisions only after you spend $60 on the sequel, and 3) writing that doesn&#039;t make me LOL at all the supposedly serious parts, it&#039;ll be a day-one purchase for me, grey-ness notwithstanding.</description>
		<content:encoded><![CDATA[<p>If Alpha Protocol can manage Mass-Effect level &#8220;dull but passable&#8221; action elements, but add in 1) decent stealth options to avoid said action elements, 2) actual reactivity to in-game decisions beyond moving a few bars on your character sheet and a lame promise to show the results of your decisions only after you spend $60 on the sequel, and 3) writing that doesn&#8217;t make me LOL at all the supposedly serious parts, it&#8217;ll be a day-one purchase for me, grey-ness notwithstanding.
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209549</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13434#comment-209549</guid>
		<description>@Wurzel: totally late to replay, but yeah - I know a few guys down there now (even went for a job there meself!) which is why it sits at the back of my mind whenever I look at alpha protocol.</description>
		<content:encoded><![CDATA[<p>@Wurzel: totally late to replay, but yeah &#8211; I know a few guys down there now (even went for a job there meself!) which is why it sits at the back of my mind whenever I look at alpha protocol.
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		<title>By: Flappybat</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209512</link>
		<dc:creator>Flappybat</dc:creator>
		<pubDate>Tue, 23 Jun 2009 13:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13434#comment-209512</guid>
		<description>Awful Punisher game?!

It was like a sadistic Max Payne. Not quite as good but rather amusing.</description>
		<content:encoded><![CDATA[<p>Awful Punisher game?!</p>
<p>It was like a sadistic Max Payne. Not quite as good but rather amusing.
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209475</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Tue, 23 Jun 2009 12:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13434#comment-209475</guid>
		<description>Gonna go with the crowd and call you a twat for besmirching The Punisher. That game was great, I loved the combo system that, for once, encouraged you to play WELL instead of play FAST. It didn&#039;t reset on time, but rather on you taking damage, so it shaped your play as a series of sneaky moves across the map, getting jumps on everyone you can, and torturing every guy left alone for a moment as you go. It certainly wasn&#039;t the best thing ever, but for what it was, it was oh so damn good.</description>
		<content:encoded><![CDATA[<p>Gonna go with the crowd and call you a twat for besmirching The Punisher. That game was great, I loved the combo system that, for once, encouraged you to play WELL instead of play FAST. It didn&#8217;t reset on time, but rather on you taking damage, so it shaped your play as a series of sneaky moves across the map, getting jumps on everyone you can, and torturing every guy left alone for a moment as you go. It certainly wasn&#8217;t the best thing ever, but for what it was, it was oh so damn good.
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		<title>By: Captain Bland</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209438</link>
		<dc:creator>Captain Bland</dc:creator>
		<pubDate>Tue, 23 Jun 2009 10:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13434#comment-209438</guid>
		<description>&#039;It is in fact loosely based on the books of Richard Marcinko, an ex-Navy Seal who has, we’re told, killed many men with his black ops training.&#039;

I always find it disturbing when developers pick these projects. This man killed some real people and now we get to pretend we&#039;re him, hurrah! I don&#039;t think that games are incapable of handling wars or other conflicts in a tasteful manner, (And I&#039;m aware that the film and publishing industry have been cashing in on this stuff for decades) but it&#039;s still fairly distasteful to me. Does the extra revenue from fans of his books really outweigh the association with real-world violence? Instead of &#039;loosely basing&#039; the game on his life, couldn&#039;t they just make up a fictional character?</description>
		<content:encoded><![CDATA[<p>&#8216;It is in fact loosely based on the books of Richard Marcinko, an ex-Navy Seal who has, we’re told, killed many men with his black ops training.&#8217;</p>
<p>I always find it disturbing when developers pick these projects. This man killed some real people and now we get to pretend we&#8217;re him, hurrah! I don&#8217;t think that games are incapable of handling wars or other conflicts in a tasteful manner, (And I&#8217;m aware that the film and publishing industry have been cashing in on this stuff for decades) but it&#8217;s still fairly distasteful to me. Does the extra revenue from fans of his books really outweigh the association with real-world violence? Instead of &#8216;loosely basing&#8217; the game on his life, couldn&#8217;t they just make up a fictional character?
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		<title>By: MrBejeebus</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209424</link>
		<dc:creator>MrBejeebus</dc:creator>
		<pubDate>Tue, 23 Jun 2009 10:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13434#comment-209424</guid>
		<description>oh ok, mustve missed it, also, ARMA 2 HAS ARRIVED! :D</description>
		<content:encoded><![CDATA[<p>oh ok, mustve missed it, also, ARMA 2 HAS ARRIVED! :D
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209380</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Tue, 23 Jun 2009 08:17:52 +0000</pubDate>
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		<description>They have already said the edit function vanishing is a bug with what ever there using for the site, think it was in the comments for a story awhile back though.</description>
		<content:encoded><![CDATA[<p>They have already said the edit function vanishing is a bug with what ever there using for the site, think it was in the comments for a story awhile back though.
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		<title>By: MrBejeebus</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209378</link>
		<dc:creator>MrBejeebus</dc:creator>
		<pubDate>Tue, 23 Jun 2009 08:12:55 +0000</pubDate>
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		<description>And bring back the bloody edit function!</description>
		<content:encoded><![CDATA[<p>And bring back the bloody edit function!
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		<title>By: MrBejeebus</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209377</link>
		<dc:creator>MrBejeebus</dc:creator>
		<pubDate>Tue, 23 Jun 2009 08:11:51 +0000</pubDate>
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		<description>I was quite excited by the look of Alpha Protocal, however it seems to just look like Mass Effect: Not In Space Though, sure they&#039;re trying to make the story development different, but the end of the day, it&#039;ll most likely have uninteractive environments and poor shooting gameplay. Prove me wrong though, I want it to work. 

AvP looks good, Rogue Warrior I&#039;m extremely secptical about, as i seem to remember reading an article in OPS2M in 2005/6 about it, I think thats when it was using UT3 though.

Oh and Rebellion should have just done a Rogue Trooper 2, I want to finish the story, that game was brilliant, if a little short lived, I bought it when RPS did the retrospective for it, I did that with a few games too.

Wow I&#039;ve written alot...</description>
		<content:encoded><![CDATA[<p>I was quite excited by the look of Alpha Protocal, however it seems to just look like Mass Effect: Not In Space Though, sure they&#8217;re trying to make the story development different, but the end of the day, it&#8217;ll most likely have uninteractive environments and poor shooting gameplay. Prove me wrong though, I want it to work. </p>
<p>AvP looks good, Rogue Warrior I&#8217;m extremely secptical about, as i seem to remember reading an article in OPS2M in 2005/6 about it, I think thats when it was using UT3 though.</p>
<p>Oh and Rebellion should have just done a Rogue Trooper 2, I want to finish the story, that game was brilliant, if a little short lived, I bought it when RPS did the retrospective for it, I did that with a few games too.</p>
<p>Wow I&#8217;ve written alot&#8230;
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		<title>By: Subject 706</title>
		<link>http://www.rockpapershotgun.com/2009/06/22/rps-at-e3-sweeping-up/#comment-209376</link>
		<dc:creator>Subject 706</dc:creator>
		<pubDate>Tue, 23 Jun 2009 08:09:43 +0000</pubDate>
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		<description>Hm. The very mediocrity of most titles shown, makes yearn for a new video game crash.</description>
		<content:encoded><![CDATA[<p>Hm. The very mediocrity of most titles shown, makes yearn for a new video game crash.
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